How to access arbitrary file in OS X 10.10 app? - xcode

I am teaching myself Apple Development with a Swift OS X 10.10 App. I want to pass a file URL to NSXMLParser. That file is large, and on a seperate disk from my app. I create the NSURL, but when I check it with checkPromisedItemIsReachableAndReturnError(), I always get a "No such file or directory error".
It looks like whe I run my app in Xcode, something is prepending the app's development directory into my file path, so "/Volumes/bigdrive/data.xml" becomes "/Users/charlweed/Library/Developer/Xcode/DerivedData/dataskunk-ghkiumvdkopxarhavynetidlqxio/Build/Products/Debug/file:/Volumes/bigdrive/data.xml"
I did not enable Sandbox, or iCloud when I created the project. I thought I might need to use NSURL.startAccessingSecurityScopedResource() anyway, but it always returns true. What am I doing wrong? Here is a test function in Swift,I don't know objective-c, but I expect I can figure out an objective-c answer:
func accessFile() {
/**I belive this URI is correct, becuase everything after the file:// works in the OS X bash*/
let xmlInFilePath = "file:///Volumes/Seagate_1tib/projects/dataskunk/wasteproduct.xml"
if let xmlInFileURL = NSURL.fileURLWithPath(xmlInFilePath)
{
println("Unwrapped \(xmlInFileURL)")
var securityURLBS = xmlInFileURL.startAccessingSecurityScopedResource()
if securityURLBS
{
var xmlFileError: NSError?
if xmlInFileURL.checkPromisedItemIsReachableAndReturnError(&xmlFileError)
{
println("Can access file. huray!")
/** Use the file URL**/
}
else
{
/** This Always happens with a "No such file or directory " :( **/
println("\(xmlFileError)")
}
}
else
{
println("Could not get Security Scoped Resource")
}
xmlInFileURL.stopAccessingSecurityScopedResource()
}
else
{
log(" NSURL.fileURLWithPath() returned nil for \(xmlInFilePath)")
}
}
Here is the dump of the error:
Unwrapped file:/Volumes/Seagate_1tib/projects/dataskunk/apple_rss.xml -- file:///Users/charlweed/Library/Developer/Xcode/DerivedData/Keepass2Keyring-ghkiumvdkopxarhavynetidlqxio/Build/Products/Debug/
Optional(Error Domain=NSCocoaErrorDomain Code=260 "The file “wasteproduct.xml” couldn’t be opened because there is no such file."
UserInfo=0x61000006f9c0 NSURL=file:/Volumes/Seagate_1tib/projects/dataskunk/wasteproduct.xml -- file:///Users/charlweed/Library/Developer/Xcode/DerivedData/Keepass2Keyring-ghkiumvdkopxarhavynetidlqxio/Build/Products/Debug/,
NSFilePath=/Users/charlweed/Library/Developer/Xcode/DerivedData/Keepass2Keyring-ghkiumvdkopxarhavynetidlqxio/Build/Products/Debug/file:/Volumes/Seagate_1tib/projects/dataskunk/wasteproduct.xml,
NSUnderlyingError=0x610000044a10 "The operation couldn’t be completed. No such file or directory"})

The answer is that NSURL.fileURLWithPath() does not take a URL-path as an argument, only a filesystem-path. So "file:///Volumes/disk/file.xml" is wrong, "/Volumes/disk/file.xml" is correct.
The mangling is NSURL prefixing the current directory onto what it thinks is a relative filesystem-path String.

Related

VLC Media Player LUA Extension fails detecting whether the media file actually exists or not in Windows

