Android studio run lint from mac terminal - macos

How can I run android lint from mac command ? I know how to run it from Android studio platform. But I have no idea to run it through gradle command line.
Thanks.

I'm not sure this is what you need but you can launch ./gradlew lint in the root directory of your project

Go to the root directory of your project.Then type ./gradlew lint
This works for me. Cheerz.

Related

Gradle generates .apk old

Command in cmd
cd android
gradlew installDebug
It generates a new .apk the problem is that it has an old version
DO gradlew clean first that should totally work

Error: No pubspec.yaml file found. in MAC

I am new in flutter. After installation on MAC , while running "flutter run" in terminal , I got error as :
Error: No pubspec.yaml file found.
This command should be run from the root of your Flutter project.
Do not run this command from the root of your git clone of Flutter.
Anyone please can help me to fix this error ??
Assuming you did not create the project: Open Android Studio or your IDE and create a new flutter project. Also make sure that you set up your environment correctly like in the docs.
This command you are trying to run flutter run is meant to compile the project in the current directory and then run it on an emulator or device.

How to run existing meanjs project on mac pc?

I have two meanjs projects created on my mac pc using terminal command prompt. One is New1 and another is Old1. but when I run command 'grunt' on terminal then only newly created New1 is running.
I am new at meanjs development that's why I don't know how to run my old meanjs projects on mac pc.
Can anyone help me?
It depends in the generator/scaffolder that you used. But for yeoman based projects exists the convention of use:
grunt serve: For development preview of the app with livereload.
grunt test: For test running.
grunt: For production build of the app.
With Projects managed by Gulp task runner it is the same but replacing grunt command with gulp command.
Well I think I have figured out my problem.
I need to point the directory to the expected project directory then need to run the 'grunt' command on terminal then the expected project will be started.

Grunt, Cordova & Windows Phone

I am developing an app for multiple platforms using Cordova. Grunt is used as a build tool. I use it to copy my source code to the right folder for each platform so I can develop them independently.
This works fine with Android using the scripts that are provided by Cordova. However, I have no idea if or how it is possible to automate the WP build process. I'm looking for two things:
Add all files in the www directory to the VS project (it does not include files that are not added to the project, which is sad).
Build, install and run the app in the emulator. I used adb & Grunt's exec for Android which was really simple, is there something similar for WP?
If you look in a cordova windows phone project there is a directory called 'cordova' which contains scripts to do all of this.
There should be scripts to build and run your project.
The run script can pretty much do it all. You can call it like :
run --device --release
or
run --emulator --debug
or just
run
A recent commit now makes it possible to use www\** in the .csproj file, which solved my first issue.

How to run Grunt tasks during Xcode build phase?

I am developing a web application, which includes GruntJS build tasks. I deploy it using Phonegap/Cordova in the Xcode IDE.
I would like to integrate the grunt build process into my Xcode project to simplify running the project. Ideally Xcode should run all the processes that I manually invoke using the Grunt CLI beforehand.
My Gruntfile.js lies within the root Xcode project directory. I have a local grunt install (0.4.0rc4) in node_modules and grunt-cli installed globally.
project
- multiple project dirs ...
- node_modules
- www-src
- www
project.xcodeproj
Gruntfile.js
I have tried adding a custom Run script - build phase to my Xcode project with a command as simple as "grunt" which returns "grunt: command not found" during build. Clearly more effort is needed to reference grunt and/or the proper target directory.
Nice setup Gregor :-) I had exact same setup for my previous project. Here is how I setup my custom script in Xcode Build Phases:
cd "${PROJECT_DIR}"
PATH=${PATH}:/usr/local/bin
grunt
Hope this helps you :-)

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