what exactly is a variable in VHDL? - vhdl

I know how to use variables in VHDL and what I can do with that, but I don't know exactly what it is in hardware ?
What is the difference between signals and variables in hardware and where the value of a variable store ?
Is it a wire or it depends on my code ?
According to the "QuantumRipple" comments I extend this question :
I synthesized the following simple code with ISE (Xilinx synthesis tool) and the variable (var) synthesized into a D flip flop ??
LIBRARY IEEE;
USE IEEE.STD_LOGIC_1164.ALL;
ENTITY test IS
port(
clk : in std_logic;
input : in std_logic;
output : out std_logic
);
END test;
ARCHITECTURE Behavioral OF test IS
BEGIN
PROCESS(clk)
VARIABLE var : std_logic;
BEGIN
IF clk'event AND clk = '1' THEN
var := input;
END IF;
output <= var;
END PROCESS;
END Behavioral;
Thanks for comments and answers ...

Variables can be used in several functionally distinct ways. As a result, the synthesizer can implement them in several ways.
The following applies to clocked processes:
If you independently set the variable in a process before you read it, it will synthesize purely into [a group of] LUTs. (complicated logical functions or a vector variable will require more than one LUT even for a single assignment)
If you update a variable multiple times and read it between updates, it will synthesize into several [groups of] LUTs. This case is no different than if you created a different named variable for each update, read pair.
If you read the value of the variable before it is set in the process and assign it after all reads it will synthesize into a flip flop. Variables in this configuration behave equivalently to signals.
If you set the variable based of a combination of itself and another value before it is independently set, it will synthesize into an (unnamed) flip flop and a [group of] LUTs hanging off of that.
These can also be combined to an extent. For example, if you read a variable at the start of a process and assign it at the end, but also update and read the variable in the middle, it will generate a flip flop whose output is used for the first read, and also some LUTs whose output is used for the second read.
Multiple assignments without intermediary reads also get collapsed into one group of LUTs (nothing taps off of the intermediary value).
Another important thing to understand about how VHDL is synthesized is that signals and variables do not really get translated into specific things. A signal refers to a specific wire in the design (not the stuff in between like LUTs and Flip Flops). Signals that are assigned in clocked processes will usually refer to the Dout wire from a certain Flip Flop and signals that are assigned in a combinatorial process or concurrent statement will usually refer to a wire coming out of a LUT, although it might refer to the same wire as another signal (including clocked signals!) if there was no logic in the assignment (a simple a <= b).
The assignment statements describe the relationship between wires.
Variables do not refer to a fixed wire, but rather just describe behavior.
Each variable assignment that is used to assign something else before it is assigned again creates a reference to a different wire (although these wires will typically not be explicitly named like signal wires - that's the point of variables).
The synthesizer takes that behavior and tries to determine what set of LUTs and Flip Flops are required to make the hardware do that. Note that while signals refer to some fixed wires, they don't refer to all wires. The synthesizer creates many un-named (the synthesizer generates an arbitrary name) wires to connect the generated components (LUTs and flip flops) between each explicitly named wire. It is because variables are so flexible in what the describe (not a fixed wire) that they can cause the generation of so many different combinations of basic components depending on how they are used.
For your specific code, yes, the variable var will cause a flip flop to be synthesized.
It would also do the exact same thing if 'var' was a signal and the output <= var; assignment was outside of the process.
In your code, var is set based on the sole assignment to refer to the Dout wire of a clocked element (flip flop) that has a Din of input, then the output is assigned to refer to the same wire as var.
In fact, it does the exact same thing as just doing
IF clk'event and clk = '1' THEN
output <= input;
END IF;
in this case, output is just directly assigned to refer to the Dout wire of the clocked element that has a Din of input instead of using var as a proxy.

