How to remove DFSORT messages from SYSOUT - sorting

There are several messages from DFSORT, which is internally used by the COBOL program that has several sort operations. I would like to remove those DFSORT messages and retain only those from the COBOL program.

You have three options.
Use the OUTDD(ddname) Enterprise COBOL compiler option to change the DDName used for DISPLAY output.
Use the DFSPARM as you have discovered, to change the DDName SORT uses for its messages when it is invoked (called) from a program (as when using the SORT or MERGE verbs in COBOL).
Use the SORT-MESSAGE special-register.
If your SORT was stand-alone, you could also change the SORT messages file with using the OPTION Control Statement, OPTION MSGDDN=ddname. DFSPARM is the way to allow OPTION to be provided for an invoked SORT/MERGE.
You also have Language Environment which can use SYSOUT during the run-unit, for messages from Language Environment (run-time errors, abends, requested information). There is a MSGFILE(ddname) run-time option to get LE to use a different ddname.
The easiest resolution to your problem is to use the OUTDD(ddname) compiler option. Then you don't have to worry about DFSORT (or SyncSORT at a different site) or Language Environment.
You can suppress all DFSORT messages with the MSGPRT option. You can treat multiple invocations of DFSORT differently by specifying a DFSPARM DD with FREE=CLOSE for each invocation.

DFSORT messages of COBOL progrom (using internal sort) can be redirected by specifying ddname MSGDDN in exec step of program in JCL.
e.g.
//DFSOUTDD DD DISP=SHR,DSN=XXX.DFSOUT
//DFSPARM DD *
MSGDDN=DFSOUTDD
/*

Related

How to navigate the file system in common lisp

The more I write Common Lisp in a REPL (in Emacs/Slime), the more I'm annoyed about leaving the REPL to perform operations like making directories, listing files in directories, changing directories (although ,cd is nice), etc.
So I was wondering if other Lispers used the REPL to perform the sort of file operations I'd normally use a shell for, and if so how they do it? The best I've managed starting to write a few wrappers around uiop. Is there a better way?
Not long time ago I had the same problem you have, so I made some research. Result:
SHELISP: Unix shell commands from Common Lisp:
http://dan.corlan.net/shelisp/
Shelisp is a very short program that provides mechanisms for composing
and running Unix shell (particularly bash) commands and constructs
from Common Lisp.
Essentially, it provides a '!' syntax that you can
use to run commands and a '[]' embedded mode where you can enter bash
scripts and obtain the standard output as a lisp string.
Lisp expressions can be included in any command or script using a '?'
syntax. The new version also includes a 'sh' macro that allows to call
unix utilities directly with a syntax familiar to the lisp users.
I didn't use it yet, but I read manual and it looks interesting
The McCLIM Lisp Listener has some file/directory commands
One unusual option is to use McCLIM. It's Lisp listener has a bunch of commands and some of them are about files and directories. One can also add new commands.
Commands look not like Lisp calls, but they offer prompts, completion, help, dialogs, command listings, argument completion, etc. They are internally implemented by functions, but they work over typed objects with a lot meta information. Lisp objects (like pathnames) printed to the Listener are thus objects which the user interface recognizes as such.
Typical commands might be:
Show File /foo/bar.lisp
Show Directoy /foo/bar.lisp
Edit File /foo/bar.lisp
See the McCLIM Lisp Listener.
This comes from the Lisp Listener of the Symbolics Lisp Machine, which introduced the specific user interface and which had all kinds of fancy commands, not just file system commands. One could list a directory, and then the directory listing is a table of actual pathname objects - where one can invoke with the mouse a bunch of commands on displayed - depending on what it is: a host, a file, a directory, ... McCLIM allows similar things.
The main drawback of McCLIM is that the most used version of it is based on relatively raw X11. I would also expect it to be mostly used on Linux (or similar).
But on a Lisp Machine one usually had also a Filesystem browser - in addition to a Dired mode in Zmacs. The Filesystem browser was another application - with a really oldish user interface - which also had commands to deal with disks and similar.

Is there another way to handle arrow key input in Rust besides raw mode?

I am writing a small shell in Rust on Linux as an exercise and I wanted to implement command history as well as cursor moving (i.e. moving back the cursor to edit a typo in the command).
I did not find a way in the Rust standard library to handle arrow key events, but I found the Termion crate which handles key events.
However, handling key events with Termion means entering "raw mode" for stdout, which overrides "legacy" functionalities, as described in this article about the crate:
Without raw mode, you cannot write a proper interactive TTY application. Raw mode gives you complete control over the TTY:
It disables the line buffering: As you might notice, your command-line application tends to behave like the command-line. The programs will first get the input when the user types \n. Raw mode makes the program get the input after every key stroke.
It disables displaying the input: Without raw mode, the things you type appear on the screen, making it insufficient for most interactive TTY applications, where keys can represent controls and not textual input.
It disables canonicalization of the output: For example, \n represents “go one cell down” not “break the line”, for line breaks \n\r is needed.
It disables scrolling.
I find this solution a bit overkill, as I want to retain most of the "legacy" I/O functionalities. Is there another way to handle arrow key input, or will I need to use the raw mode?
There are several crates that provide line editing features for interactive programs. Here are a few that I found by searching crates.io for "readline" (the name of a C library):
rustyline seems to be the most popular on crates.io.
liner
linefeed
linenoise-rust is a set of Rust bindings to the linenoise library written in C.
I haven't used any of them, so this list is not a recommendation. Take a look at a few of them and choose one that suits your needs.

