2-3-4 Tree generating from a list of numbers - data-structures

I have the list of numbers 50,40,60,30,70. Lets assume I would like to insert these to an empty 2-3-4 Tree. Which one of these numbers would be the parent root of the tree and why? Is it the insertion order, is it how big the number is? I would like to be able to draw 234Tree when I'm giving a list of numbers. I can't seem to do that because I don't know which one to use as a parent root to start with. Simply, what factor specifies the parent root of this tree.

In a balanced tree data structure, the root element will usually contain a value close to the median of the items that have been added to it. However, because the tree will usually not be perfectly balanced, you may not have the exact median in the root. The exact structure of the tree may be dependent on the order the values were added to it.
In your question, you mention adding five items to a 2-3-4 tree. That will always end up with a two-level tree structure, but the exact structure will vary depending on the order the elements are added. If you add them in the order they're listed in the question, you'll get:
root -> <50>
/ \
<30,40> <60,70>
But if you added the elements in another order, you could have 40 or 60 in the root and 50 in one of the leaf nodes.

Related

Sort list to ease construction of binary tree

I have a set of items that are supposed to for a balanced binary tree. Each item is of the form (data,parent), data being the useful information and parent being the index of the parent node in the binary tree.
Nodes in the tree are numbered left-to-right, row-by-row, like this:
1
___/ \___
/ \
2 3
_/\_ _/\_
4 5 6 7
These elements come stored in a linked list. How should I order this list such that it's easier for me to build the tree? Each parent node will be referenced (by index) by exactly two child nodes; if I sort these by parent index, the sorting must be stable.
You can sort the list in any stable sort, according to the parent field, in increasing order.
The result will be a list like that:
[(d_1,nil), (d_2,1), (d_3,1) , (d_4,2), (d_5,2), ...(d_i,x), (d_i+1,x) ]
^
the root has no parent...
Note that in this list, since we used a stable sort - for each two pairs (d_i,x), (d_i+1,x) in the sorted list, d_i is the left leaf!
Now, you can populate the tree in breadth-first traversal,
Since it is homework - I still want you to make sure you understand everything by your own. So I do not want to "feed answer". If you have any specific question, please comment - and I will try to edit and explain the relevant parts with more details.
Bonus: The result of this organization is very common way to implement a binary heap structure, which is a complete binary tree, but for performance, we usually store it as an array, which is very similar to the output generated by this approach.
I don't think I understand what exactly are you trying to achieve. You have to write the function that inserts items in the tree. The red-black tree, for example, has the same complexity for insertions, O(log n), no matter how the input data is sorted. Is there a specific implementation that you have to use or a specific speed target that you must reach for inserts?
PS: Sounds like a homework to me :)
It sounds like you want a binary tree that allows you to go from a leaf node to its ancestors, using an array.
Usually sorting a list before putting it into a binary tree causes an unbalanced binary tree, unless you use a treap or other O(logn) datastructure.
The usual way of stashing a (complete) binary tree in an array, is to make node i have two children 2i and 2i+1.
Given this organization (not sorting but organization), you can go to a parent node from a leaf node by dividing the array index by 2 using integer arithmetic which will truncate fractions.
if your binary trees are not always complete, you'll probably be better served by forgetting about using an array, and instead using a more traditional tree structure with pointers/references.

