warning: all apps should include an armv7 architecture (current archs = "arm64") - ios8

warning: all apps should include an armv7 architecture (current archs = "arm64").
I have read other posts with earlier versions of XCode and none of those examples helped fix this. Its seems no matter what I put in the settings, as you see below, helps. I still get the same error.
The project and the target settings look the same. I have tried adding armv7s and that doesnt help.
I dont know why the error says current archs - arm64. Doesnt it see everything else?

I found that the order in which the architectures are in makes a difference.
If they are not exactly in the order armv7 armv7s arm64 then it doesn't work.
Below is a screen shot of what works.

Related

Xcode 12 build target in wrong order for simulator?

My project always runs correctly on all devices using Xcode 11, but after I installed Xcode 12 beta 4, it is failing to build on the simulator.
I compared the build logs of Xcode 11 and Xcode 12 and it seems in Xcode 12 that my main target is being built before the cocoa pods target, and so the link will fail because the cocoapods library will not be found.
How to fix the order of the build target?
In Xcode 11, everything is fine. My own target is built after the cocoapods target .
In Xcode 12, the build is out of order My own target is built before the cocoapods target .
OK, i got a solution to make the build work (this way to fix problem is not correct , the right way to fix is added in my update):
1 you need to add the Pods project to your main project as a external project
2 add all the cocodpods target as dependency explicitly in your main project 's build phase
But i still think may be the new beta version of xcode 12 will fix this. because it seem a bug of xcode 12 (my project work perfect in xcode 11 and xcode 12 + ios device , failed in xcode 12 + simulator only)
###2020-08-17 update###
i found a more exactly reason to reproduce this problem , it seems my project file open in xcode 12 will auto generate a VALID_ARCHS macro in User-Defines , and this macro will make the build failed
And i found that ,with this macro , During in the LINK of building,the link target type will be a unknown type
'arm64-apple-ios11.0-simulator'
which cause the build faild and the problem that all the targets build in wrong order seems will only happen when this macro is being added
XcodeDefault.xctoolchain/usr/bin/clang -target arm64-apple-ios11.0-simulator
after i delete this VALID_ARCHS macro, the link target type will be 'x86_64-apple-ios11.0-simulator' , and everything goes well
XcodeDefault.xctoolchain/usr/bin/clang -target x86_64-apple-ios11.0-simulator
####2020-09-11 add Add Apple's Feedback about this macro####
update Apple's Feedback on VALID_ARCHS
After reviewing your feedback, we have some additional information
for you:
Xcode does not add VALID_ARCHS to your project. Indeed, we recommend
against using VALID_ARCHS. Maybe some CocoaPod is setting it in your
project for some reason? CocoaPods are not part of Xcode so, we don’t
have any control over what they do.
One thing to note is that in Xcode 11 VALID_ARCHS showed up under the
architectures section. Since we are strongly recommending against
using it, it no longer shows up there and now appears in the User
Defined section if it is defined at all.
Xcode 11 used to automatically translate building for arm64 for the
simulator into building for x86_64, but now that arm64 is a valid
simulator architecture (it’s the Apple Silicon architecture), that
translation no longer occurs.
So, we suspect what you should do is delete VALID_ARCHS from your
project altogether, and make sure Architectures (ARCHS) is set to
Standard Architectures (ARCHS_STANDARD) and not to something specific
(unless you really know exactly why you’re not using ARCHS_STANDARD).
####Feedback end####
####2020-10-10 added####
the build may still not working after deleting the VALID_ARCHS macro for some guys , you may check the answer of Apple's feedback added and #Andrei Herford's answer below:
make sure Architectures (ARCHS) is set to Standard Architectures
(ARCHS_STANDARD)
and then delete the macro ,hope these two steps works for all:)
####2020-10-10 added end####
I was able to solve the problem both in simulator and on device by using $(ARCHS_STANDARD) not only for ARCHS in the Architecture settings but also in VALID_ARCHS as well. I am not sure what possible side effect changing the archs in this way might have but so far I have not experiencend any new problems.
Details:
The excellent answer by #ximmyxiao got me on the right track. However, the solution proposend by him (remove VALID_ARCHS) did not work for me. This led to a new problem when compiling the Pod targets (Command PhaseScriptExecution failed with a nonzero exit code and ARCHS[#]: unbound variable in Pods script).
Instead replacing arm64 with x86_64in VALID_ARCHS solved the problem when building for simulator. It seems that arm64 was never a correct platform and was translated to x86 by Xcode. As Apple has announced their shift to ARM processors, this translation is not correct anymore and thus one has to use the the correct platform x86_64 instead.
Regarding to Apple VALID_ARCHS should not be used any more. However, this fix did not work when building for devices. Eventually using $(ARCHS_STANDARD) instead (both for simulator and device) did the trick in both cases.
Good look to others who encounter this kind of problems. Never gets boring working with Xcode....
** For XCode 12.4 **
I have Apple MB Pro with M1 and the project with Moya POD and lot of others.
App builds perfectly in old intel-based macbook with the same version of XCode (12.4).
But for M1 it won't compile says: "Moya not found". What??
It said: "Could not find module 'Moya' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator".
No suggestions worked for me. So what helped me is:
(not sure whether this is necessary): reinstall all pods by pod install
clear build data
launch via Rosette (check this in XCode app properties cmd+i)
in App's Project:
"Architectures": add x86_64
"Build Active Architecture Only": YES
in "Pods" project, conflicting pod section (Moya in my case):
"Build Active Architecture Only": YES
Then rebuild. Probably next rebuild also required.
For Xcode Version 12.1
If you can't find VALID_ARCHS
Adding **$(ARCHS_STANDARD) x86_64 i386 all three in Architectures will solve the issue for running on simulators and Devices , archiving . also suggestedly add Build Active Architecture Only to 'Yes'.
Here's what worked for me.
Removed VALID_ARCHS from user defined settings
Set the ARCHS to $(ARCHS_STANDARD)
Created a new .xcconfig file for my project. (If you already have one, then you may skip this)
Added these to my .xcconfig file
EXCLUDED_ARCHS[sdk=iphoneos*] = x86_64
EXCLUDED_ARCHS[sdk=iphonesimulator*] = arm64
After that, I'm able to build both for simulator & device. The idea here is to exclude arm64 when building on simulators and x86_64 on devices.