How can I have different states of expansion in LuaTex/LuaLaTex for debugging for instance?

I am preparing LaTex/Tex fragments with lua programs getting information from SQL request to a database (LuaSQL).
I wish I could see intermediate states of expansion for debugging purpose but also to control what has been brought from SQL requests and lua processings.
My dream would be for instance to see the code of my Latex page as if I had typed it myself manually with all the information given by the SQL requests and the lua processing.
I would then have a first processing with my lua programs and SQL request to build a valid and readable luaLatex code I could amend if necessary ; then I would compile again that file to obtain the wanted pdf document.
Today, I use a lua development environment, ZeroBrane Studio, to execute and test the lua chunk before I integrate it in my luaLatex code. For instance:
my lua chunk :
for k,v in pairs(data.param) do
print('\\def\\'..k..'{'..data.param[k]..'}')
end
lua print out:
\gdef\pB{0.7}
\gdef\pAinterB{0.5}
\gdef\pA{0.4}
\gdef\pAuB{0.6}
luaLaTex code :
nothing visible ! except that now I can use \pA for instance in the code
my dream would be to have, in the luaLatex code :
\gdef\pB{0.7}
\gdef\pAinterB{0.5}
\gdef\pA{0.4}
\gdef\pAuB{0.6}
May be a solution would stand in the use of the expl3 extension ? But since I am not familiar with it nor with the precise Tex expansion process, I prefer to ask you experts before I invest heavily in the understanding of this module.
Addition :
Pushing forward the reflection, a consequence would be that from a Latex code I get a Latex code instead of a pdf file for instance. This implies that we use only the first steps of the four TeX processors as described by Veijkhout in "TeX by Topic" : the input processor, the expansion processor (but with a controlled depth of expansion), not the execution processor nor the visual processor. Moreover, there would be need to show the intermediate state, that means a new processor able to show tokens back into readable strings and correct Tex/Latex code that can be processed later.
Unless somebody has already done or seen something like that, I feel that my wish may be unfeasible in the short and middle terms. What is your feeling, should I abandon any hope ?

How do I write to the console regardless of whether or not the user uses `|` or `>` operators on the shell?

I wrote a program in Ruby and have been writing all data to the console with puts.
If I run my.rb from the console I can redirect the stream to a file both with > and |.
How should I change stdout in order for data to be written to the Windows console?
The whole idea of those symbols is to allow users of your app to redirect the output to their desired place. This is useful for logging, filtering, and any number of other applications where you want the output of one program to be the input of another program or file. It's facilitates a form of inter-process communication that often isn't possible otherwise.
Essentially, unless you can more clearly define the reason you want to do this (a specific case where this is useful and desirable) you should not try to do this, nor am I sure it's even possible, because those symbols operate at the shell level. I don't think there is anything within the scope of Ruby that you can do what will have any effect whatsoever on where the output goes. The shell (after it's already left your Ruby program) is capturing that output and redirecting it. By that point, that data/output is already out of the control of your Ruby app.
If you are trying to differentiate from real "output" and error messages that the user should see, you can instead send output to the standard error output with something like:
$stderr << 'oh noes!'
The standard error output is redirected independently from the standard output.

Unwanted buffering when filtering console output in Win32

My question is related to "Turn off buffering in pipe" albeit concerning Windows rather than Unix.
I'm writing a Make clone and to stop parallel processes from thrashing each others' console output I've redirected the output to pipes (as described in here) on which I can do any filtering I want. Unfortunately long-running processes now buffer up their output rather than sending it in real-time as they would on a console.
From peeking at the MSVCRT sources it seems the root cause is that GetFileType() is used to check whether the standard I/O handles are attached to a console, which then sets an internal flag and ends up disabling buffering.
Apparently a separate array of inheritable file handles and flags can also be passed on through the undocumented lpReserved2 member of the STARTUPINFO structured when creating the process. About the only working solution I've figured out is to use this list and just lie about the device type when setting the flags for stdout/stderr.
Now then... Is there any sane way of solving this problem?
There is not. Yes, GetFileType() tells it that stdout is no longer a char device, _isatty() return false so the CRT switches the output stream to buffered mode. Important to get reasonable throughput. Flushing output one character at a time is only acceptable when a human is looking at them.
You would have to relink the programs you are trying to redirect with a customized version of the CRT. I don't doubt that if that was possible, you wouldn't be messing with this in the first place. Patching GetFileType() is another un-sane solution.

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