I have a xamarin forms app, and I want to avoid a scenario where the startup flow has ended, all the data was loaded and displayed, and when the app goes to background and return, the same screen before going to background will be displayed instead of going all over the startup process again.
As far as I see, each time the app returns from background, MainActivity calls method OnCreate, which initiates all the startup process.
There were some bugs in Xamarin.Forms (I don't know if they were fixed). Dirty hack is:
public class MainActivity : FormsApplicationActivity
{
public override bool OnKeyDown(Keycode keyCode, KeyEvent e)
{
if (this.ActionBar.Title == "YourMainMenuTitle")
{
if (keyCode == Keycode.Back && e.RepeatCount == 0)
{
MoveTaskToBack(true);
return true;
}
}
return base.OnKeyDown(keyCode, e);
}
// ...
}
More here: http://forums.xamarin.com/discussion/comment/89844
Related
I've started working with the new navigation component and I'm really digging it! I do have one issue though - How am I supposed to handle the back button when I'm at the starting destination of the graph?
This is the code I'm using now:
findNavController(this, R.id.my_nav_host_fragment)
.navigateUp()
When I'm anywhere on my graph, it's working great, it send me back, but when I'm at the start of it - the app crashes since the backstack is empty.
This all makes sense to me, I'm just not sure how to handle it.
While I can check if the current fragment's ID is the same as the one that I know to be the root of the graph, I'm looking for a more elegant solution like some bool flag of wether or not the current location in the graph is the starting location or not.
Ideas?
I had a similar scenario where I wanted to finish the activity when I was at the start destination and do a regular 'navigateUp' when I was further down the navigation graph. I solved this through a simple extension function:
fun NavController.navigateUpOrFinish(activity: AppCompatActivity): Boolean {
return if (navigateUp()) {
true
} else {
activity.finish()
true
}
}
And then call it like:
override fun onSupportNavigateUp() =
findNavController(R.id.nav_fragment).navigateUpOrFinish(this)
However I was unable to use NavigationUI as this would hide the back arrow whenever I was at the start destination. So instead of:
NavigationUI.setupActionBarWithNavController(this, controller)
I manually controlled the home icon:
setSupportActionBar(toolbar)
supportActionBar?.setDisplayHomeAsUpEnabled(true)
supportActionBar?.setHomeAsUpIndicator(R.drawable.ic_navigation_back)
Override onBackPressed in your activity and check if the current destination is the start destination or not.
Practically it looks like this:
#Override
public void onBackPressed() {
if (Navigation.findNavController(this,R.id.nav_host_fragment)
.getCurrentDestination().getId() == R.id.your_start_destination) {
// handle back button the way you want here
return;
}
super.onBackPressed();
}
You shouldn't override "onBackPressed", you should override "onSupportNavigateUp" and put there
findNavController(this, R.id.my_nav_host_fragment)
.navigateUp()
From the official documentation:
You will also overwrite AppCompatActivity.onSupportNavigateUp() and call NavController.navigateUp
https://developer.android.com/topic/libraries/architecture/navigation/navigation-implementing
In Jetpack Navigation Component, if you want to perform some operation when fragment is poped then you need to override following functions.
Add OnBackPressedCallback in fragment to run your special operation when back present in system navigation bar at bottom is pressed .
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
onBackPressedCallback = object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() {
//perform your operation and call navigateUp
findNavController().navigateUp()
}
}
requireActivity().onBackPressedDispatcher.addCallback(onBackPressedCallback)
}
Add onOptionsItemMenu in fragment to handle back arrow press present at top left corner within the app.