As I stated in Q-title, I am trying to utilize an existing VLC extension developed in LUA programming language.
The Lua extension can be referred from here, when I correctly place this extension in %ProgramFiles%\VideoLAN\VLC\lua\extensions path and then open any video/audio file and run it and then when I select View > Remove current file from playlist and disk option, it closes the currently playing media file & throws this error: lua info: [vlc-delete] error: File does not exist.
Not sure but I suspect this is due to Windows quotes issue when FileName and/or FilePath contains spaces in them. And also from the error, it seems that io.popen("if exist " .. file .. " (echo 1)") : read "*l" == "1" isn't reliable for correctly detecting whether file actually exists or not.
I am relatively new to Lua programming, so can anyone assist about any better methods for checking whether file exists or not that works in latest VLC versions like 3.x+(cause I am using VLC 3.0.17.4 64Bit in Windows 10/11 64Bit), or just assist fix this mentioned issue ?
Note that when the script calls fileExists method, it does takes care of quotes properly: if not fileExists("\"" .. file .. "\"") then return nil, "File does not exist" end
After hours of troubleshooting, I was able to fix the issue, which was due to the way the quoted(space-containing) file path was passed to another function and the Lua library method of os.remove not working on the passed parameter.
So I just had an idea, I am mainly using Windows OS only, then why not convert the script to rely on Windows OS core(batch/cmd) functions only and do the safe checking of whether file exists and then delete with those core Windows functions too.
And so I just did that and got the plugin to actually check whether the file exists and delete the file, if it does then delete it. Here's the working code:
-- Copy this file to %ProgramFiles%\VideoLAN\VLC\lua\extensions\ and restart VLC Media player.
function descriptor()
return {
title = "VLC Delete Media File(Windows only)";
version = "1.0";
author = "Vicky Dev";
shortdesc = "&Remove current file from playlist and disk";
description = [[
<h1>VLC Delete Media File(Windows only)</h1>"
When you're playing a file, use this to easily
delete the current file from your <b>playlist</b> and <b>disk</b> with one click.<br>
Disclaimer: The author is not responsible for damage caused by this extension.
]];
}
end
function sleep(seconds)
local t0 = os.clock()
local tOriginal = t0
while os.clock() - t0 <= seconds and os.clock() >= tOriginal do end
end
function removeItem()
local id = vlc.playlist.current()
vlc.playlist.delete(id)
vlc.playlist.gotoitem(id + 1)
vlc.deactivate()
end
function activate()
local item = vlc.input.item()
local uri = item:uri()
uri = string.gsub(uri, "^file:///", "")
uri = vlc.strings.decode_uri(uri)
path = string.gsub(uri, "/", "\\")
vlc.msg.info("[VLC Delete Media File(Windows only)] removing: "..uri.." : "..path)
removeItem()
retval, err = os.execute("if exist ".."\""..path.."\"".." #(call )")
if (type(retval) == 'number' and retval == 0) then
os.execute("del /f /a /q ".."\""..path.."\"")
end
end
function click_ok()
d:delete()
vlc.deactivate()
end
function deactivate()
vlc.deactivate()
end
function close()
deactivate()
end
function meta_changed()
end
Hope this helps anyone who wants this cool feature of deleting the media files from player itself, instead of going to the location and doing it.

sendReminderToParticipants and Localisable.strings not working

I'm trying to make GKTurnBasedMatch's sendReminderToParticipants work correctly in conjunction with Localizable.strings so as to implement 'poke' functionality whereby you poke another player to have their turn.
Here is what my Localizable.strings file looks like:
"POKE" = "%# has poked you!";
It's set to UTF-16 encoding as per below:
And here is my function call:
let messageKey = "POKE"
if opponent?.player?.alias != nil
{
match.sendReminderToParticipants([opponent!], localizableMessageKey: messageKey, arguments: [opponent!.player!.alias!]) { (error) in
if error != nil {
NSLog("Problem poking player: \(error!.description)")
}
}
NSLog("You have poked the opponent for match \(match.matchID). resetting poke date")
APPDELEGATE.pokeMgr.update(match.matchID!)
}
Localizable.strings is included in the "Copy Bundle Resources" of my build phases for my build target
I deleted the app from my device and rebuilt it cleanly.
Issue: It doesn't work! The push notification that is received simply is the default one saying "Your Turn". I must have missed something. Can someone please advise if there is something else I need to have done to make this work?

