AlertView button to specific ViewController - xcode

I am looking at how to do an AlertView that when the button "OK" is pressed it takes you to a specific View Controller called DiveNumberViewController.
I have the AlertView code done (see below) but can't figure out how to have the OK button to the DiveNumberViewController. Any Help is appreciated.
I am using Xcode 6.3 and Swift
var Alert:UIAlertView = UIAlertView(title: "Alert", message: "Hello", delegate: self, cancelButtonTitle: "OK")
Alert.show()

Try this instead:
//// MARK - UIAlertViewDelegate
func alertView(alertView: UIAlertView, clickedButtonAtIndex buttonIndex: Int) {
//index of cancel button
if buttonIndex == 0
{
//add code if needed
}
//index of OK button
if buttonIndex == 1
{
//add code to go to your controller
var divenumberViewController = self.storyboard?.instantiateViewControllerWithIdentifier("DiveNumberViewController") as! DiveNumberViewController
self.navigationController?.pushViewController(divenumberViewController, animated: true)
}
}
Also, check your storyboard to be sure to have your controller class and your storyboard id setup inside.
Custom class | class : DiveNumberViewController
Identity | Storyboard ID : DiveNumberViewController
example here:

You can do like this :
var alert:UIAlertView = UIAlertView(title: "Alert", message: "Hello", delegate: self, cancelButtonTitle: "Cancel", otherButtonTitles:"OK")
alert.show()
Or
var alert:UIAlertView = UIAlertView(title: "Alert", message: "Hello", delegate: self, cancelButtonTitle: "Cancel")
alert.addButtonWithTitle("OK")
alert.show()
Don't forget to add the delegate
MyController : UIViewcontroller, UIAlertViewDelegate
When the user will click on the buttons, the delegate will fire this function below. So add your code here to go to DiveNumberViewController
//// MARK - UIAlertViewDelegate
func alertView(alertView: UIAlertView, clickedButtonAtIndex buttonIndex: Int) {
//index of cancel button
if buttonIndex == 0
{
//add code if needed
}
//index of OK button
if buttonIndex == 1
{
//add code to go to your controller
}
}
}
If you use a lot of UIAlertView in a same controller, you can add a tag to each UIAlertView like that. It will allow to add a specific action depending of the UIAlertView which is clicked
alertView.tag = 999
For more information, take a look on Apple's doc :
https://developer.apple.com/library/prerelease/ios/documentation/UIKit/Reference/UIAlertView_Class/index.html

Related

Enable or disable menu items on different view controllers in cocoa app?

I have 3 view controllers say main1, main2 and child. I have added a menu item, on click of that it should open child view controller as modal.
Whenever user is in main1 VC, menu item should be enabled. If user in main2 VC, menu should be disabled. Right now I’ve added modal segue between menu item and child VC.
I followed following approaches to disable, but they are not working.
Method 1:
In main2 VC, I’ve added
func validateUserInterfaceItem(_ anItem: NSValidatedUserInterfaceItem) -> Bool {
return false
}
override func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
return false
}
Method 2:
override func viewDidLoad() {
super.viewDidLoad()
let mainMenu = NSApplication.shared().mainMenu!
let appMenu = mainMenu.item(at: 0)!.submenu
appMenu?.item(withTitle: someMenuTitle)?.isEnabled = false
}
If you use a modal segue it will be always activated.
To enable/disable dependent on the presented view controller I would add an action to the view controller to open the view controller manualy as modal. The menu item has to be connected to the action (openModalViewController) with the first responder.
#IBAction func openModalViewController(_ sender: AnyObject) {
let storyboard = NSStoryboard(name: "Main", bundle: nil)
let viewController = storyboard.instantiateController(withIdentifier: "MyViewController") as! NSViewController
presentAsModalWindow(viewController)
}
Consider there must be at least one view able to get the first responder in main1/main2 that the menu item will activate. If this is not the case you would have to implement acceptsFirstResponder for the corresponding view.
override var acceptsFirstResponder: Bool{
return true
}
To implement validateUserInterfaceItem would be not required in this case, only if you want to control activation/deactivation dependent on an additional state as in the example below.
extension ViewController: NSMenuItemValidation {
func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
if menuItem.action == #selector(delete(_:)) {
return tableView.selectedRow < 0 ? false : true
}
return true
}
}

Where I should put code to customize Cancel button in UISearchBar?