Data structure supporting Add and Partial-Sum

Let A[1..n] be an array of real numbers. Design an algorithm to perform any sequence of the following operations:
Add(i,y) -- Add the value y to the ith number.
Partial-sum(i) -- Return the sum of the first i numbers, i.e.
There are no insertions or deletions; the only change is to the values of the numbers. Each operation should take O(logn) steps. You may use one additional array of size n as a work space.
How to design a data structure for above algorithm?
Construct a balanced binary tree with n leaves; stick the elements along the bottom of the tree in their original order.
Augment each node in the tree with "sum of leaves of subtree"; a tree has #leaves-1 nodes so this takes O(n) setup time (which we have).
Querying a partial-sum goes like this: Descend the tree towards the query (leaf) node, but whenever you descend right, add the subtree-sum on the left plus the element you just visited, since those elements are in the sum.
Modifying a value goes like this: Find the query (left) node. Calculate the difference you added. Travel to the root of the tree; as you travel to the root, update each node you visit by adding in the difference (you may need to visit adjacent nodes, depending if you're storing "sum of leaves of subtree" or "sum of left-subtree plus myself" or some variant); the main idea is that you appropriately update all the augmented branch data that needs updating, and that data will be on the root path or adjacent to it.
The two operations take O(log(n)) time (that's the height of a tree), and you do O(1) work at each node.
You can probably use any search tree (e.g. a self-balancing binary search tree might allow for insertions, others for quicker access) but I haven't thought that one through.
You may use Fenwick Tree
See this question

Indexing count of buckets

So, here is my little problem.
Let's say I have a list of buckets a0 ... an which respectively contain L <= c0 ... cn < H items. I can decide of the L and H limits. I could even update them dynamically, though I don't think it would help much.
The order of the buckets matter. I can't go and swap them around.
Now, I'd like to index these buckets so that:
I know the total count of items
I can look-up the ith element
I can add/remove items from any bucket and update the index efficiently
Seems easy right ? Seeing these criteria I immediately thought about a Fenwick Tree. That's what they are meant for really.
However, when you think about the use cases, a few other use cases creep in:
if a bucket count drops below L, the bucket must disappear (don't worry about the items yet)
if a bucket count reaches H, then a new bucket must be created because this one is full
I haven't figured out how to edit a Fenwick Tree efficiently: remove / add a node without rebuilding the whole tree...
Of course we could setup L = 0, so that removing would become unecessary, however adding items cannot really be avoided.
So here is the question:
Do you know either a better structure for this index or how to update a Fenwick Tree ?
The primary concern is efficiency, and because I do plan to implement it cache/memory considerations are worth worrying about.
Background:
I am trying to come up with a structure somewhat similar to B-Trees and Ranked Skip Lists but with a localized index. The problem of those two structures is that the index is kept along the data, which is inefficient in term of cache (ie you need to fetch multiple pages from memory). Database implementations suggest that keeping the index isolated from the actual data is more cache-friendly, and thus more efficient.
I have understood your problem as:
Each bucket has an internal order and buckets themselves have an order, so all the elements have some ordering and you need the ith element in that ordering.
To solve that:
What you can do is maintain a 'cumulative value' tree where the leaf nodes (x1, x2, ..., xn) are the bucket sizes. The value of a node is the sum of values of its immediate children. Keeping n a power of 2 will make it simple (you can always pad it with zero size buckets in the end) and the tree will be a complete tree.
Corresponding to each bucket you will maintain a pointer to the corresponding leaf node.
Eg, say the bucket sizes are 2,1,4,8.
The tree will look like
15
/ \
3 12
/ \ / \
2 1 4 8
If you want the total count, read the value of the root node.
If you want to modify some xk (i.e. change correspond bucket size), you can walk up the tree following parent pointers, updating the values.
For instance if you add 4 items to the second bucket it will be (the nodes marked with * are the ones that changed)
19*
/ \
7* 12
/ \ / \
2 5* 4 8
If you want to find the ith element, you walk down the above tree, effectively doing the binary search. You already have a left child and right child count. If i > left child node value of current node, you subtract the left child node value and recurse in the right tree. If i <= left child node value, you go left and recurse again.
Say you wanted to find the 9th element in the above tree:
Since left child of root is 7 < 9.
You subtract 7 from 9 (to get 2) and go right.
Since 2 < 4 (the left child of 12), you go left.
You are at the leaf node corresponding to the third bucket. You now need to pick the second element in that bucket.
If you have to add a new bucket, you double the size of your tree (if needed) by adding a new root, making the existing tree the left child and add a new tree with all zero buckets except the one you added (which we be the leftmost leaf of the new tree). This will be amortized O(1) time for adding a new value to the tree. Caveat is you can only add a bucket at the end, and not anywhere in the middle.
Getting the total count is O(1).
Updating single bucket/lookup of item are O(logn).
Adding new bucket is amortized O(1).
Space usage is O(n).
Instead of a binary tree, you can probably do the same with a B-Tree.
I still hope for answers, however here is what I could come up so far, following #Moron suggestion.
Apparently my little Fenwick Tree idea cannot be easily adapted. It's easy to append new buckets at the end of the fenwick tree, but not in it the middle, so it's kind of a lost cause.
We're left with 2 data structures: Binary Indexed Trees (ironically the very name Fenwick used to describe his structure) and Ranked Skip List.
Typically, this does not separate the data from the index, however we can get this behavior by:
Use indirection: the element held by the node is a pointer to a bucket, not the bucket itself
Use pool allocation so that the index elements, even though allocated independently from one another, are still close in memory which shall helps the cache
I tend to prefer Skip Lists to Binary Trees because they are self-organizing, so I'm spared the trouble of constantly re-balancing my tree.
These structures would allow to get to the ith element in O(log N), I don't know if it's possible to get faster asymptotic performance.
Another interesting implementation detail is I have a pointer to this element, but others might have been inserted/removed, how do I know the rank of my element now?
It's possible if the bucket points back to the node that owns it. But this means that either the node should not move or it should update the bucket's pointer when moved around.

