In a Forms project, is it possible to place a SearchBar such that it appears in the top/navigation bar of the app? What I want to achieve is something along the lines of the Android Youtube app, just cross-platform:
To do this, you should write a renderer for your Page
There is my implementation for iOS (with custom 'searchField')
using CoreGraphics;
using Foundation;
using MyControls;
using MyRenderer;
using UIKit;
using Xamarin.Forms;
[assembly: ExportRenderer(typeof(MySearchContentPage), typeof(MySearchContentPageRenderer))]
namespace IOS.Renderer
{
using Xamarin.Forms.Platform.iOS;
public class MySearchContentPageRenderer : PageRenderer
{
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
SetSearchToolbar();
}
public override void WillMoveToParentViewController(UIKit.UIViewController parent)
{
base.WillMoveToParentViewController(parent);
if (parent != null)
{
parent.NavigationItem.RightBarButtonItem = NavigationItem.RightBarButtonItem;
parent.NavigationItem.TitleView = NavigationItem.TitleView;
}
}
private void SetSearchToolbar()
{
var element = Element as MySearchContentPage;
if (element == null)
{
return;
}
var width = NavigationController.NavigationBar.Frame.Width;
var height = NavigationController.NavigationBar.Frame.Height;
var searchBar = new UIStackView(new CGRect(0, 0, width * 0.85, height));
searchBar.Alignment = UIStackViewAlignment.Center;
searchBar.Axis = UILayoutConstraintAxis.Horizontal;
searchBar.Spacing = 3;
var searchTextField = new MyUITextField();
searchTextField.BackgroundColor = UIColor.FromRGB(239, 239, 239);
NSAttributedString strAttr = new NSAttributedString("Search", foregroundColor: UIColor.FromRGB(146, 146, 146));
searchTextField.AttributedPlaceholder = strAttr;
searchTextField.SizeToFit();
// Delete button
UIButton textDeleteButton = new UIButton(new CGRect(0, 0, searchTextField.Frame.Size.Height + 5, searchTextField.Frame.Height));
textDeleteButton.Font = UIFont.FromName("FontAwesome", 18f);
textDeleteButton.BackgroundColor = UIColor.Clear;
textDeleteButton.SetTitleColor(UIColor.FromRGB(146, 146, 146), UIControlState.Normal);
textDeleteButton.SetTitle("\uf057", UIControlState.Normal);
textDeleteButton.TouchUpInside += (sender, e) =>
{
searchTextField.Text = string.Empty;
};
searchTextField.RightView = textDeleteButton;
searchTextField.RightViewMode = UITextFieldViewMode.Always;
// Border
searchTextField.BorderStyle = UITextBorderStyle.RoundedRect;
searchTextField.Layer.BorderColor = UIColor.FromRGB(239, 239, 239).CGColor;
searchTextField.Layer.BorderWidth = 1;
searchTextField.Layer.CornerRadius = 5;
searchTextField.EditingChanged += (sender, e) =>
{
element.SetValue(MySearchContentPage.SearchTextProperty, searchTextField.Text);
};
searchBar.AddArrangedSubview(searchTextField);
var searchbarButtonItem = new UIBarButtonItem(searchBar);
NavigationItem.SetRightBarButtonItem(searchbarButtonItem, true);
NavigationItem.TitleView = new UIView();
if (ParentViewController != null)
{
ParentViewController.NavigationItem.RightBarButtonItem = NavigationItem.RightBarButtonItem;
ParentViewController.NavigationItem.TitleView = NavigationItem.TitleView;
}
}
}
}
Also, there is some discussion:How to include view in NavigationBar of Xamarin Forms?
I hope, you understood the main idea.
