NSTabViewController ignoring transitions and title propagation settings - cocoa

I am trying to create a preferences panel for my app using storyboards and the new NSTabViewController class.
I can get it working, but the transition setting in the storyboard seems to be ignored. It just jumps from one tab to the next, with the size of the window changing instantaneously.
I thought it might depend on whether I use autolayout or not, but it didn't seem to change the transition behavior when I toggled it.
I also have the 'Propagates title' setting checked. I had expected that it would take the label of the tab item, or the title of the view controller, and propagate that as the window title, but it doesn't seem to do that.
Anyone got this to work?
Here is a simple sample app I am testing with: https://www.dropbox.com/s/roxaplxy5gtlqns/Again.zip?dl=0
Update: Got this working thanks to Pierre. Ended up making a nice transitioning preferences window by subclassing NSTabViewController as follows:
#implementation MCPreferencesTabViewController
-(void)tabView:(NSTabView *)tabView willSelectTabViewItem:(NSTabViewItem *)tabViewItem
{
[super tabView:tabView willSelectTabViewItem:tabViewItem];
NSTabViewItem *currentTabItem = tabView.selectedTabViewItem;
currentTabItem.view.hidden = YES;
tabViewItem.view.hidden = YES;
NSWindow *window = self.view.window;
NSSize contentSize = tabViewItem.view.fittingSize;
NSSize newWindowSize = [window frameRectForContentRect:(CGRect){CGPointZero, contentSize}].size;
NSRect frame = [window frame];
frame.origin.y += frame.size.height;
frame.origin.y -= newWindowSize.height;
frame.size = newWindowSize;
[self.view.window setFrame:frame display:NO animate:YES];
}
- (void)tabView:(NSTabView *)tabView didSelectTabViewItem:(NSTabViewItem *)tabViewItem
{
[super tabView:tabView didSelectTabViewItem:tabViewItem];
tabViewItem.view.hidden = NO;
}
#end

You need to make the NSTabViewController the delegate of the NSTabView.
In Interface Builder, control-drag from No Shadow Tab View to Tab View Controller and set the delegate outlet.
One would expect Interface Builder to set this up correctly when creating a new tab view controller. It does not.

Please note that this was true until Xcode 9.
Since Xcode 9, you need to remove (or not add it) this line:
self.tabView.delegate = self
otherwise you will receive an error:
*** Assertion failure in -[YourApp.CustomTabView setDelegate:],
/BuildRoot/Library/Caches/com.apple.xbs/Sources/AppKit/AppKit-1561.0.100/AppKit.subproj/NSTabView.m:2766
2017-10-25 19:29:06.301282+0200 YourApp[23106:5687795] Failed to set (contentViewController) user defined inspected property on (NSWindow):
A TabView managed by a TabViewController cannot have its delegate modified

Or in viewDidLoad() for the NSTabViewController, include
self.tabView.delegate = self

