I have looked at other similar questions on this site, apple dev site and countless YouTube videos but I am still unable to figure this out. There seems to be very little info on getting a user's location in Xcode/iOS8.
I have a map view that works fine except when I click on a button to get my location, nothing happens and in the logs I see
Trying to start MapKit location updates without prompting for location authorization. Must call -[CLLocationManager requestWhenInUseAuthorization] or -[CLLocationManager requestAlwaysAuthorization] first.
I don't understand what I am doing wrong. I am very new to programming and all information I have seen doesn't make much sense to me.
I'm using storyboards in my app, and the code specific to this is as follows:
mapViewController.h
#import <UIKit/UIKit.h>
#import <MapKit/MapKit.h>
#import <CoreLocation/CoreLocation.h>
#interface mapViewController : UIViewController {
MKMapView *mapview;
}
#property (nonatomic, retain) IBOutlet MKMapView *mapview;
-(IBAction)setMap:(id)sender;
-(IBAction)getCurrentLocation:(id)sender;
#property (nonatomic, retain) IBOutlet CLLocationManager *locationManager;
#end
mapViewController.m
#import "mapViewController.h"
#interface mapViewController ()
#end
#implementation mapViewController {
CLLocationManager *locationManager;
}
#synthesize mapview;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
self.locationManager.delegate=self;
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
self.locationManager.requestWhenInUseAuthorization;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)setMap:(id)sender {
switch (((UISegmentedControl *) sender).selectedSegmentIndex) {
case 0:
mapview.mapType = MKMapTypeStandard;
break;
case 1:
mapview.mapType = MKMapTypeSatellite;
break;
case 2:
mapview.mapType = MKMapTypeHybrid;
break;
default:
break;
}
}
-(IBAction)getCurrentLocation:(id)sender {
mapview.showsUserLocation = YES;
}
#end
I've been struggling with this for so long I'm tearing my hair out. Can someone point out where I've gone wrong?
The error message is quite self-explained.
First of all, you didn't initialized CLLocationManager in your viewDidLoad. You can initialize with (before the delegate line):
self.locationManager = [[CLLocationManager alloc] init];
Then, you have to request for location service, using [self.locationManager requestWhenInUseAuthorization] or [self.locationManager requestAlwaysAuthorization]. (Not to forget to add corresponding usage description key in Info.plist).
Last, you have to check the response of authorization from user. If user denied the authorization, you shouldn't start any Location Service-related actions, until you ask again.
Update if you support iOS 7 as well, the codes will be slightly different.
Related
I'm programming a App for iOS 8. I've a problem because i don't want use storyboard, I want to put a .xib file at the first time. Muy problem is that always, after splash be a black screen.
The Class who I want to put after Splash is LoginViewController
At general options, the "Main interface" is white (empty) (if put the name of the class, i've NSException (NSUknownException)).
In the .xib file i'have the files owner connected, and at the right side of the screen i've the name of the class at "Custom Class" (LoginViewController).
My appDelegate.h is: (I try with " #property (strong, nonatomic) LoginViewController *viewController;" too)
#import <UIKit/UIKit.h>
#import "LoginViewController.h"
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (strong, nonatomic) UIViewController *viewController;
#end
My appDelegate.m is: (i try a lot of variants)
#import "AppDelegate.h"
#import "LoginViewController.h"
#interface AppDelegate ()
#end
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.viewController = [[LoginViewController alloc] initWithNibName:#"LoginViewController" bundle:nil];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
navController.navigationBarHidden = YES;
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#end
The LoginViewController.h:
#import <UIKit/UIKit.h>
#interface LoginViewController : UIViewController
{
IBOutlet UILabel *labelPrueba;
IBOutlet UIButton *botonPrueba;
IBOutlet UIButton *boton2prueba;
IBOutlet UILabel *label2Prueba;
IBOutlet UILabel *dsfd;
IBOutlet UIButton *dfdf;
}
#end
The LoginViewController.m:
#import "LoginViewController.h"
#interface LoginViewController ()
#end
#implementation LoginViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
label2Prueba.text = #"laaaaaaaaaaaaa";
NSLog(#"Entra en viewDidLoad");
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
#end
Someone can help me please. I'm going crazyyyyy.
Thanks a lot.
