Using the following MWE:
import controlP5.*;
import java.util.*;
ControlP5 cp5;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
List l = Arrays.asList("a", "b", "c", "d", "e", "f", "g", "h");
/* add a ScrollableList, by default it behaves like a DropdownList */
cp5.addScrollableList("dropdown")
.setPosition(100, 100)
.setSize(200, 100)
.setBarHeight(20)
.setItemHeight(20)
.addItems(l)
// .setType(ScrollableList.LIST) // currently supported DROPDOWN and LIST
;
}
void draw() {
background(240);
}
How can I change the font color of each list entry separately? I assume I'll have to use a for loop of some kind like the following
for (int i =0; i < myarray.length; i++){
dropdown.setColorActive(elementDetermine(myarray[i]));
}
Where elementDetermine() takes an integer and returns a color. Unfortunately, when I run this loop in either the setup or the draw function, the dropdown list doesn't change without error message.
Unfortunately there's no easy readily available method to change the font color of each list entry separately.
As you can see in the documentation the available methods access the main caption which applies to all items.
In fact, the same Label component is re-used accross all list items and simply re-rendered once per item (changing current text/colours) as you can see in the source code
If you really really need to change the font color you can, but that will be quite a few OOP hoops to jump through (since there is no array of Label instances per item):
you'd need to make a custom ControllerView< ScrollableList > to override it's display() method
for the custom display() to work the same as the original ScrollableList you need to pretty much replicate the super class
the ScrollableList super class has a bunch of private properties that can easily be accessed from the ScrollableListView class since it's part of ScrollableList, however in our case all those private / protected properties that need to be accessed in display() need to be accessible. To do this a ScrollableList subclass is implemenented (PopUpScrollableList) which mainly replicates it's superclass behaviours wherever those private/protected properties are used in display() and also makes them available.
Finally the custom scrollable list can have a color[] which can store the custom colours so they can be accessed and rendered in the overriden display() method:
import controlP5.*;
// used by the custom scrollable list view
import static controlP5.ControlP5.b;
import java.util.*;
ControlP5 cp5;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
List l = Arrays.asList("a", "b", "c", "d", "e", "f", "g", "h");
/* add a custom ScrollableList, by default it behaves like a DropdownList */
PopUpScrollableList dropdown = addPopUpScrollableList("dropdown");
dropdown.setPosition(100, 100)
.setSize(200, 100)
.setBarHeight(20)
.setItemHeight(20)
.addItems(l)
// .setType(ScrollableList.LIST) // currently supported DROPDOWN and LIST
;
// a list of (random) colourr: a colour per item
color[] textColors = new color[l.size()];
for(int i = 0 ; i < textColors.length; i++){
textColors[i] = color(255, random(255), random(255), random(255));
}
// set custom text colours: this is a bit hacky: normally you'd check if items.size() matches textColors.length, etc.
dropdown.textColors = textColors;
// set a custom view for the list
dropdown.setView(makeCustomScrollListView());
}
void draw() {
background(240);
}
// simply adds our custom scrollable list
PopUpScrollableList addPopUpScrollableList( final String theName ) {
PopUpScrollableList myController = new PopUpScrollableList(cp5, theName);
