What if objects can print themselves in Ruby? [Object#print] - ruby

I was thinking wouldn't it be cool to have a print method defined in the Ruby Object class? Consider the following:
class Object
def print
puts self.to_s
end
end
23.times &:print
Is there any issue in having something like this? Seems like a good feature to have. It also appears easy to read.

There's already Object#inspect defined. Plus, there's already Kernel#print defined as private method in Object class and every class that inherits from it.

This method already exists in the Ruby standard library. However, it has a different name: display.
23.times &:display
# 012345678910111213141516171819202122
As you can see, it does not write a newline after the object's string representation; it is ill-suited for object inspection.

The main issue with adding methods to Object is that they become universal and may clash with similarly named methods in other libraries or in your project.
There are already multiple simple ways to output data or convert to string form in Ruby core, so the risk of a clash (on a very useful method name) likely outweighs any benefits from nicer syntax even in your own code.
If you have a smaller set of classes in your own project, where you feel this would be a useful feature to have, then this is an ideal use case for mix-ins.
Define a module:
module CanPrintSelf
def print
puts self.to_s
end
end
And include it in any class you want to have the feature:
class MyClass
include CanPrintSelf
end
my_object = MyClass.new
my_object.print
So you can have this feature if you like it, and you don't need to modify Object.

Related

Ruby: understanding data structure

Most of the Factorybot factories are like:
FactoryBot.define do
factory :product do
association :shop
title { 'Green t-shirt' }
price { 10.10 }
end
end
It seems that inside the ":product" block we are building a data structure, but it's not the typical hashmap, the "keys" are not declared through symbols and commas aren't used.
So my question is: what kind of data structure is this? and how it works?
How declaring "association" inside the block doesn't trigger a:
NameError: undefined local variable or method `association'
when this would happen on many other situations. Is there a subject in compsci related to this?
The block is not a data structure, it's code. association and friends are all method calls, probably being intercepted by method_missing. Here's an example using that same technique to build a regular hash:
class BlockHash < Hash
def method_missing(key, value=nil)
if value.nil?
return self[key]
else
self[key] = value
end
end
def initialize(&block)
self.instance_eval(&block)
end
end
With which you can do this:
h = BlockHash.new do
foo 'bar'
baz :zoo
end
h
#=> {:foo=>"bar", :baz=>:zoo}
h.foo
#=> "bar"
h.baz
#=> :zoo
I have not worked with FactoryBot so I'm going to make some assumptions based on other libraries I've worked with. Milage may vary.
The basics:
FactoryBot is a class (Obviously)
define is a static method in FactoryBot (I'm going to assume I still haven't lost you ;) ).
Define takes a block which is pretty standard stuff in ruby.
But here's where things get interesting.
Typically when a block is executed it has a closure relative to where it was declared. This can be changed in most languages but ruby makes it super easy. instance_eval(block) will do the trick. That means you can have access to methods in the block that weren't available outside the block.
factory on line 2 is just such a method. You didn't declare it, but the block it's running in isn't being executed with a standard scope. Instead your block is being immediately passed to FactoryBot which passes it to a inner class named DSL which instance_evals the block so its own factory method will be run.
line 3-5 don't work that way since you can have an arbitrary name there.
ruby has several ways to handle missing methods but the most straightforward is method_missing. method_missing is an overridable hook that any class can define that tells ruby what to do when somebody calls a method that doesn't exist.
Here it's checking to see if it can parse the name as an attribute name and use the parameters or block to define an attribute or declare an association. It sounds more complicated than it is. Typically in this situation I would use define_method, define_singleton_method, instance_variable_set etc... to dynamically create and control the underlying classes.
I hope that helps. You don't need to know this to use the library the developers made a domain specific language so people wouldn't have to think about this stuff, but stay curious and keep growing.

template method pattern, where to define common used functions

Thanks for your time!
I recently read about template pattern(in Ruby) and want to use this pattern in my codes.
My question is "where to put some commonly used functions".
Say I have TemplateRequestBody, JSONRequestBody and XMLRequestBody as following.
class TemplateRequestBody
def pretty_format
raised "called abstract method: pretty_format"
end
end
class JSONRequestBody < TemplateRequestBody
def pretty_format
# pretty format JSON
add_new_line_to_tail();
end
end
class XMLRequestBody < TemplateRequestBody
def pretty_format
# pretty format XML
escape_double_quotes();
add_new_line_to_tail();
end
end
In this example, add_new_line_to_tail() would be used by all child classes; escape_double_quotes() would be used only by some of the child classes.
Where should I implement these two functions? In TemplateRequestBody or?
Thanks!
As it always is - it depends :)
If a method will be shared across subclasses, putting it in the parent class (TemplateRequestBody) would make sense. If the methods will not be shared across the subclasses, then don't put them.
If method is going to be used by some of the classes, maybe you could think if a mixin would be a good place to store that method? Also, putting it in the parent class won't be a terrible idea.
Hope that helps!