file was built for x86_64 which is not the architecture being linked (arm64):

I'm seeing this error when trying to run my Xcode project with the PaperOnboarding.framework on my iOS device:
.../PaperOnboarding, file was built for x86_64 which is not the architecture being linked (arm64): /(mypath)/PaperOnboarding
The app works on the simulator, so I thought I might fix the issue by changing the Valid Architecture list, but the list already has arm64 as a valid architecture in my build settings.
Also, I looked around and found that I have to set my "Build Active Architecture Only" setting to "No" in order to fix this issue like so:
But even after doing this I'm still seeing the same issue when trying to build the app on my device.
Any idea how to fix this?
Also, I'm using Carthage.

Unity build to xcode with gives error: Apple Mach-O Linker

I tried to google for the solution. I tried to delete the DerivedData folder but it still doesn't work... Why is this still happening? I am using Xcode version 6.2. Thanks.
Edit: Under the one error has 70 different errors saying various things. There is a warning saying
ld: warning: ignoring file /Users/Kevin Chen/Desktop/Parking Director/Libraries/libiPhone-lib.a, missing required architecture arm64 in file /Users/Mushrooms4Eva/Desktop/Parking Director/Libraries/libiPhone-lib.a (2 slices)
All of the following links and solutions did not work for me:
https://teamtreehouse.com/forum/apple-macho-linker-error-xcode-61
Apple Mach-O Linker Error when compiling for device
Sounds like your library libiPhone-lib.a is not compiled for arm64, but your project is set to be compiled for this architecture.
I think all the errors are triggered by this "warning" as the library is ignored, and therefore you may have a lot of missing references.
Your options:
Get a version of the lib compiled for arm64, or do it yourself, if you have the code
Remove arm64 architecture from your project (which I don't recommend, as you'll need to provide an 64bit build for the App Store, but that's another story)
How to make 64bit builds (available from Unity 4.6.2+)
iOS platform
Other Settings
Scripting Backend => IL2CPP
Architecture => Universal (to target both 32 and 64 bit)
How to build for simulator
Player Settings
iOS platform
SDK Version => Simulator SDK

