I am following this guide.
I used the following code to display LDAP servers in the domain:
#include <dns_sd.h>
#include <stdio.h>
#include <pthread.h>
void ResolveCallBack(DNSServiceRef sdRef,
DNSServiceFlags flags,
uint32_t interfaceIndex,
DNSServiceErrorType errorCode,
const char *fullname,
const char *hosttarget,
uint16_t port, /* In network byte order */
uint16_t txtLen,
const unsigned char *txtRecord,
void *context) {
}
void BrowserCallBack(DNSServiceRef inServiceRef,
DNSServiceFlags inFlags,
uint32_t inIFI,
DNSServiceErrorType inError,
const char* inName,
const char* inType,
const char* inDomain,
void* inContext) {
DNSServiceErrorType err = DNSServiceResolve(&inServiceRef,
0, // Indicate it's a shared connection.
inIFI,
inName,
inType,
inDomain,
ResolveCallBack,
NULL);
printf("DNSServiceResolve err = %x, name = %s, type=%s, domain=%s\n",
err, inName, inType, inDomain);
}
int main() {
DNSServiceRef ServiceRef;
DNSServiceErrorType err = DNSServiceBrowse(&ServiceRef, // Receives reference to Bonjour browser object.
kDNSServiceFlagsDefault, // Indicate it's a shared connection.
kDNSServiceInterfaceIndexAny, // Browse on all network interfaces.
"_ldap._tcp", // Browse for service types.
NULL, // Browse on the default domain (e.g. local.).
BrowserCallBack, // Callback function when Bonjour events occur.
NULL); // Callback context.
printf("err = 0x%x\n", err);
int sockfd = DNSServiceRefSockFD(ServiceRef);
printf("sockfd = %d\n", sockfd);
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, 0);
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, 0);
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 0;
fd_set descriptors;
FD_ZERO(&descriptors);
FD_SET(sockfd, &descriptors);
int r = select(sockfd + 1, &descriptors, NULL, NULL, &timeout);
printf("r = %d\n", r);
fflush(stdout);
if (r > 0) {
if (FD_ISSET(sockfd, &descriptors)) {
// This function will call the appropiate callback to process the
// event, in this case the BrowseReply static method.
err = DNSServiceProcessResult(ServiceRef);
if (err != kDNSServiceErr_NoError) {
printf("Error on process an event in event loop, e = 0x%x\n", err);
}
}
} else if (r == -1) {
printf("The select() call failed");
}
return 0;
}
However, this didn't give me any LDAP server.
Any Help on this?
Thanks in advance
N.B:
This command returns results:
$nslookup -type=any _ldap._tcp
So there is LDAP servers in the domain.
When I tried "_http._tcp" as the registration type this returns
results.
Operating system is Mac OS X 10.9.
Related
I am testing getnameinfo on Windows 11 with the following simple code. The network device name shows up in the router device table and also with a network scanner app on my phone.
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
// link with ws2_32.lib
#pragma comment(lib, "Ws2_32.lib")
int __cdecl main(int argc, char** argv)
{
//-----------------------------------------
// Declare and initialize variables
WSADATA wsaData = { 0 };
int iResult = 0;
DWORD dwRetval;
struct sockaddr_in saGNI;
char hostname[NI_MAXHOST];
char servInfo[NI_MAXSERV];
u_short port = 27015;
// Validate the parameters
if (argc != 2) {
printf("usage: %s IPv4 address\n", argv[0]);
printf(" to return hostname\n");
printf(" %s 127.0.0.1\n", argv[0]);
return 1;
}
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed: %d\n", iResult);
return 1;
}
//-----------------------------------------
// Set up sockaddr_in structure which is passed
// to the getnameinfo function
saGNI.sin_family = AF_INET;
saGNI.sin_addr.s_addr = inet_addr(argv[1]);
saGNI.sin_port = htons(port);
//-----------------------------------------
// Call getnameinfo
dwRetval = getnameinfo((struct sockaddr*)&saGNI,
sizeof(struct sockaddr),
hostname,
NI_MAXHOST, servInfo, NI_MAXSERV, NI_NAMEREQD);
if (dwRetval != 0) {
printf("getnameinfo failed with error # %ld\n", WSAGetLastError());
return 1;
}
else {
printf("getnameinfo returned hostname = %s\n", hostname);
return 0;
}
}
The function does not return a host name. Is there an mistake in the above code or is there a better/more reliable way of getting the name of the network device?
