Kendo Chart Export to Pdf in IE9 - kendo-ui

kendo UI chart API not working in ie9.Its working fine in chrome, firefox and ie10.I didn't get any exception in ie9.simply page refreshed.please see below code is not working in ie9
$("#btnExportToPDFView").click(function () {
// Convert the DOM element to a drawing using kendo.drawing.drawDOM
kendo.drawing.drawDOM($(".content-wrapper"))
.then(function (group) {
// Render the result as a PDF file
return kendo.drawing.exportPDF(group, {
paperSize: "auto",
margin: { left: "1cm", top: "1cm", right: "1cm", bottom: "1cm" }
});
})
.done(function (data) {
// Save the PDF file
kendo.saveAs({
dataURI: data,
fileName: "Reports.pdf"
//proxyURL: "http://demos.telerik.com/kendo-ui/service/export"
});
});
});

The kendo documentation here says that IE9 requires the use of the proxyURL that you have commented out in your code. You will need a service that can "return the decoded file with set "Content-Disposition" header."
Here is an example of a web service that you could use:
var response = System.Web.HttpContext.Current.Response;
var request = System.Web.HttpContext.Current.Request;
var fileName = request.Params["fileName"];
var contentType = request.Params["contentType"];
var encodedString = request.Params["base64"];
byte[] bytes = Convert.FromBase64String(encodedString);
response.Clear();
response.ClearHeaders();
response.ContentType = contentType;
response.AddHeader("Content-Disposition", "attachment; filename=\"" + fileName);
response.OutputStream.Write(bytes,0,bytes.Length);
response.Flush();
response.End();

Related

How can I use NativeScript 3 to capture image and send to a remote server

I'm new to NativeScript and I'm trying to capture an image with the camera module (this works fine), and convert it to base64 (this is not working) and POST to server.
I've googled for days. Any help you can lend would be immensely appreciated.
I've tried this about 16 billion different ways and this is my current code:
viewModel.takePicture1 = function() {
camera.requestPermissions();
var isAvailable = camera.isAvailable();
console.log(isAvailable);
var options = { width: 640, keepAspectRatio: true, saveToGallery: false };
camera.takePicture().then(function (img) {
try{
var imageData = img.toBase64String("jpeg"); // fails here
console.log(imageData);
}catch(err){
console.log("Error: "+err);
}
http.request({
url: "http://[server address]/lab/ns_exp/upload_test.php",
method: "POST",
headers: { "Content-Type": "application/base64" },
content: imageData
}).then(function() {
console.log("Upload successful");
}).catch(function(e) {
console.log("Unsuccessful upload", e);
});
});
}//
Oh, I do want to make clear that I'm not using angular (obviously), so please don't provide an answer that does so. : ) (Vuejs Holdout)
The key here is that base64 needs to know that the image is a JPEG, and what quality the image should be. The code should look like this:
camera.takePicture(cameraOptions)
.then(imageAsset => {
imageSource.fromAsset(imageAsset).then(res => {
myImageSource = res;
var base64 = myImageSource.toBase64String("jpeg", 100);
Just in case someone finds this later and wonders about putting the image (UI) and/or the image (base64) into an observableArray, here is my complete function:
viewModel.takePhoto = function(){
var self = this;
camera.requestPermissions();
var cameraOptions = { width: 640, keepAspectRatio: true, saveToGallery: false };
camera.takePicture(cameraOptions)
.then(imageAsset => {
imageSource.fromAsset(imageAsset).then(res => {
myImageSource = res;
var base64 = myImageSource.toBase64String("jpeg", 100);
self.photoData.push({"data": base64});
var image = new imageModule.Image();
image.src = imageAsset;
self.photoUI.push({"src": image.src});
listView.refresh();
})
}).catch(function (err) {
console.log("Error -> " + err.message);
});
}

