Creating os floating window firefox extension - firefox

Is it possible to create an OS floating window with Firefox extension? So that the window appears when the browser loses the focus. Googling around didn't bring much. Just need some tutorial / write up on this.
Target OS at the moment - Mac OS X, if it matters.
I apologize if you find this question stupid. At first I'd like to know whether it is possible and feasible to do.
Any thoughts are appreciated.

The pixel perfect extension from the Firebug Working Group does exactly this - please see this file for the full implementation:
https://github.com/firebug/pixel-perfect/blob/master/lib/pixel-perfect-popup.js
The core code to creating the pop-up is in a method called 'createPanel' on line 149:
createPanel: function() {
let browser = getMostRecentBrowserWindow();
let doc = browser.document;
this.panel = doc.createElementNS(XUL_NS, "panel");
this.panel.setAttribute("id", "pixel-perfect-panel");
this.panel.setAttribute("noautohide", "true");
this.panel.setAttribute("titlebar", "normal");
this.panel.setAttribute("noautofocus", "true");
this.panel.setAttribute("label", Locale.$STR("pixelPerfect.title"));
this.panel.setAttribute("close", "true");
this.panel.style.border = "0";
this.panelFrame = doc.createElementNS(XUL_NS, "iframe");
this.panelFrame.setAttribute("type", "content");
this.panelFrame.setAttribute("border", "0");
this.panelFrame.setAttribute("flex", "1");
// xxxHonza: unregister listeners?
DomEvents.on(this.panel, "popuphidden", this.onPopupHidden);
DomEvents.on(this.panel, "popupshown", this.onPopupShown);
this.panelFrame.setAttribute("src", self.data.url("./popup.html"));
this.panel.appendChild(this.panelFrame);
let container = doc.getElementById("mainPopupSet");
container.appendChild(this.panel);
// Load content script and handle messages sent from it.
let { messageManager } = this.panelFrame.frameLoader;
if (messageManager) {
let url = self.data.url("popup-frame-script.js");
messageManager.loadFrameScript(url, false);
messageManager.addMessageListener("message", this.onMessage);
messageManager.addMessageListener("sdk/event/ready", this.onPanelReady);
}
return this.panel;
},

Related

Debugging webOS TV service

I'm currently developing a webOS TV application which includes a background running service. I'm having trouble getting logs to print in the NodeJS console.
I have no prior experience working with Node so I'm unsure whether any additional modules are required to get this done(but I highly doubt it, and the docs don't seem to suggest so.)
As of now my service side code is as follows;
var Service = require('webos-service');
var service = new Service("com.nuwan.helloworld.service");
// code to keep the service from being terminated
var keepAlive;
service.activityManager.create("keepAlive", function(activity) {
keepAlive = activity;
});
service.activityManager.complete(keepAlive, function(activity) {
console.log("completed activity");
});
// hello command implementation
service.register("hello", function(message) {
var response = message.respond({
data: "Hello, " + message.payload.name + "!"
});
});
It would be great if someone could give me some pointers.
As it is right now, I'm not getting any output whatsoever on the Node Profiler console.
The way i did it ( i don't know if that's the only way) to debug the code is through the chromium debugger eg.
This is a generic image to see from where you are going to check the code.

Restart AIR MacOS Captive Runtime Bundle Application from code

Could anyone say how to restart it?
I found this sample and try to adapt it for me:
var appLauncher:File;
appLauncher = new File(File.applicationDirectory.nativePath).parent.parent.resolvePath("Contents").resolvePath("MacOS").resolvePath("FlashApp");
var npInfo:NativeProcessStartupInfo = new NativeProcessStartupInfo;
npInfo.executable = appLauncher;
var _args:Vector.<String> = new Vector.<String>;
npInfo.arguments = _args;
var np:NativeProcess = new NativeProcess;
np.start(npInfo);
np.exit();
But I don't understand how it should work.. Now nothing happends when this function called frome one of my classes.
Did you try it with ADL? Or with actually packaged/installed app?
It is related its package structure.
If you try with ADL, it may not work.
Also,
"FlashApp" must be changed to the name of your application,
The last line should be exit(); of your NativeApplication, not np.exit()

