I am developing game for windows phone in unity3d, I have inserted Rate me button in game but on run time in windows phone it didn't work, is there any method to access AppID for the current application running in windows phone developed in Unity3d. I need code in unity3d CSharp for getting AppID.
I tried this C# code in Unity but It didn't work and having error no keywork found windows.
string appId = Windows.ApplicationModel.Store.CurrentApp.AppId.ToString();
LinkUri = new Uri("http://www.windowsphone.com/s?appid=" + appId, UriKind.Absolute)
Here I needed AppID to complete my link for rate me.
As far as i know Unity can not access the Windows namespace but you can make use of EventHandler to call 'Review Task' from Unity. You can do this by following below steps(visit Unity Expert for detailed explanation).
In Unity Game Engine-
Create Event -
using UnityEngine;
using System;
public static class events
{
//Create a new event
public static event EventHandler RateUs;
public static void FireRateUs()
{
Debug.Log ("Opening Rate Task......");
//If event is subscribed than fire it
if(RateUs!=null)
RateUs(null,null);
}
}
Fire Event -
using UnityEngine;
public class RateUs : MonoBehaviour
{
void OnMouseDown()
{
events.FireRateUs();
}
}
In Visual Studio IDE
Subscribe Event -
public MainPage()
{
.
.
.
.
events.RateUs += events_RateUs;
}
Call Function -
void events_RateUs(object sender, EventArgs e)
{
String AppId = Windows.ApplicationModel.Store.CurrentApp.AppId.ToString();
Windows.System.Launcher.LaunchUriAsync(new Uri("ms-windows-store:reviewapp?appid=" + AppId));
}
You have to get your AppID from your developer's portal on Microsoft Create's web page. You can then hardcode it into your app or save it as a static/globally available variable for accessing purposes. This would mean you would have to begin the process of creating your app entry prior to the programming of the rating game feature. Just create the entry, and don't submit it! Or create it, and add Rate app as an update. I'd choose the former method, personally!
For Apple and Google rating/submit information you have to create the entry ahead of time to get a SKU number. Also in iTunes/Apple/iOS/OSX you have to create the app and give it a unique name, etc in the developer's portal/certificate store.
Related
I'm developing an app using Xamarin's HCE feature.
The project structure is as follows.
hceSample
hceSample.Android
hceSample.iOS
I am implementing hce simulation code called hceService in hceSample, not hceSample.Android.
A function called Enable_Card exists in the hce service, and you want to use the NfcFCardEmulation.EnableService function in that function.
Activity and ComponentName are requested as parameters of the function.
The ComponentName area was handled easily, but I don't know how to get the Activity. Please advise.
This is the contents of enable_Card function of hceService.
private Activity activity = null;
private bool enable_Card(cardModel card)
{
try
{
sid = card.cardSN;
tag = "Felica";
emulation.EnableService(, componentName); //<- How to get Activity??
emulation.SetNfcid2ForService(componentName, sid);
return true;
}
catch
{
return false;
}
}
This is my first time asking a question on Stackoverflow.
I would appreciate it if you could point out any missing or incorrect parts.
I trying this
activity = Xamarin.Essentials.Platform.CurrentActivity; //<- this function is not found!
Added missing information!
The namespace of the Enable_Card function is located in hceSample.Service.
Are you using the NfcFCardEmulation.EnableService(Activity, ComponentName) Method, right?
The method is an android api from android sdk,you cannot use it directly in xamarin.form(yours is hceSample) project.
If you want to call the function in xamarin form project(hceSample) from native platform(hceSample.Android, or hceSample.iOS),you can use Xamarin.Forms DependencyService to achieve this.
The DependencyService class is a service locator that enables Xamarin.Forms applications to invoke native platform functionality from shared code.
For more information about DependencyService, you can check document Xamarin.Forms DependencyService. And there is a sample included in above document,which is helpful for you to understand DependencyService.
Note:
We recognize that hardware service is the right and ideal way to
implement in each OS project. However, I'm curious if there is a way
to code Android and iOS at the same time
Since the api you used is from android sdk, you can call it in native android or use DependencyService to call it on xamarin.form(yours is hceSample) project.
If you call it on xamarin.form(yours is hceSample) project, you also need to find the the corresponding function or interface in iOS.
I am using App Center for Push Notification in xamarin forms.
I have followed all the steps required for App Center as well as Firebase.
But still i am getting null value for install id
var guid = AppCenter.GetInstallIdAsync().Result
Need your help to debug this.
InstallId on Xamarin Android is null if called before the start method of the SDK.
