Command line warning D9002: ignoring unknown option '-std=c++11' - c++11

In my CMakeList.txt file, I have the following in order to add c++11 supports:
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
This works fine under Mac with Xcode. However, I get the following warning message from Visual Studio. Any idea?
Command line warning D9002: ignoring unknown option '-std=c++0x'
Other than the compile warning, the program gets compile and run with no problem. I am using VS2013. If I remove that single "set flag" line, the warning goes away.

The -std=c++11 option is for GCC/CLang only, it is not available in Visual Studio. C++ 11 support in Visual Studio should be turned on by default. So, you should use this option for GCC-like compilers only:
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
If you are using the latest versions of CMake you might try to use new compiler features mechanism : http://www.cmake.org/cmake/help/v3.1/manual/cmake-compile-features.7.html

Microsoft Visual Studio Compiler (MSVC) has it own set of compiler flags.
In short: The solution to fix the issue is to use following command instead the one you have used.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17")

Use target_compile_features to get CMake to add the correct compiler flag, for C++ 11, for whichever compiler you are using
target_compile_features(mylibrary PRIVATE cxx_std_11)
or
set(CMAKE_CXX_STANDARD 11)

Related

gdb "No debugging symbols found in blender.exe"

When I run build_windows_x64_vc17_Debug\bin>%gdb% blender.exe I can see this in the gdb-console:
Reading symbols from blender.exe...
(No debugging symbols found in blender.exe)
I am building Blender from source via make debug developer ninja, am I wrong expecting it to contain debugging symbols? (The resulting blender.exe has 498MB, if that can be considered a sign of anything.)
The -g flag?
On several places I read that one should add -g flag so I added it (and then -ggdb too) into environmental variables:
set CFLAGS=-g
set CXXFLAGS=-g
...and into blender\CMakeLists.txt right after project(Blender):
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
...and also here in the same file:
set(PLATFORM_LINKFLAGS "-g")
set(PLATFORM_LINKFLAGS_DEBUG "-g")
...the log is then full of "cl : Command line warning D9002 : ignoring unknown option '-g'"
Point to the pdb?
I also tried %gdb% --symbols=blender.pdb blender.exe, no difference.
My platform is Windows 10 with VS2022 binaries/libraries.
I doubt it matters but this is my version of gdb:
GNU gdb (GDB; JetBrains IDE bundle; build 145) 10.2
...
This GDB was configured as "x86_64-w64-mingw32".
According to this reply GDB is not compatible with what the MS-compiler creates.
GDB has a different debug format than Microsoft's compiler. Indeed the PDB format is not documented. So you can't use the debug information generated by a Microsoft compiler with GDB.

ThreadSanitizer in Visual Studio 2019

I am trying to build my project and run an executable in a different machine where I can see thread related issues (if exist). I am using VS2019 and providing -fsanitize=thread -fPIE -pie -g options in the Configuration Properties->Debugging->Command Arguments.
When I run the .exe file, I don't see any generated file which I suppose should have been generated.
Am I providing wrong arguments to the compiler or what is wrong here?
Configuration Properties->Debugging->Command Arguments is a wrong place for compiler options. They should go to Configuration Properties->C/C++->Command Line->Additional options
These options you want to pass are not supported neither by MSVC compiler (Visual C++), nor by clang-cl (Clang under Windows that mimic MSVC)
MSVC does not have ThreadSanitizer at all. (-fsanitize=address is available though)

How to change default options of Visual Studio build using CMake

Using Cmake, we use the following command
cmake CMakeLists.txt -G "Visual Studio 11"
to generate a Visual Studio 2012 solution file, which by-default uses /fp:precise as floating point option. Is there any way to change this to /fp:fast in CMake?
You can specify options with various CMake variables, e.g. CMAKE_CXX_FLAGS, CMAKE_CXX_FLAGS_RELEASE, CMAKE_CXX_FLAGS_DEBUG for C++ compiler options. Try set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast"). I think you can also change them from within the GUI (tick the Advanced checkmark). For C you'd have to use the CMAKE_C_FLAGS... variants.

Enable compiler warnings in Kdevelop

I'm using Kdevelop for a simple C++ project. I know that Kdevelop uses CMake to build the project, but the only thing that I known about CMake is that if I add a new .cpp source file in my project, I have to add it also in CMakeLists.txt.
Now I'm trying to enable tha gcc compiler warnings (i.e. compiling with g++ -Wall ...).
Does Kdevelop have a compiler settings section, or I have to edit directly the Makefile or another CMake settings file?
You can add compiler flags in CMake by adding the following command to your CMakeLists.txt:
list( APPEND CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")

How do I activate C++ 11 in CMake?

