Unity: Player Animations Won't Work - animation

I have recently followed this tutorial for my Player animations but my player is constantly in a jumping state. I've been trying to troubleshoot this for the past few days and I now know that the player walk animations works perfectly, it's just the jump. I've check the scripts and they all seem the be correct but the ground variable in the animator is always set to true. Can anybody help?

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My Clickteam Fusion game experiences white flickering

So I'm making a game in Clickteam, and I sent it to my friends a bit ago, and they experienced the game flashing white repeatedly. I was confused, and I tested it on a few computers, not experiencing this flickering. But I added another frame (the levels not the animation things) just before the frame where the flickering was happening, and now theres flickering for me? I don't know why it would be doing this.
the frames
proof of the flickering
also theres no clickteam tag so i kinda cant do that

Unity 3D and Mixamo Animation -- Feet Inside of ground

I have a weird problem I can't figure out. I'm new enough to Unity 3D I have a hard time even posing the questions sometimes.
Take a careful look at this picture where I drew the red circles:
The problem is that both in the actual game and in the animation preview, this Mixamo character, using the Mixamo running animation, shows her feet under the ground. Actually, this is a problem with all animations. She does NOT start out under the ground (and in fact starts above ground.) But when the game runs, she falls to the ground (well, she doesn't really fall since she has no ridge body. She appears suddenly at level 0, which you'd think is right on the ground, but in fact it shows her a foot or two under the ground), and the animation then plays with her too low. She doesn't have a ridged body, so that is not the problem.
You can also see my settings for the animation. I've played around with all of them and can't fix it. This happens whether or not I apply root motion or foot IK.
Is there a way to 'lift' the animation up so that it is right on the ground?
I just found an issue in Unity. When i kept the T-Pose Model (Skinned) in a folder and the animation of it in another folder then the Animations turn out to misbehave. Like Legs twitching or parts of body going down. When I brought the T-Pose and other animations together in one folder and updated the reference in Rig of T-Pose then all became normal.
One shitty basic problem is just:
There's an obscure setting actually on "Layers" in Animator, on the "base" layer you have to explicitly turn on "IK Pass".
Only in very unusual situations would you want this "off", just another bizarre mistake by Unity.
Reimporting fixed the problem. I do not know why. It seems that when you play with the animations, they sometimes get corrupted.

Simple procedure generated map

I'm developing a game, and i just faced a logic problem, a little bit annoying...
Here's the deal: imagine a scenary:
Where the black square around the player is the camera view, and the red dots, are the randomly generated objects
the game is something like angry birds, its a physics game, which you trhow the object, so, the player is always going foward to the right, how can i make
to the game always generates the red dots and disable the older ones that they are no longer visible? keep in mind that the camera always follows the player, and i don't want that the player notices the instantiation
Here's a gif to understand a little bit more:
http://i.imgur.com/0Ku8g2P.gifv
i just need some other opinions to make this happen, its just a logic problem haha
Thank you very much!
sorry for my bad english!

Unity 3D Several objects not showing on the screen everytime the level is loaded

I have a simple 2D game and I have a strange problem whenever a level is loaded several of the objects that include platforms and enemies won't display on screen and neither do the 2D background but all the objects are there, I can see it in the hierarchy and they are functioning as they should like killing the player and such. They just don't show up on the screen. I was finally able to show them while pausing the player during gameplay and set the z position of the camera to -11 and above but every time the level reloads like after the death of player, the same problem happens.
I even tested it on the mobile device but the same problem occurs furthermore I can't even interact with any of the UI buttons on the level, even though I check that all the code for them is appropriate.
Please help.
EDIT:
Okay after reading, your replies, I thought may be this will help. O always get these errors every time I load up this project in unity but they disappear once the game is running.
As you can see the platforms and enemies does appear on the camera frustum but when I start the game they disappear.
Okay, I finally found the problem. After lot of head scratching and testing I found that the objects that weren't appearing on screen has their z-position set to -10 which is the same of that of camera's z-position.
The problem was I was using this code to set the position of objects in the Awake method:
transform.position = camera.main.ViewportToWorldPoint(new Vector3(x, y, 0));
What's actually happening is all the x, y, and z co-ordinates were setting related to the camera's position. So setting the z-position to 10 fixed it for me.
Thanks everyone for helping me.
It's probably because near clipping of your cam is to high; Set it to 0.1 and try it again.

Simple leg animation in Farseer Physics

I'm using XNA 4.0 with Farseer Physics 3.5 and would like to do a walk animation like seen in the game "Ibb and Obb" http://www.youtube.com/watch?v=2iif636QAcc. However there are many different animation when they're changing direction, standing still etc. I'm more than happy to be able to duplicate the run/walk animation
The player consists of, afaik, three bodies; the main body, and two leg/foot bodies. However I can't figure out which joints to use to make the legs move in a similar fashion.
Any Farseer/Box2D guru that might have an idea where to start, I'm clueless atm. Thanks!

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