I'm learning Windows Registered I/O, I found a sample project from the website "https://github.com/zeliard/RIOEchoServer", It does well on my computer.
However, if I change this code from the listening server side to the actively sending client side, I find that connect + RIOSend works fine, but RIOSendEx will definitely give an error code of 10022!
#include <WinSock2.h>
#include <MSWsock.h>
#include <WS2tcpip.h>
#include <stdio.h>
#pragma comment(lib, "ws2_32.lib")
int main(int argc, char * argv[])
{
static const wchar_t SERVER[] = L"127.0.0.1";
static const unsigned short PORTNUM = 54321;
static const DWORD RIO_PENDING_RECVS = 1;
static const DWORD RIO_PENDING_SENDS = 1;
static const DWORD RECV_BUFFER_SIZE = 1024;
static const DWORD SEND_BUFFER_SIZE = 1024;
static const DWORD ADDR_BUFFER_SIZE = 64;
static const DWORD RIO_MAX_RESULTS = 1;
WSADATA wsadata;
if (0 != ::WSAStartup(0x202, &wsadata))
{
printf_s("WSAStartup Error: %d\n", GetLastError());
exit(0);
}
/// RIO socket
SOCKET socket = WSASocket(AF_INET, SOCK_DGRAM, IPPROTO_UDP, NULL, 0, WSA_FLAG_REGISTERED_IO);
if (socket == INVALID_SOCKET)
{
printf_s("WSASocket Error: %d\n", GetLastError());
exit(0);
}
/// RIO function table
GUID functionTableId = WSAID_MULTIPLE_RIO;
DWORD dwBytes = 0;
RIO_EXTENSION_FUNCTION_TABLE rio;
if (NULL != WSAIoctl(socket, SIO_GET_MULTIPLE_EXTENSION_FUNCTION_POINTER, &functionTableId, sizeof(GUID), (void**)&rio, sizeof(rio), &dwBytes, NULL, NULL))
{
printf_s("WSAIoctl Error: %d\n", GetLastError());
exit(0);
}
/// rio's completion manner: iocp
HANDLE hIOCP = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
if (NULL == hIOCP)
{
printf_s("CreateIoCompletionPort Error: %d\n", GetLastError());
exit(0);
}
OVERLAPPED overlapped;
RIO_NOTIFICATION_COMPLETION completionType;
completionType.Type = RIO_IOCP_COMPLETION;
completionType.Iocp.IocpHandle = hIOCP;
completionType.Iocp.CompletionKey = NULL;
completionType.Iocp.Overlapped = &overlapped;
/// creating RIO CQ, which is bigger than (or equal to) RQ size
RIO_CQ completionQueue = rio.RIOCreateCompletionQueue(RIO_PENDING_RECVS + RIO_PENDING_SENDS, &completionType);
if (completionQueue == RIO_INVALID_CQ)
{
printf_s("RIOCreateCompletionQueue Error: %d\n", GetLastError());
exit(0);
}
/// creating RIO RQ
/// SEND and RECV within one CQ (you can do with two CQs, seperately)
RIO_RQ requestQueue = rio.RIOCreateRequestQueue(socket, RIO_PENDING_RECVS, 1, RIO_PENDING_SENDS, 1, completionQueue, completionQueue, NULL);
if (requestQueue == RIO_INVALID_RQ)
{
printf_s("RIOCreateRequestQueue Error: %d\n", GetLastError());
exit(0);
}
/// registering RIO buffers for SEND
char sendBuffer[SEND_BUFFER_SIZE];
RIO_BUFFERID sendRioBufferId = rio.RIORegisterBuffer(sendBuffer, static_cast<DWORD>(sizeof(sendBuffer)));
if (sendRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF sendRioBuffer;
sendRioBuffer.BufferId = sendRioBufferId;
sendRioBuffer.Offset = 0;
sendRioBuffer.Length = SEND_BUFFER_SIZE;
/// registering RIO buffers for ADDR
char addrBuffer[ADDR_BUFFER_SIZE];
