Finding reachable vertices for every vertex in a directed graph - algorithm

I know that brute force approach to do this is perform DFS on all the vertices of the graph.So for this algorithm the complexity would be O(V|V+E|). But is there more efficient way to do this?

I get the impression from papers like http://research.microsoft.com/pubs/144985/todsfinal.pdf that there is no algorithm that does better than O(VE) or O(V^3) in the general case. For sparse graphs and other special graphs there are faster algorithms. It seems, however, that you can still make improvements by separating "index construction" from "query", if you have some idea of the number of queries that will be made on the data. If there are going to be a lot of queries, O(1) is possible for queries if all the data is pre-computed (DFS or Floyd-Warshall, etc.) and stored in O(n^2) space. On the other hand, if there are going to be relatively few queries, space and/or index construction time can be reduced at the expense of query time.

I really suspect that there isn't a known better algorithm for general graphs. All the papers I found on the subject [1] [2] describe algorithms that run in O(|V| * |E|) time. That isn't better than your naïve attempt in the worst case.
Even the wikipedia page [3] says the fastest algorithms reduce the problem to matrix multiplication, which the fastest algorithms are only marginally better than your baseline.
[1] http://ion.uwinnipeg.ca/~ychen2/conferencePapers/tranRelationCopy.pdf
[2] http://www.vldb.org/conf/1988/P382.PDF
[3] http://en.wikipedia.org/wiki/Transitive_closure#Algorithms

[EDIT: As pointed out by kraskevich, the final query step can be worse than I had originally claimed: up to O(|V|^2) even for an output of size O(|V|), which is no better than ordinary DFS without any preprocessing.].
In the worst case, O(|V|^2) space would be needed to store all this information explicitly -- i.e., to store the complete list of reachable vertices for each vertex (think of a graph in which every vertex has an edge to every other vertex). But it's possible to represent it in such a way that only O(|V|) space is needed, and this representation can be built in O(|V|+|E|) time, and a query on it will only take time proportional to the size of the answer (number of reachable vertices).
The basic idea is: Every vertex in a strongly connected component (SCC) can reach every other vertex in the same SCC (this is the definition of SCC), and can reach all vertices in SCCs that it can reach, and no other vertices.
Find all SCCs; this can be done in O(|V|+|E|) time. Build a table SCC, so that SCC(u) = i if the SCC of u is i (both vertices in G and SCCs can be represented as integers). Afterwards make another pass through this table to build a dual table, Verts, so that Verts(i) contains a list of all vertices in the ith SCC.
Build a new graph G' whose vertices are the SCCs of G. G' will necessarily be acyclic.
So, given a vertex u in G, look up its SCC, SCC(u). Call this i. Perform a DFS through G' starting at vertex i: For each vertex (of G') j encountered during this DFS, output every vertex (of G) in Verts(j).

Related

Finding size of largest connected component of a graph

Consider we have a random undirected graph G = (V,E) with n vertices, now suppose for any two vertices u and v ∈ V, the probability that the edge between u and v ∈ E is 1/n. We need to figure out the size of the largest connected component in the undirected graph C(n).
C(n) should be equal to Θ(n**a), we need to run some experiments to give an estimate of a.
I am a bit confused on how to link the probability 1/n to the largest connected component, is there any way I can do so?
The process you're simulating here is called the Erdős–Rényi model. You have a collection of n nodes, and each pair of nodes has probability p of being linked. The (expected) shape of the resulting graph depends heavily on the choice of p, and there are a lot of famous results about this.
As for how to do this: one option would be to create a collection of n nodes, iterate over all pairs of nodes, and link them with probability 1/n. You can then run an algorithm like BFS or DFS over the graph to find and size the connected components.
Another would be to use the above approach, except that instead of doing a BFS or DFS to use a disjoint-set forest to perform the links and find the largest connected component.
Alternatively, because each edge is absent or present with equal probability and independently of every other edge, the number of edges you have is binomially distributed and pretty tightly packed around n total edges. You could therefore generate n random edges, add them into the graph, then use the above techniques. (This will be much faster, as this does O(n) work rather than O(n2) work to process the edges.)
Once you've gotten this worked out, you can vary n over a large range and run some sort of polynomial regression on it to find the best-first curve. That's something you could either code up yourself, or which you could do by importing your data into Excel and using its regression tools.
As a spoiler, when you're done you'll find that the number of nodes in the largest connected component is Θ(n2/3). If you search for "Erdős–Rényi critical case," you can find online proofs of this result. It's not a trivial result to prove (and definitely isn't obvious!), but it'll drop out of your empirical analysis.

