In jssor, is it possible to prevent download of images - download

jssor looks good, but I need a solution where people cannot right-click and save an image. Ideally, they should also not be able inspect the source and figure out the uri of the photo - but I can possibly live without this.
Are either or both of the above available or implementable in jssor? Can I add another plugin or code to jssor to disable right-click/download of images?

$("#slider1_container").contextmenu(function (event) {
event.preventDefault();
});

Related

Saving PNG from Processingjs sketch?

I'm running my processingjs sketch locally and I'm trying to save a PNG of my canvas but I can't get the regular commands saveCanvas("image", 'jpg'); and save("diagonal.tif"); to work.
Does anyone have a tip on how to get this done?
Cheers,
Thales
Questions like these are best answered by looking in the reference.
Take a look at the documentation for save() and saveFrame(). I'm not sure where saveCanvas() is coming from, but I don't see it in the Processing.js reference. Are you thinking of P5.js?
Anyway, the documentation says:
These files are saved to the sketch's folder, which may be opened by selecting "Show sketch folder" from the "Sketch" menu.
This makes me suspicious that these were only designed to be used from the Processing editor.
Take a look in your developer tools to check the JavaScript console for errors. What do you see when you try to call the save() or saveFrame() functions?
I'd also recommend googling "processing.js save image" for a ton of results, including:
save image to a png file using processing.js
How to export an image or PDF from a Processing Javascript mode sketch?
Processing.JS save() help
If you still can't get it working, please link to a CodePen or JSFiddle with a simplified MCVE that demonstrates the problem.

Where are the Xcode 'prepackaged' images stored?

I need access to the image of the default clear button that apple provides because I want to use it somewhere else in my app, where can I find the image file? If apple doesn't allow access to them, does anyone have a link to this image, i've been searching for a while now and haven't found a proper .png image i can use (I don't have photoshop, so I can't edit them myself).
The image I'm talking about is the one that shows up if i add this line of code:
textfield.clearButtonMode = UITextFieldViewModeWhileEditing;
I suggest you to use this. http://www.teehanlax.com/tools/iphone/
It's a psd, but you should be able to extract the ressource using a tool like acorn.
Ok, I was feeling nice:

how to make images in my webpages not downloadable

I am wondering how to prevent people from Save image as.. by right-click images on my webpages.
I was thinking about disable right-click, but it seems I have to write javascript code. Is there a easy way to do this?
The simple answer is "you cannot do that". You might be able to put something on the server side that will check the referer before serving the image, but even that is not 100% guaranteed. Moreover, even if you did manage somehow to prevent this, nothing would prevent somebody from taking a screenshot of the browser page and then cropping the image out of it.
I think a much better approach would be to have a server-side url rewriting and processing of the images to add some sort of a visible watermark identifying the images as owned by you and saving a proper copyright information in the EXIF information.
You can make a div that is the same size and height as the image and then you can set the image as the background for that div. That will prevent people from directly downloading the image but they can still enter the url and download it from there. I made a tutorial on this myself right here: http://www.andytechguy.com/tutorials/html/how_to_nodownload/
There's an easy solution for this which I used in my website. Just add oncontextmenu="return false;" attribute to the Image tag and you are done with it!
<img src="https://source.unsplash.com/random" alt="Random image" oncontextmenu="return false;">
This is my first question to be answered on stackoverflow, so please fair with me if I didn't use the right tools...
As long as the image URL is in the source code, the image is downloadable using the unix command wget, or anything similar. I'm not a javascript expert however, but I believe you could read the location of the photo from a text file instead of the URL being hard coded in the HTML. Then you could configure that text file to return a 403 (Permission denied) when attempted to view with whatever web server you are using. This still wouldn't stop screenshots though.
Something like this:
<img src="some javascript to read text file">
Then have the text file contain:
/path/to/obscurely/named/photo.png
Ya, this isn't really possible. Another option is to use Lightroom or something else to batch add watermarks. Watermarks are the only option that I'm aware of that will almost completely protect you, because even the screenshot idea is not really possible unless they are a wizard in Photoshop.
In conclusion I think Lightroom or something else is your best and easiest shot of getting what your looking for.
You can do this by converting the image format from jpg to svg...there are alot of converters online i.e https://convertio.co/jpg-svg/
After this you copy and paste the svg code into your html code to replace the jpg.

ckeditor: mediaembed plugin won't work

I'm using CKEditor for my site.
Now I found the plugin called "MediaEmbed". I need it for embedding YouTube videos.
I installed it and the integration worked fine, but embedding won't work.
When you paste the code into the text area in the embedding dialog and then click on OK in IE and Chrome nothing happens and in Firefox it just adds a image as a flash-content-placeholder.
Let's say the flash-content-placeholder image would be just in the wysiwyg interface, but then i should get the embed code when I click on "view source" - but no, there you just see the source of the placeholder image div and img tag.
Then let's say the embed code is saved internally, so I save the file I create with CKEditor, and the out I get is just what I entered without the stuff the MediaEmbed plugin has generated at all.
How to fix this?
Please help!
Yours Joern.
use firebug and see, it'll be giving a cross domain error. the plugin has a bug. use try catch in the place where is accesses the windows.name property for a workaround.
Try istead ckeditor youtube plugin

Swapping an image during web development

I'm trying to see what a certain webpage would look like if I replaced a certain image with another. Rather than upload the image, edit the site, etc, each time I tweak it, I'd like to know if there's a way to change the image in the page to my local version while viewing the remote page.
I use Firebug for debugging web development usually, but I'm open to any other tool that might do this.
(It is absolutely impossible to search for this and find anything but questions about dynamic image swapping on a deployed website, so sorry if this is a duplicate.)
Added: I just tried substituting a file:/// URI pointing to the image (copied and pasted from the address bar after manually opening the image), and alas, it did not work — the image fails to change.
It seems to only work with the http[s] protocols (likely for security reasons). You can store your images on service like Dropbox, share the image or folder, then use the public URLs.
Really, you can use any web accessible images, so a local server would work too.
If your image is in a localhost server(not as file mind you) i think you can still put that localhost url in the firebug inspect element and it'll work.
Tried an absolute file path but it doesn't work apparently. So I guess you just have to make do with a localhost server image. That works for me
Quick and Lowtech Answer: Take a screen shot of the page open it in photoshop and drop the local image on a layer above the webpage image.
Hi if you are serving from a webserver, u probably can't point it to a file on ur local drive. Even if its localhost, u can't point to a local file c:/test.jpg for example. Its because the browser sorts of sandbox ur page so that scripts can't access local files.
One way is to upload the new file (new_file.jpg) to the webserver, give the image link an id
<img id="something1" src="test.jpg"/>
Using jQuery in the firebug watch window do
$("#something1").attr("src","new_file.jpg");
You should see the image change. If you are not using jQuery, you can use document.getElementById("something1") and get the element to modify.
Another way is to use http://makiapp.com/
You can overlay an image from you computer onto any website you look at with this. Very cool tool for lining up a comp with your code.
You can:
Drag your test image into Google Drive
Open it in a browser
Go to the actual image path
Use this path as a substitute in Firebug
It's almost as fast as working from a local drive.

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