How can I programmatically determine if path is protected? [duplicate]

I need to know if a specified directory (local or shared path with login credentials) has write permissions or not.
I am using GetFileAttributes but it always returns FILE_ATTRIBUTE_DIRECTORY and nothing else.
My code is something like below
if(storageLocation != "")
{
//! check if local storage - user name password would be empty
if(storageUsername == "" && storagePassword == "")
{
//! local storage
//! lets check whether the local path is a valid path or not
boost::filesystem::path fpath(storageUsername.c_str());
if(boost::filesystem::exists(fpath))
{
DWORD attrib = ::GetFileAttributes(storageLocation.c_str());
if((attrib != INVALID_FILE_ATTRIBUTES) &&
((attrib & FILE_ATTRIBUTE_READONLY) != FILE_ATTRIBUTE_READONLY))
{
string strWritePermission = "TRUE";
}
}
}
else
{
uncLocation_t uncLocation;
uncLocation.m_location = storageLocation;
uncLocation.m_username = storageUsername;
uncLocation.m_password = storagePassword;
if(0 == connectToUNCLocation(uncLocation)) // My function to connect to UNC location
{
//! successful connection
DWORD attrib = ::GetFileAttributes(storageLocation.c_str());
if((attrib != INVALID_FILE_ATTRIBUTES) &&
((attrib & FILE_ATTRIBUTE_READONLY) != FILE_ATTRIBUTE_READONLY))
{
string strWritePermission = "TRUE";
}
}
}
}
I don't understand why but GetFileAttributes always return 0x16.
I have tested it by creating a shared folder and creating 2 folders in it. One with read only permissions and other with default permissions. But in all 3 cases (shared folder, read only folder and default permission folder) I am getting same return value.
There is on way to find write permission, to create a temporary file (usinf CreateFile in GENERIC_WRITE mode) and if successfully created, delete it. But I don't want to use this method as I don't want my application to create a temporary file each time user specifies a location.
Please suggest what should be done.
You would need to replicate the security checking that Windows performs. The AccessCheck function will help that. You are currently well wide of the mark in looking at the file attributes. Windows security is so much more complicated than that.
Although you said you did not want to do it, the right solution is not to try to check. Simply do whatever it is you are attempting to do. If the system decides that the user does not have sufficient rights, then CreateFile will fail, and the last error will be set to ERROR_ACCESS_DENIED. There's no need for temporary files. You just try to do whatever it is you are doing, and let it fail. You have to handle failure anyway since there are many ways for a file operation to fail, not just security.
As the saying goes, it is better to ask forgiveness than permission.
I think you are looking for AccessCheck. FYI, this is not a C++ question, but a Windows API question.

Cocoa Authorization in Swift

This is my first time writing in Swift, Cocoa (have experience in Cocoa Touch), and using Authorization, so I honestly have no idea if I am even on the right track. I am trying to make a modification to the hosts file, which requires user authentication, but both the AuthorizationCreate and AuthorizationExecuteWithPrivileges methods are giving errors.
var authorizationRef:AuthorizationRef
var status:OSStatus
status = AuthorizationCreate(nil, environment:kAuthorizationEmptyEnvironment, flags:kAuthorizationFlagDefaults, authorization:&authorizationRef)
let overwrite_hosts = "echo \(hostsContents) > /private/etc/hosts"
let args = [overwrite_hosts.cStringUsingEncoding(NSUTF8StringEncoding)]
status = AuthorizationExecuteWithPrivileges(authorizationRef, pathToTool:"/bin/sh", options:kAuthorizationFlagDefaults, arguments:args, communicationsPipe:nil)
Me calling AuthorizationCreate is throwing "Type '()' does not conform to protocol 'AuthorizationRef'" and my call of AuthorizationExecuteWithPrivileges is throwing "Could not find an overload for '__conversion' that accepts the supplied arguments"
Any ideas? Am I approaching this incorrectly?
Thanks for any help!
I was able to figure out how to do it via AppleScript, but you should be able to do it using the Authorization method I was trying before, therefore leaving this question open. Anybody looking for a quick solution (no error checks implemented) you can use what I wrote below:
func doScriptWithAdmin(inScript:String) -> String{
let script = "do shell script \"\(inScript)\" with administrator privileges"
var appleScript = NSAppleScript(source: script)
var eventResult = appleScript.executeAndReturnError(nil)
if !eventResult {
return "ERROR"
}else{
return eventResult.stringValue
}
}