Related
In my Xamarin iOS app I am trying to hide the top border and change the font family of TabbedPage. For Xamarin version 5.0.0.2021 it works fine. However when I update Xamarin version to 5.0.0.2244 it doesn't seem to work? There must be something unusual here. This is how I changed the font Family and Border Top TabbedPage:
MyTabbedPageRenderer
Change icon size, fontsize, font family,... TabbedPage
[assembly: ExportRenderer(typeof(TabbedPage), typeof(MyTabbedPageRenderer))]
....
public class MyTabbedPageRenderer : TabbedRenderer
{
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
TabBar.TintColor = UIColor.Gray;
TabBar.BarTintColor = UIColor.White;
TabBar.BackgroundColor = UIColor.White;
}
public override void ViewWillAppear(bool animated)
{
base.ViewWillAppear(animated);
if (TabBar?.Items == null)
return;
foreach (var item in TabBar.Items)
{
item.Image = ScalingImageToSize(item.Image, new CGSize(30, 30)); // set the size here as you want
}
var tabs = Element as TabbedPage;
if (tabs != null)
{
for (int i = 0; i < TabBar.Items.Length; i++)
{
UpdateTabBarItem(TabBar.Items[i]);
}
}
}
private void UpdateTabBarItem(UITabBarItem item)
{
if (item == null)
return;
// Set the font for the title.
item.SetTitleTextAttributes(new UITextAttributes() { Font = UIFont.FromName("Quicksand Regular", 12), TextColor = Color.FromHex("#808080").ToUIColor() }, UIControlState.Normal);
item.SetTitleTextAttributes(new UITextAttributes() { Font = UIFont.FromName("Quicksand Regular", 13), TextColor = Color.FromHex("#00AA13").ToUIColor() }, UIControlState.Selected);
}
...
}
Remove border top TabbedPage
AppDelegate
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
UITabBar.Appearance.BackgroundImage = new UIImage();
UITabBar.Appearance.ShadowImage = new UIImage();
UITabBar.Appearance.SelectedImageTintColor = UIColor.FromRGB(0, 170, 19);
LoadApplication(new App());
}
I tried rebuilding the project, restarting everything, but it doesn't seem to work on Xamarin version 5.0.0.2244. Ask for help. Thanks.
There are some api changes in iOS 15, so we need to change the way .
Remove border top
TabBar.ClipsToBounds = true;
Change the font and text color on items
private void UpdateTabBarItem(UITabBarItem item)
{
if (item == null) return;
if(UIDevice.CurrentDevice.CheckSystemVersion(13, 0))
{
UITabBarAppearance app = new UITabBarAppearance();
app.ConfigureWithOpaqueBackground();
app.BackgroundColor = UIColor.Clear;
app.StackedLayoutAppearance.Normal.TitleTextAttributes = new UIStringAttributes() { Font = UIFont.FromName("GillSans-UltraBold", 12), ForegroundColor = Color.FromHex("#00FF00").ToUIColor() };
app.StackedLayoutAppearance.Selected.TitleTextAttributes = new UIStringAttributes() { Font = UIFont.FromName("GillSans-UltraBold", 20), ForegroundColor = Color.FromHex("#FF0000").ToUIColor() };
item.StandardAppearance = app;
if (UIDevice.CurrentDevice.CheckSystemVersion(15, 0))
{
item.ScrollEdgeAppearance = item.StandardAppearance;
}
}
}
Tested on my side , works fine .
Refer to
https://stackoverflow.com/a/69361301/8187800.
I have used Segmented Control in my application. I don't know how to add two content pages to Segment control like a tabbed page. I have attached the sample file. Please give any suggestion Link for Sample Application
Sample Code:
public partial class SamplePage : ContentPage
{
SegmentedControl segControl;
SegmentedControlOption optionOne;
SegmentedControlOption optionTwo;
public SamplePage()
{
segControl = new SegmentedControl();
optionOne = new SegmentedControlOption();
optionTwo = new SegmentedControlOption();
optionOne.Text = "One";
optionTwo.Text = "Two";
segControl.Children.Add(optionOne);
segControl.Children.Add(optionTwo);
var stack = new StackLayout()
{
VerticalOptions = LayoutOptions.StartAndExpand,
HorizontalOptions = LayoutOptions.CenterAndExpand,
Children = { segControl }
};
this.Content = stack;
}
}
ScreenShot Attached
Just some suggestions and explanations.
We can't put a ContentPage inside another ContentPage
It's better to use ContentView instead of ContentPage
Grid is more recommended in this scenario , since it fills with the whole Screen.