RIO_BUFFERID addrRioBufferId = rio.RIORegisterBuffer(addrBuffer, static_cast<DWORD>(sizeof(addrBuffer)));
if (addrRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF addrRioBuffer;
addrRioBuffer.BufferId = addrRioBufferId;
addrRioBuffer.Offset = 0;
addrRioBuffer.Length = ADDR_BUFFER_SIZE;
/// registering RIO buffers for RECV and then, post pre-RECV
char recvBuffer[RECV_BUFFER_SIZE];
RIO_BUFFERID recvRioBufferId = rio.RIORegisterBuffer(recvBuffer, static_cast<DWORD>(sizeof(recvBuffer)));
if (recvRioBufferId == RIO_INVALID_BUFFERID)
{
printf_s("RIORegisterBuffer Error: %d\n", GetLastError());
exit(0);
}
RIO_BUF recvRioBuffer;
recvRioBuffer.BufferId = recvRioBufferId;
recvRioBuffer.Offset = 0;
recvRioBuffer.Length = RECV_BUFFER_SIZE;
/// posting pre RECVs
if (!rio.RIOReceiveEx(requestQueue, &recvRioBuffer, 1, NULL, &addrRioBuffer, NULL, 0, 0, &recvRioBuffer))
{
printf_s("RIOReceive Error: %d\n", GetLastError());
exit(0);
}
//////////////////////////////////////////////////////////////////////////
// active send code begin ...
//////////////////////////////////////////////////////////////////////////
sendRioBuffer.Length = 5;
memcpy_s(sendBuffer, RECV_BUFFER_SIZE, "hello", sendRioBuffer.Length);
sockaddr_in * address = reinterpret_cast<sockaddr_in *>(addrBuffer);
memset(address, 0x0, ADDR_BUFFER_SIZE);
address->sin_family = AF_INET;
address->sin_port = htons(PORTNUM);
if (::InetPton(AF_INET, SERVER, &address->sin_addr) <= 0)
{
printf_s("inet_pton Error: %d\n", GetLastError());
exit(0);
}
#if 0 // connect + RIOSend is OK
if (SOCKET_ERROR == ::connect(socket, reinterpret_cast<struct sockaddr *>(address), sizeof(*address)))
{
printf_s("Connect Error: %d\n", GetLastError());
exit(0);
}
if (!rio.RIOSend(requestQueue, &sendRioBuffer, 1, 0, &sendRioBuffer))
{
printf_s("RIOSend Error: %d\n", GetLastError());
exit(0);
}
#else // RIOSendEx not work
if (!rio.RIOSendEx(requestQueue, &sendRioBuffer, 1, NULL, &addrRioBuffer, NULL, NULL, 0, &sendRioBuffer))
{
printf_s("RIOSendEx Error: %d\n", GetLastError());
exit(0);
}
#endif // 0
INT notifyResult = rio.RIONotify(completionQueue);
if (notifyResult != ERROR_SUCCESS)
{
printf_s("RIONotify Error: %d\n", GetLastError());
exit(0);
}
DWORD numberOfBytes = 0;
ULONG_PTR completionKey = 0;
OVERLAPPED* pOverlapped = 0;
RIORESULT results[RIO_MAX_RESULTS];
if (!::GetQueuedCompletionStatus(hIOCP, &numberOfBytes, &completionKey, &pOverlapped, INFINITE))
{
printf_s("GetQueuedCompletionStatus Error: %d\n", GetLastError());
exit(0);
}
memset(results, 0, sizeof(results));
ULONG numResults = rio.RIODequeueCompletion(completionQueue, results, RIO_MAX_RESULTS);
if (0 == numResults || RIO_CORRUPT_CQ == numResults)
{
printf_s("RIODequeueCompletion Error: %d\n", GetLastError());
exit(0);
}
const RIORESULT & res = results[0];
if (0 != res.Status)
{
printf_s("RIOSend(Ex) Error: %d\n", res.Status);
exit(0);
}
printf_s("RIOSend(Ex) OK\n");
//////////////////////////////////////////////////////////////////////////
// active send code end ...
