Golang, call method from struct without variable - go

Is it possible to call method from struct without variable with this struct type?
//models.go
type MyStruct struct {
id int
name string
}
func (s MyStruct) GetSomeAdditionalData() string {
return "additional data string"
}
//app.go
func main() {
fmt.Println(models.MyStruct.GetSomeAdditionalData()) // not works
var variable models.MyStruct
fmt.Println(variable.GetSomeAdditionalData()) // it worked
}
Or maybe Go have other method to add some data for struct?
Or maybe I select wrong way to do it? :)

You can use a struct literal or a nil pointer.
MyStruct{}.GetSomeAdditionalData()
(*MyStruct)(nil).GetSomeAdditionalData()

To say you can. MyStruct.GetSomeAdditionalData() is called method expression and you must provide first argument of type MyStruct to that call. Argument can be anonymous composite literal MyStruct.GetSomeAdditionalData(MyStruct{}).
Here is working example https://play.golang.org/p/Wc_DjqnpLC . But all that looks not very sensible.

You can define a package function (without any receiver).
It differs from a method, as a method needs a receiver.
func GetSomeAdditionalData() string {
return "additional data string"
}
Which you can call directly, without any instance of the struct MyStruct needed (since you don't need any of MyStruct data anyway):
func main() {
fmt.Println(models.GetSomeAdditionalData())
fmt.Println(GetSomeAdditionalData())
(the second form works if you are in the package models already)

Related

How to omit some parameters of structure Gin gonic

I have big structure with more than 50 params
type Application struct {
Id int64 `json:"id"`
FullName string `json:"fullName,omitempty"`
ActualAddress string `json:"actualAddress,omitempty"`
.....
}
I use gin-gonic and when I return application I need to omit some params I've created a function which makes empty some params (playLink) and then gin returns me correct json (without unnecessary values). I heard that reflection isn't fast operation so in our case we can use a lot of ugly if-else or switch-cases. Is there any other solutions faster than reflecting and more beautiful than if-elses?
The thing is that structure params have non-empty values, so they wont by omitted by gin. That's why I've created function to make some params empty before return
The thing is, if you only want to zero a few fields, it's more readable to do it without a function, e.g.
app := Application{}
app.FullName, app.ActualAddress = "", ""
If you want to create a function for it, at least use variadic parameter, so it's easier to call it:
func zeroFields(application *Application, fields ...string) {
// ...
}
So then calling it:
zeroFields(&app, "FullName", "ActualAddress")
Yes, this will have to use reflection, so it's slower than it could be, and error prone (mistyped names can only be detected at runtime). If you want to avoid using reflection, pass the address of the fields:
func zeroFields(ps ...*string) {
for _, p := range ps {
*p = ""
}
}
This way you have compile-time guarantee that you type field names correctly, and that they have string type.
Calling it:
zeroFields(&application.FullName, &application.ActualAddress)
Try it on the Go Playground.
If I understand correctly: you want to return some values from your struct but not all of them? Perhaps a nested struct?
type Application struct {
ID struct {
ID int64 `json:"id"`
} `json:"id"`
Person struct {
Fullname string `json:"Fullname"
} `json:"person"
}
That should let you filter out the fields you want to use.

Accessing Function On Another Struct

Using Go 1.11.x with the echo framework.
I have the following struct and function
type AccountController struct {
....
}
func (c *AccountController) ActiveAccountID() int {
....
return 5
}
Now I want to access the ActiveAccountID from another struct, this is how i did it,
type TestController struct {
Account *AccountController
}
func (c *TestController) AddData(ec echo.Context) error {
....
id := c.Account.ActiveAccountID()
....
}
But when I print / use the id var, it just gives me a memory pointer error?
I have tried the account controller to remove the pointer but i still got the memory pointer issue. So what am I doing wrong?
Thanks,
Note the structure of your struct
type TestController struct {
Account *AccountController
}
Account is a pointer. It's inititalized to nil, so if you never set it to point to something, it will always be nil, and you will get a nil pointer dereference error when you try to call a method on it like this
// c *TestController
c.Account.ActiveAccountID()
How/when you set it depends on your use case.
Also depending on your usecase, you can change it from a pointer to an embedded struct
type TestController struct {
Account AccountController
}
This way it's always inside the struct, but if you assign it from somewhere else it will be copied. Depending on your usecase, that might be undesireable.

