Testing ARC Chrome App in virtual ChromeOS - google-chrome-arc

I'm experiencing a few issues with my APK when I run them through ARC-welder on OSX and so would like to verify whether these also occur in ChromeOS. Until I have a Chromebook is there a way to build and run my app in a Virtual ChromeOS?
I have Parallels and their ChromeOS set up, but the build is very old and I have not found a more recent version.
Or, do I just have to go out and spend some money on a Chromebook?
Thanks for reading

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Dark Aqua appearance/custom appearance for XCode 8.2

I'm developing an app in objective-c using Xcode 8. (because old computer)
Currently, my only options for the NSView's appearance are (Default) Aqua, and Aqua.
However, in SDKs starting in 10.14, they've included Mojave's Dark Aqua.
I've added the 10.15 SDK (https://github.com/phracker/MacOSX-SDKs/releases) and added it to XCode (/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/) and set the project SDK to it. However, I still don't get the choice to use Dark Aqua.
What should I do? (Alternatively, I could use https://github.com/insidegui/AssetCatalogTinkerer, but when I build it [as it does not include a build with it], I get errors when using the .car it generates.)
With hope,
Conrad
What should I do?
Get yourself a VM app (e.g. VMWare Fusion, Virtual Box, Parallels) and build yourself a Mojave VM then develop & test your app within that.
You will pay a small performance penalty, that's an objective observation of course and YMMV – especially if you're doing heavy graphics – but developing in a VM is quite doable. Indeed when Apple release 10.16 betas, you want to get your software ready, and you don't have a spare machine, then installing it on a VM is far safer than risking it on your primary machine.
HTH

Unable to install Xcode 8.1 on my Windows 10 computer

I've been trying to download Xcode but when I open it nothing happens.
Xcode_8.1.xip
Do I need to us using a Mac to be programming for iOS? I am currently using Windows 10.
Simply, yes, you need to have a Mac, or some other macOS running computer to run Xcode. But...
There is a way to run Xcode on Windows, however it's a bit of work. You can follow a tutorial on the internet like this one to get Xcode working on Windows.
Let it be known that even though Xcode will run on Windows using this, it is definitely not good in quality compared to on a Mac, as there will be lag and unnecessary difficulties that wouldn't be there on Mac.

IDE/Hosting issues w/ Meteor/WebStorm/Cloud9

My next work project is going to be using the Meteor framework. Our team recently got licensed to use WebStorm IDE, which has been our favorite up until this point. so we were planning on continuing the project with it.
That is, until it was time to install it. Then we found out that the Windows version of Meteor is only partially finished, and all of our development PC's are windows based.
So we were considering as a work-around for this, we may use Cloud9 as our development IDE, as it supports Meteor. The sharing functions may help our team productivity a bit as well.
But this has some problems...
First, we just invested in WebStorm, so we would ideally like to use it as our primary IDE. But I do not know how we would be able to work with WebStorm if we can not run an up to date version of Meteor on our windows systems?
Second, I'm not sure if it's even possible to use Cloud9 as the development IDE, but then move the C9 project over to our Ubuntu server for hosting when it is time to go live?
Third, even if we could deploy to our Ubuntu server after C9, we plan on many updates to our live application after deployment. I'm not sure if there would be issues with this if our development is on C9 and deployment on a completely different server.
So I'm wondering if anyone has a potential solution for these issues? Is there any way for us to work with Meteor on our live Ubuntu server, or Cloud9, from WebStorm on our Windows systems? Or any way we could integrate Cloud9 and WebStorm together for the best of both worlds? Or any way we could use a Linux emulator or something to allow us to use Meteor on our local windows system, without making it difficult for multiple developers to work on the project at the same time?
Thanks in advance!
The Windows port of Meteor actually is working quite well; the only major issue is that mobile development doesn't work. That is going to be fixed in Meteor 1.1 anyway, whose primary goal is to get Windows support up to that of Linux and Mac OS X.
As the user who initially pushed for Webstorm to add Meteor support back in October 2012, I'd recommend starting with Webstorm and Meteor on Windows right away, unless you need mobile development. In that case, you need native *nix machine (an Ubuntu VM on Windows won't be able to run the Android emulator, for example).
WebStorm also supports server-side Meteor debugging, and they're pretty responsive when it comes to fixing bugs you report on YouTrack. See for example https://youtrack.jetbrains.com/issue/WEB-13490
With Cloud9, you cannot currently SSH into a workspace you have, so a hybrid Webstorm/Cloud9 situation might not be doable at this point.
As for deploying your stuff from Cloud9, that is very doable. There's some documentation here about that: https://docs.c9.io/v1.0/docs/deploying-via-the-command-line

Icenium / Phonegap Build - how do they create IOS ipa?

I'm currious to know how e.g. Telerik Icenium / Phonegap Build creates IOS ipa files?
Do they use physical mac's for this task or how do they come about this?
Or rephrased: Can I in any way create Cordova ipa files on Windows?
You don't need an actual Mac, just Mac OSX. If you don't feel like buying a mac than you can get a hold of the image of Mac OSX and install it onto your PC using Virtual Machine software. I use VMWare to run MacOSX from my Windows 7 x64 machine.
VM's are a great way to go, the driers can take a bit to setup, but once everything is working it's perfect.
VM's even support ethernet so from within the VM you can browse the web, download mac apps.
Install things like XCode or GameSalad. I suggest researching how to use Virtual Machines.
(I'm part of Icenium team). Yes, we're using physical Mac machine to build your app for iOS.

Does MonoTouch work on a virtualized Mac OS?

Is it possible to install it on VirtualBox or other virtualization solution? If yes, how fast it works?
I don't see any problem running MonoTouch frameworks/IDEs in a virtualized Mac.
I can expect a lot of problems transferring across the USB cable the compiled applications to a real iPhone/iPad to test it. iTunes and XCode tend to be very picky about the configurations.
Buying a cheapest Mac might be easier and less costly if you consider the time you might waste, but your mileage may vary.
The evaluation version of MonoTouch will run, but the SDK tools used on the production version wont.
We were able to develop and deploy apps to real devices under VMWare Player and WMWare workstation. The problem we have is MonoTouch activations. It would activate and randomly need reactivation. It would work for a while then it would fail to activate.
Each time it failed we would need to contact support and reset the key so we could continue working. They do not support virtualized hardware and do not plan to fix the activation issue.
In the end we purchased real hardware.
Via VMWare Workstation I have it running quite nicely. Installing apps to iOS devices is fine, but creating a network for softdebug to find the iphone (or vice versa) is the only problem I've seen.
I'm trying to figure that out right now - I'll try and update this thread with the solution.

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