Related

How to hide the initial window on start with OS X storyboards

I am creating an OS X status bar application, so I want the application to start hidden.
I have created a "storyboard" application, and the initial window always shows up, even if "Visible at launch" is unchecked (was unchecked by default).
Note: if I disable "Is initial controller" then the app correctly starts without any window, but my (now orphan) window seems to never be added to the storyboard:
var mainWindow = NSStoryboard(name: "Main", bundle: nil)?.instantiateControllerWithIdentifier("mainWindow")
The "mainWindow" controller is not found (even though I correctly set "Storyboard ID" on the Window Controller).
So I think it's better to leave "Is initial controller" but simply have the main window hidden at the start…
Uncheck the "Is Initial Controller" box on the storyboard, leaving your app without an initial controller. Your app will run, but will have no window.
This might be a bit of a hack, but you can do this
func applicationDidFinishLaunching(notification: NSNotification) {
// Insert code here to initialize your application
NSApplication.sharedApplication().windows.last!.close()
}
And then later on...
NSApplication.sharedApplication().windows.last!.makeKeyAndOrderFront(nil)
NSApplication.sharedApplication().activateIgnoringOtherApps(true)
Uncheck "Is Initial Controller", but then you need to set the storyboard and its associated NSWindowController manually.
The precise way of doing that is shown in this answer, which I'll quote here:
[...] in your AppDelegate, set up a property for the window controller:
#property NSWindowController *myController;
In your applicationDidFinishLaunching: method implementation, create a reference to the Storyboard. This way you get access your window controller from the storyboard. After that, the only thing left to do is to display the window by sending your window controller the showWindow: method.
#import "AppDelegate.h"
#interface AppDelegate ()
#end
#implementation AppDelegate
#synthesize myController;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// get a reference to the storyboard
NSStoryboard *storyBoard = [NSStoryboard storyboardWithName:#"Main" bundle:nil];
// instantiate your window controller
myController = [storyBoard instantiateControllerWithIdentifier:#"secondWindowController"];
// show the window
[myController showWindow:self];
}
#end
The way to do this is just like you tried:
let storyboard = NSStoryboard(name: "Main", bundle: nil)
guard let mainWC = storyboard.instantiateControllerWithIdentifier("MainWindowController") as? MainWindowController else {
fatalError("Error getting main window controller")
}
// optionally store the reference here
self.mainWindowController = mainWC
mainWC.window?.makeKeyAndOrderFront(nil) // or use `.showWindow(self)`
The only thing you probably forgot was to uncheck "Release when closed".
This would immediately release the window and prevents the storyboard loading mechanism from finding it even if you had the right identifier.

Popover NSStatusItem

I'm playing around with an idea and basically I want a NSStatusItem with a NSPopoverController. I read about all the problem people had but I just want to try it. Is there a clean way to do it by now? All the versions I've seen are at least 1 year old and suuuuper hacky.
This was my approach so far but if I click my app in the statusbar nothing happens...
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
self.statusItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSVariableStatusItemLength];
//[self.statusItem setView:view];
[self.statusItem setTitle:#"Test"];
[self.statusItem setHighlightMode:YES];
[self.statusItem setAction:#selector(activatePopover:)];
}
-(IBAction)activatePopover:(id)sender
{
BOOL isEnabled = NO;
if (isEnabled) {
[self.popover showRelativeToRect:NSMakeRect(0, 0, 50, 50) ofView:statusItem.view preferredEdge:NSMinYEdge];
} else {
[self.popover close];
}
}
Any ideas how to get this running?
Thanks
This will not work without using a custom view on the status item. If you don't set a custom view, the view property will be empty (it only returns custom views, not whatever view NSStatusItem uses internally when you just use setTitle).
Unfortunately, as per Apple's docs, you'll need to provide your own view and handle clicks yourself if you want to use NSPopover.
I haven't seen a complete example that encompasses correct handling of this (the default implementation of status items does rather a lot which you will have to do all manually), and also fixes popover wonkynesses:
NSPopover, by default, won't become the key window (some controls won't work), unless you overwrite canBecomeKeyWindow of NSPopover's window
Correctly dismissing menus of other status items (you can call popUpStatusItemMenu with an empty menu to correctly focus your status item)
Drawing the highlighted background with drawStatusBarBackgroundInRect
Reacting to both left and right mouse clicks
Using NSRunningApplication.currentApplication.activateWithOptions to make sure all windows of your status item become active (otherwise your popover will, erratically, not be the receiver of keyboard input)
Dismissing the NSPopover with NSEvent.addGlobalMonitorForEventsMatchingMask (the built-in dismissal mechanism popovers come with doesn't work with status items)
Removing the status item on termination with NSStatusBar.systemStatusBar.removeStatusItem
I hope to have a blog post about this out sometime soon (note: I'm using RubyMotion, not Objective-C), that explains all these issues and hopefully provides an easier base to create menulets. I'll update this comment if I write that post.
Code:
-(void)initializeStatusBarItem
{
self.statusItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
NSImage* image = [NSImage imageNamed:#"image"];
// [image setTemplate:YES];
self.statusItem.button.image = image;
self.statusItem.highlightMode = NO;
self.statusItem.button.action = #selector(statusBarItemDidClick:);
}
- (void)statusBarItemDidClick:(NSStatusBarButton *)sender{
MainViewController *mainView = [[MainViewController alloc] init];
self.popoverView = [[NSPopover alloc] init];
[self.popoverView setContentViewController:mainView];
self.popoverView.contentSize = CGSizeMake(300, 400);
self.popoverView.behavior = NSPopoverBehaviorTransient;
[self.popoverView showRelativeToRect:sender.bounds ofView:sender preferredEdge:NSMaxYEdge];
}