Use ValueChanged event to change the view dynamically.
Code :
Page
public partial class SegmentedAppPage : ContentPage
{
SegmentedControl segControl;
SegmentedControlOption scOptionOne;
SegmentedControlOption scOptionTwo;
Grid grid;
View1 view1 = new View1();
View2 view2 = new View2();
public SegmentedAppPage()
{
InitializeComponent();
segControl = new SegmentedControl();
segControl.SelectedValue = "One";
scOptionOne = new SegmentedControlOption();
scOptionTwo = new SegmentedControlOption();
scOptionOne.Text = "One";
scOptionTwo.Text = "Two";
segControl.Children.Add(scOptionOne);
segControl.Children.Add(scOptionTwo);
grid = new Grid();
grid.RowDefinitions.Add(new RowDefinition { Height = new GridLength(1, GridUnitType.Auto) });
grid.RowDefinitions.Add(new RowDefinition { Height = new GridLength(1, GridUnitType.Star) });
grid.Children.Add(segControl, 0, 0);
grid.Children.Add(view1, 0, 1);
this.Content = grid;
segControl.ValueChanged += SegControl_ValueChanged;
}
private void SegControl_ValueChanged(object sender, EventArgs e)
{
SegmentedControl control = sender as SegmentedControl;
if(control.SelectedValue is "One")
{
grid.Children.Remove(view2);
grid.Children.Add(view1,0,1); //This line
}
else if (control.SelectedValue is "Two")
{
grid.Children.Remove(view1);
grid.Children.Add(view2, 0, 1); //This line
}
this.Content = grid;
}
}
ContentView
public class View1 : ContentView
{
public View1()
{
Content = new StackLayout
{
BackgroundColor = Color.Green,
Children = {
new Label { Text = "View1" }
}
};
}
}
To set default value on segmentedControl , modify code in SegmentedControlRenderers
protected override void OnElementChanged(ElementChangedEventArgs<SegmentedControl> e)
{
base.OnElementChanged(e);
var segmentedControl = new UISegmentedControl();
for (var i = 0; i < e.NewElement.Children.Count; i++)
{
segmentedControl.InsertSegment(e.NewElement.Children[i].Text, i, false);
}
segmentedControl.ValueChanged += (sender, eventArgs) => {
e.NewElement.SelectedValue = segmentedControl.TitleAt(segmentedControl.SelectedSegment);
};
segmentedControl.SelectedSegment = 0; // add this line
SetNativeControl(segmentedControl);
}
Test
I am using FlowListView To set gallery view in my xamarin forms application, with following code..
public class Page1 : ContentPage
{
public Page1()
{
ObservableCollection<ItemModel> List = new ObservableCollection<ItemModel>();
string[] images = {
"https://farm9.staticflickr.com/8625/15806486058_7005d77438.jpg",
"https://farm5.staticflickr.com/4011/4308181244_5ac3f8239b.jpg",
"https://farm8.staticflickr.com/7423/8729135907_79599de8d8.jpg",
"https://farm3.staticflickr.com/2475/4058009019_ecf305f546.jpg",
"https://farm6.staticflickr.com/5117/14045101350_113edbe20b.jpg",
"https://farm2.staticflickr.com/1227/1116750115_b66dc3830e.jpg",
"https://farm8.staticflickr.com/7351/16355627795_204bf423e9.jpg",
"https://farm1.staticflickr.com/44/117598011_250aa8ffb1.jpg",
"https://farm8.staticflickr.com/7524/15620725287_3357e9db03.jpg",
"https://farm9.staticflickr.com/8351/8299022203_de0cb894b0.jpg",
};
int number = 0;
for (int n = 0; n < 20; n++)
{
for (int i = 0; i < images.Length; i++)
{
number++;
var item = new ItemModel()
{
ImageUrl = images[i],
FileName = string.Format("image_{0}.jpg", number),
};
List.Add(item);
}
}
FlowListView listView = new FlowListView()
{
FlowColumnTemplate = new DataTemplate(typeof(ListCell)),
SeparatorVisibility = SeparatorVisibility.None,
HasUnevenRows = true,