Related

Process sensitivity list vhdl

I have the following problem:
I have a simple entity driven by a single process:
LIBRARY IEEE;
USE ieee.std_logic_1164.ALL;
USE ieee.std_logic_unsigned.ALL;
USE ieee.std_logic_arith.ALL;
entity somma_CDC is
Port
(
A : in std_logic;
B : in std_logic;
Reset : in std_logic;
Internal_Carry_enable : in std_logic;
S : out std_logic
);
end somma_CDC;
architecture Behavioral_somma_CDC of somma_CDC is
signal Internal_Carry: std_logic;
begin
somma_CDC:process (Reset,A,B)
begin
if Reset = '1'
then
Internal_Carry <= '0';
else
S <= A XOR B XOR Internal_Carry ;
if (Internal_Carry_enable = '1')
then
Internal_Carry <= (A AND B) OR (Internal_Carry AND A) OR (Internal_Carry AND B) ;
end if;
end if;
end process;
end architecture;
In practice, it is very similar to a full adder.
Ideally, the block diagram should look like this:
My problem arises when in the cycles following the first, I find the values of the operands equal. In this case, the process does not activate and therefore fails to calculate the case in which
A = 1, B = 1, Carry_In = 1.
There is a clock signal in my system, but the clock goes faster than the input data change. If I put the clock in the sensitivity list I get wrong results, as the carry "propagates" in the wrong way.
I tried without using the sensitivity list and putting a wait for "X" time, with "X" the minimum time for changing operands A and B. It works, but it depends on something that can always change in a project.
Is there another way to activate this process?
TL;DR:
Add Internal_Carry to your sensitivity list.
Edit: As #Tricky pointed out, Internal_Carry_enable should be in the sensitivity list as well.
Full Answer:
I think the problem here is that you may miss understood how to use the sensitivity list. You are using it as C like programming, where the process would be reading reset, A and B as inputs.
But in vhdl every signal in the sensitivity list is a trigger that must change its value in order for the process to be rerun again.
So, the main problem here is the signal Internal_Carry. Since it is not in the sensitivity list, the signal S wont respond as Internal_Carry change to a new value after the first run. You would need to change either reset, A or B to see the effects of Internal_Carry from the last run.
There are other problems in your code, but not related to this.
Internal_Carry is a latch since you didnt assign any default value to it (which value should it holds if reset is not 0 and Internal_Carry_enable is not 1?).
You may need to take a look in the differences between combinational and sequential logic, since you wrote about clock in an adder circuit. If you add a clock the assignment of a value to a signal will generate a register, while a process without a clock in its sensitivity list will be purely combinational.

VHDL block and guarded input - what does this code do?

I have the following from a beginner's VHDL tutorial:
rising_edge: block(clk’event and clk = ‘1’)
begin
result <= guarded input or force after 10ns;
end block rising_edge
The explanatory text is
"Essentially I have a block called rising_edge, and it's a block with a guard condition which does the following, it checks that we have an event on the clock, and that the clock is equal to one, so we're effectively looking for the so called rising_edge. We're looking for the event where the clock goes from 0 to 1, and if it does, then we can conditionally assign the results, so you'll see that the result variable here says that it is a guarded input or force after 10 ns might seem a bit confusing, but consider it without the guarded keyword. All we're doing is we're assigning the result of the evaluation of input or force, and we're doing it in a guarded setup. So, in this case, the assignment of the signal result is only executed if the guard signal is actually true, and in our example it means that the assignment of the expression, which is input or force, will only happen on the rising_edge of the clock because that's on guard condition."
Now I've read this over and over and searched on the net but have come up blanks as to what this is actually doing. Can someone please gently explain its purpose?
A block is essentially a grouping of concurrent statements. In terms of practical usage, it is very similar to a process, only it has a limited scope wich allows component-style signal mapping(with port and port map). It can be used to improve readability(see this question) and really not much else. Blocks are resonably rarely used and frequently not synthesis supported(see here). To my (limited) knowledge, the use of blocks has no other advantage than readability.
Because your block statement contains a guard condition(clk'event and clk='1' is the guard condition here), it is a guarded block. Inside a guarded block, signals that are declared guarded (like in your example) will only be assigned if the guard condition evaluates to true
The entire statement that has been guarded(i.e. in your case input or force after 10ns) will only be executed when the guard condition evaluates to true, i.e. on the rising edge of clk. Thus, for all intents and purposes this block has the same behaviour as
process(clk)
begin
if clk'event and clk = '1' then
result <= input or force after 10ns;
end if;
end process;
I will say though, this is a terrible example. For one thing, as others have stated, the usage of block is very rare and they are generally only used in quite advanced designs. The usage of clk'event and clk = '1' has been discouraged since 1993(see here). It should also be mentioned again that the usage of rising_edge as a label is a terrible idea, as is the use of force for a signal name(in VHDL 2008, force is a reserved keyword that can be used to force a signal to a value).
Working from the idea that this is supposed to be a beginners tutorial, and with the lack of any explanation as to why such an unusual style has been used, a much more conventional implementation would be:
process : (clk)
begin
if (rising_edge(clk)) then
result <= input or force after 10 ns;
end if;
end process;
A couple of points to note:
This assumes that input and force are either signals, or inputs to the entity.
It is unusual to model signal assignment delays if your code is going to be implemented in a real hardware device.
The code in your question uses after 10ns;, which is not valid; you need a space between the value and the units (as in my code).
The code in your question uses rising_edge as an identifier, when this is actually already defined as a function, assuming you are including standard IEEE libraries newer than I believe VHDL93.
The code in your question uses force as a signal name, when this is also a reserved language keyword since VHDL2008.
My advice to you is to find a different tutorial. The quote you posted is not clearly written, and the code you posted appears to be sending you down a strange path. All I can think is that the tutorial is in fact very, very old.