UINavigationBar jumps 20pixels during transitionFromViewController

In trying to attempt to use Apple's UIViewController containment I have encountered a problem with animating the transition between two UIViewControllers.
Here is the set up... I have created a UITabBarController and within one of the tabs I have created a UIViewController as a container. This ViewController manages the transition between a UIViewController and a UINavigationController. The before view is:
When the Next button is tapped the view begins it's transition with a flipFromRight transition. During the transition, the Navigation bar is in "to" view but is located 20pixels down from the top edge of the view. Picture below:
The green is the background color of the container view. Once the new view completes the transition, the Navigation bar snaps up to the top of the view and the final result is:
The time to snap in place is independent of the duration of the animation. I achieve the final state that I want, but the transition is a problem.
I have instrumented the viewController lifecycle and the frames of the Navigation bar and the UITableView are as specified in the XIB. The xib looks like this:
Here is the code:
In -viewDidLoad -
_fromVC = [[FromVC alloc] initWithNibName:#"FromVC" bundle:nil delegate:self];
[self addChildViewController:_fromVC];
[self.view addSubview:_fromVC.view];
[_fromVC didMoveToParentViewController:self];
In my button handler -
- (void)buttonSelected
{
//
// Create the "to" View controller
//
ToVC *toVC = [[ToVC alloc] initWithNibName:#"ToVC" bundle:nil];
//
// Create the navigation controller for the study activity
//
_toNavCon = [[UINavigationController alloc] initWithRootViewController:toVC];
[self addChildViewController:_toNavCon];
[_fromVC willMoveToParentViewController:nil];
[self transitionFromViewController:_fromVC
toViewController:_toNavCon
duration:0.7
options:UIViewAnimationOptionTransitionFlipFromRight
animations:nil
completion:^(BOOL finished) {
[_fromVC removeFromParentViewController];
[_toNavCon didMoveToParentViewController:self];
}];
}
There is no code in "to" view controller that changes the appearance of the view controller.
Another bit of information... When I "toggle In-Call status bar" in the simulator the gap at the top of the navigation bar is the height of the In-Call status bar.
I have looked at everything on the web and there is nothing that helps. Has anyone seen this and has anyone fixed it?
I did find an answer!! Subclass UINavigationController and override
- (BOOL)wantsFullScreenLayout{
return NO;
}
Apparently, UINavigationController and UITabController always want the full screen (default YES) - adjusting for the status bar - and you can not set this property any other way. It has been working for me.

How to add the Navigation Bar's view to a PopOver's PassThroughViews?

