From apk to unity Project - apk

because I deleted old user with unity project and I have just apk.
I tried program to redelete but it is overwritten.
Is there way to convert it back?

Not as far as I know. There are ways to decompile an APK (say using apktool) and opening the .assets file format of Unity (using Unity assets explorer), but if you're trying to get the entire project out of the apk, I doubt that it's possible.

Related

Facing issue with gradle. Also Android Studio is blacking out the Build bundle/apk

After creating my first app, I thought to upload the app to Play Store. However, when I prepared files for upload, because I am using Flutter, I added all the requirements to the files. However, when I checked the build.gradle in the android directory, it shows the Can't Resolve symbols for Properties, GradleException, and FileInputStream.
Image for Gradle
Also, when I am trying to build apk via Build>Build bundle/APK, I found out that is been greyed out.
Image for Build Menu
After creating app before I saw this problem, I had the problem with uploading the app. Whenever uploading it responds with the error that it has been signed when in debug. However, I signed it using the key generated by Keytool.
Solution found!
Gradle isn't implemented for flutter yet. Let the errors be shown. Else using VS Code will help

Images files still appearing in app even after deleting every supporting files Xcode 6.4

I deleted all my supporting files form Xcode's project and still when I run the app some how some images are still there/appearing but when i search in the search box for the file at the bottom left of the project. It says that there no file of that name in my project does anyone know why or how this is happening? And theres nothing in assets I'm using Swift if it helps Thanks
Old things that you delete from the project are not deleted from the built app, or from the intermediates along the way. To do that, you need to clean all the caches, and also clean out any old built versions (e.g. clean the simulator, and also delete from the device if you've been testing on a device).

How to transfer published resources from CocoStudio to Xcode?

using CocoStudio 2.0.6 and Xcode 6.1.1 on MAC inside VMware. After publishing in CocoStudio I open Xcode and "Add Files to myProject" with the "Copy items if needed" option checked. Then I have the folder myProject/res created by CocoStudio inside the myProject/Resources folder used by Xcode. Using CSLoader in HelloWorldScene.cpp works fine and I see the scene in the simulator. Runs ok also in Eclipse on Android emulator.
If I go back to CocoStudio and make changes like adding a sprite to the scene then I need to repeat the whole process of publishing, delete them Resources/res folder in Xcode and add it again. It is faster to delete the whole folder instead of adding new files into it and delete the ones not used any more.
My question is: am I doing it the right way or is it there a better way for Xcode to automatically see modifications to the resources made by CocoStudio?
Like when I use Eclipse and build the project, the resources in the myProject/proj.android/assets folder are automatically updated with the resources from the myProject/Resources folder.
Thank you.
You can make a resources folder in iOS app a symbolic link to the main Resources folder.
Remove the proj.ios_mac/Resources folder. Then go to your main app folder and execute:
ln -s ../Resources proj.ios_mac/Resources

phonegap windows phone copy existing www over?

I have created a phonegap windows phone project, did the install and setup. It runs fine with the demo/default code when I run the emulator.
I have an existing android project. I drag my www folder to the windows project and nothing works.
The manifestprocessor.js does not build any of the new files in the xml. When I right click my new files I do not have an option to select a build action. I do not get any errors on the build. I want to also note that my default htnl file should load login.html (I updated the CordovaView.xaml.cs file) and the cordova.js files is inside the "js" folder in www, not on the root like the default setup.
Anyone have any ideas? I have never developed using visual studio, I am guessing I need to get my new files to be recognize so I can assign build actions I guess but since it won't let me I am not sure what to do, or even if that is the problem.
Thanks for your time and suggestions.

Image does not update when file name remains the same in XCode 3.1.2

I'm using XCode version 3.1.2 and am developing for iPhone using the Simulator with iOS 2.2.1 on Leopard. I had an image file named "img.jpg" in my project which I decided to switch for a different file. After adding the new file into the XCode Resources folder, I removed the first file and renamed the new file to the same name as the previous one, "img.jpg." When I run my program, however, the Simulator loads the old image instead of the new one, even though the old one has been deleted from disk (not just the reference). I tried changing the name of the file to "img2.jpg," and it worked like it should - loading the new image, but I want to keep the name "img.jpg." I ran a search with Spotlight for "img.jpg" to see if there was another copy stored somewhere that XCode was using, but it only returned my new image file. I have tried uninstalling the app from the Simulator and running the application again, but that also does not fix the problem.
What must I do for XCode to recognize that I want to use the new image file and not the old one?
Thanks for your help!!
You should clean build all your XCode Projects Targets by using "Build" -> "Clean all targets", and rebuild from scratch. This should fix your problem.
If you have a big project and don't want to wait that long, you can also remove and re-add the file reference from/to your project. That seems to always work.
You have to solve it by performing both routines:
Read the new images into Xcode
Product > Clean
Secondly update the simulator
You also have to force sending the updated images to the simulator.
You can do this by deleting the folders, or just removing the app from
the simulator (as you normally do on your phone).
I had this problem in Xcode 4. The problem was caused by a Default~iphone.png hanging around with the old image. I saved the screen shot over Default~iphone.png and chose that file as the launch image in the project summary page. You can tell if this is your problem when you select the Default~iphone.png file as the iphone launch image and xcode asks you if you want to overwrite Default.png.
An important addition - when working with Simulator, delete the folder in the Simulator
The folder must be named something like
/Users/username/Library/Application Support/iPhone Simulator/6.1/Applications/53630E9A-6E04-4D33-8600-AD29484C9FA8
and have YourAppName.app inside

Resources