Is rising_edge in VHDL synthesizable

In my coding when I write this statement, it is simulated, but not synthesizable. why? Now what should I do to solve this problem???
IF ((DS0='1' OR DS1='1')and rising_edge(DS0) and rising_edge(DS1) AND DTACK='1' AND BERR='1') THEN
RV0 <= not RV;
else
RV0 <= RV;
The most important thing when doing FPGA-designs is to think hardware.
An FPGA consists of a number of hardware blocks, with a predetermined set of inputs and outputs - the code you write needs to be able to map to these blocks. So even if you write code that is syntactically correct, it doesn't mean that it can actually map to the hardware at hand.
What your code tries to do is:
IF ((DS0='1' OR DS1='1')and rising_edge(DS0) and rising_edge(DS1) AND DTACK='1' AND BERR='1') THEN
(...)
If DS0 and DS1 currently have a rising edge (implying that they're also both '1', making the first part with (DS='1' OR DS1='1') redundant), and if DTACK and BERR are both 1, then do something.
This requires an input block that takes two clock inputs (since you have two signals that you want to test for rising edges simultaneously), and such a block does not exist in any FPGA I've encountered - and also, how close together would such two clock events need to be to be considered "simultaneous"? It doesn't really make sense, unless you specify it within some interval, for instance by using a real clock signal (in the sense of the clock signal going to the clock input of a flip-flop), to sample DS0 and DS1 as shown in Morten Zilmers answer.
In general, you'd want to use one dedicated clock signal in your design (and then use clock enables for parts that need to run slower), or implement some cross-clock-domain synchronization if you need to have different parts of your design run with different clocks.
Depending on the IDE environment you use, you may have access to some language templates for designing various blocks, that can help you with correctly describing the available hardware blocks. In Xilinx ISE you can find these in Edit > Language Templates, then, for instance, have a look at VHDL > Synthesis Constructs > Coding Examples > Flip Flops.
An addition to sonicwave's good answer about thinking hardware and synthesis to
the available elements.
The rising_edge function is generally used to detect the rising edge of a
signal, and synthesis will generally use that signal as a clock input to a
flip-flop or synchronous RAM.
If what you want, is to detect when both DS0 and DS1 goes from '0' to
'1' at the "same" time, then such check is usually made at each rising edge
of a clock, and the change is detected by keeping the value from the
previous rising clock.
Code may look like:
...
signal CLOCK : std_logic;
signal DS0_PREV : std_logic;
signal DS1_PREV : std_logic;
begin
process (CLOCK) is
begin
if rising_edge(CLOCK) then
if (DS0 = '1' and DS0_PREV = '0') and -- '0' to '1' change of DS0
(DS1 = '1' and DS1_PREV = '0') and -- '0' to '1' change of DS1
DTACK = '1' AND BERR = '1' then
RV0 <= not RV;
else
RV0 <= RV;
end if;
DS0_PREV <= DS0; -- Save value
DS1_PREV <= DS1; -- Save value
end if;
end process;
...

