Cinema 4D Not Rendering - render

I have added a project to the render queue, but after 15 minutes, nothing had rendered. I have no problems when rendering normally. This is Cinema 4D R15. How come it isn't rendering? Thanks.

Check the render setting and option in it and make sure that you have chosen the destination folder. After setting this all, click the render button and wait for your video to process.

Save the file close Cinema 4D and try rendering when you re-open it.
Make sure that you give it some time too if the project is big enough

Related

Looping Images without GIF's

Gifs display bad on my dark game background. So I saved all the 21 frames individually. Put them in my data folder. Now I need them to independently loop and at the mouse pressed command to stop looping. How are the code lines to import all of the 21 images and then have them loop and stopped when mouse is being pressed?
Start smaller.
Can you write a little example sketch that loads a single image and displays it? Take a look at the loadImage() reference here: https://www.processing.org/reference/loadImage_.html
Can you then expand that little example sketch to show two images that alternate when you press the mouse? Can you add a delay between the switching so you can see each image?
Then can you expand that little example sketch to show all 21 images? The ArrayList reference might be useful to you: https://www.processing.org/reference/ArrayList.html
When you get stuck on one of those little example sketches, post it as an MCVE and ask a specific question, and we'll go from there.

Creating animated GIF files out of D3.js animations

I am creating D3.js animations, like this: Demo
Let's say I want to present my work here (or on a blog). About the best I can do is post a picture:
On the other hand, if I, let's say, use the Python library Matplotlib for data visualization, I could produce an animated GIF file, and post it here:
I would like to programatically obtain similar animated GIF files out of my D3.js animations. How can I do this?
NOTE: I started working on getting events from d3.transition(), but so far I didn't have any luck.
The solution uses a tool called LICEcap, a screen capture utility for Windows and Mac. Steps are following:
Download LICEcap and install it. Now, if you start this program, it will have a rather unusual shape, just a thin frame, and everything inside the frame will be transparent:
Go to the window with your D3.js animation and prepare everything so that you could start animation at some point. Let's say we want to record this example from d3js.org:
Now start LICEcap and position it over the area you want to have in your animated GIF file:
Make sure that you enter at least 20 FPS in the bottom left edit box, otherwise the recording will be low quality. Press record. A dialog will first appear, and you choose here whether you want your GIF file to be in an infinite loop, or just repeated once, or any number of times. Also an interesting option is to add some visual clues for mouse clicks. Choose also filename, and press Save.
Now you do whatever you have to do to trigger animations. I pressed buttons Grouped and Stacked several times. After I decided it's enough, I pressed Stop. The resulting file is:
That's it!

Photoshop CS6: Small Image Floating At Top-Left of Primary Image Window

I don't remember how it started, although I believe it began after using 3D tools at one point. I was looking for TWO answers, if possible:
For some reason, I find this hard to describe in words, so following the description is a link to a screenshot.
When I open, or create a new image followed by pasting an image from the Clipboard, in Photoshop, there is this zone at the top-left of the image window containing a smaller image, which is surrounded by an area that appears to be transparent - but when clicked on, or the window itself is moved, this "picture-in-picture" feature disappears - then comes back after the dragging is finished.
SCREENSHOT: http://i.imgur.com/MJq8I1W.jpg
1) What is this "feature" named?
2) How do I turn it off?
Thank you!
I don't think I can tell what you hit, or where this is located from the image you shared... can you upload a more comprehensive interface snapshot? It feels like you simply have a duplicate layer on top of your main layer...
Perhaps take a look at your workspace settings and try going to essential and see if that preview panel goes away.

importing .png image into flash CS3

While importing a .png file in Flash CS3, i noticed that it automatically gets resized. It gets imported smaller than its original size. Im importing it to the stage and not inside any symbol. Can anyone explain why this happens? Do i have to change any settings to get the original size as it is?
this is happening because the resolution of your png is greater than 72.
you can verify the resolution of your image in photoshop by going to the menu bar and image-->image size-->resolution.
change the resolution to 72, and make sure 'resample image' is unchecked. That is, you want to maintain the pixel dimensions of your image while downsizing the resolution.
Flash is thinking you've brought in something at 72 (as that's all it understands) and thus is rescaling it on the fly.
You mean just file-> import in Flash? Or programmatically importing it?
The first question doesn't belong on SO. For the second question we need more information to be able to help you.

Where are people getting that rotating loading image?

I keep running across this loading image
http://georgia.ubuntuforums.com/images/misc/lightbox_progress.gif
which seems to have entered into existence in the last 18 months. All of a sudden it is in every application and is on every web site. Not wanting to be left out is there somewhere I can get this logo, perhaps with a transparent background? Also where did it come from?
You can get many different AJAX loading animations in any colour you want here: ajaxload.info
I believe the animation came from the Mac OS X loading screen. Here's a similar one with a transparent background:
alt text http://homepage.mac.com/xraydoc/.Pictures/spinner.gif
I think it's just a general extension to the normal clock-face style loading icon. The Firefox throbber is the first example of that style that I remember coming across; the only real difference between that and the current trend of straight lines is that the constituent symbols have been stretched to give a crisper look, moving back to more of a many-handed clock emblem.

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