FlowColumnMinWidth = 110,
FlowItemsSource = List,
};
listView.FlowItemTapped += (s, e) =>
{
var item = (ItemModel)e.Item;
if (item != null)
{
App.Current.MainPage.DisplayAlert("Alert", "Tapped {0} =" + item.FileName, "Cancel");
}
};
Content = new StackLayout
{
Children = {
listView
}
};
}
}
public class ItemModel
{
public string ImageUrl { get; set; }
public string FileName { get; set; }
}
public class ListCell : View
{
public ListCell()
{
CachedImage IconImage = new CachedImage
{
HeightRequest = 100,
Aspect = Aspect.Fill,
DownsampleHeight = 100,
DownsampleUseDipUnits = false,
LoadingPlaceholder = "image_loading.png",
ErrorPlaceholder = "image_error.png"
};
IconImage.SetBinding(CachedImage.SourceProperty, "ImageUrl");
Label NameLabel = new Label
{
Opacity = 0.5,
HorizontalOptions = LayoutOptions.Fill,
HorizontalTextAlignment = TextAlignment.Center,
VerticalOptions = LayoutOptions.End,
};
NameLabel.SetBinding(Label.TextProperty, "FileName");
Grid grd = new Grid
{
Padding = 3,
ColumnDefinitions = {
new ColumnDefinition { Width = new GridLength (1, GridUnitType.Star) },
},
RowDefinitions = {
new RowDefinition { Height=GridLength.Star},
},
};
grd.Children.Add(IconImage,0,0);
grd.Children.Add(NameLabel, 0, 1);
}
}
i added all the dependency of FlowListView, FFImage etc,
This above code just showing blank screen, Not displaying any data...
You're ListCell has nothing to show.
Append the existing lines to set the content to the grid in your custom ViewCell.
grd.Children.Add(IconImage,0,0);
grd.Children.Add(NameLabel, 0, 1);
Content = grd; <--- add this line
Also have you done the following as per advice from the author? i.e. You've added the nuget library to the platforms in addition to the PCL and added the corresponding initialisation code for the library?
You must add this line to your platform specific project (AppDelegate.cs, MainActivity.cs, etc) before you use FFImageLoading:
CachedImageRenderer.Init();
This is what I got in my IOS:
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
FFImageLoading.Forms.Touch.CachedImageRenderer.Init(); <---- this line
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
I'm making app with using Xamarin.forms PCL.
I'm having really hard time to solve this issue.
I've spent several days but couldn't solve.
I'm using this nuget
PullToRefresh
https://github.com/jamesmontemagno/Xamarin.Forms-PullToRefreshLayout
xabre ble plugin
https://github.com/xabre/xamarin-bluetooth-le
When I use this at the same time AND Add some animation on the page.
It gives this runtime exception when I try to refresh. (It happens very rare like 1 time on 10 times)
The Crash happens ONLY iOS.
It's very rare. You can try to refresh more than 10 times. You will see.
It happens only actual iOS Device.
Foundation.MonoTouchException: Objective-C exception thrown. Name:
NSGenericException Reason: *** Collection <__NSSetM: 0x14feb8b0> was
mutated while being enumerated.
I know well what this is and when this happen.
It happens when I try to access deleted item on list or different thread.
So I made very simple source code to look this issue simply.
I don't have any list or array on my code.
Well, it happens again.
https://github.com/myallb/test_pulltorefresh
This is my sample source code for reproducing this issue. If you can help me, please look this code.
The Crash happens ONLY iOS.
It's very rare. You can try to refresh more than 10 times. You will see.
It happens only actual iOS Device.
Thanks so much.