The solution was put this windows like init frame:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// That was the solution
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// That was the solution
self.viewController = [[LoginViewController alloc] initWithNibName:#"LoginViewController" bundle:nil];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
navController.navigationBarHidden = YES;
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
return YES;
}
Thanks
I've already spent 2 full days trying to figure out how to use NSViewControllers in order to create a multiview application.
Here is what I do.
I have 2 View Controllers and the MainMenu.xib's Window.
I also have an AppController that is the delegate for both View Controllers.
When I launch the app, I'm first greeted with the MainMenu.xib's Window's view which holds a button. On clicking this button, an IBAction is sent to the appController and asks for the SecondViewController to display it's nib. So far, everything's fine and the nib file is displayed correctly.
On the secondViewController, there's another button that sends another IBAction to the appController and asks for the FirstViewController to be displayed but nothing happens,
no crash, no warning... Any help would be much appreciated...
Thanks in advance for your patience...
Here is the code for the AppController.h :
#import <Foundation/Foundation.h>
#import "SecondViewController.h"
#import "FirstViewController.h"
#interface AppController : NSObject
#property (strong) IBOutlet NSWindow *mainWindow;
#property (strong) IBOutlet SecondViewController *secondViewController;
#property (strong) IBOutlet FirstViewController *firstViewController;
- (IBAction)secondButtonfromsecondViewControllerClicked:(id)sender;
- (IBAction)buttonClicked:(id)sender;
#end
and here is the code for the AppController.m :
#import "AppController.h"
#implementation AppController
#synthesize mainWindow = mainwindow;
#synthesize secondViewController;
#synthesize firstViewController;
- (IBAction)buttonClicked:(id)sender {
NSLog(#"button from second View Controller clicked");
self.secondViewController = [[SecondViewController
alloc]initWithNibName:#"SecondViewController" bundle:nil];
self.mainWindow.contentView = self.secondViewController.view;
[self.secondViewController.view setAutoresizingMask:NSViewWidthSizable |
NSViewHeightSizable];
}
- (IBAction)secondButtonfromsecondViewControllerClicked:(id)sender {
NSLog(#"button from first ViewController clicked");
self.firstViewController = [[FirstViewController
alloc]initWithNibName:#"FirstViewController" bundle:nil];
self.mainWindow.contentView = [self.firstViewController view];
}
#end
Well, anyone can help me, I just need a single view application that displays a first ViewController with a button on the first viewController that takes me to a second view controller with a second button that takes me back to my first viewcontroller... I've already spent more than a week on that... in vain... PS : I don't want any button on the mainMenu.xib window nor tabs.
here is the solution to my question then.
Here's the code for the AppDelegate.h:
// AppDelegate.h
#import <Cocoa/Cocoa.h>
#import "FirstViewController.h"
#import "SecondViewController.h"
//We need to declare the AppDelegate class as being the delegate for both
//FirstViewController and SecondViewController
#interface AppDelegate : NSObject <NSApplicationDelegate,
FirstViewControllerDelegate, SecondViewControllerDelegate>
#property (strong, nonatomic) NSWindow *window;
#property (strong) FirstViewController *firstViewController;
#property (strong) SecondViewController *secondViewController;
-(void) goToSecondView;
-(void) goToFirstView;
#end
Now, here's the AppDelegate.m:
// AppDelegate.m
#import "AppDelegate.h"
#implementation AppDelegate
#synthesize window = _window;
#synthesize firstViewController;
#synthesize secondViewController;
-(void) awakeFromNib {
[self goToFirstView];
self.firstViewController.delegate = self;
}
-(void) goToSecondView {
if (self.secondViewController ==nil) {
self.secondViewController =[[SecondViewController alloc]
initWithNibName:#"SecondViewController" bundle:nil];
}
self.window.contentView = [self.secondViewController view];
}
-(void) goToFirstView {
if (self.firstViewController ==nil) {
self.firstViewController =[[FirstViewController alloc]
initWithNibName:#"FirstViewController" bundle:nil];
}
self.window.contentView = [self.firstViewController view];
}
#end
Next we need to set delegates in the FirstViewController and the SecondViewController
// FirstViewController.h
#import <Cocoa/Cocoa.h>
#import "SecondViewController.h"
//We declare the delegation protocole:
#protocol FirstViewControllerDelegate <NSObject>
-(void)goToSecondView;
#end
#interface FirstViewController : NSViewController
- (IBAction)firstViewControllerButtonClicked:(id)sender;
#property (nonatomic, strong) id <FirstViewControllerDelegate> delegate;
#end
And here is the FirstViewController.m:
// FirstViewController.m
#import "FirstViewController.h"
#implementation FirstViewController
#synthesize delegate;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.delegate = [NSApp delegate];
}
return self;
}
- (IBAction)firstViewControllerButtonClicked:(id)sender {
NSLog(#"button from first View Controller clicked");
if ([self.delegate respondsToSelector:#selector(goToSecondView)]) {
[self.delegate goToSecondView];
}
}
#end
Now, same thing for the SecondViewController:
// SecondViewController.h
#import <Cocoa/Cocoa.h>
#protocol SecondViewControllerDelegate <NSObject>
-(void)goToFirstView;
#end
#interface SecondViewController : NSViewController
#property (nonatomic, strong) id <SecondViewControllerDelegate> delegate;
- (IBAction)goToFirstViewControllerButtonClicked:(id)sender;
#end
And here's the SecondViewController.m:
// SecondViewController.m
#import "SecondViewController.h"
#interface SecondViewController ()
#end
#implementation SecondViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.delegate = [NSApp delegate];
}
return self;
}
- (IBAction)goToFirstViewControllerButtonClicked:(id)sender {
NSLog(#"button from Second View Controller clicked");
if ([self.delegate respondsToSelector:#selector(goToFirstView)]) {
[self.delegate goToFirstView];
}
}
#end
Well, I guess this code may be improved and if you have any suggestion, feel free to let me know. Hope it will help others.
THE PROBLEM: When the user presses a button in View2, you want View1 to appear. It's not.
STEP 1: You say that the button should be invoking an action on your AppController. Set a breakpoint (or add a diagnostic log) in that action, just to verify that it is, in fact, being invoked.
STEP 2: Think about what you want that action to do, precisely. My guess is that you want to hide View2 and show View1. Perhaps
[view2 setHidden: YES];
[view1 setHidden: NO];
(I'm not using your names here, of course.) Or you might animate the transitions, either cross-fading the views or moving them.
STEP 3: My guess is that STEP 2 will solve your problem. If it doesn't, use the debugger again to verify that view1 and view2 are not null. (If they're null, you probably have weak variables where you need them to be strong.)
STEP 4: In the unlikely event that you're still stuck, check the frames of view1 and view2. Perhaps view1 isn't where you think it is.
STEP 5: If you're still stuck, check the alphaValue of view1. Maybe you set it to be transparent, and it's being drawn transparently in the right place.
STEP 6: I bet there is no step 6!
This isn't much of an answer at the moment, however I have some concerns about your code that I wanted to work through with you.
Are you sure you have connected the outlets and actions in Interface Builder. Please verify this.
You don't need mainWindow as there is already a window property that points to the main window (verify this in Interface Builder). Also this looks wrong:
#synthesize mainWindow = mainwindow;
^
W
So dump that and just use the existing window outlet provided by Xcode.
Don't re-create the view controllers if they already exist:
if (self.secondViewController == nil)
{
self.secondViewController = [[SecondViewController alloc] initWithNibName:#"SecondViewController"
bundle:nil];
}
self.window.contentView = self.secondViewController.view;
I am a student who is learning and working on an App for my school. I have just started and am doing okay. However, I am recieveing the error "Expected identifier or '(' ". I have spent a few days now reading posts and googleing, and no solution I have found is working for me.
I am trying to make a Round Rect Button on the second tab of my application to link to the school's website.
Here is the .h:
#import <UIKit/UIKit.h>
#interface SecondViewController : UIViewController {
}
- (IBAction)Website:(id)sender;
#end
and here is my .m with error commented:
#import "SecondViewController.h"
#interface SecondViewController ()
#end
#implementation SecondViewController
-(IBAction)Website {
[[UIApplication sharedApplication ] openURL:[NSURL URLWithString:#"http://www.google.com"]];
}
{ **// Error is on this line[23]**
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)Website;
- (IBAction)Website:(id)sender; {
}
#end
How can I fix this little guy? Thank you very much!
Also, the .h file was formed by xCode, by simply control dragging from button, to .h and creating an action. Could this be the cause?