//////////////////////////////////////////////////////////////////////////
if (SOCKET_ERROR == ::closesocket(socket))
{
printf_s("closesocket Error: %d\n", GetLastError());
}
rio.RIOCloseCompletionQueue(completionQueue);
rio.RIODeregisterBuffer(sendRioBufferId);
rio.RIODeregisterBuffer(recvRioBufferId);
rio.RIODeregisterBuffer(addrRioBufferId);
return 0;
}
wish your help, Thanks!
yanrk
From RIOSendEx documentation:
sends network data on ... a bound ... UDP socket
Your example will work if you add those lines before calling RIOSendEx:
sockaddr_in addr{}; // zero-initialized
addr.sin_family = AF_INET;
if (SOCKET_ERROR == ::bind(socket, (struct sockaddr *)&addr, sizeof(addr)))
{
printf("bind failed\n");
exit(0);
}
if (!rio.RIOSendEx(requestQueue ...
You can bind to some particular port (not recommended):
addr.sin_port = htons(5001);
Or leave it zero for OS to choose.
Aparently, RIOSendEx do not perform an implicit bind (unlike WSASendTo).
The reason for this might be that bind is a complicated process that might involve waiting and APC and all kinds of stuff, while whole idea of RIO is to pay upfront.
connect + RIOSendEx doesn't make sense. Since you specified remote address with connect function you can't send data through that socket anywhere else. RIOSendEx is supposed to be used with datagrams.
You have not set the Destination IP-Address in the RioSendEx-Function:
Copy the content of your address-Buffer into the associated Buffer of addrRioBuffer.
e.g.:
memcpy_s(addrBuffer, ADDR_BUFFER_SIZE, address, sizeof(sockaddr_in));
if (!rio.RIOSendEx(requestQueue, &sendRioBuffer, 1, NULL, &addrRioBuffer, NULL, NULL, 0, &sendRioBuffer))
{
printf_s("RIOSendEx Error: %d\n", GetLastError());
exit(0);
}
// […]
I will post a working exampel in the next day´s.
http://www.thbweb.eu
Hey there wonderful community!
I'm back with a question regarding a console server application I've made with winsock. It's finally reaching a stage where I would need a to add a GUI, and to do so, I need it to be using the Windows subsystem.
And so I started the migration.
Yet I'm hitting a stack overflow somewhere in my application, and for the life of me I can't figure out where. Perhaps it has to do with WIN being a non-blocking subsystem (hope I used my vocab correctly).
