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Am implementing a progress bar in Android which is similar to the Clean Master app. It looks like sea waves filling the space in accordance to the progress value.Please suggest ideas on how to achieve this in native android development.
I would suggest you to create create the animation using different bitmaps and then using an xml to create the animation, of course this requires good graphic skills but i think it is the easiest way to do it.
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I already know how to use the tweenService. I am looking to see if there is a way to animate a user interface frame by frame.
Like it was told in the comments, use the Tween Service. Here are 2 Articles about it
https://developer.roblox.com/en-us/api-reference/class/TweenService
https://developer.roblox.com/en-us/articles/GUI-Animations
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When i start moving in game, i see some freezes, that happened only once, after recording with dev tools, i saw that freezes are called by Image Decode(as i understand it's decoding textures for my geometries). So is there any way to "precode" images, and start game without that freezes?
recorder screen
One solution to mitigate this problem is the usage of ImageBitmap. With this API, the image decode is going to happen in a separate thread without blocking the animation loop. In three.js you can use ImageBitmapLoader as a more performant substitute to ImageLoader. Have a look at the following example to see the loader in action:
https://threejs.org/examples/webgl_loader_imagebitmap.html
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Is there any way how to use slick slider by using pure javascript, not jQuery?
None that I know of.
Here is a link to an GitHub issue with your question.
In there you can find that kenwheeler (owner of slick) says that there is o reason for that.
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I have a set of images on a data set and I want to create an application(on android initially) so that the application would be able to take an image and match it with an image on my data set. I tried using image recognition algorithms but I had very poor recognition chances. Is there any way to unobtrusively embed data on the image itself such that when a printed version of the image is scanned by the application, it would be able to extract the embedded data? I need some direction in this regard because I seem to be punching in the dark since I haven't worked on anything like this before.
Thanks
You can try with OpenCV4Android, here is the introductory tutorial. Following SO will give you some more- Looking for OpenCV android tutorial
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Hey i am building an interface to display power flow and I have images for controllers (switches, power storage, etc...) some of the images contain more information (pop-ups) and some do not I am looking for a way to clearly show the images with more content I was wondering if anyone has good idea on how to do this?
On a web page, clickable text is often in a different color and/or is underlined. Perhaps you can do something similar? Add a colored border to your images-with-more-content?