I trying to change Cancel button color in UISearchBar implemented with UISearchController (iOS 8 and greater). This is a code I use:
if self.resultSearchController.active {
for subView in self.resultSearchController.searchBar.subviews {
for subsubView in subView.subviews {
if subsubView.isKindOfClass(UIButton) {
subsubView.tintColor = UIColor.whiteColor()
}
}
}
}
If I paste it in viewDidLoad, it doesn't work, cause I think Cancel button initialize only when SearchController becomes Active.
If I paste code in viewDidLayoutSubviews everything work great, but I'm not sure its a correct way.
So, where I should put this code in TableViewController?
Also, I don't understand, how I can receive notification in my TableViewController that SearchController becomes inactive. In other words where I should put code like this:
if self.resultSearchController.active == false {
//Do something
}
First you should insert delegate methods :-
class HomeViewController: UIViewController,UISearchResultsUpdating, UISearchBarDelegate {
var searchController: UISearchController!
override func viewDidLoad() {
super.viewDidLoad()
searchController = UISearchController(searchResultsController: nil)
searchController.searchResultsUpdater = self
searchController.dimsBackgroundDuringPresentation = false
searchController.searchBar.placeholder = "Search here..."
searchController.searchBar.delegate = self
searchController.searchBar.sizeToFit()
searchController.hidesNavigationBarDuringPresentation = true
tableView.tableHeaderView = searchController.searchBar
searchController.searchBar.tintColor = UIColor.whiteColor()
}
func searchBarTextDidBeginEditing(searchBar: UISearchBar) {
}
func searchBarCancelButtonClicked(searchBar: UISearchBar) {
}
func searchBarSearchButtonClicked(searchBar: UISearchBar) {
}
func updateSearchResultsForSearchController(searchController: UISearchController) {
}
}
then used delegate methods and change cancel button colors and thing what you want
You can try this in AppDelegate's didFinishLaunchWithOptions:.
UIBarButtonItem.appearanceWhenContainedInInstancesOfClasses([UISearchBar.self]).tintColor = UIColor.whiteColor()
PS: This is a generic method and would affect UIBarButtonItem in UISearchBar across app.
Swift 4.2, 4.0+ An answer is added here for a custom search bar that can be customized as below,
You can check the usage of SearchBar class.

how to change the button identifier when click it in xcode

I'm new to Xcode and I'm using Swift to program a stopwatch.
I have three functionalities - Play, Stop & Pause. Play and Pause should be the same button and alternate between states. How do I accomplish this in code?
You can user the property selected of button
like this :
setup your button states in viewDidLoad:
startButton.setTitle("Stop", forState: UIControlState.Selected)
startButton.setTitle("start", forState: UIControlState.Normal)
Now you can change the button states when it's tapped:
#IBAction func startPauseAction(sender: UIButton) {
sender.selected = !sender.selected // action changed the selected
if sender.selected {
play()
} else {
pause()
}
}
Using an enum for button state
enum ButtonType {
case Stop
case Play
case Pause
}
var btnType: ButtonType = .Stop
#IBOutlet weak var actionBtn: UIButton!
#IBAction func buttonClicked(sender: UIButton) {
switch (self.btnType) {
case .Stop:
self.btnType = .Play
// TODO: Change button image/title for current state
break
case .Play:
self.btnType = .Pause
// TODO:
break
case .Pause:
// TODO:
break
}
}

How can the context menu in WKWebView on the Mac be modified or overridden?

