Some images wont load on internet explorer 10 & 9 & 8 - image

When i load my website on IE10/9/8 some images wont load.
and if i reload the page, the previous images loads perfectly, but some other images wont load.
And if i remove the browser cache, and refresh the page, same thing. some images load and other w'ont load. you can also see that problem in the portfolio page
thanks

Have you tried loading the webpage in alternative browsers? I'm loading it in Google Chrome and all the images load perfectly fine. Internet Explorer utilities your graphics card as well as your processor to load images to make it faster, which might be totally irrelevant for this question but perhaps your graphics card/processor is causing you issues?
If it's working in other browsers, then use them as opposed to Internet Explorer. It will be a bug with their browser and it's compatibility with whatever system you're using. It's the worst browser to use in all honesty.

Related

Page stops loading before all image/files are done

I recently got a new Windows 2016 machine and Lucee (ColdFusion). Transferring all my clients e-Commerce sites from Windows 2008 CF9. I am having an issue with all images downloading to the browser. The images are a bit to large, client not following directions, BUT this was not an issue with the old machine. If you go to https://shop.bosombuddybags.com/p824/HBB-Custom-Monogram.htm for the first time many of the option images do not load/transfer but the page has stop loading. They are all there, refresh a few times and they appear use CNTRL F5 and they disappear again randomly. I have spent 2 days looking through Google searches, and getting no where. Any suggestions are welcome as this clients had over 1200 options uploaded and having them redo them to make proper thumbs is not an option. I figure it has to be a Lucee or Windows 2016 setting that I am missing. As the page stops loading and never loads what ever images were not completed.
Here are the recommendations:
You have got about 3 or 4 images that are just enormous. Get those down to size.
Try turning data compression on IIS for static content.
Try doing some inline images
Try eliminating some images. Both Font-Awesome and Glyphicons have Facebook and Twitter. You can use them.
Otherwise this is a really show page.

Chrome 27 not loading background images anymore

This is a really weird problem that appeared in the recent version of Chrome.
I have a huge app that loads hundreds of stylesheets (in dev mode). When the page loads, obviously all styles are applied but background images are missing!
If I just do nothing and wait, suddenly the images start loading randomly...
Using dev tools I checked the network tab to see if the images are requested.. but no, just a few of them appear in contrast to the previous version of Chrome.
Does anyone know if any kind of optimization has been added in Chrome that makes images load lazily? Obviously that implementation is buggy and does not consider a page with a lot of stylesheets!
This problem does not affect the app in production, where all the stylesheets are packed and reduced to just ~10.
Tested on Linux and Windows 7
I had a similar problem with our web site on Chrome 27.0.1453.93 and 27.0.1453.94. It turns out that Chrome seemed to think that all of our .gif images were corrupt. They wouldn't render in Chrome but they would render fine in IE, Firefox, and older Chrome versions.
I'm not sure what the underlying issue was, but I opened the images in Photoshop and re-saved them and now it works fine.

Windows Phone 8 HTML5 - local vs remote HTML performance

I have an HTML5 game set up using the 'Windows Phone HTML5 App' template. This essentially just loads the HTML Game in a WebBrowser control.
When loading index.html locally with a relative URI, performance is dismal with the profiler showing about 10fps:
When loading exactly the same HTML, only from my remote server, I'm getting a good 45fps.
Does anyone have any idea what this disparity is and how to fix it?
Edit -> When loading all images remotely the performance issues are gone. The problem lies in loading images locally, rather than remotely. Bewildering.
Edit 2 -> Base64 encoding the images as data URIs also has the same massive performance gains. Unfortunately that isn't workable for us, but shows something is seriously wrong with loading images locally
Have you found the cause of the problem?
First, in order to make sure you do not have any xss issue can you setup Fiddler for example and monitor the traffic on the phone?
Second, crazy idea: would it work to make a simple http server in your own app? you can then set the webbrowser load your game from it and see how that works compared to loading from local

Caching in FF and Safari vs. IE9 and Chrome

I just began to explore browsers other than IE and I came across the following behaviour:
In IE9, Flash movies (loading external mp4s) are cached so when you go back to the page it loads from the local copy, whereas in other browsers they seem to start downloading the movie again instead of using a cached copy.
Is this correct or am I missing something?
EDIT: I think Chrome also uses caching like IE9. so the question refers to Firefox and Safari only.
LATEST: Ok I have played around with Safari and Chrome and the issue is not to do with the caching. The issue is in flash swf, when I am loading external movies into the same player because I am using LOAD in actionscript it loads from the beginning because of the difference of the MP4 file. whereas using the same clip it uses the cached movie.
Is there a way caching the played movies from actionscript?
I have gone through the horrors of Flash caching files as well, however it was FF and Chrome that gave me the most trouble. Unfortunately, there is no way to control how the browsers cache. That is up to the user of the browser. Through an SWF you can not tell the browser NOT to cache and you can not tell the browser TO cache.
Does that answer your question?

Why does StageVideo not work locally in IE?

I'm having troubles testing a StageVideo file locally. The HTML file that contains the swf loads perfectly in Chrome & FireFox, but when I go to open it in Internet Explorer 9 nothing happens (it just shows a white screen).
I've added the permissions for the location to the 'Global Security Settings' tab of the Flash settings manager (on the Macromedia website). I've also checked in the IE9 settings to make sure that it allows GPU rendering.
Has anyone encountered anything similar or have any suggestions as to why it might be blocked in IE9?
Thanks in advance.
My gut feeling is that you don't have the latest Flash Player for IE, but do have it for Chrome/FF since they're 2 different versions. The swf probably doesn't even load up because of the Flash Player requirement.

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