Phonegap camera.getPicture() missing file extension and header data

I've been struggling on this for a while.
When I upload an image in a phonegap application with camera.getPicture() and ft.upload() the image is uploaded without file extension. I read it was because of a cache thing, providing a link to the actual file entry or something.
It was annoying me but I moved on since the image was uploaded fine on my server and displayed fine too even without file extension.
But today, we figured images were sometime rotated by 90°.
I instantly made the connection between the missing part of the image data and this issue, and I guess (not sure) I am right on this point.
I read image rotated by 90° could be caused by missing header meta data, so I guess not only the file extension were missing after all..
Could someone explain me what am I missing in the code and what to do or in which direction to look ? That would be awesome.
Here is part of my code (I can give you more if needed)
navigator.camera.getPicture(function(uri) {
try {
var imageURI = uri;
...
var ft = new FileTransfer();
ft.upload(imageURI, "some_script.php", function(r) {
...
Note:The image stored in database seems fine, the issue happens when the image is displayed in an tag.
Here an example of file getting rotate once uploaded (I added manually the .jpg extension so I could upload it on noelshack otherwise not able to). As you can see, the link to image is OK but once in tag it gets rotated
http://image.noelshack.com/fichiers/2015/41/1444168922-35-1444166605.jpg
http://jsfiddle.net/c3ybkqt8/
tl;dr
How to upload an image file entirely with phonegap including file extension & metadata header and not only a sort of cached file entry.
iOS Code
function capturePhoto() {
navigator.camera.getPicture(uploadPhoto, onFail, {
quality: 50,
// allowEdit: true,
correctOrientation: true,
destinationType: Camera.DestinationType.FILE_URL,
// destinationType: Camera.DestinationType.DATA_URL
sourceType: Camera.PictureSourceType.CAMERA
}
);
}
// function onPhotoDataSuccess(imageData) {
// localStorage.setItem("ImageData",imageData);
// localStorage.setItem("captureImgFlag",captureImgFlag);
// window.location = 'profileUserImgUploadInGallary.html';
// }
function onFail(message) {
// alert('Failed because: ' + message);
}
function uploadPhoto(imageURI){
console.log(imageURI);
spinnerplugin.show();
var UserId = localStorage.getItem('UserId');
// imgPostGallary
// var img = document.getElementById('imgPostGallary');
// var imageURI = img.src;
// var imageURI = imageData;
// img.src = imageURI;
// var ImageDataUp = localStorage.getItem('ImageDataUp');
// var imageURI = ImageDataUp;
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://XYZ/uploadimg?user_id="+UserId+""), winGallary, fail, options);
console.log(ft.upload);
}
function winGallary(rGallary) {
console.log("Code = " + rGallary.responseCode);
console.log("Response = " + rGallary.response);
console.log("Sent = " + rGallary.bytesSent);
spinnerplugin.hide();
window.location = 'profileUserImgUploadInGallary.html';
}
function fail(error) {
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
Hello, here is full example it's working for me capturing photos and set in image tag and upload that photos on server. and still you have facing any problem message me.
<img id="profileImageId">
<script type="text/javascript">
var profileImage = '';
function profileCapturePhotoEdit() {
navigator.camera.getPicture(profileonPhotoDataSuccess, onFail, {
quality: 50,
// allowEdit: true,
correctOrientation: true, // using this your image not roted 90 degree
destinationType: Camera.DestinationType.DATA_URL,
sourceType: Camera.PictureSourceType.CAMERA }
);
}
function profileonPhotoDataSuccess(imageData) {
localStorage.setItem("imageDataProfile","data:image/jpeg;base64," + imageData);
var imageDataProfile = localStorage.getItem("imageDataProfile");
document.getElementById('profileImageId').src = imageDataProfile;
}
function onFail(message) {
// alert('Failed because: ' + message);
}
</script>
<!-- uploadProfileImage -->
<button onclick="uploadProfileImage();">
Upload Profile Image
</button>
<script type="text/javascript">
function uploadProfileImage() {
var UserId = localStorage.getItem('UserId');
var img = document.getElementById('profileImageId');
var imageURI = img.src;
var options = new FileUploadOptions();
options.fileKey="file"; // your file key in your .php file change here
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg"; // your extension
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://XYZ?user_id="+UserId+""), winProfile, failProfile, options);
}
function winProfile(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
console.log("Sent = " + r.bytesSent);
// alert('Send success');
}
function failProfile(error) {
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
</script>

how to pass encoded base64 data to HTTP worklight adapter

I have used cordova(navigator.camera.getPicture) to capture image from device. I converted the fileURI into base64 using file reader. But, when i assign the base64 url as img src whereas If i pass the same string to HTTP adapter(Worklight), I saw the encoded data truncated. Please help.
Thanks in advance.
Source Code:
function tryToSend(evt) {
encoding = evt.target.result;
console.log("Encoded File: "+encoding);
Ext.ComponentQuery.query('#encodedImage')[0].setHtml('<img style="height: 100px; width: 100px;" src="'+encoding+'" />');
Ext.ComponentQuery.query('#encodedImage')[0].setHidden(false);
}
function win(file) {
alert("FileName:"+file.name + ' & Type:' + file.type);
selectedFileName = file.name;
Ext.ComponentQuery.query('#originalImage')[0].setHtml('<img style="height: 100px; width: 100px;" src="'+file.fullPath+'" />');
Ext.ComponentQuery.query('#originalImage')[0].setHidden(false);
var reader = new FileReader();
reader.onloadend = tryToSend;
var encoded = reader.readAsDataURL(file);
}
function fail(error) {
console.log(error);
}
function onResolveSuccessCompleted(fileEntry) {
fileEntry.file(win, fail);
}
function onResolveFailed(error) {
console.log(error);
}
//Call on click of take pic button
function capPic(){
navigator.camera.getPicture(onCapturePhoto, onFail, {
quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: Camera.PictureSourceType.CAMERA,
mediaType: navigator.camera.MediaType.ALLMEDIA,
});
}
//Success
function onCapturePhoto(fileURI) {
window.resolveLocalFileSystemURI(fileURI, onResolveSuccessCompleted, onResolveFailed);
fileDetails.push({
base64ImageData:encoding,
fileName: selectedFileName,
});
alert("File Selected. Please Upload Now");
}
//Sending fileDetails array to HTTP adapter as parameter
var invocationData = {
adapter : 'SAMPLE_ADAPTER',
procedure : 'uploadFileNow',
parameters : [fileDetails]
};
WL.Client.invokeProcedure(invocationData, {
onSuccess : fileUploadOK,
onFailure : fileUploadFail,
});
1) In Logcat, encoding in tryToSend Fn prints completely whereas the next line console.log gives truncated code
//Ajax call
Ext.Ajax.request({
url: url,
method:'POST',
params:fileDetails,
success: function(response){
console.log(response);
},
failure:function(response){
console.log(response);
}
});
In my logcat the console.log can only print about 4k characters one time. So try to compare the encoded url's length to check if it's really be truncated.