I have a PopoverController view that allows a user to download a file. On button press, the popOver view will expand in size, display download status, and the main view controller will be obscured by an unhidden "cover" view that has been added to the PopoverController's "passThroughViews" property so that the user can not accidentally dismiss the pop over while the file is downloading.
My problem is that, in storyboards, my main viewController is embedded in a Navigation Controller. I can't seem to cover the navigation controller's bar with a view in the storyboard, and if the user presses anywhere on the navigation bar then the popover will disappear and the user will lose the download's progress bar.
How do I either cover up the navigation bar with my "cover" view, or how do I add the navigation bar's view to my popOverController's passThroughViews?
Opening the Popover from the main viewController:
- (IBAction)openDataOptionsPopOver:(id)sender
{
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
PopOverViewController *optionsWindow = [storyboard instantiateViewControllerWithIdentifier:#"dataOptions"];
self.popUp = [[UIPopoverController alloc] initWithContentViewController:optionsWindow];
[self.popUp setDelegate:self];
[nextNavButton setEnabled:NO]; //Disabling barButtonItem on the navigationController
optionsWindow.containerPopOver = self.popUp; //Pointer to the popover, to resize it later.
optionsWindow.coverView = self.coverView; //Pointer to the coverView, to (un)hide later
[popUp presentPopoverFromRect:[sender frame] inView:[sender superview] permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
}
Setting the passThroughViews property inside of the PopoverViewController:
//Expands the popOver on press of "refreshFileButton" to display progressView
-(void) explodeWindow
{
//setting self.navigationController.view and ...visibleViewController.view here didn't seem to work ...
[containerPopOver setPassthroughViews:[NSArray arrayWithObjects:coverView, nil]];
[containerPopOver setPopoverContentSize:CGSizeMake(600, 400) animated:YES];
[titleBarItem setTitle:#"Downloading File. Please Wait ..."];
[refreshFileButton setHidden:YES];
[progressView setHidden:NO];
[downloadLabel setHidden:NO];
[coverView setHidden:NO];
[progressView setProgress:0.0 animated:NO];
}
I've tried adding self.navigationController.view to passThroughViews with no success--it actually turns out to be a null pointer. And I can't seem to place a UIView at any level in storyboards that will cover all my controls without obscuring the popOver. What am I missing here? And thanks for reading.
Edit:
As Aglaia points out below out, implementing the following, and avoiding passThroughViews, is probably the best way to do this.
- (BOOL)popoverControllerShouldDismissPopover:(UIPopoverController *)popoverController
{
//Don't dismiss our popover when the view covering our controls is present
if([coverView isHidden]){
return YES;
}else{
return NO;
}
}
Maybe there is something I am missing, but why don′t you just implement a new view controller with its navigation bar set to none and present it modally on button press? Then when the download is finished you just dismiss the view controller.
If you want the user to see the underlying view you can use a UIAlertView instead.
Alternatively set you view controller as the delegate of the popover controller and forbid the user to dismiss your popover on touch outside through
- (BOOL) popoverControllerShouldDismissPopover:(UIPopoverController *)popoverController
{
return NO;
}
Then when you want to dismiss it call dismissPopoverAnimated:
to cover the whole screen including navigation bar:
[myView setFrame:[[UIScreen mainScreen] bounds];
[self.navigationController.view addSubview:myView];

Xcode 4.2.1 UIScrollViews not scrolling in storyboard

So basically I have this project, where I have 4 different tab bar pages. 2 of them uses navigation controller & tab bar, and 2 are just view controllers. Now there is this one viewcontroller, which I need to add a scroll view to. So basically, I click on the item in the tab bar, it takes me to a view controller, where I can scroll down and up. I have been following Youtube Video Link, but I do not get it to work. The problem is that I use the exact code, and I change the ViewController class to the .h and .m name (ScrollViewViewController), and I put in a scroll view that has 320 x 1000, and a button at the top, but it doesn't scroll! How can I solve this problem?
Note: That if you don't know my problem, but could very detailed walk me through on how to add a scroll view to storyboards in xcode 4.2, then that would be amazing :)!
scrollerViewController.m:
- (void)viewDidLoad {
[scroller setScrollEnabled:YES];
[scroller setContentSize:CGSizeMake(320, 1000)];
[super viewDidLoad];
}
scrollerViewController.h
#interface scrollerViewController : UIViewController {
IBOutlet UIScrollView *scroller;
}
#end
And here comes a picture of the storyboard.
I need some of the code in order to really know your problem, but let me throw in my guess. You may be setting the size 320x1000 to the frame size of the scrollview by any chance? The frame size of the scrollview has to stay 320x480, and the contentSize should be 320x1000. Sorry if it was a wrong guess, but shouldn't do any harm :)
Something like this in your ViewController of the scrollView...
- (void) viewDidLoad {
[super viewDidLoad];
UIScrollView * scrollView = self.view;
scrollView.frame = (CGRect){scrollView.frame.origin, CGSizeMake(320, 480)};
scrollView.contentSize = CGSizeMake(320, 1000);
scrollView.backgroundColor = [UIColor whiteColor]; // I am setting the white background, so that the scroll indicator is visible
}
I am assuming you are setting ScrollView as the top view of the ViewController in your Storyboard as in the attached image.
I followed the exact same movie and it did not work for me either. But this movie did: http://www.youtube.com/watch?v=YBlwepYK7Zs
I followed that one and now i got it to work.
A bit late but might be more people looking for a solution to this.

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