I'm using a WKWebView in a Mac OS X application. I want to override the contextual menu that appears when the user Control + clicks or right clicks in the WKWebView, but I cannot find a way to accomplish this.
It should be noted that the context menu changes depending on the state of the WKWebView and what element is under the mouse when the context menu is invoked. For example, the context menu only has a single "Reload" item when the mouse is over an "empty" part of the content, whereas right clicking a link presents the options "Open Link", "Open Link In New Window", and so on. It would be helpful to have granular control over these different menus if possible.
The older WebUIDelegate provides the - webView:contextMenuItemsForElement:defaultMenuItems:
method that allows you to customize the context menu for WebView instances; I'm essentially looking for the analog to this method for WKWebView, or any way to duplicate the functionality.
You can do this by intercepting the contextmenu event in your javascript, reporting the event back to your OSX container through a scriptMessageHandler, then popping up a menu from OSX. You can pass context back through the body field of the script message to show an appropriate menu, or use a different handler for each one.
Setting up callback handler in Objective C:
WKUserContentController *contentController = [[WKUserContentController alloc]init];
[contentController addScriptMessageHandler:self name:#"callbackHandler"];
config.userContentController = contentController;
self.mainWebView = [[WKWebView alloc] initWithFrame:self.view.frame configuration:config];
Javascript code using jquery:
$(nodeId).on("contextmenu", function (evt) {
window.webkit.messageHandlers.callbackHandler.postMessage({body: "..."});
evt.preventDefault();
});
Responding to it from Objective C:
-(void)userContentController:(WKUserContentController *)userContentController didReceiveScriptMessage:(WKScriptMessage *)message
{
if ([message.name isEqualToString:#"callbackHandler"]) {
[self popupMenu:message.body];
}
}
-(void)popupMenu:(NSString *)context {
NSMenu *theMenu = [[NSMenu alloc] initWithTitle:#"Context Menu"];
[theMenu insertItemWithTitle:#"Beep" action:#selector(beep:) keyEquivalent:#"" atIndex:0];
[theMenu insertItemWithTitle:#"Honk" action:#selector(honk:) keyEquivalent:#"" atIndex:1];
[theMenu popUpMenuPositioningItem:theMenu.itemArray[0] atLocation:NSPointFromCGPoint(CGPointMake(0,0)) inView:self.view];
}
-(void)beep:(id)val {
NSLog(#"got beep %#", val);
}
-(void)honk:(id)val {
NSLog(#"got honk %#", val);
}
You can intercept context menu items of the WKWebView class by subclassing it and implementing the willOpenMenu method like this:
class MyWebView: WKWebView {
override func willOpenMenu(_ menu: NSMenu, with event: NSEvent) {
for menuItem in menu.items {
if menuItem.identifier?.rawValue == "WKMenuItemIdentifierDownloadImage" ||
menuItem.identifier?.rawValue == "WKMenuItemIdentifierDownloadLinkedFile" {
menuItem.action = #selector(menuClick(_:))
menuItem.target = self
}
}
}
#objc func menuClick(_ sender: AnyObject) {
if let menuItem = sender as? NSMenuItem {
Swift.print("Menu \(menuItem.title) clicked")
}
}
}
Instead of this you can also simply hide the menu items with menuItem.isHidden = true
Detecting the chosen menu item is one thing, but knowing what the user actually clicked in the WKWebView control is the next challenge :)
It's also possible to add new menu items to the menu.items array.
Objective C solution. The best solution is to subclass WKWebView and intercept mouse clicks. It works great.
#implementation WKReportWebView
// Ctrl+click seems to send this not rightMouse
-(void)mouseDown:(NSEvent *)event
{
if(event.modifierFlags & NSEventModifierFlagControl)
return [self rightMouseDown:event];
[super mouseDown:event]; // Catch scrollbar mouse events
}
-(void)rightMouseDown:(NSEvent *)theEvent
{
NSMenu *rightClickMenu = [[NSMenu alloc] initWithTitle:#"Print Menu"];
[rightClickMenu insertItemWithTitle:NSLocalizedString(#"Print", nil) action:#selector(print:) keyEquivalent:#"" atIndex:0];
[NSMenu popUpContextMenu:rightClickMenu withEvent:theEvent forView:self];
}
#end
This answer builds on the excellent answers in this thread.
The challenges in working with the WKWebView's context menu are:
It can only be manipulated in a subclass of WKWebView
WebKit does not expose any information about the HTML element that the user right-clicked on. Thus, information about the element must be intercepted in JavaScript and plumbed back into Swift.
Intercepting and finding information about the element the user clicked on happens by injecting JavaScript into the page prior to rendering, and then by establishing a callback into Swift. Here is the class that I wrote to do this. It works on the WKWebView's configuration object. It also assumes that there is only one context menu available at a time:
class GlobalScriptMessageHandler: NSObject, WKScriptMessageHandler {
public private(set) static var instance = GlobalScriptMessageHandler()
public private(set) var contextMenu_nodeName: String?
public private(set) var contextMenu_nodeId: String?
public private(set) var contextMenu_hrefNodeName: String?
public private(set) var contextMenu_hrefNodeId: String?
public private(set) var contextMenu_href: String?
static private var WHOLE_PAGE_SCRIPT = """
window.oncontextmenu = (event) => {
var target = event.target
var href = target.href
var parentElement = target
while (href == null && parentElement.parentElement != null) {
parentElement = parentElement.parentElement
href = parentElement.href
}
if (href == null) {
parentElement = null;
}
window.webkit.messageHandlers.oncontextmenu.postMessage({
nodeName: target.nodeName,
id: target.id,
hrefNodeName: parentElement?.nodeName,
hrefId: parentElement?.id,
href
});
}
"""
private override init() {
super.init()
}
public func ensureHandles(configuration: WKWebViewConfiguration) {
var alreadyHandling = false
for userScript in configuration.userContentController.userScripts {
if userScript.source == GlobalScriptMessageHandler.WHOLE_PAGE_SCRIPT {
alreadyHandling = true
}
}
if !alreadyHandling {
let userContentController = configuration.userContentController
userContentController.add(self, name: "oncontextmenu")
let userScript = WKUserScript(source: GlobalScriptMessageHandler.WHOLE_PAGE_SCRIPT, injectionTime: .atDocumentStart, forMainFrameOnly: false)
userContentController.addUserScript(userScript)
}
}
func userContentController(_ userContentController: WKUserContentController, didReceive message: WKScriptMessage) {
if let body = message.body as? NSDictionary {
contextMenu_nodeName = body["nodeName"] as? String
contextMenu_nodeId = body["id"] as? String
contextMenu_hrefNodeName = body["hrefNodeName"] as? String
contextMenu_hrefNodeId = body["hrefId"] as? String
contextMenu_href = body["href"] as? String
}
}
Next, to enable this in your WKWebView, you must subclass it and call GlobalScriptMessageHandler.instance.ensureHandles in your constructor:
class WebView: WKWebView {
public var webViewDelegate: WebViewDelegate?
init() {
super.init(frame: CGRect(), configuration: WKWebViewConfiguration())
GlobalScriptMessageHandler.instance.ensureHandles(configuration: self.configuration)
}
Finally, (as other answers have pointed out,) you override the context menu handler. In this case I changed the action in target for the "Open Link" menu item. You can change them as you see fit:
override func willOpenMenu(_ menu: NSMenu, with event: NSEvent) {
for index in 0...(menu.items.count - 1) {
let menuItem = menu.items[index]
if menuItem.identifier?.rawValue == "WKMenuItemIdentifierOpenLink" {
menuItem.action = #selector(openLink(_:))
menuItem.target = self
And then, in your method to handle the menu item, use GlobalScriptMessageHandler.instance.contextMenu_href to get the URL that the user right-clicked:
#objc func openLink(_ sender: AnyObject) {
if let url = GlobalScriptMessageHandler.instance.contextMenu_href {
let url = URL(string: url)!
self.load(URLRequest(url: url))
}
}
Following the answers already given I was able to modify the menu and also found a way get the URL that was selected by the user. I suppose this approach can also be used to get an image or any other similar content selected, and I'm hoping this can help other folks.
This is written using Swift 5
This approach consists on performing the action from the menu item "Copy Link", so that the URL gets copied into the paste board, then retrieving the URL from the paste board to use it on a new menu item.
Note: Retrieving the URL from the pasteboard needs to be called on an async closure, allowing time for the URL to first be copied into it.
final class WebView: WKWebView {
override func willOpenMenu(_ menu: NSMenu, with: NSEvent) {
menu.items.first { $0.identifier?.rawValue == "WKMenuItemIdentifierCopyLink" }.map {
guard let action = $0.action else { return }
NSApp.sendAction(action, to: $0.target, from: $0)
DispatchQueue.main.async { [weak self] in
let newTab = NSMenuItem(title: "Open Link in New Tab", action: #selector(self?.openInNewTab), keyEquivalent: "")
newTab.target = self
newTab.representedObject = NSPasteboard.general.string(forType: .string)
menu.items.append(newTab)
}
}
}
#objc private func openInNewTab(_ item: NSMenuItem) {
print(item.representedObject as? String)
}
}