Full source code
using Xamarin.Forms;
using Plugin.BLE.Abstractions.Contracts;
using Plugin.BLE;
using Plugin.BLE.Abstractions.EventArgs;
using System;
using System.Diagnostics;
using Refractored.XamForms.PullToRefresh;
using System.Threading.Tasks;
namespace test
{
public partial class testPage : ContentPage
{
public static IAdapter Adapter { set; get; }
public PullToRefreshLayout RefreshView = null;
AbsoluteLayout layout;
public testPage()
{
InitializeComponent();
Adapter = CrossBluetoothLE.Current.Adapter;
if (Adapter != null)
{
Adapter.DeviceAdvertised += OnEvent_DeviceAdvertised;
Adapter.DeviceConnected += OnEvent_DeviceConnected;
Adapter.DeviceConnectionLost += OnEvent_DeviceConnectionLost;
Adapter.DeviceDisconnected += OnEvent_DeviceDisconnected;
Adapter.DeviceDiscovered += OnEvent_DeviceDiscovered;
Device.StartTimer(TimeSpan.FromSeconds(5), Timer_ScanDevice);
}
else {
}
layout = new AbsoluteLayout()
{
BackgroundColor = Color.Purple,
};
ScrollView scrollview = new ScrollView()
{
VerticalOptions = LayoutOptions.FillAndExpand,
HorizontalOptions = LayoutOptions.FillAndExpand,
Content = layout
};
RefreshView = new PullToRefreshLayout
{
VerticalOptions = LayoutOptions.FillAndExpand,
HorizontalOptions = LayoutOptions.FillAndExpand,
Content = scrollview,
RefreshColor = Color.Red,
RefreshCommand = new Command(RefreshStart)
};
RefreshView.IsPullToRefreshEnabled = true;
Content = RefreshView;
Device.StartTimer(new TimeSpan(0, 0, 1), ani);
}
bool ani()
{
Label z = new Label()
{
Text = "Z",
TextColor = Color.White,
FontAttributes = FontAttributes.Bold,
FontSize = new Random().Next(22, 35)
};
AbsoluteLayout.SetLayoutBounds(z, new Rectangle(0.67 + new Random().Next(0, 10) / 100.0, 0.13 + new Random().Next(0, 10) / 100.0, 40, 40));
AbsoluteLayout.SetLayoutFlags(z, AbsoluteLayoutFlags.PositionProportional);
layout.Children.Add(z);
Device.BeginInvokeOnMainThread(async () =>
{
Task t1 = z.FadeTo(0, 3500);
Task t2 = z.TranslateTo(0, -70, 3500, Easing.SinInOut);
await Task.WhenAll(t1, t2);
layout.Children.Remove(z);
});
return true;
}
void RefreshStart()
{
Debug.WriteLine("RefreshStart");
if (RefreshView != null)
RefreshView.IsRefreshing = true;
Device.BeginInvokeOnMainThread(async () =>
{
await Task.Delay(20);
Debug.WriteLine("RefreshEnd");
RefreshView.IsRefreshing = false;
});
}
bool Timer_ScanDevice()
{
Adapter.StartScanningForDevicesAsync();
return true;
}
void OnEvent_DeviceAdvertised(object sender, DeviceEventArgs a)
{
Debug.WriteLine("OnEvent_DeviceAdvertised");
}
void OnEvent_DeviceDiscovered(object sender, DeviceEventArgs a)
{
Debug.WriteLine("OnEvent_DeviceDiscovered");
}
void OnEvent_DeviceConnected(object sender, DeviceEventArgs a)
{
Debug.WriteLine("OnEvent_DeviceConnected");
}
void OnDeviceProcessError(IDevice device, string message)
{
Debug.WriteLine("OnDeviceProcessError");
}
void OnEvent_DeviceConnectionLost(object sender, DeviceErrorEventArgs a)
{
Debug.WriteLine("OnEvent_DeviceConnectionLost");
}
void OnEvent_DeviceDisconnected(object sender, DeviceEventArgs a)
{
Debug.WriteLine("OnEvent_DeviceDisconnected");
}
}
}
I am using Xamarin.Forms and I want to globally make the buttons look a little nicer.
I have achieved this just fine for the Android version using a custom renderer, but I am having trouble doing the same with iOS.
When defining buttons in my XAML pages, I reference "CustomButton" instead of "Button", and then I have the following CustomButtonRenderer in my iOS app.
Most of the style changes work just fine (border radius, etc), but I cannot seem to make it render a background gradient for the button.