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
setHasOptionsMenu(true)
}
override fun onOptionsItemSelected(item: MenuItem): Boolean {
if (item.itemId == android.R.id.home) {
//perform your operation and call navigateUp
findNavController().navigateUp()
return true
}
return super.onOptionsItemSelected(item)
}
If there is no special code to be run when back is pressed on host fragment then use onSupportNavigateUp in Activity.
override fun onSupportNavigateUp(): Boolean {
if (navController.navigateUp() == false){
//navigateUp() returns false if there are no more fragments to pop
onBackPressed()
}
return navController.navigateUp()
}
Note that onSupportNavigateUp() is not called if the fragment contains onOptionsItemSelected()
As my back button works correctly, and using NavController.navigateUp() crashed on start destination back button. I have changed this code to something like this. Other possibility will be to just check if currentDestination == startDestination.id but I want to close Activity and go back to other Activity.
override fun onSupportNavigateUp() : Boolean {
//return findNavController(R.id.wizard_nav_host_fragment).navigateUp()
onBackPressed()
return true
}
/** in your activity **/
private boolean doubleBackToExitPressedOnce = false;
#RequiresApi(api = Build.VERSION_CODES.M)
#Override
public void onBackPressed() {
int start = Navigation.findNavController(this, R.id.nav_host_fragment).getCurrentDestination().getId();
if (start == R.id.nav_home) {
if (doubleBackToExitPressedOnce) {
super.onBackPressed();
return;
}
this.doubleBackToExitPressedOnce = true;
Toast.makeText(MainActivity.this, "Press back again to exits", Toast.LENGTH_SHORT).show();
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
doubleBackToExitPressedOnce = false;
}
}, 2000);
} else {
super.onBackPressed();
}
}
If you mean the start of your "root" navigation graph (just incase you have nested navigation graphs) then you shouldn't be showing an up button at all, at least according to the navigation principles.
Just call this in your back button Onclick
requireActivity().finish()
I have an application which when starting requests a qr code from the user, and according to the qr scanned, a different fragment is loaded in the activity
I am using ZXing mobile scanner to do this
unfortunatelly the scanner returns a reply way before it shuts down and returns to the calling activity
this means that when I call the transaction code to replace the current fragment with the new one, the activity is not yet in the foreground so nothing happens
To solve this I created a ManualResetEvent (I'm using Xamarin, but I will use a Semaphore when I have to convert this to Android Studio) that I set before starting the scan , and then reset in the OnResume part of the activity
this seems to solve the problem, but it feels like there is a much better solution
Is there something I am missing?
thanks in advance for any help you can provide
Edit: the code I am currently using
public class MyActivity : Activity {
ManualResetEvent _has_resumed = new ManualResetEvent(false);
.....
protected override void OnResume() {
base.OnResume();
_has_resumed.Set();
}
......
void scan_qr(Action<string> finished_callback) {
#region initialize the scanner
MobileBarcodeScanner scanner = new MobileBarcodeScanner();
MobileBarcodeScanningOptions options = new MobileBarcodeScanningOptions();
options.UseNativeScanning = true; //use native scan
options.AutoRotate = false;//do not rotate the screen
options.PossibleFormats = new List<BarcodeFormat> { BarcodeFormat.QR_CODE }; // only allow qr_codes;
#endregion
#region perform the actual scan, when it finishes return to the main thread and execute the callback
_has_resumed.Reset();
scanner.Scan(this, options) //do scan
.ContinueWith(result => {
_has_resumed.WaitOne();
return result.Result;
})//wait until the activity has resumed
.ContinueWith((task_result) => { //then return the result
Result result = task_result.Result;
if (result == null) {
show_toast( Resource.String.questions_select_error_no_qr_scanned );
} else {
finished_callback(result.Text);
}
}, System.Threading.Tasks.TaskScheduler.FromCurrentSynchronizationContext());
#endregion
}
}
I set up an alarm to show a corresponding Notification. The PendingIntent of the Notification is used to start the Gluon App main class. To show a View other than the homeView, I call switchView(otherView) in the postInit method. OtherView is shown, but without AppBar. While it's possible to make the AppBar appear, I wonder if this is the right approach.
#Override
public void postInit(Scene scene) {
// additional setUp logic
boolean showReadingView = (boolean) PlatformProvider.getPlatform().getLaunchIntentExtra("showReadingView", false);
if (showReadingView) {
switchView(READING_VIEW);
}
}
When triggering anything related to the JavaFX thread from another thread, we have to use Platform.runLater().
Yours is a clear case of this situation: the Android thread is calling some pending intent, and as a result, the app is started again.