Detecting Gmail attachment downloads

Is there a way to detect if a particular file that is being downloaded is a Gmail attachment?
I am looking for a way to write a Greasemonkey script which would help me organize the downloads, based on their download sources, say Gmail email attachments would have a different behavior from other stuff.
So far, I've found out that attachments redirect to https://mail-attachment.googleusercontent.com/attachment/u/0/ , which I guess is not sufficient.
EDIT
Since an add-on would be more powerful than a userscript, I've decided to pursue the Add On idea. However, the problem of detection remains unsolved.
This is too complicated for just one question; it has at least these major parts:
Do you want to redirect downloads when the user clicks, or automatically download select files? Clarify the question.
Your GM script must identify the appropriate download links, and on which pages, and for which views? For gMail, this is not a trivial task, and the question needs to be clearer. It's worthy of a whole question just on this issue given the variety of views and AJAX involved.
Once identified, the script probably needs to intercept clicks on those links. (Depends on your goal (clarify!) and what the Firefox extension can do.)
Greasemonkey needs to interact with an extension that either intercepts the user-initiated download, or allows for an automatic download. I've detailed the auto-download approach, below.
Once your script has identified the appropriate file URLs and/or links (Open a new question for more help with that, and include pictures of the types of pages and links you want.), it can interface with a Firefox add-on, like the one below, to automatically save those files.
Automatically saving files from Greasemonkey with the help of an additional Add-on:
WARNING: The following is a working proof of concept for education only. It has no security features, and if you use it as-is, for actual surfing, some webpage or script writer or extension writer will use it to completely pwn your computer.
If you use the Add-on builder or SDK to install or "Test" the DANGER. DANGER. DANGER. File download utility,
Then you can use a Greasemonkey script, like this, to automatically save files:
// ==UserScript==
// #name _Call our File download add-on to trigger a file download.
// #include https://mail.google.com/mail/*
// #include https://stackoverflow.com/questions/14440362/*
// #require http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js
// #grant GM_addStyle
// ==/UserScript==
/*- The #grant directive is needed to work around a design change
introduced in GM 1.0. It restores the sandbox.
*/
var fileURL = "http://userscripts.org/scripts/source/29222.user.js";
var savePath = "D:\\temp\\";
var extensionLoaded = false;
window.addEventListener ("ImAlivefromExtension", function (zEvent) {
console.log ("The test extension appears to be loaded!", zEvent.detail);
extensionLoaded = true;
} );
window.addEventListener ("ReplyToDownloadRequest", function (zEvent) {
//var xxxx = JSON.parse (zEvent.detail);
console.log ("Extension replied: ", zEvent.detail);
} );
$("body").prepend ('<button id="gmFileDownloadBtn">Click to File download request.</button>');
$("#gmFileDownloadBtn").click ( function () {
if (extensionLoaded) {
detailVal = JSON.stringify (
{targFileURL: fileURL, targSavePath: savePath}
);
var zEvent = new CustomEvent (
"SuicidalDownloadRequestToAddOn",
{"detail": detailVal }
);
window.dispatchEvent (zEvent);
}
else {
alert ("The file download extension is not loaded!");
}
} );
You can test the script on this SO question page.
Note that any other extension, userscript, web page, or plugin can listen to or send spoof events, the only security, so far, is to limit which pages the extension runs on.
For reference, the extension source files are below. The rest is supplied by Firefox's Add-on SDK.
The content script:
var zEvent = new CustomEvent ("ImAlivefromExtension",