Anyway, I hope to enlist you all as helpers. Many thanks :)
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <conio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
int minitialize();
int msend(char msendbuf[512]);
char* mrecv(bool show);
int mshutdown();
void GoToXY(int column, int line);
int scroll(void);
int printm(char *inp);
int printm(char *inp, DWORD color);
int mexit();
char *vir = "true";
int clientnumber=0;
int currentclient=0;
int lastclient=0;
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "10150"
struct _client
{
bool con;
sockaddr_in addr; //Client info like ip address
SOCKET cs; //Client socket
fd_set set; //used to check if there is data in the socket
std::string ip;
std::string name;
int i; //any piece of additional info
} client[100];
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
DWORD WINAPI recvfunc(LPVOID randparam)
{
while (true) {
ClientSocket=client[currentclient].cs;
if (mrecv(true)=="1") {
client[currentclient].con=false;
ClientSocket=client[lastclient].cs;
break;
}
}
return 0;
}
DWORD WINAPI headerfunc(LPVOID randparam)
{
Sleep(500);
while (true) {
CONSOLE_SCREEN_BUFFER_INFO SBInfo;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hOut, &SBInfo);
int xx = SBInfo.dwCursorPosition.X;
int yy = SBInfo.dwCursorPosition.Y;
GoToXY(0,0);
HANDLE hHeaderColor;
hHeaderColor = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hHeaderColor, FOREGROUND_GREEN);
std::cout<<"Server Started. Current Client:"<<currentclient<<" Clients connected: "<<clientnumber<<" ("<<xx<<","<<yy<<") "<<lastclient;
SetConsoleTextAttribute(hHeaderColor, 0 |
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
GoToXY(xx,yy);
Sleep(2000);
}
return 0;
}
DWORD WINAPI sendfunc(LPVOID randparam)
{
while (true) {
char mmessage[512];
std::cin.getline(mmessage, 512);
if (strlen(mmessage)<2) {
GoToXY(0,23);
sendfunc("1");
}
char msendbuf[512]="Server> ";
strcat(msendbuf,mmessage);
if (msend(msendbuf)==1) {
"Client must have disconnected. Please select a new client.";
sendfunc("1");
}
if ((strncmp(msendbuf,"Server> /",9)) != 0) {
printm(msendbuf,FOREGROUND_INTENSITY);
}
GoToXY(0,23);
for (int sp=0; sp<72; sp++) {
std::cout<<" ";
}
GoToXY(0,23);
}
return 0;
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
{
minitialize();
HANDLE hRecvThread;
HANDLE hSendThread;
HANDLE hHeaderThread;
DWORD dwRecvThreadId;
DWORD dwSendThreadId;
DWORD dwHeaderThreadId;
hHeaderThread = CreateThread(NULL,0,headerfunc,"1",0,&dwHeaderThreadId);
for (int mf=2; mf<25; mf++) {
std::cout<<"\n";
}
hSendThread = CreateThread(NULL,0,sendfunc,"1",0,&dwSendThreadId);
// Accept a client socket
for (int sock=1; sock<100; sock++) {
ClientSocket = accept(ListenSocket, NULL, NULL);
char sockprint[80];
char sockchar[4];
itoa(sock,sockchar,10);
strcpy(sockprint,"Client ");
strcat(sockprint,sockchar);
strcat(sockprint," connected.");
printm(sockprint);
GoToXY(0,23);
if (ClientSocket == INVALID_SOCKET) {
printm("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
client[sock].cs=ClientSocket;
client[sock].con=true;
lastclient=clientnumber;
clientnumber++;
currentclient=clientnumber;
hRecvThread = CreateThread(NULL,0,recvfunc,"1",0,&dwRecvThreadId);
}
// shutdown the connection since we're done
mshutdown();
std::cin.ignore();
return 0;
}
int printm(char *inp, DWORD color) {
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
color);
printm(inp);
SetConsoleTextAttribute(hOut, 0 |
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
return 0;
}
int printm(char *inp) {
CONSOLE_SCREEN_BUFFER_INFO SBInfo;
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hOut, &SBInfo);
int xx = SBInfo.dwCursorPosition.X;
int yy = SBInfo.dwCursorPosition.Y;
GoToXY(0,22);
std::cout<<inp<<"\n";
scroll();
GoToXY(xx,yy);
return 1;
}
int msend(char msendbuf[512]) // Send a message
{