return myController;
}
ControllerView< ScrollableList > makeCustomScrollListView(){
// make an custom scrollable list view on the fly and access the fileds it needs
return new ControllerView< ScrollableList >() {
// tweaked version of https://github.com/sojamo/controlp5/blob/1f7cb649865eb8657495b5cfeddd0dbe85d70cac/src/controlP5/ScrollableList.java#L391
public void display( PGraphics g , ScrollableList c ) {
// setHeight( -200 ); /* UP */
PopUpScrollableList d = (PopUpScrollableList)c;
g.noStroke( );
if ( c.isBarVisible( ) ) {
boolean b = d.itemHover() == -1 && d.isInside() && !d.isDragged();
g.fill( b ? c.getColor( ).getForeground( ) : c.getColor( ).getBackground( ) );
g.rect( 0 , 0 , c.getWidth( ) , c.getBarHeight() );
g.pushMatrix( );
g.translate( c.getWidth( ) - 8 , c.getBarHeight() / 2 - 2 );
g.fill( c.getColor( ).getCaptionLabel( ) );
if ( c.isOpen( ) ) {
g.triangle( -3 , 0 , 3 , 0 , 0 , 3 );
} else {
g.triangle( -3 , 3 , 3 , 3 , 0 , 0 );
}
g.popMatrix( );
c.getCaptionLabel( ).draw( g , 4 , c.getBarHeight() / 2 );
}
if ( c.isOpen( ) ) {
int bar = ( c.isBarVisible( ) ? c.getBarHeight() : 0 );
int h = ( ( d.updateHeight( ) ) );
g.pushMatrix( );
// g.translate( 0 , - ( h + bar +
// c.itemSpacing ) ); /* UP */
g.fill( c.getBackgroundColor( ) );
g.rect( 0 , bar , c.getWidth( ) , h );
g.pushMatrix( );
g.translate( 0 , ( bar == 0 ? 0 : ( c.getBarHeight() + d.itemSpacing() ) ) );
/* draw visible items */
c.updateItemIndexOffset( );
int m0 = d.itemIndexOffset;
List items = c.getItems();
int m1 = items.size( ) > d.itemRange() ? ( d.itemIndexOffset + d.itemRange() ) : items.size( );
for ( int i = m0 ; i < m1 ; i++ ) {
Map< String , Object > item = (Map< String , Object >) items.get( i );
CColor itemColor = ( CColor ) item.get( "color" );
g.fill( ( b( item.get( "state" ) ) ) ? itemColor.getActive( ) : ( i == d.itemHover() ) ? ( c.isMousePressed() ? itemColor.getActive( ) : itemColor.getForeground( ) ) : itemColor.getBackground( ) );
float boxY = d.itemHeight() - 1;
g.rect( 0 , 0 , c.getWidth( ) , boxY );
Label label = c.getValueLabel( );
// finally set custom text colour
if(d.textColors != null){
label.setColor(d.textColors[i]);
}
label.set( item.get( "text" ).toString( ) ).draw( g , 4 , d.itemHeight() / 2 );
g.translate( 0 , d.itemHeight() );
}
g.popMatrix( );
if ( c.isInside() ) {
int m = items.size( ) - d.itemRange();
if ( m > 0 ) {
g.fill( c.getColor( ).getCaptionLabel( ) );
g.pushMatrix( );
int s = 4; /* spacing */
int s2 = s / 2;
g.translate( c.getWidth( ) - s , c.getBarHeight() );
int len = ( int ) PApplet.map( ( float ) Math.log( m * 10 ) , 0 , 10 , h , 0 );
int pos = ( int ) ( PApplet.map( d.itemIndexOffset , 0 , m , s2 , h - len - s2 ) );
g.rect( 0 , pos , s2 , len );
g.popMatrix( );
}
}
g.popMatrix( );
}
}
};
}
// a custom ScrollableList subclass: mainly it needs to expose properties the custom view (via setView()) can't access in display()
class PopUpScrollableList extends ScrollableList{
private int itemIndexOffset = 0;
private int _myType = DROPDOWN;
protected boolean isOpen = true;
public color[] textColors;
PopUpScrollableList(ControlP5 cp5, String name){
super(cp5, name);
println("custom PopUpScrollableList named " + name + " constructed");
}
public boolean isOpen( ) {
return isOpen;
}
public ScrollableList open( ) {
return setOpen( true );
}
public ScrollableList close( ) {
return setOpen( false );
}
public ScrollableList setOpen( boolean b ) {
isOpen = b;
return this;
}
public int itemHover(){
return itemHover;
}
public int itemSpacing(){
return 1;
}
public int itemRange(){
return itemRange;
}
public int itemHeight(){