Dont forget to update Appcenter Nuget packages, there was a specific old version with a bug on the GetInstallIdAsync method
Another thing: dont use .Result. Await the method in your Onstart method like this:
protected override async void OnStart()
{
AppCenter.Start("ios=-----;android=----", typeof(Push));
var guid = await AppCenter.GetInstallIdAsync();
}
Since OnStart is just an event, and nothing is waiting for it’s return, using async void is acceptable here.
I'm doing this in my apps and it works
I'm actually working on a Xamarin Forms application that need push notifications. I use the Plugin.PushNotification plugin.
When the app is running in the foreground or is sleeping (OnSleep), I have no problem to open a specific page when I click on a notification that I receive. But I was wondering how can I do that when the app is closed. Thanks!
I finally found the answer by myself and I want to share it in case someone needs it.
Nota bene: according to the official documentation of the plugin, it's Xam.Plugin.PushNotification that is deprecated. I use the new version of this plugin, Plugin.PushNotification which uses FCM for Android and APS for iOS.
There is no significant differences to open a notif when the app is running, is sleeping or is closed. Just add the next callback method in the OnCreate method (MyProject.Droid > MainApplication > OnCreate) and FinishedLaunching method (MyProject.iOS > AppDelegate > FinishedLaunching):
CrossPushNotification.Current.OnNotificationOpened += (s, p) =>
{
// manage your notification here with p.Data
App.NotifManager.ManageNotif(p.Data);
};
Common part
App.xaml.cs
// Static fields
// *************************************
public static NotifManager NotifManager;
// Constructor
// *************************************
public App()
{
...
NotifManager = new NotifManager();
...
}
NotifManager.cs
public class NotifManager
{
// Methods
// *************************************
public void ManageNotif(IDictionary<string, object> data)
{
// 1) switch between the different data[key] you have in your project and parse the data you need
// 2) pass data to the view with a MessagingCenter or an event
}
}
Unfortunately there is no succinct answer for either platform. Generally speaking, you need to tell the OS what to do when it starts the app as a result of the push notification. On both platforms, you should also consider what API level you are targeting, otherwise it won't work or even crash the app.
On iOS, you will need to implement this method in AppDelegate appropriately: FinishedLaunching(UIApplication application, NSDictionary launchOptions). The launchOptions will have the payload from the push notification for you to determine what to do with it (e.g. what page to open). For more information on iOS, Xamarin's documentation is a good place to start.
Android has a more complicated topology in terms of more drastic differences between API levels, whether you are using GCM/FCM, as well as requiring more code components. However, to answer the question directly, you will need to handle this in OnCreate(Bundle savedInstanceState) of your main Activity. If you are using Firebase, the push notification payload is available in Intent.Extras. Again, Xamarin's documentation has a good walkthrough.
Finally, note that the Plugin.PushNotification library you are using has been deprecated. I suggest you either change your library and/or your implementation soon. Part of the reason that library has been deprecated is because Google has deprecated the underlying Google Cloud Messaging (GCM) service, which will be decommissioned on April 11, 2019.
I am working on facebook authentication in a Xamarin forms app and want to use "native" login on each device.
The Facebook SDK (by Xamarin) is not designed for forms since it requires passing in an Android activity that implements some specific interfaces.
However; I was able to get the UI to display using a custom page renderer and then in that renderer calling StartActitivty with an activity that uses the exact implementation described in the Facebook SDK getting started. https://components.xamarin.com/view/facebookandroid
So far everything works perfect. The android app starts, xamarin forms kicks in, the custom page renderer is loaded the login android activity starts and the user logs in with facebook and we get to the console.writeline below.
So, how do I dismiss this intent or otherwise get back to xamarin forms?
Do I:
Dismiss this intent? - if so then what?
Inject something to "reset" the main page?
Other?
public void OnCompleted (Xamarin.Facebook.Model.IGraphUser user, Response response)
{
//TODO: show user details with welcome and button that takes them to main app.
//TODO: switch back to xam forms from here on out.
//TODO: figure out how to change the `main` activity to xam forms.
// 'Me' request callback
if (user != null) {
//How do I get back to Xamarin forms from here?
Console.WriteLine ("GOT USER: " + user.Name);
} else {
Console.WriteLine ("Failed to get 'me'!");
}
}
You should call Finish();
Anyway, if you want to see exactly how I did it, you can check it here:
https://github.com/IdoTene/XamarinFormsNativeFacebook
I'm writing an augmented reality app for Windows Phone 7 as a school project. I want to get the camera output and then add a layer of data over it. Is there a way to have the camera output displayed in a panel?