{"detail": "GM, DANGER, DANGER, DANGER, File download utility" }
);
window.dispatchEvent (zEvent)
window.addEventListener ("SuicidalDownloadRequestToAddOn", function (zEvent) {
console.log ("Extension received download request: ", zEvent.detail);
//-- Relay request to extension main.js
self.port.emit ("SuicidalDownloadRequestRelayed", zEvent.detail);
//-- Reply back to GM, or whoever is pretending to be GM.
var zEvent = new CustomEvent ("ReplyToDownloadRequest",
{"detail": "Your funeral!" }
);
window.dispatchEvent (zEvent)
} );
The background JS:
//--- For security, MAKE THESE AS RESTRICTIVE AS POSSIBLE!
const includePattern = [
'https://mail.google.com/mail/*',
'https://stackoverflow.com/questions/14440362/*'
];
let {Cc, Cu, Ci} = require ("chrome");
Cu.import ("resource://gre/modules/Services.jsm");
Cu.import ("resource://gre/modules/XPCOMUtils.jsm");
Cu.import ("resource://gre/modules/FileUtils.jsm");
let data = require ("sdk/self").data;
let pageMod = require ('sdk/page-mod');
let dlManageWindow = Cc['#mozilla.org/download-manager-ui;1'].getService (Ci.nsIDownloadManagerUI);
let fileURL = "";
let savePath = "";
let activeWindow = Services.wm.getMostRecentWindow ("navigator:browser");
let mod = pageMod.PageMod ( {
include: includePattern,
contentScriptWhen: 'end',
contentScriptFile: [ data.url ('ContentScript.js') ],
onAttach: function (worker) {
console.log ('DANGER download utility attached to: ' + worker.tab.url);
worker.port.on ('SuicidalDownloadRequestRelayed', function (message) {
var detailVal = JSON.parse (message);
fileURL = detailVal.targFileURL;
savePath = detailVal.targSavePath;
console.log ("Received request to \ndownload: ", fileURL, "\nto:", savePath);
downloadFile (fileURL, savePath);
} );
}
} );
function downloadFile (fileURL, savePath) {
dlManageWindow.show (activeWindow, 1);
try {
let newFile;
let fileURIToDownload = Services.io.newURI (fileURL, null, null);
let persistWin = Cc['#mozilla.org/embedding/browser/nsWebBrowserPersist;1']
.createInstance (Ci.nsIWebBrowserPersist);
let fileName = fileURIToDownload.path.slice (fileURIToDownload.path.lastIndexOf ('/') + 1);
let fileObj = new FileUtils.File (savePath);
fileObj.append (fileName);
if (fileObj.exists ()) {
console.error ('*** Error! File "' + fileName + '" already exists!');
}
else {
let newFile = Services.io.newFileURI (fileObj);
let newDownload = Services.downloads.addDownload (
0, fileURIToDownload, newFile, fileName, null, null, null, persistWin, false
);
persistWin.progressListener = newDownload;
persistWin.savePrivacyAwareURI (fileURIToDownload, null, null, null, "", newFile, false);
}
} catch (exception) {
console.error ("Error saving the file! ", exception);
dump (exception);
}
}
So far from what you are saying,the only thing you can do is making add-on(Firefox) and Extension(for chrome if you want).
If you have closer look at download of attachment,it happens when:
1) You click on icon of attachments
2) If you click download
For these two things you can find the click event of <a> tag containing download_url value.You can easily do that using js/jquery for creting extension.
So you can write the functionality when user tries to download attachment.
You could use Gmail contextual gadgets to modify the behavior on the Google side:
Gmail Contexual Gadgets
Contextual Gadgets don't have direct access to attachments but server side, you could use IMAP to access the attachment (based on the Gmail message ID identified by the gadget):
Gmail IMAP Extensions
Using gadgets and server-side IMAP has the advantage of being browser-agnostic.
It's not entirely clear what you want to do differently with the downloaded Gmail attachment as opposed to any given download (save it to a different location? Perform actions upon the attachment data?) But the contextual gadget and IMAP should give you some chance to modify the attachment data as needed before the browser download begins.