How GoLang's typecast to interface implemented by a struct and embedded struct works

I recently came across a code that is doing something I don't understand.
There are multiple structs having the same embedded struct and an interface that defines methods returning pointer to each struct. This interface is implemented by the embedded struct but only 'partially' by the individual structs, as such, each struct only implements the method where the pointer to that struct is returned.
For better understanding, here is the representative code:
type BarStocks interface {
GetVodka() *Vodka
GetMartini() *Martini
GetBourbon() *Bourbon
GetNegroni() *Negroni
GetManhattan() *Manhattan
}
type BaseAttributes struct {
ID uuid.UUID
Quantity float64
CreatedAt time.Time
UpdatedAt time.Time
}
func (e *BaseAttributes) GetVodka() *Vodka {
return nil
}
func (e *BaseAttributes) GetMartini() *Martini {
return nil
}
func (e *BaseAttributes) GetBourbon() *Bourbon {
return nil
}
func (e *BaseAttributes) GetNegroni() *Negroni {
return nil
}
func (e *BaseAttributes) GetManhattan() *Manhattan {
return nil
}
And then each individual struct implements only the method where its pointer is returned, for example:
type Vodka struct {
BaseAttributes
Label string
}
func (v *Vodka) GetVodka() *Vodka {
return v
}
Now in the code, this setup is used to typecast the individual struct to the interface as a pointer, something like this:
func someFunc() BarStocks {
v := Vodka{}
return &v
}
Now I am not too deep into Go yet and so unable to comprehend how the pointer to the struct becomes the same type as the interface.
Thanks in advance for any insight into this.
I'll do my best to answer the question I think you're asking.
The documentation on embedding explains the behavior you're seeing,
There's an important way in which embedding differs from subclassing.
When we embed a type, the methods of that type become methods of the
outer type, but when they are invoked the receiver of the method is
the inner type, not the outer one.
This explains how a Vodka struct, which embeds struct BaseAttributes which implements all of the methods in BarStocks is able to satisfy the interface Barstocks. This excerpt, however, does not explain how we effectively override GetVodka() for our Vodka struct.
To understand this we need to read another excerpt from the documentation.
Embedding types introduces the problem of name conflicts but the rules
to resolve them are simple. First, a field or method X hides any other
item X in a more deeply nested part of the type.
This excerpt explains that If Vodka implements GetVodka() and embeds a struct (BaseAttributes) which also implements GetVodka(), the outer-most definition is the one that takes precedence.
The combination of these behaviors explain how Vodka satisfies the BarStocks interface and has the behavior you see in the example code.
The additional methods missing from Vodka, but present on BarStocks are implemented for BaseAttributes and if the method is missing from Vodka, the method from the embedded strut will be called instead.
Note, methods in an embedded struct will not have access to the parent struct members. Also note, if you wanted to call the embedded struct's method when it has been defined in the parent (as GetVodka is for Vodka) then you would prepend the embedded type's name to the method. For example
myDrink := someFunc()
myDrink.BaseAttributes.GetVodka()
This is obviously not helpful in this case as all of the BaseAttribute methods return nil, but may be helpful in the future.

golang initializing struct with embedded template: too few values in struct initializer

I'm trying to initialize a golang struct with an embedded template. Since templates have no fields, I would expect that assigning the correct number of variables to a constructor would work, but instead the compiler complains that
main.go:17:19: too few values in struct initializer
package main
import "fmt"
type TestTemplate interface {
Name() string
}
type TestBase struct {
name string
TestTemplate
}
func New(name string) *TestBase {
return &TestBase{name} // This fails
//return &TestBase{name: name} // This works
}
func (v *TestBase) Name() string {
return v.name
}
func main() {
fmt.Println(New("Hello"))
}
https://golang.org/ref/spec#Struct_types
An embedded field is still a field, the name of which is derived from its type, therefore TestBase has actually two fields and not one, namely name and TestTemplate.
This compiles just fine:
var t *TestBase
t.TestTemplate.Print()
So when initializing TestBase you either specify the field names or you initialize all fields.
These all compile:
_ = &TestBase{name, nil}
_ = &TestBase{name: name}
_ = &TestBase{name: name, TestTemplate: nil}
_ = &TestBase{TestTemplate: nil}
It looks like (as far as general concepts go) you're confusing interfaces with composition (which is kind of how Go approaches the whole inheritance question.
This post might be helpful for you: https://medium.com/#gianbiondi/interfaces-in-go-59c3dc9c2d98
So TestTemplate is an interface.
That means that the struct TestBase will implement the methods (whose signature is) defined in the interface.
You should implement Print for TestBase.
But in anycase the error you're getting is because when you initialize a struct with no field names specified, it expects all the field names to be entered, see
https://gobyexample.com/structs
So remove the composition TestTemplate from the struct (and implement the method defined in the interface instead), and it should work.
Also, FYI, the Stringer interface with String method is what fmt.Println expects to print an arbitrary struct (not a Print method) see: https://tour.golang.org/methods/17

GO Multiple Pointers

I'm trying to create a function that receives multiple types of struct and add those pointer values to another function.
Example:
type Model1 struct {
Name string
}
type Model2 struct {
Type bool
}
func MyFunc(value ...interface{}) {
OtherFunc(value...)
}
func main() {
MyFunc( new(Model), new(Mode2) );
}
The problem is that OtherFunc only allow &value, &value, etc as parameter. Have some way to pass those values like OtherFunc(&value...)?
I'm not sure this will solve your problem entirely however, the exact thing you requested is a feature in the language. You just have to use composite-literal syntax for instantiation instead of new. So you could do this to pass pointers; MyFunc( &Model{}, &Mode2{} )
Thing is, you're still going to be dealing with an interface{} within MyFunc so I'm not sure that will just be able to call OtherFunc without some unboxing (would probably be a type assertion if you want to get technical).

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