This should be done:
#Override
public void postInit(Scene scene) {
// additional setUp logic
boolean showReadingView = (boolean) PlatformProvider.getPlatform().getLaunchIntentExtra("showReadingView", false);
if (showReadingView) {
Platform.runLater(() -> switchView(READING_VIEW));
}
}
Windows Phone 7.5 / Silverlight app
If user is playing music / radio on their phone and they try to launch my application, I want to give user an option to stop the currently playing option.
Working fine:
The message popup shows up fine. When I select Cancel, the popup closes, the music keeps playing and my app starts/works as normal.
Issue:
If I select Ok i.e. to stop the currently playing music on phone, the music stops but at the same time my app also exits.
Any ideas what I am doing wrong here?
Here is the code I am using. I call this method on launching:
private void CheckAudio()
{
if (FMRadio.Instance.PowerMode == RadioPowerMode.On)
{
MessageBoxResult Choice;
Choice = MessageBox.Show("For better user experience with this application it is recommended you stop other audio applications. Do you want to stop the radio?", "Radio is currently playing!", MessageBoxButton.OKCancel);
if (Choice == MessageBoxResult.OK)
{
FMRadio.Instance.PowerMode = RadioPowerMode.Off;
}
}
if (MediaPlayer.State == MediaState.Playing)
{
MessageBoxResult Choice;
Choice = MessageBox.Show("For better user experience with this application it is recommended you stop other audio/video applications. Do you want to stop the MediaPlayer?", "MediaPlayer is currently playing!", MessageBoxButton.OKCancel);
if (Choice == MessageBoxResult.OK)
{
MediaPlayer.Stop();
}
}
}
Update:
I posted my solution below. Do let me know if I am doing anything wrong.
I found the following error was being thrown:
FrameworkDispatcher.Update has not been called. Regular
FrameworkDispatcher. Update calls are necessary for fire and forget
sound effects and framework events to function correctly.
So I added this code and now it is working fine. Now upon clicking OK, the music player stops and my app launches fine. I call the SetupTimer method from InitializeComponent in App.xaml.cs
private GameTimer gameTimer;
private void SetupTimer()
{
gameTimer = new GameTimer();
gameTimer.UpdateInterval = TimeSpan.FromMilliseconds(33);
// Call FrameworkDispatcher.Update to update the XNA Framework internals.
gameTimer.Update += new EventHandler<GameTimerEventArgs>(gameTimer_Update); //delegate { try { FrameworkDispatcher.Update(); } catch { } };
// Start the GameTimer running.
gameTimer.Start();
// Prime the pump or we'll get an exception.
FrameworkDispatcher.Update();
}
void gameTimer_Update(object sender, GameTimerEventArgs e)
{
try { FrameworkDispatcher.Update(); }
catch { }
}
If anybody sees any problem/issue with the above please do let me know. Thanks.
I need to navigate to a certain page the first time my app is run, to gather login details etc. I'm using IsloatedStorageSettings to save a value to determine if this is the first run of the app or not, which works fine.
My problem is actually navigating to my 'first run' page when the app is run for the first time, using NavigationService, it seems NavigationService is not created at this point so is still null. When is NavigationService created or how can I work around this?
My code (in the constructor of my main page:
if ((bool)settings["firstRun"])
{
if (NavigationService != null)
{
NavigationService.Navigate(new Uri("/FirstRun.xaml", UriKind.Relative));
}
else
{
MessageBox.Show("Navigation service must be null?"); //always prompts
}
}
else
{
InitializeComponent();
}
Peter Torr has a great blog post on the ins and outs of redirecting for the initial navigation, though for user login I'd suggest that you either use a full screen popup or have a login control on your "normal" start page and toggle visibility based on your first run condition.
Add in class
private bool m_onNavigatedToCalled = false;
In ctor
this.LayoutUpdated += new EventHandler(MainPage_LayoutUpdated);
Then in code
void MainPage_LayoutUpdated(object sender, EventArgs e)
{
if (m_onNavigatedToCalled)
{
m_onNavigatedToCalled = false;
Dispatcher.BeginInvoke(() =>
{
if (NavigationService != null)
{
MessageBox.Show("Navigation not null?"); //always prompts
}
else
{
MessageBox.Show("Navigation service must be null?");
}
//StartApp(); do all stuff here to keep the ctor lightweight
}
);
}
}