return itemHeight;
}
public boolean isInside(){
return isInside;
}
public boolean isDragged(){
return isDragged;
}
public int barHeight(){
return barHeight;
}
protected int updateHeight( ) {
itemRange = ( PApplet.abs( getHeight( ) ) - ( isBarVisible( ) ? barHeight : 0 ) ) / itemHeight;
return itemHeight * ( items.size( ) < itemRange ? items.size( ) : itemRange );
}
public List< Map< String , Object > > items(){
return items;
}
#Override protected void onRelease( ) {
if ( !isDragged ) {
if ( getPointer( ).y( ) >= 0 && getPointer( ).y( ) <= barHeight ) {
setOpen( !isOpen( ) );
} else if ( isOpen ) {
double n = Math.floor( ( getPointer( ).y( ) - barHeight ) / itemHeight );
// n += itemRange; /* UP */
int index = ( int ) n + itemIndexOffset;
updateIndex( index );
}
}
}
private void updateIndex( int theIndex ) {
if ( theIndex >= items.size( ) ) {
return;
}
Map m = items.get( theIndex );
switch ( _myType ) {
case ( LIST ):
super.setValue( theIndex );
for ( Object o : items ) {
( ( Map ) o ).put( "state" , false );
}
m.put( "state" , !ControlP5.b( m.get( "state" ) ) );
break;
case ( DROPDOWN ):
super.setValue( theIndex );
setOpen( false );
getCaptionLabel( ).setText( ( m.get( "text" ).toString( ) ) );
break;
case ( CHECKBOX ):
m.put( "state" , !ControlP5.b( m.get( "state" ) ) );
break;
}
}
public ScrollableList setValue( float theValue ) {
updateIndex( ( int ) ( theValue ) );
return this;
}
#Override protected void onDrag( ) {
scroll( getPointer( ).dy( ) );
}
#Override protected void onScroll( int theValue ) {
scroll( theValue );
}
private void scroll( int theValue ) {
if ( isOpen() ) {
itemIndexOffset += theValue;
itemIndexOffset = ( int ) ( Math.floor( Math.max( 0 , Math.min( itemIndexOffset , items.size( ) - itemRange ) ) ) );
itemHover = -2;
}
}
#Override protected void onLeave( ) {
itemHover = -1;
}
#Override protected void onEnter( ) {
updateHover( );
}
#Override protected void onMove( ) {
updateHover( );
}
#Override protected void onEndDrag( ) {
updateHover( );
}
private void updateHover( ) {
if ( getPointer( ).y( ) > barHeight ) {
double n = Math.floor( ( getPointer( ).y( ) - barHeight ) / itemHeight );
itemHover = ( int ) ( itemIndexOffset + n );
} else {
itemHover = -1;
}
}
public void updateItemIndexOffset( ) {
int m1 = items.size( ) > itemRange ? ( itemIndexOffset + itemRange ) : items.size( );
int n = ( m1 - items.size( ) );
if ( n >= 0 ) {
itemIndexOffset -= n;
}
}
}
In Unity 3D, a model has add Component animator with enough data.
i get all AnimationClips by animator's runtimeAnimatorController
just like this:
AnimatorOverrideController aoc = new AnimatorOverrideController ( );
aoc.runtimeAnimatorController = SeletedRole.GetComponent<Animator> ( ).runtimeAnimatorController;
if ( acp.overrideClip != null )
{
aniList.Add (acp.overrideClip);
EditorGUILayout.LabelField ( acp.overrideClip.name );
if ( GUILayout.Button ( acp.overrideClip.name ) )
{
AniName = acp.overrideClip.name;
//SeletedRole.GetComponent<Animator> ( );
//seletedRole is a model
}
}
if(acp.originalClip!=null)
{
aniList.Add ( acp.originalClip );
if ( GUILayout.Button ( acp.originalClip.name ) )
{
AniName = acp.originalClip.name;
//Animator animator=SeletedRole.GetComponent<Animator> ( );
}
}
How to make the model play this clip,when i click on its' name ?
I want to add sorting for column in celltable with help of ListHandler. But it doesn't sort. I don't understand why it doesn't work. My code is based on GWT tutorial.
Please suggest me something.
Contract.java
public class Contract implements Serializable {
private int contId;
private String contOrgName;
//getters and setters...