How to upload a Cordova picture to a Laravel 4 project by using an API

I'm making a hybrid app with AngularJS and Cordova, using a Laravel 4 API & Backoffice.
I can make a picture with the application, but it does not upload. I don't really know how to upload the picture, and i don't really know how i can troubleshoot all of it.
I upload the image to the API-route i wrote, using the same upload-method as i use to do with the backoffice. This is what i have in the AngularJS-Controller, which uses Cordova to do the stuff.
var pictureSource; // picture source
var destinationType; // sets the format of returned value
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
function clearCache() {
navigator.camera.cleanup();
}
var retries = 0;
function onPhotoDataSuccess(fileURI) {
var win = function (r) {
clearCache();
retries = 0;
alert('Done!');
}
var fail = function (error) {
if (retries == 0) {
retries ++
setTimeout(function() {
onPhotoDataSuccess(fileURI)
alert("kgoa ne keer opnief beginne");
}, 1000)
} else {
retries = 0;
clearCache();
alert('Ups. Something wrong happens!');
}
}
var options = new FileUploadOptions();
options.fileKey = "image";
options.fileName = fileURI.substr(fileURI.lastIndexOf('/') + 1);
options.mimeType = "image/jpeg";
options.params = {};
params.value1 = "test";
params.value2 = "param";
// if we need to send parameters to the server request
var ft = new FileTransfer();
ft.upload(fileURI, encodeURI("http://10.0.1.13/ClimbrBackoffice/public/api/routes/new/create"), win, fail, options);
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
$scope.capturePhoto = function(){
// Take picture using device camera and retrieve image as base64-encoded string
navigator.camera.getPicture(onPhotoDataSuccess, onFail, {
quality : 100,
destinationType : Camera.DestinationType.FILE_URI,
sourceType : Camera.PictureSourceType.CAMERA,
allowEdit : true,
encodingType: Camera.EncodingType.JPEG,
targetWidth: 250,
targetHeight: 400,
saveToPhotoAlbum: true,
correctOrientation: true
});
}
// A button will call this function
//
$scope.getPhoto = function(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 100,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
I searched the web for good tutorials or explanations, but they drove me crazy.
Can someone please help me out?
Thanks!
Thomas
Your Angular controller should have the following function
$scope.upload = function() {
var options = {
fileKey: "file",
fileName: "image.png",
chunkedMode: false,
mimeType: "image/png"
};
$cordovaFileTransfer.upload("http://yourdomain.com/image_handler", "/android_asset/www/img/ionic.png", options).then(function(result) {
console.log("SUCCESS: " + JSON.stringify(result.response));
$scope.showAlert('Done', 'File Uploaded');
}, function(err) {
console.log("ERROR: " + JSON.stringify(err));
$scope.showAlert('Error', err);
}, function (progress) {
// constant progress updates
});}
And on your server, Laravel function could simply handle the image as:
public function getImageFromDevice(){
$destinationPath = 'uploads/';
$newImageName='MyImage.jpg';
Input::file('file')->move($destinationPath,$newImageName);
}
Do not forget to inject $cordovaFileTransfer in your controller.
That's it, this is a simple example you can extend it.
Credits to: Phonegap + Laravel 4 How to upload file

phantomjs SVG server response

I've a phantomjs server which loads a page do some d3 visualization. I was able to do the visualization things work but my problem is how to write the final html to response. My code is below.
// server.js
service = server.listen(8124, function (request, response) {
console.log('Request received at ' + new Date());
response.statusCode = 200;
response.headers = {
'Cache': 'no-cache',
'Content-Type': 'text/plain;charset=utf-8',
'Content': ''
};
var req = JSON.parse(request.post);
visualize();
response.write(??) //
});
// app.js
var webPage = require('webpage');
var page = webPage.create();
function visualize() {
page.open("./index.html", function() {
var ret = page.evaluate(function() {
// Do some SVG work
});
console.log(ret); // <svg><g></g></svg
// at this point I am sure that the ret is an html svg element. How can I write this to response?
});
}

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