if (strncmp(msendbuf,"Server> /exit",(strlen(msendbuf))) == 0) {
mexit();
}
if (strncmp(msendbuf,"Server> /set_client",19) == 0) {
int nm=atoi(&msendbuf[20]);
currentclient=nm;
ClientSocket=client[nm].cs;
char sockchar[4];
itoa(ClientSocket,sockchar,10);
char sockprint[80];
strcpy(sockprint,"New Socket: ");
strcat(sockprint,sockchar);
printm(sockprint);
char clientprint[80];
strcpy(clientprint,"Client: ");
strcat(clientprint,&msendbuf[20]);
printm(clientprint);
}
if (strncmp(msendbuf,"Server> /list_clients",(strlen(msendbuf))) == 0) {
printm("Clients:",FOREGROUND_RED);
for (int cm=1; cm < 100; cm++) {
int cn=client[cm].cs;
if (cn>0) {
char cli[80];
char cmchar[4];
char cnchar[80];
itoa(cn,cnchar,10);
itoa(cm,cmchar,10);
strcpy(cli,cmchar);
strcat(cli," ");
strcat(cli,cnchar);
strcat(cli," ");
strcat(cli,client[cm].ip.c_str());
strcat(cli," ");
strcat(cli,client[cm].name.c_str());
printm(cli,FOREGROUND_RED);
}
else {
break;
}
}
}
if (strncmp(msendbuf,"Server> /test",(strlen(msendbuf))) == 0) {
char ipcon[500];
*ipcon=(system("ipconfig"));
}
if (strncmp(msendbuf,"Server> /help",(strlen(msendbuf))) == 0) {
printm("Type /help for help or:");
printm("/set_client [client number]");
printm("/list_clients");
}
int iResult3 = send( ClientSocket, msendbuf, 512, 0 );
if (iResult3 == SOCKET_ERROR) {
printm("send failed with error: %d\n", WSAGetLastError());
return 1;
}
}
char* mrecv(bool show) //Recieve a message
{
int iResult2 = recv(ClientSocket, recvbuf, 512, 0);
if (iResult2 > 0) {
if ((strncmp(recvbuf,"/",1)) != 0) {
printm(recvbuf);
}
if (strncmp(recvbuf,"/ip",3) == 0) {
client[clientnumber].ip=&recvbuf[4];
char prin[80];
strcpy(prin,"client[clientnumber].ip: ");
strcat(prin,client[clientnumber].ip.c_str());
printm(prin,FOREGROUND_BLUE);
}
if (strncmp(recvbuf,"/name",5) == 0) {
client[clientnumber].name=&recvbuf[6];
char prin2[80];
strcpy(prin2,"client[clientnumber].name: ");
strcat(prin2,client[clientnumber].name.c_str());
printm(prin2,FOREGROUND_GREEN | FOREGROUND_BLUE);
}
if (strncmp(recvbuf,"/alert",5) == 0) {
char *message=&recvbuf[7];
char prin2[80];
strcpy(prin2,client[clientnumber].name.c_str());
strcat(prin2,": ");
strcat(prin2, message);
printm(prin2,FOREGROUND_RED);
}
if (strncmp(recvbuf,"Client> /alert",14) == 0) {
char *message=&recvbuf[15];
char prin2[80];
strcpy(prin2,client[clientnumber].name.c_str());
strcat(prin2,": ");
strcat(prin2, message);
printm(prin2,FOREGROUND_RED);
}
}
else if (iResult2 == 0) {
printf("Connection closing...\n");
closesocket(ClientSocket);
WSACleanup();
return "1";
}
else {
printm("recv failed with error: %d\n", WSAGetLastError());
printm("Client must have disconnected. Please select a new client.");
return "1";
}
return recvbuf;
}
int minitialize() //initialize the winsock server
{
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printm("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printm("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printm("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printm("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printm("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
unsigned long b=1;
ioctlsocket(ClientSocket,FIONBIO,&b);
}
int mshutdown() //shutdown the server
{
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printm("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
void GoToXY(int column, int line)
{
// Create a COORD structure and fill in its members.
// This specifies the new position of the cursor that we will set.
COORD coord;
coord.X = column;
coord.Y = line;
// Obtain a handle to the console screen buffer.
// (You're just using the standard console, so you can use STD_OUTPUT_HANDLE
// in conjunction with the GetStdHandle() to retrieve the handle.)
// Note that because it is a standard handle, we don't need to close it.