Are duplicate keys allowed in the definition of binary search trees?

I'm trying to find the definition of a binary search tree and I keep finding different definitions everywhere.
Some say that for any given subtree the left child key is less than or equal to the root.
Some say that for any given subtree the right child key is greater than or equal to the root.
And my old college data structures book says "every element has a key and no two elements have the same key."
Is there a universal definition of a bst? Particularly in regards to what to do with trees with multiple instances of the same key.
EDIT: Maybe I was unclear, the definitions I'm seeing are
1) left <= root < right
2) left < root <= right
3) left < root < right, such that no duplicate keys exist.
Many algorithms will specify that duplicates are excluded. For example, the example algorithms in the MIT Algorithms book usually present examples without duplicates. It is fairly trivial to implement duplicates (either as a list at the node, or in one particular direction.)
Most (that I've seen) specify left children as <= and right children as >. Practically speaking, a BST which allows either of the right or left children to be equal to the root node, will require extra computational steps to finish a search where duplicate nodes are allowed.
It is best to utilize a list at the node to store duplicates, as inserting an '=' value to one side of a node requires rewriting the tree on that side to place the node as the child, or the node is placed as a grand-child, at some point below, which eliminates some of the search efficiency.
You have to remember, most of the classroom examples are simplified to portray and deliver the concept. They aren't worth squat in many real-world situations. But the statement, "every element has a key and no two elements have the same key", is not violated by the use of a list at the element node.
So go with what your data structures book said!
Edit:
Universal Definition of a Binary Search Tree involves storing and search for a key based on traversing a data structure in one of two directions. In the pragmatic sense, that means if the value is <>, you traverse the data structure in one of two 'directions'. So, in that sense, duplicate values don't make any sense at all.
This is different from BSP, or binary search partition, but not all that different. The algorithm to search has one of two directions for 'travel', or it is done (successfully or not.) So I apologize that my original answer didn't address the concept of a 'universal definition', as duplicates are really a distinct topic (something you deal with after a successful search, not as part of the binary search.)
If your binary search tree is a red black tree, or you intend to any kind of "tree rotation" operations, duplicate nodes will cause problems. Imagine your tree rule is this:
left < root <= right
Now imagine a simple tree whose root is 5, left child is nil, and right child is 5. If you do a left rotation on the root you end up with a 5 in the left child and a 5 in the root with the right child being nil. Now something in the left tree is equal to the root, but your rule above assumed left < root.
I spent hours trying to figure out why my red/black trees would occasionally traverse out of order, the problem was what I described above. Hopefully somebody reads this and saves themselves hours of debugging in the future!
All three definitions are acceptable and correct. They define different variations of a BST.
Your college data structure's book failed to clarify that its definition was not the only possible.
Certainly, allowing duplicates adds complexity. If you use the definition "left <= root < right" and you have a tree like:
3
/ \
2 4
then adding a "3" duplicate key to this tree will result in:
3
/ \
2 4
\
3
Note that the duplicates are not in contiguous levels.
This is a big issue when allowing duplicates in a BST representation as the one above: duplicates may be separated by any number of levels, so checking for duplicate's existence is not that simple as just checking for immediate childs of a node.