}
Main.java
TextColumn<Contract> orgNameColumn = new TextColumn<Contract>() {
#Override
public String getValue(Contract contract) {
return contract.getcontOrgName();
}};
orgNameColumn.setSortable(true);
CellTable<Contract> tableContract = new CellTable<Contract>();
tableContract.addColumn(orgNameColumn, "OrgName");
ListDataProvider<Contract> contractDataProvider = new ListDataProvider<Contract>();
contractDataProvider.addDataDisplay(tableContract);
GetContractsServiceAsync getContractsService = GWT.create(GetContractsService.class);
getContractsService.getContracts(new AsyncCallback<List<Contract>>() {
public void onFailure(Throwable caught) {
// Show the RPC error message to the user
}
public void onSuccess(List<Contract> result) {
contractDataProvider.getList().clear();
contractDataProvider.getList().addAll(result);
ListHandler<Contract> columnSortHandler = new ListHandler<Contract>(result);
columnSortHandler.setComparator(orgNameColumn, new Comparator<Contract>() {
public int compare(Contract o1, Contract o2) {
if (o1 == o2) {
return 0;
}
if (o1 != null) {
return (o2 != null) ? o1.getcontOrgName().compareTo(o2.getcontOrgName()) : 1;
}
return -1;
}
});
tableContract.addColumnSortHandler(columnSortHandler);
table.getColumnSortList().push(orgNameColumn);
}
});
Hey I was also facing the same issue a long back..Then I got to know that the object reference id is different than the one I have added into table. Once i got the reason it was very easy to find the solution.
Also please register your ListHandler before adding column to CellTable.
Note the edit for your comment :
There is nothing wrong with the comparator. The problem is still same. It reflects the wrong the object in comparator compared to in CellTable.
Please try replace the code as below :
contractDataProvider.getList().addAll(result);
ListHandler<Contract> columnSortHandler = new ListHandler<Contract>(contractDataProvider.getList());
Try to move the creation of your columnSortHandler out of the onSuccess Method. Place it right after you created your column.
At the moment you are adding the results before you add the columnSortHandler. I think that is the wrong order.
i my case, i did my sorting like this:
private void sortColumn( List<CModel> list ) {
int count = listOfColumns.size(); //upon adding the columns, i have created a list that will hold all the columns
if ( list.size() <= 0 ) {
for ( int i = 0; i < count; i++ ) {
listOfColumns.get(i).setSortable( false );
}
} else {
for ( int i = 0; i < count; i++ ) {
sort( i );
dg.redrawHeaders();
}
}
}
private void sort(int i) {
String[] listColHead = { /** list of column headers */ };
Column<CModel,?> column = listCheckoutColumns.get( i );
final String valueToCompare = listColHead[i];
final ListDataProvider<CModel> dataProvider = new ListDataProvider<CModel>();
// Connect the table to the data provider
dataProvider.addDataDisplay( dg );
// Add the data to the data provider, which automatically pushes it to the widget
List<CModel> list = dataProvider.getList();
for ( CModel product : listCheckout ) {
list.add( product );
}
column.setSortable( true );
// Add a ColumnSortEvent.ListHandler to connect sorting to the List
ListHandler<CModel> columnSortHandler = new ListHandler<CModel>( list );
columnSortHandler.setComparator( column, new Comparator<CModel>() {
public int compare( CModel p1, CModel p2 ) {
if ( p1 == p2 ) {
return 0;
}
// Compare the columns.
if ( p1 != null ) {
if ( valueToCompare.equals( "code" ) ) {
return ( p2 != null ) ? p1.getFproductid().compareTo( p2.getFproductid() ) : 1;
}
else if ( valueToCompare.equals( "desc" ) ) {
return ( p2 != null ) ? p1.getFproduct_name().compareTo( p2.getFproduct_name() ) : 1;
}
else if ( valueToCompare.equals( "type" ) ) {
return ( p2 != null ) ?
