Why is ARC Welder window so narrow (Acer Chromebook 15, Full HD 1980 x 1020) - google-chrome-arc

Acer Chromebook 15 CB5-571-39VM Intel Core i3-5005U 4GB 32GB SSD
Full-HD Display Chrome OS

ARC Welder v2 will solve it,
-> see http://code.google.com/p/chromium/issues/detail?id=474321

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How can I add iphone Xs max in xcode?

I am trying to add more other iPhone here such as iPhone Xs MAX, iPhone 12 and 13 etc. I can manage to do in simulator but i can't not do on my button left tap.
I did try to go to device tap but it only shows my only tester phone. I am running Xcode on the latest Version 14.2 (14C18), and my Macbook is on Monterey Version 12.5.1.
Since new generation of Xcode they cut a lot of iphones devices becauses they have similar screens and sizes
for example:
iphone 11 pro Max has the same size as Iphone Xs Max
you have here all the information about that 👇 hope it helps you!
https://developer.apple.com/design/human-interface-guidelines/foundations/layout/

Has Anyone Else's Scenekit App Slowed and Started Stuttering since iOS 12

Scenekit app was working as desired until devices upgraded to iOS 12. Setting target iOS to 11.4.1 or 12 delivers same unacceptable results on devices now that iOS 12 is installed.
Framerate dropped to near 40 from 60 just by installing iOS 12 on devices.
Note that changing Rendering API to OpenGL from default or Metal produces better frame rate and less stuttering but I'm looking to keep metal as the Rendering API.
App running on iOS 11.4.1 device:
App running on iOS 12 device:

Android App Crash at Startup on Sony Xperia E4 4G LTE but not on other devices

I'm using Genexus Ev3 build 10.3.92797 U3 to generate an Android Application which runs well on several devices like Samsung, LG, Moto-G, Nexus, etc.
But on Sony Xperia E4 4G LTE crashes showing "Application has stopped unexpectedly" after splash screen logo. My app requires the following permissions:
android.permission.ACCESS_COARSE_LOCATION
android.permission.ACCESS_FINE_LOCATION
android.permission.ACCESS_NETWORK_STATE
android.permission.INTERNET
android.permission.READ_EXTERNAL_STORAGE
android.permission.READ_PHONE_STATE
android.permission.WRITE_EXTERNAL_STORAGE
com.google.android.providers.gsf.permission.READ_GSERVICES
Could it be a screen resolution issue ? This phone has 540 x 960 pixels (~234 ppi pixel density).
The main panel has an image variable on screen and 6 icons. When I remove them and generate a new app, it works but when I choose an option it crash again on the called panel.
GeneXus X Evolution 3 Upgrade 5 includes a fix related with that error:
Caused by: java.lang.NullPointerException
at com.artech.controls.GxImageViewBase.hashCode
The Upgrade 5 will be released next week, but there is a preview available.

iPhone simulator not showing properly on external display

I started learning to develop apps for the iPhone, and bought my first mac 2 months ago. So I don't know everything about mac os x.
But my question is when I run the iPhone simulator on my laptop (macbook pro retina 13 inch) it shows the iPhone just fine. But when I connect my macbook to my external display, the simulated iPhone doesn't display correctly.
Screenshot of external display:
Is it possible to show the simulator fully/correctly on my external display? Like this (this is on my laptop screen):
Thanks in advance.
you should be change scale size of the simulator
It appears that the vertical resolution on your external monitor is less than on your laptop. If you increase the vertical resolution, the simulator should display properly.

Can the Flash Builder 4.5 iPad simulator be scaled?

I'm working on an Adobe Flash Builder 4.5 iPad application. I have only a humble 13" MacBook to work with.
I am being aggravated by the problem of debugging my application in the Flashbuilder's iPad simulator. The FB simulator screen is almost the same physical size as a real iPad, which is too big to fit on a 13" MacBook.
QUESTION: Is there some setting in Flash Builder 4.5 that would scale the iPad simulator to fit the available screen real estate?
Increase the resolution of your Macbook or use the physical device to do development. I don't think it's possible to 'scale' the emulator, nor would you want to.
While I don't know of a way for you to actually scale it, you can get around some of the problems by just rotating it (Command-R)

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