Is the use of records the solution to all latch problems in VHDL

I was recently told that the solution to all (most) problems with unintended latches during VHDL synthesis is to put whatever the problematic signal is in a record.
This seems like it's a little bit too good to be true, but I'm not that experienced with VHDL so there could be something else that I'm not considering.
Should I put all my signals in records?
No, you should not put all your signals in records. This will quickly become very confusing and you will not gain anything by using the record.
One way that a record may help you avoid latches, is if you register an entire record in a clocked process, you are really registering all of the components of the record. This takes one line of code, instead of possibly tens of lines. In the case where you have many elements which all need to be treated the same, a record can save you "silly mistakes", and possibly save you from creating a latch.
As stated by others, a record doesn't have any specific synthesis interpretation. It is simply a group of signals that you are grouping together for coding-convenience.
I don't see how this would help - a record (or even just parts of a record) can become a latch just as easily as a signal. A latch is generated if a signal keeps its state through some combinatorial process (i.e., is not assigned a value on ALL paths through the process). The same holds for constituents of a record.
Records can be useful to group related signals for readability, but synthesis-wise a record is pretty much equivalent to a bunch of individual signals.
My personal suggestion to avoid latches: avoid combinatorial processes. Make all processes clocked, and do combinatorial logic at the architecture level.
A record is just another way of grouping other types, similar to using an array
for grouping of a std_logic to std_logic_vector, so there is nothing
magical about records that make them better for avoiding latches in a design.
If you get unintended latches in your design, what I guess you think of as
"latch problems", it is because you coding style specifies latches, and you
should change the coding style, as #zennehoy also suggests.
One approach can be to define some code templates for different constructions
that you use, and then stick to these known and working templates.
The template for a flip-flop (FF) with asynchronous reset can be:
process (clk_i, rst_i) is
begin
-- Clock
if rising_edge(clk_i) then
... Control structures with Qs assign by function for Ds
... Synchronous reset is just another branch
end if;
-- Reset (asynchronous) if required
if rst_i = '1' then
... Qs assign with constant reset value for so or all Qs
end if;
end process;
Use concurrent signal assigns when possible, and more complex expressions can
be done through use of concurrent function call, where a function is used
outside a process like:
z_o <= fun(a_i, b_i);
If a process is used to create combinatorial logic, then a common pitfall and
cause for latches in VHDL is to forget a signal in the sensitivity list.
However, VHDL-2008 has a solution for this, since you can use (all) as
sensitivity list, whereby all signal used in the process are implicitly
included in the sensitivity list. So if you use VHDL-2008, then your template
for combinatorial processes can be:
process (all) is
begin
z_o <= a_i and b_i;
end process;
These template should be all you need for typical synthesizable design, and
these will keep your design latch free.

Best VHDL design practice

Question about best VHDL design practice.
When designing state machines, should I use a signal within the Architecture or use an variable. I have until now used variables, since they are "kinda" private to the process, and IMHO makes good sense because they should not be accesses outside the process. But is this good design practice?
type state_type is (s0,s1);
signal state : state_type := s0;
A : process(clk)
begin
if rising_edge(clk) then
case state is
.....
end case;
end if;
end process;
--This process uses a variable
B : process(clk)
type state_type is (s0,s1);
variable state : state_type := s0;
begin
if rising_edge(clk) then
case state is
.....
end case;
end if;
end process;
I prefer to use signals. The reason is that it allows the design to be split between multiple processes. One process can worry about how the state machine moves from state to state, and other processes can contain logic that is dependent on the state.
Doing it this way means you can have multiple simple processes that do one thing each. Using variables, everything has to go into the one process and that can become unwieldy.
It's a stylistic choice though.
I always use variables unless I need to communicate some value to another process. Because that's what signals are for.
Another potential benefit (or alternatively, something to watch as a violation of your coding standards!) of "localising the state variable" is that you can call the type and the variable state_type and state in two state machines in the same entity without them clashing...
For synthesis, I almost exclusively use signals.
Why?
Signals seem to be more universally understood.
Code clarity. Signals are all updated once, at the same time. Mixing variables and signals can be (potentially) confusing because you must remember that variable assignment takes effect immediately, whereas subsequent signal assignment implies priority. The value of a signal will never change during the same execution of a process.
Lower risk of deep logic paths. Inexperienced designers may be tempted to use variables like a C program, which would result in logic that will not meet timing goals.
Why Not?
Large designs end up with very long lists of signals and can be difficult to find the signal types/sizes/etc. Typically this only occurs for wrappers of the largest blocks in a design, and/or a design top level.
For testbench, I use variables and signals, depending on the use.
If the signal in this case it's not needed as an input or output of your process is a better use to use variables because when you're building the architecture you will need to assign a signal to the output of the module, and if it won't be used, it's not necessary to create the signal and spend more memory for something you won't use to connect to another module of your architecture.

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