uec.computeTypeLabel( p1 ).compareTo( uec.computeTypeLabel( p2 ) ) : 1;
}
else if ( valueToCompare.equals( "maxex" ) ) {
return ( p2 != null ) ? uec.exQtyLabel( p1 ).compareTo( uec.exQtyLabel( p2 ) ) : 1;
}
else if ( valueToCompare.equals( "unit" ) ) {
return ( p2 != null ) ? p1.getFuom().compareTo( p2.getFuom() ) : 1;
}
else if ( valueToCompare.equals( "status" ) ) {
return ( p2 != null ) ? uec.qtyLabel( p1 ).compareTo( uec.qtyLabel( p2 ) ) : 1;
}
else if ( valueToCompare.equals( "qty" ) ) {
return ( p2 != null ) ? Double.compare( p1.getFqty(), p2.getFqty() ) : 1;
}
else if ( valueToCompare.equals( "price" ) ) {
return ( p2 != null ) ? uec.extPriceLabel( p1 ).compareTo( uec.extPriceLabel( p2 ) ) : 1;
}
else if ( valueToCompare.equals( "total" ) ) {
return ( p2 != null ) ? Double.compare( p1.getFtotal_line(), p2.getFtotal_line() ) : 1;
}
}
return -1;
}
});
dg.addColumnSortHandler( columnSortHandler );
dg.getColumnSortList().push( column );
}
everytime, i'll set the data for my DataGrid list,
dgCheckout.redraw();
dgCheckout.setRowCount( lengthOfList, true );
dgCheckout.setRowData( 0, newList );
sortColumn( newList );
I have written a LINQ query clause,But a error raise up.Can anyone help me out.Thanks in advance:
list = (from cr in dt.AsEnumerable()
select new Cards
{
MemberNumber = cr.Field<string>("MemberNumber"),
if( cr.Field<int>("CardState")==0)
{
CardState ="aaa";
}
if( cr.Field<int>("CardState")==1)
{
CardState ="bbb";
}
if( cr.Field<int>("CardState")==2)
{
CardState ="ccc";
}
if( cr.Field<int>("CardState")==3)
{
CardState ="ddd";
}
if( cr.Field<int>("CardState")==4)
{
CardState ="eee";
}
}).ToList<Cards>();
You can't have branching logic like that inside an initializer. You could write it as a series of ternary operators, however:
list = (from cr in dt.AsEnumerable()
select new Cards
{
MemberNumber = cr.Field<string>("MemberNumber"),
CardState = ( cr.Field<int>("CardState")==0) ? "aaa" :
( cr.Field<int>("CardState")==1) ? "bbb" :
( cr.Field<int>("CardState")==2) ? "ccc" :
( cr.Field<int>("CardState")==3) ? "ddd" :
( cr.Field<int>("CardState")==4) ? "eee" :
( cr.Field<int>("CardState")==5) ? "bbb" : null
}).ToList<Cards>();
Although a better solution may be to separate out that code block into a separate function and call it from your initializer:
list = (from cr in dt.AsEnumerable()
select new Cards
{
MemberNumber = cr.Field<string>("MemberNumber"),
CardState = GetCardState( cr.Field<int>("CardState"))
}).ToList<Cards>();
I'm running this code on a UML Class Diagram, and it works just fine, but when trying to apply stereotypes from PropertiesEditor in Visual Studio for relationship ends (FirstRole and SecondRole), the stereotypes combo doesn't load even if in code there seems to be applicable stereotypes valid for association properties.
What should I put in metaclasses tag in the UML profile except for IProperty?
<metaclassMoniker name="/MyUmlProfile/Microsoft.VisualStudio.Uml.Classes.IProperty"/>
This is the code:
using Microsoft.VisualStudio.Uml.Classes;
foreach( IShape shape in currentDiagram.GetSelectedShapes<IElement>() )
{
IElement element = shape.GetElement();
foreach( IStereotype stereotype in element.ApplicableStereotypes )
{
if( element is Microsoft.VisualStudio.Uml.Classes.IClass )
{
IClass classItem = (IClass)element;
if( classItem.SuperClasses.Count() > 0 )
{
if( stereotype.Name == "SubclassAttribute" )
{
element.ApplyStereotype( stereotype );
}
}
else if( stereotype.Name == "ClassAttribute" )
{
element.ApplyStereotype( stereotype );
}
}
else if( element is Microsoft.VisualStudio.Uml.Classes.IProperty )
{
IProperty property = (IProperty)element;
if( property.Association != null )
{
if( stereotype.Name == "SetAttribute" &&
property.UpperValue != null && property.UpperValue.ToString() == "*" )
{
element.ApplyStereotype( stereotype );
}
else if( stereotype.Name == "ManyToOneAttribute" &&
( property.UpperValue == null || property.UpperValue.ToString() == "1" ) )
{
element.ApplyStereotype( stereotype );
}
}
else if( stereotype.Name == "PropertyAttribute" )
{
element.ApplyStereotype( stereotype );
}
}
}
}
I posted this question to Skinner's Blog and I got this answer:
"Unfortunately, this is a bug in our code."
A solution should come with Visual Studio 2010 SP1.