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
// Finally, call the SetConsoleCursorPosition function.
if (!SetConsoleCursorPosition(hConsole, coord))
{
// Uh-oh! The function call failed, so you need to handle the error.
// You can call GetLastError() to get a more specific error code.
// ...
return;
}
}
int scroll( void )
{
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
SMALL_RECT srctScrollRect, srctClipRect;
CHAR_INFO chiFill;
COORD coordDest;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdout == INVALID_HANDLE_VALUE)
{
printf("GetStdHandle failed with %d\n", GetLastError());
return 1;
}
// Get the screen buffer size.
if (!GetConsoleScreenBufferInfo(hStdout, &csbiInfo))
{
printf("GetConsoleScreenBufferInfo failed %d\n", GetLastError());
return 1;
}
// The scrolling rectangle
srctScrollRect.Top = 1;
srctScrollRect.Bottom = 22;
srctScrollRect.Left = 0;
srctScrollRect.Right = csbiInfo.dwSize.X - 1;
// The destination for the scroll rectangle is one row up.
coordDest.X = 0;
coordDest.Y = 0;
// The clipping rectangle
srctClipRect.Top = 2;
srctClipRect.Bottom = 22;
srctClipRect.Left = 0;
srctClipRect.Right = csbiInfo.dwSize.X - 1;
// Fill the bottom row with blanks.
chiFill.Attributes = FOREGROUND_RED;
chiFill.Char.AsciiChar = (char)' ';
// Scroll up one line.
if(!ScrollConsoleScreenBuffer(
hStdout, // screen buffer handle
&srctScrollRect, // scrolling rectangle
&srctClipRect, // clipping rectangle
coordDest, // top left destination cell
&chiFill)) // fill character and color
{
printf("ScrollConsoleScreenBuffer failed %d\n", GetLastError());
return 1;
}
return 0;
}
int mexit()
{
msend("/server_closed");
mshutdown();
exit(0);
}
Turns out it was the recursive calling in my "sendfunc" thread that tripped me up.
Specifically,
if (msend(msendbuf)==1) {
"Client must have disconnected. Please select a new client.";
sendfunc("1");
}
Because I continued to call "sendfunc" from itself, it caused the stack overflow.
So, for anyone else having these problems, watch for overkill recursive function calls.
I simply removed my sending function and I was good to go.
I have read many posts about this same topic, but I am unable to find out what is exactly wrong with my sysfs implementation in my kernel module. I am trying to make a userspace program block on a poll untill the value changes in a sysfs file. Most people seem to not get blocking, I seem to not be able to get out of my blocking. Here is the relevent code:
kernel module:
static int sysfs_test = 88;
static ssize_t test_interrupts_show(struct device* dev, struct device_attribute* attr, const char* buf)
{
return scnprintf(buf, PAGE_SIZE, "%d\n", sysfs_test);
}
static ssize_t test_interrupts_store(struct device* dev, struct device_attribute* attr, const char* buf, size_t count)
{
kstrtol(buf, 10, &sysfs_test);
return count;
}
static DEVICE_ATTR(interrupts, S_IWUSR | S_IRUGO, test_interrupts_show, test_interrupts_store);
static int __init test_init(void)
{
int result;
if(dev_major)
{
dev = MKDEV(dev_major, dev_minor);
result = register_chrdev_region(dev, NUM_DEVICES, name);
} else {
result = alloc_chrdev_region(&dev, dev_minor, NUM_DEVICES, name);
dev_major = MAJOR(dev);
dev_minor = MINOR(dev);
}
if(result < 0) {
printk(KERN_WARNING "%s: can't get major %d\n", name, dev_major);
return -1;
}
printk(KERN_NOTICE "%s: Major = %d, Minor = %d\n", name, dev_major, dev_minor);
// Register as character device
test_cdev = cdev_alloc();
cdev_init(cajun_cdev, &test_fops); // Initialize cdev structure