An option to avoid this issue is to not represent duplicates structurally (as separate nodes) but instead use a counter that counts the number of occurrences of the key. The previous example would then have a tree like:
3(1)
/ \
2(1) 4(1)
and after insertion of the duplicate "3" key it will become:
3(2)
/ \
2(1) 4(1)
This simplifies lookup, removal and insertion operations, at the expense of some extra bytes and counter operations.
In a BST, all values descending on the left side of a node are less than (or equal to, see later) the node itself. Similarly, all values descending on the right side of a node are greater than (or equal to) that node value(a).
Some BSTs may choose to allow duplicate values, hence the "or equal to" qualifiers above. The following example may clarify:
14
/ \
13 22
/ / \
1 16 29
/ \
28 29
This shows a BST that allows duplicates(b) - you can see that to find a value, you start at the root node and go down the left or right subtree depending on whether your search value is less than or greater than the node value.
This can be done recursively with something like:
def hasVal (node, srchval):
if node == NULL:
return false
if node.val == srchval:
return true
if node.val > srchval:
return hasVal (node.left, srchval)
return hasVal (node.right, srchval)
and calling it with:
foundIt = hasVal (rootNode, valToLookFor)
Duplicates add a little complexity since you may need to keep searching once you've found your value, for other nodes of the same value. Obviously that doesn't matter for hasVal since it doesn't matter how many there are, just whether at least one exists. It will however matter for things like countVal, since it needs to know how many there are.
(a) You could actually sort them in the opposite direction should you so wish provided you adjust how you search for a specific key. A BST need only maintain some sorted order, whether that's ascending or descending (or even some weird multi-layer-sort method like all odd numbers ascending, then all even numbers descending) is not relevant.
(b) Interestingly, if your sorting key uses the entire value stored at a node (so that nodes containing the same key have no other extra information to distinguish them), there can be performance gains from adding a count to each node, rather than allowing duplicate nodes.
The main benefit is that adding or removing a duplicate will simply modify the count rather than inserting or deleting a new node (an action that may require re-balancing the tree).
So, to add an item, you first check if it already exists. If so, just increment the count and exit. If not, you need to insert a new node with a count of one then rebalance.
To remove an item, you find it then decrement the count - only if the resultant count is zero do you then remove the actual node from the tree and rebalance.
Searches are also quicker given there are fewer nodes but that may not be a large impact.
For example, the following two trees (non-counting on the left, and counting on the right) would be equivalent (in the counting tree, i.c means c copies of item i):
__14__ ___22.2___
/ \ / \
14 22 7.1 29.1
/ \ / \ / \ / \
1 14 22 29 1.1 14.3 28.1 30.1
\ / \
7 28 30
Removing the leaf-node 22 from the left tree would involve rebalancing (since it now has a height differential of two) the resulting 22-29-28-30 subtree such as below (this is one option, there are others that also satisfy the "height differential must be zero or one" rule):
\ \
22 29
\ / \
29 --> 28 30
/ \ /
28 30 22
Doing the same operation on the right tree is a simple modification of the root node from 22.2 to 22.1 (with no rebalancing required).
In the book "Introduction to algorithms", third edition, by Cormen, Leiserson, Rivest and Stein, a binary search tree (BST) is explicitly defined as allowing duplicates. This can be seen in figure 12.1 and the following (page 287):
"The keys in a binary search tree are always stored in such a way as to satisfy the binary-search-tree property: Let x be a node in a binary search tree. If y is a node in the left subtree of x, then y:key <= x:key. If y is a node in the right subtree of x, then y:key >= x:key."
In addition, a red-black tree is then defined on page 308 as:
"A red-black tree is a binary search tree with one extra bit of storage per node: its color"