Minimum Spanning Tree (MST) algorithm variation

I was asked the following question in an interview and I am unable to find an efficient solution.
Here is the problem:
We want to build a network and we are given c nodes/cities and D possible edges/connections made by roads. Edges are bidirectional and we know the cost of the edge. The costs of the edges can be represented as d[i,j] which denotes the cost of the edge i-j. Note not all c nodes can be directly connected to each other (D is the set of possible edges).
Now we are given a list of k potential edges/connections that have no cost. However, you can only choose one edge in the list of k edges to use (like getting free funding to build an airport between two cities).
So the question is... find the set of roads (and the one free airport) that minimizes total cost required to build the network connecting all cities in an efficient runtime.
So in short, solve a minimum spanning tree problem but where you can choose 1 edge in a list of k potential edges to be free of cost. I'm unsure how to solve... I've tried finding all the spanning trees in order of increasing cost and choosing the lowest cost, but I'm still challenged on how to consider the one free edge from the list of k potential free edges. I've also tried finding the MST of the D potential connections and then adjusting it according the the options in k to get a result.
Thank you for any help!
One idea would be to treat your favorite MST algorithm as a black box and to think about changing the edges in the graph before asking for the MST. For example, you could try something like this:
for each edge in the list of possible free edges:
make the graph G' formed by setting that edge cost to 0.
compute the MST of G'
return the cheapest MST out of all the ones generated this way
The runtime of this approach is O(kT(m, n)), where k is the number of edges to test and T(m, n) is the cost of computing an MST using your favorite black-box algorithm.
We can do better than this. There's a well-known problem of the following form:
Suppose you have an MST T for a graph G. You then reduce the cost of some edge {u, v}. Find an MST T' in the new graph G'.
There are many algorithms for solving this problem efficiently. Here's one:
Run a DFS in T starting at u until you find v.
If the heaviest edge on the path found this way costs more than {u, v}:
Delete that edge.
Add {u, v} to the spanning tree.
Return the resulting tree T'.
(Proving that this works is tedious but doable.) This would give an algorithm of cost O(T(m, n) + kn), since you would be building an initial MST (time T(m, n)), then doing k runs of DFS in a tree with n nodes.
However, this can potentially be improved even further if you're okay using some more advanced algorithms. The paper "On Cartesian Trees and Range Minimum Queries" by Demaine et al shows that in O(n) time, it is possible to preprocess a minimum spanning tree so that, in time O(1), queries of the form "what is the lowest-cost edge on the path in this tree between nodes u and v?" in time O(1). You could therefore build this structure instead of doing a DFS to find the bottleneck edge between u and v, reducing the overall runtime to O(T(m, n) + n + k). Given that T(m, n) is very low (the best known bound is O(m α(m)), where α(m) is the Ackermann inverse function and is less than five for all inputs in the feasible univers), this is asymptotically a very quick algorithm!
First generate a MST. Now, if you add a free edge, you will create exactly one cycle. You could then remove the heaviest edge in the cycle to get a cheaper tree.
To find the best tree you can make by adding one free edge, you need to find the heaviest edge in the MST that you could replace with a free one.
You can do that by testing one free edge at a time:
Pick a free edge
Find the lowest common ancestor in the tree (from an arbitrary root) of its adjacent vertices
Remember the heaviest edge on the path between the free edge vertices
When you're done, you know which free edge to use -- it's the one associated with the heaviest tree edge, and you know which edge it replaces.
In order to make steps (2) and (3) faster, you can remember the depth of each node and connect it to multiple ancestors like a skip list. You can then do those steps in O(log |V|) time, leading to a total complexity of O( (|E|+k) log |V| ), which is pretty good.
EDIT: Even Easier Way
After thinking about this a bit, it seems there's a super easy way to figure out which free edge to use and which MST edge to replace.
Disregarding the k possible free edges, you build the MST from the other edges using Kruskal's algorithm, but you modify the usual disjoint set data structure as follows:
Use union by size or rank, but not path compression. Every union operation will then establish exactly one link, and take O(log N) time, and all path lengths will be at most O(log N) long.
For each link, remember the index of the edge that caused it to be created.
For each possible free edge, then, you can walk up the links in the disjoint set structure to find out exactly at which point its endpoints were connected into the same connected component. You get the index of the last required edge, i.e., the one it would replace, and the free edge with the greatest replacement target index is the one you should use.