iWebDriver - iphone Selenium

I have gotten this to work before so I know its possible, but trying it on a new machine.
I have OS X 10.8.2, Xcode 4.6, iPad 6.1, and trying to do this:
Iphonedriver selenium
I get to the point where I am building the project in Xcode and get this error:
Check dependencies
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv7, VALID_ARCHS=i386).
My architecture is set to: Standard(armv7,armv7s),
Build Active: Yes,
Valid Architectures: armv7s armv7,
The project is code signed. Any help is appreciated. I know i missed somehting obvious. Let me know if I left anything out or you need more info. I have looked at the following SO questions, and other similar ones:
SO Link1
SO Link2
I was hopeing someone had specific experience with iWebDriver. I will eventually be using this in a GRID 2 configuration.
“armv7 armv7s i386” is what it wanted on all ‘Valid Architectures’ fields (debug and release) for both the project and target!
I got the same error in the build settings configurtions, got it fixed with below:
Architectures --Standard(armv7,armv7s) - $
Valid Architectures --i386 armv7s

XCode linking error when targeting armv7

I've already spent countless hours puzzling over this, utilizing Google searches and other Stack Overflow questions to no avail.
I have an iPhone/iPad universal application, which seems to compile fine when the target is armv6. However, when the device is iPad, I get this warning:
warning: building for SDK 'Device - iPhone OS 3.2' requires an armv7 architecture.
Oddly enough, the app still runs great on iPad in spite of this warning. However, I do want to do things the "right way" what ever that means in this case. When I switch the target architecture to armv7, I get linking errors:
"___restore_vfp_d8_d15_regs", referenced from:
*redacted*
"___save_vfp_d8_d15_regs", referenced from:
*redacted*
ld: symbol(s) not found
collect2: ld returned 1 exit status
The "redacted" portions of the errors are references to the static library to which I'm trying to link.
Here's what I've tried from the many suggestions online. Each of these were suggested more than once without any explanation, which leads me to believe nobody quite understands this problem:
"Never use the drop down menu in the upper left of the XCode window to choose the target. Instead, set this to Base SDK and then the Base SDK to iPhone OS 3.0 in the target configuration. Set the target device to your preferred target (iPad, iPhone OS 3.2 in my situation.)"
This yields the error "Library not found for -lcrt1.3.1.o"
"Make sure that GCC isn't linking against the wrong version of the standard library. (You'll have to make sure the LIBRARY_SEARCH_PATH doesn't have the wrong path in it.)"
My LIBRARY_SEARCH_PATH is already empty, so this doesn't seem relevant.
"Try compiling with GCC 4.0 rather than GCC 4.2."
I get a syntax error inside a UIKit header file. The error is "Syntax error before 'AT_NAME' token." The line is "UIKIT_EXTERN #interface UILocalizedIndexedCollation : NSObject."
Another project compiles just fine with the same target settings, which is really making me question my sanity. Could I be dealing with a corrupt XCode project?
If anyone knows what's actually happening and has a reference or doesn't mind explaining it, I would be so very grateful.
Cheers!
VFP between ARMv7 and ARMv6 differs in various ways. In ARMv7 its usually preferable to use NEON. The problem is your static library depends on VFP in ARMv6 - you either need to compile the library at ARMv7 or keep the whole application at ARMv6.
Reverting back to GCC 4.0 is silly - ARMv7 support was basically nonexistent back then unless Apple backported it.
I had the same errors except it was for armv6. I fixed them by unchecking "Compile for Thumb" in the project settings for the static library and the main project.
try do like this http://groups.google.com/group/three20/browse_thread/thread/31ddbc047aa1b9ae/c4c5827ab0c7a76f
As far as AT_NAME error is concerned one of the possiblity is
Check if you miss the #end in a class.
To know more about AT_NAME error visit the following link
http://iosdevelopertips.com/xcode/error-syntax-error-before-at_name-token.html

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