When is it ok to have both static and instance methods all in a class

This is not specific to Ruby, but I happen to be using Ruby at the moment.
Here is a class that provides text printing functionality.
class Printer
# some static methods
def self.fancy_print(text)
# do fancy formatting
end
def self.print(text)
fancy_print(text)
end
# some instance methods
def initialize(text)
#text = text
end
def print
#somehow call fancy_print(#text)
end
end
Is it bad design to provide both instance and static methods in a class?
Sometimes I would like to keep several instances of Printer lying around. Other times, I just need to say Printer.print(text) and just grab that text without bothering to store it for later, hence resulting in a static print method and an instance print method.
No, it's not bad design.
It's completely normal–some methods are class methods, some are instance methods. I'm not sure what the perceived issue might even be. It's somewhat difficult to even find classes with only one or the other, although in Java you frequently see static utility classes.
Edit IMO the question is misleading; you're actually asking if it's bad design to have static and instance methods of the same name.
It's tricky if both are public because it isn't necessarily obvious how to use the class. In other words, is it designed to be used via the static, or instance method? Both? What's different about them? Should that difference be... differentiated by a name?
Ultimately it depends on context and usage–there's no single answer.
That's okay, I think. Here's how you would code the Printer#print method
class Printer
def print
self.class.fancy_print(#text)
end
end
There is nothing wrong with having class methods and instance methods for a specific class, as long as they make sense belonging to the class.
I.e. what does fancy_print do? Is it something specific to the Printer class. If it is, then you shouldn't worry.
On the other hand, if it is to be used for any string value, you can do something cheekier, i.e. adding this method to the string class
String.class_eval do
def fancy_print
## implementation
end
end
Now you can do "Hello".fancy_print
Hope this answer was of any use. Also write test cases!

The name of the class that "newed" my class

In Ruby, is there a way to get the name of the class that creates an instance of MyClass?
I know that I could pass it in as an argument on my initialize method, but I want to know if any data is already there that has to do with the class that created an instance of MyClass in side of MyClass.
So it would be like
class MyClass
def initialize
#who_called_me = who_called_me.name
end
def who_called_me
puts #who_called_me
end
end
Although this is not portable between implementations and versions, this is a crude solution:
who_made_me=caller[3].split(':')[1][4..-2]
What this does is it gets the current stack, skips the strings for initialize, allocate, and new, and then gets the method name out of the string. Again, this is a total hack, and is based around unspecified behavior. I would not suggest using this unless absolutely necessary.
In general, this is evil. I've seen an equivalent in C#, but it produced violently cruel side effects, not to mention ugly-as-heck code.
In Ruby, if you really had to do this, you'd probably start with Kernel.caller. But please don't do that.

ruby oo design question should i reopen the class or use extension pattern

so I have an ruby object that i need to create as a pdf and excel row and cvs row
so far I've created a new class with a method to take in the object and do the necessary stuff to produce the pdf , excel , csv
I've been reading Agile Software Development, Principles, Patterns, and Practices and it mentioned the extension method so i was going to do but since this is ruby should i just be reopening the class in the another file and added the methods on there to separate them from the main class
so
file ruby_model.rb
class RubyModel < ActiveRecord::Base
end
then do
ruby_model_pdf.rb
class RubyModel
def to_pdf
end
end
ruby_model_cvs.rb
class RubyModel
def to_csv
end
end
or should i go with with the object extension pattern?
Cheers
You should put your methods in a module and include the module in the class. This way is preferable because it's easier to see where the methods came from (in a backtrace, for example), and it's easier to reuse the methods if it turns out that they can be used in other classes too.
For example:
module Conversions
def to_pdf
end
def to_csv
end
end
class RubyModel
include Conversions
end
It might also be a good idea to put to_pdf and to_csv in different modules, unless it's the case that if you want to mix in one you always want to mix in the other.
This all assumes that the methods don't belong in the class itself, but judging from the names they don't.
If the language feature works fine, then keep it simple and use it.
Design patterns are documented workarounds for cases where the language is not expressive enough. A Ruby example would be Iterator, which is made redundant by blocks and Enumerable.

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