Therefore, red-black trees defined in this book support duplicates.
Any definition is valid. As long as you are consistent in your implementation (always put equal nodes to the right, always put them to the left, or never allow them) then you're fine. I think it is most common to not allow them, but it is still a BST if they are allowed and place either left or right.
I just want to add some more information to what #Robert Paulson answered.
Let's assume that node contains key & data. So nodes with the same key might contain different data.
(So the search must find all nodes with the same key)
left <= cur < right
left < cur <= right
left <= cur <= right
left < cur < right && cur contain sibling nodes with the same key.
left < cur < right, such that no duplicate keys exist.
1 & 2. works fine if the tree does not have any rotation-related functions to prevent skewness.
But this form doesn't work with AVL tree or Red-Black tree, because rotation will break the principal.
And even if search() finds the node with the key, it must traverse down to the leaf node for the nodes with duplicate key.
Making time complexity for search = theta(logN)
3. will work well with any form of BST with rotation-related functions.
But the search will take O(n), ruining the purpose of using BST.
Say we have the tree as below, with 3) principal.
12
/ \
10 20
/ \ /
9 11 12
/ \
10 12
If we do search(12) on this tree, even tho we found 12 at the root, we must keep search both left & right child to seek for the duplicate key.
This takes O(n) time as I've told.
4. is my personal favorite. Let's say sibling means the node with the same key.
We can change above tree into below.
12 - 12 - 12
/ \
10 - 10 20
/ \
9 11
Now any search will take O(logN) because we don't have to traverse children for the duplicate key.
And this principal also works well with AVL or RB tree.
Working on a red-black tree implementation I was getting problems validating the tree with multiple keys until I realized that with the red-black insert rotation, you have to loosen the constraint to
left <= root <= right
Since none of the documentation I was looking at allowed for duplicate keys and I didn't want to rewrite the rotation methods to account for it, I just decided to modify my nodes to allow for multiple values within the node, and no duplicate keys in the tree.
Those three things you said are all true.
Keys are unique
To the left are keys less than this one
To the right are keys greater than this one
I suppose you could reverse your tree and put the smaller keys on the right, but really the "left" and "right" concept is just that: a visual concept to help us think about a data structure which doesn't really have a left or right, so it doesn't really matter.
1.) left <= root < right
2.) left < root <= right
3.) left < root < right, such that no duplicate keys exist.
I might have to go and dig out my algorithm books, but off the top of my head (3) is the canonical form.
(1) or (2) only come about when you start to allow duplicates nodes and you put duplicate nodes in the tree itself (rather than the node containing a list).
Duplicate Keys
• What happens if there's more than one data item with
the same key?
– This presents a slight problem in red-black trees.
– It's important that nodes with the same key are distributed on
both sides of other nodes with the same key.
– That is, if keys arrive in the order 50, 50, 50,
• you want the second 50 to go to the right of the first one, and the
third 50 to go to the left of the first one.
• Otherwise, the tree becomes unbalanced.
• This could be handled by some kind of randomizing
process in the insertion algorithm.
– However, the search process then becomes more complicated if
all items with the same key must be found.
• It's simpler to outlaw items with the same key.
– In this discussion we'll assume duplicates aren't allowed
One can create a linked list for each node of the tree that contains duplicate keys and store data in the list.
The elements ordering relation <= is a total order so the relation must be reflexive but commonly a binary search tree (aka BST) is a tree without duplicates.
Otherwise if there are duplicates you need run twice or more the same function of deletion!

