How can I access a variable in another class? - xcode

I have a start screen with a log in button and a register button. Both lead to the same view controller, but its interface is based on a variable.
How can I make my startviewcontroller change this var, that can currently only be accessed from the mainviewcontroller?

I'm temped to say "just like you get access to any other classes properties. However, given you haven't shared any code it's may not be as simple. But in general you will need to have a pointer to an instance or shared instance (singleton) of your mainViewController. And of course those variables need to be public.

You would have to declare that variable global outside any class just below the import statements. You will be able to use the variable anywhere in your code.
import UIKit
var myGlobalVariable: Int

Related

How to check where a who calls this method?

I have a custom method in an ABAP class.
I used the 'Where used' tool to show where the class is called from but, as it turns out, it's called from somewhere else I didn't expect.
So what's the best way of showing a complete list of everything that calls the method?
Due to the wonders of object-oriented programming, an instance of a class can hide behind a reference to one of its base classes or interfaces it implements. For example:
DATA foo TYPE REF TO z_my_interface.
CREATE OBJECT foo TYPE z_my_class.
" lots of more code
foo->bar( ).
You can not find this reference to z_my_class->foo with its "Where Used" list, because at that code location foo could also be a reference to an instance of any other class which implements z_my_interface. But you might be able to find this if you don't just look at the where-used list of the method but at the where-used list of the whole class or the interface / base class which declares the method.
And then there are evil dynamic programming tricks like this which determine methods and classes at runtime:
DATA foo TYPE REF TO object.
CONSTANTS: classname TYPE string VALUE 'Z_MY_CLASS',
methodname TYPE string VALUE 'BAR'.
CREATE OBJECT foo TYPE (classname).
CALL METHOD foo->(methodname).
There is no chance to find this with the where-used tool. But if the class- and/or method name does actually appear in the code (it might not, for example if they are read from a customizing table) then you can use the report RS_ABAP_SOURCE_SCAN. This handy little tool allows you to select a set of ABAP programs and search for strings (and even regular expressions) within their sourcecodes.
However, if you know the method gets called when you do something specific as a user and just want to know where, then it can be easier to just set a debugger breakpoint in the method, run into it and check the call stack.
Sorted using the code_scanner transaction.

Is there a class method or command to view the globals in .gof files? and how to extract the specific global within gof files

I want to get one global within .gof files, such as there is a file named export.gof(contains ^a,^b,^c),but i just want to get ^b, so how could i get that specific global with a command or classmethod. thank you!
Class %Global has method Import with GlobalList as the second argument, so, you can choose which globals to import or all. But, unfortunately, this argument ignored for GOF files. So, looks like, the only way is to import to another namespace or database (CACHETEMP for example), and merge particular global to the desired destination.

How to declare a global variable in mendix?

I want to declare a variable whose value can be displayed anywhere in app (on any page) and can be modified from any micro flow. how can we do that??
As all mutable values in mendix are represented by attributes in an entity, you need to create an entity in order to be able to modify a value. The closest thing to a global variable in Mendix is an attribute on a singleton entity.
Let's suppose we want to be able to change the some settings of your app through its UI or within a microflow. To do this we can create an 'AppSettings' entity with attributes for all the different "global variables" that need to be set.
To make it a singleton entity we need to make sure that there is only one object of its kind in the database. To do this it's a common practice to implement a 'GetOrCreate' microflow that retrieves the 'AppConfiguration' object from the database and creates one if there is none yet.
We can now use 'GetOrCreateAppConfiguration' anywhere, where we need to read or modify our app settings, such as a microflow.
Using'GetOrCreateAppConfiguration' we could also create and settings page, where admins can modify the AppConfiguration attributes using a DataView with a Microflow retrieve.
We can also use a dataview to display the AppName "global variable" to users and use conditional visibility based on feature flag "global variables" to show or hide UI elements. Note that this means that we should probably not to give regular users write access to 'AppConfiguration' attributes.

Equivalence of static methods in Go

Let's say in Java, I have class CryptoFormat, which has a static method named getLegacyFormat(). When I want to use the method, I just need to call CryptoFormat.getLegacyFormat(). This is clear because I know where the method comes from.
In Go, there is no static method. I don't really want to just make a file called crypto_format.go and define the method there. The reason is that whenever I need the method, I just call GetLegacyFormat(), which doesn't contain the context where the method comes from.
I could think of two ways to solve the problem:
Make a separate package named cryptoformat, and define the method as a global function in the package. This way, I need to make a new package for just few methods. Also, whenever I need static methods like this, I have to define new packages.
Define a struct named cryptoFormat containing method GetLegacyFormat(). Also, define a global public variable named CryptoFormat, which points to an instance of struct cryptoFormat. This way, I can call CryptoFormat.GetLegacyFormat() when I need the method.
I am not sure which one is better, or whether there is better way.
I would say option 1 you mention is the more idiomatic way to define such functions, if they don't need any state that would warrant to tie them to an underlying struct.
If there is some state you'd like to have as context for the function, then option 2 would be the way to go.
Note that in Go, functions are "first class citizens", so you don't have Java's constraints of needing to define a class for static methods.
And yes, if you want a separate namespace you'd need to define separate packages (just as in Java you'd need to define separate classes and/or packages).
If you want your implementation to be idiomatic, I'd suggest you take a look at Go's standard libraries (pick a few packages and explore how they implement their functions) to get a better feeling of the usual ways to structure this.
whenever I need the method, I just call GetLegacyFormat(), which doesn't contain the context where the method comes from.
So add context to the function name.
GetLegacyCryptoFormat()

QTP Descriptive Programmuing -Loading the objects created through function

I have 10 different test cases .I want to create different objects of SwfEdit, SwfButton etc just once say in function and then use those in different actions in QTP.
I tried creating a function and linked it to a test case,however it did not work.
So I am not sure what could be correct way to link all these objects across all the test cases.
If you insist on creating your objects in code instead of using the object repository, you'll need to store those objects in some type of global variable. A basic example might be for a function library:
' Declare your global variable to hold the object
Public MyObject
' Create your object from a function
Public Sub InitializeGlobalObject()
' Use Descriptive Programing to create your object
Set MyObject = Window("title:=something").Button("index:=0")
End Sub
This will allow you to create the object once and then refer to it by the variable
' Click the button
MyObject.Click
You may run into issues caching an object like this because it will tend to hold on to the last screen object that it matches, whereas the object repository will refresh the screen object each time you call it. You may need to call the 'Refresh' method on your object before you use it for the first time after it is displayed on the screen.
You should use object repository to add objects first if you are not intending to use descriptive language.
You should spy on each object and then add it.

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