FYI: In Windows Phone SDK 7.1 (a.k.a. "Mango") you can now write apps that use the device camera as you describe. See App Hub for a link to the latest 7.1 development tools. The documentation describes how to do this at the following link:
How to: Create a Base Camera Application for Windows Phone
But basically, add a videobrush to display the camera feed (a.k.a. the "viewfinder"). For example, here a rectangle control is used display the camera viewfinder:
<!--Camera viewfinder >-->
<Rectangle Width="640" Height="480"
HorizontalAlignment="Left"
x:Name="viewfinderContainer">
<Rectangle.Fill>
<VideoBrush x:Name="viewfinderBrush" />
</Rectangle.Fill>
</Rectangle>
To use the camera in the code-behind for the page, add a reference to Microsoft.XNA.Framework and put the following Using statements at top of the page:
// Directives
using Microsoft.Devices;
using System.IO;
using System.IO.IsolatedStorage;
using System.Windows.Media.Imaging;
using Microsoft.Xna.Framework.Media;
Note: you may not need all of these, I just copied it from the docs. In Visual Studio (Pro, at least), you can clean them up after you're done by right-clicking your code file and clicking: Organize Usings | Remove Unused Usings.
Then, basically you apply the camera image to the rectangle in the OnNavigatedTo handler...
//Code for initialization and setting the source for the viewfinder
protected override void OnNavigatedTo(System.Windows.Navigation.NavigationEventArgs e)
{
// Initialize camera
cam = new Microsoft.Devices.PhotoCamera();
//Set the VideoBrush source to the camera.
viewfinderBrush.SetSource(cam);
}
...and dispose of the camera object in the OnNavigatingFrom.
protected override void OnNavigatingFrom(System.Windows.Navigation.NavigatingCancelEventArgs e)
{
// Dispose camera to minimize power consumption and to expedite shutdown.
cam.Dispose();
// Good place to unhook camera event handlers too.
}
The 7.1 docs also describe an augmented reality app in the following topic. Note that you'll need to scroll-down to the section titled Creating a Silverlight-based Augmented Reality Application, to find the instructions for building it with Mango.
How to: Use the Combined Motion API for Windows Phone
Hope that also helps others seeking information about PhotoCamera in Windows Phone OS 7.1.
Cheers
According to Microsoft's UI Design and Interaction Guide [PDF], They do not allow developers to access the camera with any UI Elements.
This comes from page 127:
There are no direct UI elements
associated with the Camera, but
developers have access to the Camera
in the Microsoft.Phone.Tasks
namespace.
As of today (1/19/2010) you only officially have access to photos taken using the CameraCaptureTask. If you do not plan to submit your application to the marketplace then you can use the PhotoCamera class from the Microsoft.Phone.Media.Extended namespace as outlined by Dan Ardelean and Kevin Marshall. See this post for a video demo and his blog for more details. Please note that your application will not pass marketplace certification if you use these assemblies as they are not part of the official SDK.
The short answer to your question is: no.
You can capture photos using the CameraCaptureTask provided by the Windows Phone 7 API (here), but, to the best of my knowledge, you cannot capture a live stream of data from the camera.
Microsoft has not announced whether this functionality will be augmented in a future release of the platform.
Example of using CameraCaptureTask:
public partial class MainPage : PhoneApplicationPage
{
// Declare the CameraCaptureTask object with page scope.
CameraCaptureTask cameraCaptureTask;
// Constructor
public MainPage()
{
InitializeComponent();
// Initialize the CameraCaptureTask and assign the Completed handler in the page constructor.
cameraCaptureTask = new CameraCaptureTask();
cameraCaptureTask.Completed += new EventHandler<PhotoResult>(cameraCaptureTask_Completed);
}
// In this example, the CameraCaptureTask is shown in response to a button click.
private void button1_Click(object sender, RoutedEventArgs e)
{
cameraCaptureTask.Show();
}
// The Completed event handler. In this example, a new BitmapImage is created and
// the source is set to the result stream from the CameraCaptureTask
void cameraCaptureTask_Completed(object sender, PhotoResult e)
{
if (e.TaskResult == TaskResult.OK)
{
BitmapImage bmp = new BitmapImage();
bmp.SetSource(e.ChosenPhoto);
myImage.Source = bmp;
}
}
}
As noted here, we're limited to CameraCaptureTask Functionality for the moment.
Information has been released recently to indicate functionality to support AR is on the roadmap.