problem in imagemagick and grails

i have a new problem in image magick that look strange ..
i'm using mac osx snow leopard and i've installed image magick on it and it's working fine on command ..
but when i call it from the grails class like the following snippet it gives me
"Cannot run program "convert": error=2, No such file or directory"
the code is :-
public static boolean resizeImage(String srcPath, String destPath,String size) {
ArrayList<String> command = new ArrayList<String>(10);
command.add("convert");
command.add("-geometry");
command.add(size);
command.add("-quality");
command.add("100" );
command.add(srcPath);
command.add(destPath);
System.out.println(command);
return exec((String[])command.toArray(new String[1]));
}
private static boolean exec(String[] command) {
Process proc;
try {
//System.out.println("Trying to execute command " + Arrays.asList(command));
proc = Runtime.getRuntime().exec(command);
} catch (IOException e) {
System.out.println("IOException while trying to execute " );
for(int i =0 ; i<command.length; i++) {
System.out.println(command[i]);
}
return false;
}
//System.out.println("Got process object, waiting to return.");
int exitStatus;
while (true) {
try {
exitStatus = proc.waitFor();
break;
} catch (java.lang.InterruptedException e) {
System.out.println("Interrupted: Ignoring and waiting");
}
}
if (exitStatus != 0) {
System.out.println("Error executing command: " + exitStatus);
}
return (exitStatus == 0);
}
i've tried normal command like ls and it's ok so the problem is that grails can't find convert command itself.. is it a os problem or something?
(see lower for the answer)
I have run into the same problem. The issue appears to be something with Mac OS X specifically, as we have several Linux instances running without error. The error looks similar to the following:
java.io.IOException: Cannot run program "/usr/bin/ImageMagick-6.7.3/bin/convert /a/temp/in/tmpPic3143119797006817740.png /a/temp/out/100000726.png": error=2, No such file or directory
All the files are there, and in chmod 777 directories - and as you pointed out, running the exact command from the shell works fine.
My theory at this point is that imagemgick can not load some sort of library itself, and the "no such file" is in reference to an dylib or something along those lines.
I have tried setting LD_LIBRARY_PATH and a few others to no avail.
I finally got this working. Here is how I have it setup. I hope this helps.
The crux of the fix, for me, was I wrapped the 'convert' into a shell script, set a bunch of environment variables, and then call that shell script instead of convert directly:
(convertWrapper.sh)
export MAGICK_HOME=/usr/local/ImageMagick-6.7.5
export MAGICK_CONFIGURE_PATH=${MAGICK_HOME}/etc/ImageMagick:${MAGICK_HOME}/share/doc/ImageMagick/www/source
export PATH=${PATH}:${MAGICK_HOME}/bin
export LD_LIBRARY_PATH=${MAGICK_HOME}/lib:${LD_LIBRARY_PATH}
export DYLD_LIBRARY_PATH=${DYLD_LIBRARY_PATH}:${MAGICK_HOME}/lib
export MAGICK_TMPDIR=/private/tmp
echo "$#" >> /private/tmp/m.log 2>&1
/usr/local/ImageMagick-6.7.5/bin/convert -verbose "$#" >> /private/tmp/m.log 2>&1
(convertWrapper.sh)
Additionally, the convert call was doing some rather complicated stuff, so I added the parameter '-respect-parenthesis' (which may or may not have had an effect).
I am not sure how much of the environment variable setting is needed as I was stabbing in the dark for a while, but since this is only for my development box...
You need to work out what your PATH is set to when you run a command from Java. It must be different to the one you have when running from the terminal.
Are you running Grails (via Tomcat?) as a different user? It might have a different path to your normal user.
you might want to try one of the Image Plugins that are part of the grails ecosystem
http://www.grails.org/ImageTools+plugin
the grails path when the app is running in the server is probably different from running java from the command line
I do so:
Put "convert" file to /usr/bin
Then add to Config.groovy:
gk {
imageMagickPath = "/usr/bin/convert"
}
Then in my ImageService.groovy:
import org.springframework.web.context.request.RequestContextHolder as RCH
[..]
def grailsApplication = RCH.requestAttributes.servletContext.grailsApplication
def imPath = grailsApplication.config.gk.imageMagickPath
def command = imPath + " some_properties"
def proc = Runtime.getRuntime().exec(command)
So this way you get command like: /usr/bin/convert some_properties
And it works, but don't forget to put file "convert" to you location and use it with this location.

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