Difference between a LinkedList and a Binary Search Tree

What are the main differences between a Linked List and a BinarySearchTree? Is BST just a way of maintaining a LinkedList? My instructor talked about LinkedList and then BST but did't compare them or didn't say when to prefer one over another. This is probably a dumb question but I'm really confused. I would appreciate if someone can clarify this in a simple manner.
Linked List:
Item(1) -> Item(2) -> Item(3) -> Item(4) -> Item(5) -> Item(6) -> Item(7)
Binary tree:
Node(1)
/
Node(2)
/ \
/ Node(3)
RootNode(4)
\ Node(5)
\ /
Node(6)
\
Node(7)
In a linked list, the items are linked together through a single next pointer.
In a binary tree, each node can have 0, 1 or 2 subnodes, where (in case of a binary search tree) the key of the left node is lesser than the key of the node and the key of the right node is more than the node. As long as the tree is balanced, the searchpath to each item is a lot shorter than that in a linked list.
Searchpaths:
------ ------ ------
key List Tree
------ ------ ------
1 1 3
2 2 2
3 3 3
4 4 1
5 5 3
6 6 2
7 7 3
------ ------ ------
avg 4 2.43
------ ------ ------
By larger structures the average search path becomes significant smaller:
------ ------ ------
items List Tree
------ ------ ------
1 1 1
3 2 1.67
7 4 2.43
15 8 3.29
31 16 4.16
63 32 5.09
------ ------ ------
A Binary Search Tree is a binary tree in which each internal node x stores an element such that the element stored in the left subtree of x are less than or equal to x and elements stored in the right subtree of x are greater than or equal to x.
Now a Linked List consists of a sequence of nodes, each containing arbitrary values and one or two references pointing to the next and/or previous nodes.
In computer science, a binary search tree (BST) is a binary tree data structure which has the following properties:
each node (item in the tree) has a distinct value;
both the left and right subtrees must also be binary search trees;
the left subtree of a node contains only values less than the node's value;
the right subtree of a node contains only values greater than or equal to the node's value.
In computer science, a linked list is one of the fundamental data structures, and can be used to implement other data structures.
So a Binary Search tree is an abstract concept that may be implemented with a linked list or an array. While the linked list is a fundamental data structure.
I would say the MAIN difference is that a binary search tree is sorted. When you insert into a binary search tree, where those elements end up being stored in memory is a function of their value. With a linked list, elements are blindly added to the list regardless of their value.
Right away you can some trade offs:
Linked lists preserve insertion order and inserting is less expensive
Binary search trees are generally quicker to search
A linked list is a sequential number of "nodes" linked to each other, ie:
public class LinkedListNode
{
Object Data;
LinkedListNode NextNode;
}
A Binary Search Tree uses a similar node structure, but instead of linking to the next node, it links to two child nodes:
public class BSTNode
{
Object Data
BSTNode LeftNode;
BSTNode RightNode;
}
By following specific rules when adding new nodes to a BST, you can create a data structure that is very fast to traverse. Other answers here have detailed these rules, I just wanted to show at the code level the difference between node classes.
It is important to note that if you insert sorted data into a BST, you'll end up with a linked list, and you lose the advantage of using a tree.
Because of this, a linkedList is an O(N) traversal data structure, while a BST is a O(N) traversal data structure in the worst case, and a O(log N) in the best case.
They do have similarities, but the main difference is that a Binary Search Tree is designed to support efficient searching for an element, or "key".
A binary search tree, like a doubly-linked list, points to two other elements in the structure. However, when adding elements to the structure, rather than just appending them to the end of the list, the binary tree is reorganized so that elements linked to the "left" node are less than the current node and elements linked to the "right" node are greater than the current node.
In a simple implementation, the new element is compared to the first element of the structure (the root of the tree). If it's less, the "left" branch is taken, otherwise the "right" branch is examined. This continues with each node, until a branch is found to be empty; the new element fills that position.
With this simple approach, if elements are added in order, you end up with a linked list (with the same performance). Different algorithms exist for maintaining some measure of balance in the tree, by rearranging nodes. For example, AVL trees do the most work to keep the tree as balanced as possible, giving the best search times. Red-black trees don't keep the tree as balanced, resulting in slightly slower searches, but do less work on average as keys are inserted or removed.
