d3 way to something like matlabs plot3 - d3.js

I'm sure d3 can do something like matlabs plot3!
Multi-Series Line charts I have somewhat figured out by now, but as my lines tend to not change drastically over time (yes, 3rd axis would be time) multi-series is not of much use there, esp. with 10+ lines, say.
I have more data connected to some points of some lines - which I have right now accessible via tooltips with urls. And I quite like it. But If anyone would has a nicer idea for 2D, I'm all ears.

Related

Proportional Area Chart (Square) with d3.js

I am searching a way to do the following charts with D3.js and as I'm new to this, I have no idea at the moment how to sort the squares.
Tried some research for charts like this:
Square chart
Proportional Aera Chart
but I did not find anything regarding D3.js.
Does anyone have an idea how to start or proceed?
I think I could manage to create an area with all squares in the right dimensions, but I do not know how to sort them dynamically, so they would group together automatically as shown especially in the first image, when their sizes do not match perfectly but differ a lot.
Thanx for any help, hirschferkel
This example from Mike Bostock is, I think, the sort of thing you're after:
https://bl.ocks.org/mbostock/8fe6fa6ed1fa976e5dd76cfa4d816fec
I suddenly came accross maybe a similar chart: It's called demers cartogram. There is a way to create it in d3.js but it does not look as good as Arc Gis creates it, where the alignment of squares looks much cleaner.
Demers Cartogram with d3.js
Demers Cartogram with ArcGis

How can I achieve non-overlapping circles/icons on a d3 time scale?

I am placing icons with a fixed diameter/radius on a line using d3.scaleTime. This works well except for the case in which dates are close to one another, leading to an unwanted overlap.
In that specific case, I would want the icons to "relax" and not touch.
My code rather complex, including animations etc. — so I drew the problem here:
These are my attempts:
I looked at d3-force for collision prevention, but I was not quite sure how to merge such an approach with an existing time scale. Could this be helpful? http://jsbin.com/gist/fee5ce57c3fc3e94c3332577d1415df4 However, it may occur that the icons then do not align on a horizontal straight line anymore, which is a disadvantage, because I do not want them to spread vertically.
I also thought about calculating overlaps and then manually adjusting the data so that the overlap does not occur. That, however seems a bit more complex because I would have to somehow recursively find the best position for every icon.
Could interpolation help me? I thought there must be something like "snap to grid", but then two icons could snap to the same position, couldn't they?
Which d3 concept makes most sense to solve this problem?

How do I make an exponential growing chart line on D3.js

I want to make a similar chart like on the picture below, that is drawing a line to a point which increases over time. Numbers on the bottom are seconds (how many passed).
example chart
I want to implement this with D3.js, but I do not really understand how to implement it.
I began to look to the side of d3-zoom. But I do not understand how I can make a dynamically growing line. Any similar examples you saw? Thank you
I think https://bl.ocks.org/pjsier/28d1d410b64dcd74d9dab348514ed256 might be helpful. Just increase the duration of the transition to get the similar effect of your example.
function transition(path) {
path.transition()
.duration(10000)
.attrTween("stroke-dasharray", tweenDash);
}

Rickshaw smooth update transition

I'm working on something close to that example and I was wondering if there is a way to specify a transition function to be applied at each draw. I find the constant jumping hurts my eyes and I'd like to use something like:
d3.transition().duration(step).transition("linear")
but it have the gut feeling rickshaw's internals won't allow for that.
Had my go at it here:
https://github.com/RenaudF/d3-plugins/commit/c16dd3bc5558e1974a08bb26fcdb084e7afa9b12
But it turns out that the points are transitioning on their vertical axis instead of from right to left, which makes things worse if anything.

Drawing lines in win32/GDI with a custom pen style?

I have a need to do some drawing using win32/GDI (Native, not .NET), and I've run into the following problem:
I need to draw lines that are "styled." For example, in the attached image, the line marked "A" is a straight line as far as my application data is concerned, it just needs to be drawn with the additional zigzag as a style. Of course, this is easy to do programatically, but it gets more complicated when the line can be at any angle ("B") or even a bezier curve ("C").
Now, I could do this all programatically, painstakingly doing the math to put a zigzag around each line possibility, but that will take a lot of time and, more importantly, be rather error prone.
Is it possible to just give windows/GDI a "style" to apply to the line, perhaps a bitmap like the one marked "D", and have it use that as a pen to draw the lines? If not, is there a more flexible and less error-prone way of doing this than writing a bunch of specific drawing code for each of the "styled" lines?
*Apparently first timers can't post images. Examples can be found at http://i.imgur.com/IC0T2.png
This is not possible in Win32 GDI. You will need to do the math yourself.
It should be noted however, that you can obtain the points used to make up the line or curve which should make it substantially easier.
See this "Hit-Testing" tutorial for an example.
http://msdn.microsoft.com/en-us/library/ms969920.aspx
For a bezier curve you would use Path Functions:
BeginPath
PolyBezier
EndPath
FlattenPath
For straight lines you could use:
LineDDA
As far as I know there's nothing in GDI or even GDI+ that would support this. The only line options you have are dash-patterns, compound-pens, dash caps, end caps, and fill brushes.
You might be able to trick one of those functions into drawing something vaguely akin to your wiggles for straight splines, but it definitely won't work for curved splines.
It shouldn't be too hard to do this however. Sure, it will take a day or so, but all you have to do is write a line and bezier interpolator, divide the curves into equal segments, find the tangents at all those segments and alternate left and right. You'll end up with an array of points which can be drawn very quickly as a polyline.
There's nothing that'll do this automatically. You'll have to write some code. You might want to look at the LineDDA API in GDI. It might simplify the math your code will need.
ExtCreatePen(), maybe? I don't know for a fact if it supports zigzagging...

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