How do I get the return key to perform the same action as a button press in Swift?

I want to know how you allow an action to be made by either pressing the return key on the software keyboard or by tapping a UIButton.
The UI button is already set up to perform an IBAction.
How do I also allow users to press the return key on the keyboard to perform the same action?
Make sure your class extends the UITextFieldDelegate protocol
SomeViewControllerClass : UIViewController, UITextFieldDelegate
You can perform action as follows:
override func viewDidLoad() {
super.viewDidLoad()
self.textField.delegate = self
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
//textField code
textField.resignFirstResponder() //if desired
performAction()
return true
}
func performAction() {
//action events
}
UPDATE
If your deployment target is iOS 9.0 or later, you can connect the “Primary Action Triggered” event of your text field to an action, like this:
ORIGINAL
Make your view controller adopt the UITextFieldDelegate protocol.
Set your text field's delegate to your view controller.
Implement textFieldShouldReturn: to call your action.
Swift 4.2 :
Other approach for the textfield created programmatically and doesn't need delegate :
MyTextField.addTarget(self, action: #selector(MyTextFielAction)
, for: UIControl.Event.primaryActionTriggered)
And then perform your action like below :
func MyTextFielAction(textField: UITextField) {
//YOUR CODE can perform same action as your UIButton
}
If your deployment target is iOS 9.0 or later, you can connect the “Primary Action Triggered” event of your text field to an action, like this:
I was not able to get the "Primary Action Triggered" to work as suggested. I used "Editing Did End" and that works for now Screenshot of Editing Did End
Here is a complete example, with both:
button-action to write and also to clear label and text when pressing button repeatedly it alternates both actions
return-in-keyboard when pressing key it triggers action and also resigns first responder
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var textField1: UITextField!
#IBOutlet weak var label1: UILabel!
var buttonHasBeenPressed = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
textField1.delegate = self
}
#IBAction func buttonGo(_ sender: Any) {
performAction()
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
performAction()
return true
}
func performAction() {
buttonHasBeenPressed = !buttonHasBeenPressed
if buttonHasBeenPressed == true {
label1.text = textField1.text
} else {
textField1.text = ""
label1.text = ""
}
}
}

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