Here is my code so far, but the background just displays as white. How can I make it display a gradient with the text on top?
class CustomButtonRenderer : ButtonRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (Control != null)
{
var gradient = new CAGradientLayer();
gradient.Frame = Control.Layer.Bounds;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 204).CGColor,
UIColor.FromRGB(51, 102, 204).CGColor
};
Control.Layer.AddSublayer(gradient);
Control.Layer.CornerRadius = 10;
Control.Layer.BorderColor = UIColor.FromRGB(51, 102, 204).CGColor;
Control.Layer.BorderWidth = 1;
Control.VerticalAlignment = UIControlContentVerticalAlignment.Center;
}
}
}
1st) Do not use AddSublayer, use InsertSublayerBelow so that the Z-order will be correct and your Title text will be on top.
2nd) Override LayoutSubviews and update your CAGradientLayer frame to match your UIButton.
3rd) Enjoy your gradient:
Complete Example:
[assembly: ExportRenderer(typeof(CustomButton), typeof(CustomButtonRenderer))]
namespace AppCompatRender.iOS
{
public class CustomButtonRenderer : Xamarin.Forms.Platform.iOS.ButtonRenderer
{
public override void LayoutSubviews()
{
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = Control.Bounds;
base.LayoutSubviews();
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
var gradient = new CAGradientLayer();
gradient.CornerRadius = Control.Layer.CornerRadius = 10;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 104).CGColor,
UIColor.FromRGB(51, 202, 204).CGColor
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
}
}
}
}
Update:
If you are using iOS 10+ with newer version of Xamarin.Forms, the Control.Bounds during calls to LayoutSubViews will all be zeros. You will need to set the gradient layer Frame size during sets to the control's Frame property, i.e.:
public class CustomButtonRenderer : Xamarin.Forms.Platform.iOS.ButtonRenderer
{
public override CGRect Frame
{
get
{
return base.Frame;
}
set
{
if (value.Width > 0 && value.Height > 0)
{
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = new CGRect(0, 0, value.Width, value.Height);
}
base.Frame = value;
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement == null)
{
var gradient = new CAGradientLayer();
gradient.CornerRadius = Control.Layer.CornerRadius = 20;
gradient.Colors = new CGColor[]
{
UIColor.FromRGB(51, 102, 104).CGColor,
UIColor.FromRGB(51, 202, 204).CGColor
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
}
}
}
In the moment that OnElementChanged is called, Control.Layer.Bounds is completely zero'd out. In your rendered you will need to add methods to update the Gradient's Frame to match the Control.Layer's frame.
Responding to the comment by Robert Cafazzo, I can help to slightly adjust this render so that it works correctly:
public class GdyBtnRendererIos : ButtonRenderer
{
#region Colors
static Color rosecolor = (Color)App.Current.Resources["ClrGeneralrose"];
static Color orangecolor = (Color)App.Current.Resources["ClrRoseOrange"];
CGColor roseCGcolor = rosecolor.ToCGColor();
CGColor orangeCGcolor = orangecolor.ToCGColor();
#endregion
CAGradientLayer gradient;
public override CGRect Frame
{
get => base.Frame;
set
{
if (value.Width > 0 && value.Height > 0)
{
if (Control?.Layer.Sublayers != null)
foreach (var layer in Control?.Layer.Sublayers.Where(layer => layer is CAGradientLayer))
layer.Frame = new CGRect(0, 0, value.Width, value.Height);
}
base.Frame = value;
}
}
protected override void OnElementPropertyChanged(object sender, PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == "Renderer")
{
gradient.Frame = new CGRect(0, 0, Frame.Width, Frame.Height);
}
}
protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
{
base.OnElementChanged(e);
if (e.OldElement != null) return;
gradient = new CAGradientLayer
{
CornerRadius = Control.Layer.CornerRadius,
Colors = new CGColor[] { roseCGcolor, orangeCGcolor },
StartPoint = new CGPoint(0.1, 0.5),
EndPoint = new CGPoint(1.1, 0.5)
};
var layer = Control?.Layer.Sublayers.LastOrDefault();
Control?.Layer.InsertSublayerBelow(gradient, layer);
base.Draw(Frame);
}