Linked lists and BSTs don't really have much in common, except that they're both data structures that act as containers. Linked lists basically allow you to insert and remove elements efficiently at any location in the list, while maintaining the ordering of the list. This list is implemented using pointers from one element to the next (and often the previous).
A binary search tree on the other hand is a data structure of a higher abstraction (i.e. it's not specified how this is implemented internally) that allows for efficient searches (i.e. in order to find a specific element you don't have to look at all the elements.
Notice that a linked list can be thought of as a degenerated binary tree, i.e. a tree where all nodes only have one child.
It's actually pretty simple. A linked list is just a bunch of items chained together, in no particular order. You can think of it as a really skinny tree that never branches:
1 -> 2 -> 5 -> 3 -> 9 -> 12 -> |i. (that last is an ascii-art attempt at a terminating null)
A Binary Search Tree is different in 2 ways: the binary part means that each node has 2 children, not one, and the search part means that those children are arranged to speed up searches - only smaller items to the left, and only larger ones to the right:
5
/ \
3 9
/ \ \
1 2 12
9 has no left child, and 1, 2, and 12 are "leaves" - they have no branches.
Make sense?
For most "lookup" kinds of uses, a BST is better. But for just "keeping a list of things to deal with later First-In-First-Out or Last-In-First-Out" kinds of things, a linked list might work well.
The issue with a linked list is searching within it (whether for retrieval or insert).
For a single-linked list, you have to start at the head and search sequentially to find the desired element. To avoid the need to scan the whole list, you need additional references to nodes within the list, in which case, it's no longer a simple linked list.
A binary tree allows for more rapid searching and insertion by being inherently sorted and navigable.
An alternative that I've used successfully in the past is a SkipList. This provides something akin to a linked list but with extra references to allow search performance comparable to a binary tree.
A linked list is just that... a list. It's linear; each node has a reference to the next node (and the previous, if you're talking of a doubly-linked list). A tree branches---each node has a reference to various child nodes. A binary tree is a special case in which each node has only two children. Thus, in a linked list, each node has a previous node and a next node, and in a binary tree, a node has a left child, right child, and parent.
These relationships may be bi-directional or uni-directional, depending on how you need to be able to traverse the structure.
Linked List is straight Linear data with adjacent nodes connected with each other e.g. A->B->C. You can consider it as a straight fence.
BST is a hierarchical structure just like a tree with the main trunk connected to branches and those branches in-turn connected to other branches and so on. The "Binary" word here means each branch is connected to a maximum of two branches.
You use linked list to represent straight data only with each item connected to a maximum of one item; whereas you can use BST to connect an item to two items. You can use BST to represent a data such as family tree, but that'll become n-ary search tree as there can be more than two children to each person.
A binary search tree can be implemented in any fashion, it doesn't need to use a linked list.
A linked list is simply a structure which contains nodes and pointers/references to other nodes inside a node. Given the head node of a list, you may browse to any other node in a linked list. Doubly-linked lists have two pointers/references: the normal reference to the next node, but also a reference to the previous node. If the last node in a doubly-linked list references the first node in the list as the next node, and the first node references the last node as its previous node, it is said to be a circular list.
A binary search tree is a tree that splits up its input into two roughly-equal halves based on a binary search comparison algorithm. Thus, it only needs a very few searches to find an element. For instance, if you had a tree with 1-10 and you needed to search for three, first the element at the top would be checked, probably a 5 or 6. Three would be less than that, so only the first half of the tree would then be checked. If the next value is 3, you have it, otherwise, a comparison is done, etc, until either it is not found or its data is returned. Thus the tree is fast for lookup, but not nessecarily fast for insertion or deletion. These are very rough descriptions.
Linked List from wikipedia, and Binary Search Tree, also from wikipedia.
They are totally different data structures.
A linked list is a sequence of element where each element is linked to the next one, and in the case of a doubly linked list, the previous one.
A binary search tree is something totally different. It has a root node, the root node has up to two child nodes, and each child node can have up to two child notes etc etc. It is a pretty clever data structure, but it would be somewhat tedious to explain it here. Check out the Wikipedia artcle on it.

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