I think you have accidentally deleted this line:
- (void)viewDidLoad
above this line
{ **// Error is on this line[23]**
but for simplicity you could delete this:
{ **// Error is on this line[23]**
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
as you are not using viewDidLoad for anything
I am following a tutorial on here which consist of Event management with notifications and all. Now the problem is that i am getting errors in the following Codes
My .h file
#import <UIKit/UIKit.h>
#import <EventKit/EventKit.h>
#interface ViewController : UIViewController
- (IBAction) NewEvent:(id)sender;
#end
My .m file
#import "ViewController.h"
#import <EventKit/EventKit.h>
#interface ViewController ()
#end
#implementation ViewController
- (IBAction) NewEvent:(id)sender {
EKEventStore *eventDB = [[EKEventStore alloc] init];
EKEventStore *myEvent = [EKEvent eventWithEventStore:eventDB];
myEvent.title = #"New Event"; // <-- Errors are appearing hear as shown in the title.
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
#end
Additional information:
i have already added the frame work but still getting error as show above in the code. The name of the code is
the property 'title' was not found on object of type "eventstore"
Thank you in advance :)
You'll want to double-check that myEvent is the right type (EKEvent * rather than EKEventStore *) and that you're actually trying to set the title on myEvent rather than eventDB. The error you posted indicates that you're setting title on an event store, instead of just an event.
I'm working on a game for the iPad, and I have it start up with a menu screen. For a while, the menu screen would come up just fine in the simulator. I'm using the main view controller that xcode provides when starting up a view-based application. But, unfortunately, I accidentally cut off the connection between the UIView and the view controller in interface builder, and after reconnecting it, the screen comes up as blank now. It works fine when I simulate the screen in interface builder, but not when running in xcode. Here's the code for the view controller:
//
// FunctionMachineViewController.h
// FunctionMachine
//
// Created by Kameron Schadt on 5/24/11.
// Copyright 2011 Willamette University. All rights reserved.
//
#import <UIKit/UIKit.h>
#interface FunctionMachineViewController : UIViewController {
IBOutlet UITextField* equation;
IBOutlet UISlider* startLevel;
IBOutlet UITextView* startLevelNumber;
}
- (IBAction) startOnePlayer:(id)sender;
- (IBAction) startTwoPlayer:(id)sender startingEquation:(NSString*)equationUsed;
- (IBAction) sliderValueChanged:(UISlider*)sender;
#property(nonatomic, retain) IBOutlet UISlider* startLevel;
#property(nonatomic, retain) IBOutlet UITextField* equation;
#property(nonatomic, retain) IBOutlet UITextView* startLevelNumber;
#end
//
// FunctionMachineViewController.m
// FunctionMachine
//
// Created by Kameron Schadt on 5/24/11.
// Copyright 2011 Willamette University. All rights reserved.
//
#import "FunctionMachineViewController.h"
#import "GameViewController.h"
#implementation FunctionMachineViewController
#synthesize equation, startLevel, startLevelNumber;
- (IBAction)sliderValueChanged:(UISlider*)sender {
[startLevelNumber setText:[NSString stringWithFormat:#" %.1f", [sender value]]];
}
-(IBAction)startOnePlayer:(id)sender
{
GameViewController* GameView = [[GameViewController alloc] initWithNibName:nil bundle:nil];
[GameView isOnePlayer:YES];
[self presentModalViewController:GameView animated:YES];
}
-(IBAction)startTwoPlayer:(id)sender startingEquation:(NSString*)equationUsed
{
GameViewController* GameView = [[GameViewController alloc] initWithNibName:nil bundle:nil];
[GameView isOnePlayer:NO];
[self presentModalViewController:GameView animated:YES];
}
- (void)viewDidLoad {
[super viewDidLoad];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
I didn't really see any problem here, so I'm assuming it has something to do with me reconnecting the view controller to the view. I don't have an actual view file that I'm using, just the viewcontroller. Can anybody help?
Check the setting of "Main nib file base name" in [YourApp]-info.plist, in the "Supporting Files" folder – if you've changed the name of your root view controller, you may need to change the name here as well.
For some odd reason my Referencing outlet for the App Delegate was disconnected.
Try creating a referencing outlet from delegate to File's Owner using the connections inspector (farthest right menu) for your App Delegate.