Im writing some go code in litede all the library's are "working" fine
except the google cloud library's.
I cant figure out a way how to get liteide auto complete the google cloud library's .
the sdk is installed well i can build and deploy the code.
thanks,
miki
At the end it was a metter of finding the right path and adding its to the $GOPATH it only took my 4 days :)
This is the correct path that enabling me to get app engine SDK autocomplation with LiteIDE
SDK_FOLDER/goroot/pkg/
Related
I've read the open source parse docs, and looked at the parse c# sdk. I also looked at back4app but their example is way out of date. I can't tell if I'm supposed to take the c# code from the official parse sdk and try to put it in Unity or am I supposed to build a dll first? There's not a lot of information that I can find.
The latest official release for this SDK was in 2016, as you can see here: https://github.com/parse-community/Parse-SDK-dotNET/releases/tag/1.7.0
There's a fork of Parse SDK that usually works fine, have you already seen it?
Here it is: https://github.com/fayezsalka/Parse-for-Unity-2018
I've spent the last two days trying to submit my app to the App Store. I get the message below:
ITMS-90338: Non-public API usage - The app references non-public symbols in Frameworks/Flutter.framework/Flutter: _kCTFontOpticalSizeAttribute. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/
Here's what Ive done so far:
a) I've scoured my code for any reference to Font Sizes - I had some that were constants - I changed the constant name to:
k_fontSizeMyName
b) I tried to download the latest flutter sdk version
c) I rebuilt my entire keychain.
Im so desperate right now. im tired.
What do I do?
the internet has no mention of this bug.
I've got the same message several times from the App Store Team a few minutes ago.
I think the problem was the Flutter SDK version...!
I used to use the latest version(Flutter SDK version 1.12.3-pre.26) at first but changed the Flutter SDK version to 'v1.9.1+hotfix.3' and the problem is resolved!!!
I solved the problem with the following instruction below:
Switching Flutter SDK version to 'v1.9.1+hotfix.3' with the command:
flutter version v1.9.1+hotfix.3
Archive and upload again ...
Problem Solved!!!!!! 🤩
This may be a recently-introduced Skia regression.
The code was included in Flutter v1.12.3, so v1.12.2 on the dev channel should work.
Flutter's Bad Build wiki page will be updated when there is a fix for this issue.
Update: This has been resolved in Flutter v1.12.5.
Since there have been a lot of problems with flutter recently(when I tried the fix mentioned in another answer I different error) I though I should include this https://github.com/flutter/flutter/releases
Just type flutter version [version code]
I have a need to build a desktop app using embedded V8. The online documentation says I need to use gyp. OK, but I can't seems to download gyp. Keep getting an "unable to connect to repository at URL" message. Is there another way to build V8? Is there another URL besides the one published by Google that I can use?
TIA
I downloaded go1.4.darwin-amd64-osx10.8.tar.gz and extract it on my local directory.
Based on what Installing to a custom location says I added GOROOT in env variable.
Based on what Test your installation says I created a go file.
I finally ran it and I got expected result as following screenshot.
I actually have IntelliJ v.14 however, based on this article I installed Go Language (golang.org) version 0.9.15.3 in my IntelliJ Idea.
I created a Go project and during creation it asked me to add GO SDK. I gave it ~/Desktop/go/sdk however it wasn't able to recognise it. I got this error in Event Log:
14:03:02 IllegalArgumentException: Argument for #NotNull parameter
'virtualFile' of
com/intellij/openapi/projectRoots/impl/ProjectRootContainerImpl.addRoot
must not be null
Any idea how IntelliJ Idea is able to recognize it would be appreciated. Thanks.
Please consider using one of the alpha releases for 0.9.16. I believe that alpha7 could be the more stable one rather than alpha9. You can get them from GitHub releases
The v1.0.0-alpha0 branch is, as the name implies, an alpha release and it's in the early stages of development, that's why there's no release done yet for it as well.
P.S. I'm one of the contributors to the plugin.
Does not allow to use SDK placed in /usr/local/go (perfectly valid and recent SDK) under Mac Yosemite.
Google App Engine does not recognise last valid GAE GO SDK either.
~Desktop/go/sdk doesn't seems a valid path (as it refers to the homedir of the 'Desktop' user): ~/Desktop/go/sdk should work better.
As long as you see in that ~/Desktop/go/sdk folders the subfolders 'api', 'bin', 'blog', ..., that should be the right one for the GO SDK expected by the "golang support plugin".
Some issues exist with that plugin and IntelliJ 14: issues 1169, PR 1172 (fixed for for 1.0.0-alpha).
The other approach is to recompile and install that plugin.
The end result of specifying the Go SDK path should look like:
I found the Quickstart guide to run a drive APP in PHP, https://developers.google.com/drive/web/quickstart/quickstart-php, but the example script is not working, because the new Github version has a different structure.
Where can I find the updated version of the example for the same purposes?
Or is there a similar one, for that exact github version (google-api-php-client-master)
I would love to create and edit google doc files.
Thanks a lot.