What is the simplest, easiest algorithm for finding EMST of a complete graph of order 10^5

I just want to be clear that EMST stands for Euclidean Minimum Spanning Tree.
Essentially, I have been given a file with 100k 4D vertices (one vertex on each line). The goal is to visit every vertex in the file while minimizing the total distance traveled. The distance from a point to another point is simply the Euclidean Distance (Distance if you draw a Straight Line between two points".
I already know that this is pretty much the Traveling Salesman Problem, which is NP Complete, so I am looking to approximate the solution.
The first approximation algorithm that came to my mind is by finding the MST from a graph constructed from the file... But that would take O(N^2) to even just construct all the edges from the file given the fact that it's a complete graph ( I can go from any point to another ). And given that my input is N = 10^5, my algorithm will have a huge running time, which is too slow...
Any ideas on how I can plan on approximating the solution? Thank you very much..
I know it's quadratic-time, but I think you should consider Prim with an implicit graph. The structure of the algorithm is
for each vertex v
mindist[v] := infinity
visited[v] := false
choose a root vertex r
mindist[r] := 0
repeat |V| times
let w be the minimizer of d[w] such that not visited[w]
visited[w] := true
for each vertex v
if not visited[v] and distance(w, v) < mindist[v]:
mindist[v] := distance(w, v)
parent[v] := w
Since the storage used is linear, it will likely stay resident in cache, and there are no fancy data structures, so this algorithm should run pretty fast.
I am going to assume that you actually want a EMST as your title suggests, and the TSP is just a means to that end, and not the actual goal itself. The two have very different restrictions (the TSP being far more restrictive), and thus very different optimal solutions.
Overview
The idea is that we want to run a modified kruskal's algorithm, which will make use of a k-d tree to find the closest pairs without evaluating every potential edge. We can find the shortest edge to each vertex in a connected component, take the shortest overall, and connect our connected components via that edge. As you'll see, this connects at least half of our connected components each iteration, so it takes at most logn iterations to complete.
Nearest Neighbor Search
For constructing an EMST, you'll want to use a data structure for querying for nearest neighbors in 4D space. You could extend octrees to work in a higher dimension, but I'd personally go with a k-d tree. You can construct a k-d tree in O(nlogn) time using the median of medians algorithm to find the median at each level, and you can insert / remove from a balanced k-d tree in O(logn) time.
Once you've built a k-d tree, you'll want to query for the nearest neighbor to each point. We'll then construct the edge between these two vertices. Many of these edges will be duplicated, as for some vertices A and B, A's nearest neighbor may be B, and B's nearest neighbor may be A. We'll handle this by storing which connected component each vertex belongs to, and after two vertices are joined by an edge, the duplicate edge will clearly connect two vertices of the same connected component, and so we'll discard it. To accomplish this, we'll use a disjoint-set (just like in many implementations of kruskal's algorithm) to assign a connected component to each vertex. This will also prevent us from creating cycles in our graph, which would introduce unnecessary edges in the MST.
Merging
However, as we construct each edge, we'll want to insert it into a min-heap priority queue before checking which edges to keep and which edges connect already-connected vertices. This will not affect the outcome of this first iteration, but later on we will need to handle edges by increasing distance. Then dequeue all the edges, check for unnecessary / redundant edges via the disjoint-set, insert valid edges into the MST, and merge the respective disjoint-sets. All of this of course introduces a nlogn factor for constructing and dequeuing elements from the min-heap (we could also just sort them in a plain array, if we wished).
After this first iteration of adding edges, we'll have connected at least half of the MST, maybe more. This is because for each vertex we added one edge, and we can have at most one duplicate per edge, so we've added a few as vertices / 2 edges, but as many as vertices - 1. Now at least 1/2 of our MST has been built. We'll continue the process as described in the following paragraphs, until we've added vertices - 1 edges in total.
Generalizing NN-Search
To continue, we'll want to construct lists of the vertices in each connected component, so that we can iterate over them by groups. This can be done in nearly linear time, as searching (also merging) a disjoint-set takes O(α(n)) time (α being the inverse ackermann function) and we repeat exactly n times. Once we have our lists of vertices per connected component, the rest is fairly straightforward. We'll take our existing k-d tree, and remove all the vertices in our current connected component. We'll then query for the nearest neighbor to each vertex to each vertex in our connected component, and add these edges to our min-heap. We'll then add these vertices back into the k-d tree, and repeat on the next connected component. Since we insert/remove a total of n elements, this amounts to an average case O(nlogn) time complexity.
Now that we have a queue of the shortest potential edges connecting our connected components, we'll dequeue these in order, and just as before insert valid edges and merge the disjoint sets. For the same reasons as before, this is guaranteed to connect at least half of our components, maybe even all of them. We'll repeat this process until we have connected all vertices into a single connected component, which will be our MST. Note that because we halve the number of disconnected components each iteration, it'll take at most O(logn) iterations to connect every vertex in our MST (most likely far less).
Remarks
Overall, this will take O(nlog^2(n)) time. There will likely be far less than log(n) iterations however, so expect a speedup there in practice. Also note that R-tree might be a good alternative to the k-d tree- I don't know how they compare in practice however.