When I try to run a CMake generated makefile to compile my program, I get the error that
range based for loops are not supported in C++ 98 mode.
I tried adding add_definitions(-std=c++0x) to my CMakeLists.txt, but it did not help.
I tried this too:
if(CMAKE_COMPILER_IS_GNUCXX)
add_definitions(-std=gnu++0x)
endif()
When I do g++ --version, I get:
g++ (Ubuntu/Linaro 4.6.1-9ubuntu3) 4.6.1
I have also tried SET(CMAKE_CXX_FLAGS "-std=c++0x"), which also does not work.
I do not understand how I can activate C++ 11 features using CMake.
CMake 3.1 introduced the CMAKE_CXX_STANDARD variable that you can use. If you know that you will always have CMake 3.1 or later available, you can just write this in your top-level CMakeLists.txt file, or put it right before any new target is defined:
set (CMAKE_CXX_STANDARD 11)
If you need to support older versions of CMake (quite unlikely these days), here is a macro I came up with that you can use:
macro(use_cxx11)
if (CMAKE_VERSION VERSION_LESS "3.1")
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++11")
endif ()
else ()
set (CMAKE_CXX_STANDARD 11)
endif ()
endmacro(use_cxx11)
The macro only supports GCC right now, but it should be straight-forward to expand it to other compilers.
Then you could write use_cxx11() at the top of any CMakeLists.txt file that defines a target that uses C++11.
CMake issue #15943 for clang users targeting macOS
If you are using CMake and clang to target macOS there is a bug that can cause the CMAKE_CXX_STANDARD feature to simply not work (not add any compiler flags). Make sure that you do one of the following things:
Use cmake_minimum_required to require CMake 3.0 or later, or
Set policy CMP0025 to NEW with the following code at the top of your CMakeLists.txt file before the project command:
# Fix behavior of CMAKE_CXX_STANDARD when targeting macOS.
if (POLICY CMP0025)
cmake_policy(SET CMP0025 NEW)
endif ()
The CMake command target_compile_features() is used to specify the required C++ feature cxx_range_for. CMake will then induce the C++ standard to be used.
cmake_minimum_required(VERSION 3.1.0 FATAL_ERROR)
project(foobar CXX)
add_executable(foobar main.cc)
target_compile_features(foobar PRIVATE cxx_range_for)
There is no need to use add_definitions(-std=c++11) or to modify the CMake variable CMAKE_CXX_FLAGS, because CMake will make sure the C++ compiler is invoked with the appropriate command line flags.
Maybe your C++ program uses other C++ features than cxx_range_for. The CMake global property CMAKE_CXX_KNOWN_FEATURES lists the C++ features you can choose from.
Instead of using target_compile_features() you can also specify the C++ standard explicitly by setting the CMake properties
CXX_STANDARD
and
CXX_STANDARD_REQUIRED for your CMake target.
See also my more detailed answer.
I am using
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if(COMPILER_SUPPORTS_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(COMPILER_SUPPORTS_CXX0X)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
else()
message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
endif()
But if you want to play with C++11, g++ 4.6.1 is pretty old.
Try to get a newer g++ version.
The easiest way to set the Cxx standard is:
set_property(TARGET tgt PROPERTY CXX_STANDARD 11)
See the CMake documentation for more details.
On modern CMake (>= 3.1) the best way to set global requirements is:
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
It translates to "I want C++11 for all targets, it's not optional, I don’t want to use any GNU or Microsoft extensions."
As of C++17, this still is IMHO the best way.
Source: Enabling C++11 And Later In CMake
As it turns out, SET(CMAKE_CXX_FLAGS "-std=c++0x") does activate many C++11 features. The reason it did not work was that the statement looked like this:
set(CMAKE_CXX_FLAGS "-std=c++0x ${CMAKE_CXX_FLAGS} -g -ftest-coverage -fprofile-arcs")
Following this approach, somehow the -std=c++0x flag was overwritten and it did not work. Setting the flags one by one or using a list method is working.
list( APPEND CMAKE_CXX_FLAGS "-std=c++0x ${CMAKE_CXX_FLAGS} -g -ftest-coverage -fprofile-arcs")
For CMake 3.8 and newer you can use
target_compile_features(target PUBLIC cxx_std_11)
If you want the generation step to fail if the toolchain cannot adhere to this standard, you can make this required.