Custom live tile rendering issue on Windows Phone (7/8)

In my Windows Phone app's main page, users can click a button to do some stuff and that will trigger the live tile to update.
The problem I am having is, if the user clicks the button and then hit the phone's Back button really quickly, the live tile sometimes will not render properly. This issue rarely happens, but it does happen and when it happens it just looks bad...
The way I implement the live tile is, create a user control that looks exactly the same as the live tile and then save it to isolated storage. Then retrieve it and store it in a FliptileData object. Finally I call the Update method on the ShellTile. Please see the following piece of code to demonstrate the process.
// the function that saves the user control to isolated storage
public Uri SaveJpegToIsolatedStorage(FrameworkElement tile, string suffix, int tileWidth = 336, int tileHeight = 336)
{
var bmp = new WriteableBitmap(tileWidth, tileHeight);
// Force the content to layout itself properly
tile.Measure(new Size(tileWidth, tileHeight));
tile.Arrange(new Rect(0, 0, tileWidth, tileHeight));
bmp.Render(tile, null);
bmp.Invalidate();
// Obtain the virtual store for the application
IsolatedStorageFile myStore = IsolatedStorageFile.GetUserStoreForApplication();
using (IsolatedStorageFileStream fileStream = new IsolatedStorageFileStream(IsolatedStorageFileName + suffix, FileMode.Create, myStore))
{
try
{
bmp.SaveJpeg(fileStream, tileWidth, tileHeight, 0, 100);
}
catch (Exception)
{
return null;
}
}
return new Uri("isostore:/" + IsolatedStorageFileName + suffix, UriKind.Absolute);
}
// save the user control to isolated storage and prepare the FlipTileData object
wideFrontTileImage = SaveJpegToIsolatedStorage((UserControl)this.WideFrontTile, "_wide_front", 691);
var flipTileData = new FlipTileData();
flipTileData.WideBackgroundImage = wideFrontTileImage;
return flipTileData;
// update the live tile
var shellTile = ShellTile.ActiveTiles.FirstOrDefault();
shellTile.Update(customTile.GetFlipTileData(data.UndoneMemosCount == "0" && data.TotalMemosCount == "0"));
I think the reason that's causing all this is, when the user clicks the Back button too quickly, the OS terminates all the processes running within the app and the rendering wasn't done at that time. I'm thinking if there's a way to know when the rendering is finished, so I can cancel the Back button and wait until it's finished then manually exit the app. But I simply dunno how...
Any help on this one will be greatly appreciated!
I have ran into similar issue in my WP8 app. The problem was that I was updating my Tile in ApplicationDeactivated event handler. The thing is you should not update your tiles there, but rather in your MainPage.OnNavigatedFrom override. Once I changed this, it works just fine.

FindItems() and BindToItems() give inconsistent results for EmailMessage.Sender.Address

After quite a lot of debugging, I've refined a complicated Managed EWS problem down to the following two simple-ish test cases. The first one works, the second one fails:
var view = new ItemView(100) { PropertySet = new PropertySet { EmailMessageSchema.Id } };
var findResults = ews.FindItems(WellKnownFolderName.Inbox, view)
var bindResults = ews.BindToItems(findResults.Select(r => r.Id), new PropertySet { EmailMessageSchema.Sender });
// Sanity check
Assert.AreEqual(1, bindResults.Count());
// The results I care about
Assert.AreEqual("David Seiler", bindResults[0].Sender.Name);
Assert.AreEqual("david.seiler#yahoo.com", bindResults[0].Sender.Address);
One might try to cut out the BindToItems() call, and use FindItems() directly:
var view = new ItemView(100) { PropertySet = new PropertySet { EmailMessageSchema.Sender } };
var findResults = ews.FindItems(WellKnownFolderName.Inbox, view)
// This part still works fine
Assert.AreEqual(1, findResults.Count());
// So does this
Assert.AreEqual("David Seiler", findResults[0].Sender.Name);
// ...but this fails! Sender.Address is null
Assert.AreEqual("david.seiler#yahoo.com", findResults[0].Sender.Address);
Can anyone tell me where I've gone wrong? It really seems, from the documentation, as though this should work. Not all properties can be read through FindItems(), it's true, but those properties usually throw when I try to access them, and anyway there's a list of those properties on MSDN and Sender isn't on it. What's going on?
Actually I don't know why, but in the second option, it only load basic information of the sender like the name, but not the Address.
If you want to load all the sender properties but do not want to bind the full message you can add the following line before the first assert
service.LoadPropertiesForItems(findResults.Items, new PropertySet(EmailMessageSchema.Sender));

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