Time complexity of creating a minimal spanning tree if the number of edges is known

Suppose that the number of edges of a connected graph is known and the weight of each edge is distinct, would it possible to create a minimal spanning tree in linear time?
To do this we must look at each edge; and during this loop there can contain no searches otherwise it would result in at least n log n time. I'm not sure how to do this without searching in the loop. It would mean that, somehow we must only look at each edge once, and decide rather to include it or not based on some "static" previous values that does not involve a growing data structure.
So.. let's say we keep the endpoints of the node in question, then look at the next node, if the next node has the same vertices as prev, then compare the weight of prev and current node and keep the lower one. If the current node's endpoints are not equal to prev, then it is in a different component .. now I am stuck because we cannot create a hash or array to keep track of the component nodes that are already added while look through each edge in linear time.
Another approach I thought of is to find the edge with the minimal weight; since the edge weights are distinct this edge will be part of any MST. Then.. I am stuck. Since we cannot do this for n - 1 edges in linear time.
Any hints?
EDIT
What if we know the number of nodes, the number of edges and also that each edge weight is distinct? Say, for example, there are n nodes, n + 6 edges?
Then we would only have to find and remove the correct 7 edges correct?
To the best of my knowledge there is no way to compute an MST faster by knowing how many edges there are in the graph and that they are distinct. In the worst case, you would have to look at every edge in the graph before finding the minimum-cost edge (which must be in the MST), which takes Ω(m) time in the worst case. Therefore, I'll claim that any MST algorithm must take Ω(m) time in the worst case.
However, if we're already doing Ω(m) work in the worst-case, we could do the following preprocessing step on any MST algorithm:
Scan over the edges and count up how many there are.
Add an epsilon value to each edge weight to ensure the edges are unique.
This can be done in time Ω(m) as well. Consequently, if there were a way to speed up MST computation knowing the number of edges and that the edge costs are distinct, we would just do this preprocessing step on any current MST algorithm to try to get faster performance. Since to the best of my knowledge no MST algorithm actually tries to do this for performance reasons, I would suspect that there isn't a (known) way to get a faster MST algorithm based on this extra knowledge.
Hope this helps!
There's a famous randomised linear-time algorithm for minimum spanning trees whose complexity is linear in the number of edges. See "A randomized linear-time algorithm to find minimum spanning trees" by Karger, Klein, and Tarjan.
The key result in the paper is their "sampling lemma" -- that, if you independently randomly select a subset of the edges with probability p and find the minimum spanning tree of this subgraph, then there are only |V|/p edges that are better than the worst edge in the tree path connecting its ends.
As templatetypedef noted, you can't beat linear-time. That all edge weights are distinct is a common assumption that simplifies analysis; if anything, it makes MST algorithms run a little slower.
The fact that a number of edges (N) is known does not influence the complexity in any way. N is still a finite but unbounded variable, and each graph will have different N. If you place a upper bound on N, say, 1 million, then the complexity is O(1 million log 1 million) = O(1).
The fact that each edge has distinct weight does not influence the program either, because it does not say anything about the graph's structure. Therefore knowledge about current case cannot influence further processing, as we cannot predict how the graph's structure will look like in the next step.
If the number of edges is close to n, like in this case n-6 (after edit), we know that we only need to remove 7 edges as every spanning tree has only n-1 edges.
The Cycle Property shows that the most expensive edge in a cycle does not belong to any Minimum Spanning tree(assuming all edges are distinct) and thus, should be removed.
Now you can simply apply BFS or DFS to identify a cycle and remove the most expensive edge. So, overall, we need to run BFS 7 times. This takes 7*n time and gives us a time complexity of O(n). Again, this is only true if the number of edges is close to the number of nodes.

Cost to transpose a directed graph?

I am trying to construct the transpose of a directed graph by running DFS on the original graph and then generating a adjancy list of the mirror as new nodes are discovered.
What would the computational time of this be? I know that the DFS takes O(|V| + |E|) but what about constructing the adjancy list? How long does it take to construct the adjancy list of the transpose through DFS?
If you have O(1) insertions of items into your graph (supposing you are using a hashtable or hashmap for vertex lookup or an array if your vertices are represented by integers), then the asymptotic runtime should be no different than the DFS.
I don't think you actually need to do a DFS, to be honest. I think you could just iterate over each vertex's adjacency list and then add the edges that way. The runtime will still be O(V+E), so theoretically, it doesn't really matter.
Also, if your graph is represented as an edge list, then I believe making the transpose graph would just be O(E), but I guess that requires the graph to be connected.
Sorry if there was too much extra information in there, and I hope I was able to help!

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