set_target_properties(target PROPERTIES CXX_STANDARD_REQUIRED ON)
If you want strict adherence to standard C++ i.e. avoid C++ extensions offered by your compiler (like GCC's -std=gnu++17), additionally set
set_target_properties(target PROPERTIES CXX_EXTENSIONS OFF)
This is documented in detail at An Introduction to Modern CMake -> Adding Features -> C++11 and Beyond. It also offers advice on how to achieve this on older versions of CMake if you're constrained to those.
The easiest way:
add_compile_options(-std=c++11)
This is another way of enabling C++11 support,
ADD_DEFINITIONS(
-std=c++11 # Or -std=c++0x
# Other flags
)
I have encountered instances where only this method works and other methods fail. Maybe it has something to do with the latest version of CMake.
Modern cmake offers simpler ways to configure compilers to use a specific version of C++. The only thing anyone needs to do is set the relevant target properties. Among the properties supported by cmake, the ones that are used to determine how to configure compilers to support a specific version of C++ are the following:
CXX_STANDARD sets the C++ standard whose features are requested to build the target. Set this as 11 to target C++11.
CXX_EXTENSIONS, a boolean specifying whether compiler specific extensions are requested. Setting this as Off disables support for any compiler-specific extension.
To demonstrate, here is a minimal working example of a CMakeLists.txt.
cmake_minimum_required(VERSION 3.1)
project(testproject LANGUAGES CXX )
set(testproject_SOURCES
main.c++
)
add_executable(testproject ${testproject_SOURCES})
set_target_properties(testproject
PROPERTIES
CXX_STANDARD 11
CXX_EXTENSIONS off
)
In case you want to always activate the latest C++ standard, here's my extension of David Grayson's answer, in light of the recent (CMake 3.8 and CMake 3.11) additions of values of 17 and 20 for CMAKE_CXX_STANDARD):
IF (CMAKE_VERSION VERSION_LESS "3.8")
SET(CMAKE_CXX_STANDARD 14)
ELSEIF (CMAKE_VERSION VERSION_LESS "3.11")
SET(CMAKE_CXX_STANDARD 17)
ELSE()
SET(CMAKE_CXX_STANDARD 20)
ENDIF()
# Typically, you'll also want to turn off compiler-specific extensions:
SET(CMAKE_CXX_EXTENSIONS OFF)
(Use that code in the place of set (CMAKE_CXX_STANDARD 11) in the linked answer.)
What works for me is to set the following line in your CMakeLists.txt:
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
Setting this command activates the C++11 features for the compiler and after executing the cmake .. command, you should be able to use range based for loops in your code and compile it without any errors.
I think just these two lines are enough.
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
The modern way is to specify the minimum required standard to C++11 with:
target_compile_features(foo PUBLIC cxx_std_11)
This way:
CMake can honor default C++ standard of the compiler if it's greater than C++11
You can clearly specify whether C++ standard is required at build time, consume time, or both. This is nice for libraries.
Public compile features are propagated to downstream targets, so it comes for free in those targets even if they don't directly use this feature.
Users can externally set another C++ standard (more recent basically), with CMAKE_CXX_STANDARD, either from command line or CMake presets. If you hardcode CMAKE_CXX_STANDARD in a CMakeLists, nobody can override the C++ standard without editing your CMakeLists, which is not very pleasant.
It requires CMake >= 3.8
You can use the following. This automatically modifies the feature based on your environment.
target_compile_features(your_target INTERFACE cxx_std_20)
For example,
on Gnu/Linux the following adds -std=gnu++20
on Windows with Clang/Ninja it becomes -std=c++20
on Windows with MSVC it becomes /std=c++20
So you support as many as environments possible.
In case you stumble on that same error using cmake as i did.
You need to set
set (CMAKE_CXX_STANDARD 11)
to activate threading because it is only supported from c++11 ++
hope that helps
OS X and Homebrew LLVM related:
Don't forget to call cmake_minimum_required(VERSION 3.3) and project() after it!
Or CMake will insert project() implicitly before line 1, causing trouble with Clang version detection and possibly other sorts of troubles. Here is a related issue.

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