test_cdev->owner = THIS_MODULE; // Add owner
result = cdev_add(test_cdev, dev,1); // Tell kernel about our device
if(result)
{
printk(KERN_NOTICE "Error %d adding cdev\n", result);
goto OUT2;
}
// This stuff relates to sysfs:
ctest_class = class_create(THIS_MODULE, NAME);
if(IS_ERR(test_class))
{
printk(KERN_ALERT "Failed to register device class\n");
goto OUT2;
}
test_device = device_create(test_class, NULL, dev, NULL, NAME);
if(IS_ERR(test_device))
{
printk(KERN_ALERT "Failed to create device\n");
goto OUT3;
}
result = device_create_file(test_device, &dev_attr_interrupts);
if (result < 0)
{
printk(KERN_ALERT "failed\n");
}
OUT3:
class_unregister(test_class);
class_destroy(test_class);
OUT2:
cdev_del(test_cdev);
OUT1:
unregister_chrdev_region(dev, NUM_DEVICES);
return -1;
}
Relevent userspace code:
char interrupts_path[] = "/sys/class/test_module/test_module/interrupts";
int main()
{
struct pollfd fds;
fds.fd = open(interrupts_path, O_RDWR | O_SYNC);
char dummy_buff[1];
read(fds.fd, dummy_buff, 1);
lseek(fds.fd, 0, SEEK_SET);
fds.events = POLLPRI;
printf("Polling for interrupt\n");
poll(&fds,1,-1);
printf("Interrupt occured\n");
return 0;
}
I run my userspace code in the background (./test &) and then I echo a new value into the sysfs file for interrupts. I am hopping for my userspace program to unblock and return when the value changes. What am I doing wrong here?
edit:
struct file_operations test_fops = {
.owner = THIS_MODULE,
.llseek = test_llseek,
.read = test_read,
.write = test_write,
.unlocked_ioctl = test_ioctl,
.open = test_open,
.release = test_release
};
I'm trying to write block device driver that implements read/write operations.
The tricky thing is that the information is not in the hardware, but in a user space process. Therefore, during the read/write system call I would like to interact the user space (i.e. sendign signal to the user space).
However, my user space process catching the signal only after the read/write system call returned. adding wait in the system call implementation seems to be ignored somehow.
I used this code at the read system call:
ssize_t sleepy_read(struct file *filp, char *buf, size_t count, loff_t *f_pos)
{
struct siginfo info;
struct task_struct *t;
int ret;
#define SIG_TEST 44
memset(&info, 0, sizeof(struct siginfo));
info.si_signo = SIG_TEST;
info.si_code = SI_QUEUE;
info.si_int = 1234;
rcu_read_lock();
t = pid_task(find_pid_ns(current->pid, &init_pid_ns), PIDTYPE_PID);
if(t == NULL){
printk(KERN_ERR "no such pid\n");
rcu_read_unlock();
return -ENODEV;
}
rcu_read_unlock();
ret = send_sig_info(SIG_TEST, &info, t); //send the signal
if (ret < 0) {
printk("error sending signal\n");
return ret;
}
wait_event_interruptible(wq, flag != 0);
msleep(10000);
return (0);
}
and this code at user space:
#define SIG_TEST 44
int g_devFile = -1;
void receiveData(int n, siginfo_t *info, void *unused)
{
printf("received value %i\n", info->si_int);
}
int main(void)
{
struct sigaction sig;
sig.sa_sigaction = receiveData;
sig.sa_flags = SA_SIGINFO;
sigaction(SIG_TEST, &sig, NULL);
g_devFile = open(devname, O_RDWR);
if ( g_devFile < 0 ) {
fprintf(stderr,"Error opening device[%s] file err[%s]\n",devname,strerror(errno));
return -1;
} else {
fprintf (stderr, "device opened. ptr=%p\n", (void*)g_devFile);
}
i = read(g_devFile, &buff, 11);
}
Currently I'm catching my signal (in user space) only after the 10 seconds sleep expieres (the wait seems to be ignored).
Any idea will be appriceated. Thanks.