Error: Xcode does not support opening folders without a project or workspace - xcode

I was trying to duplicate a project using this process Duplicate and rename Xcode project & associated folders
It wasn't working for me, so I deleted the duplicate folder. I'm reasonably sure I didn't delete the original project, or change any of its files or filenames. Now when trying to open the original project, I get the error
"Xcode does not support opening folders without a project or workspace."
I don't know what triggers Xcode to recognize something as a project. Any idea what I did?
Edited to ask a more specific question:
How can I open this existing project, and then do whatever needs to be done to make it usable?

The problem is that in Xcode 6.3, trying to rename a project causes a crash and leaves the project in an unusable state. That's a bug, of course, but it's not a very nice thing to do to the developer.
EDIT: Apple has just (secretly) released Xcode 6.3.2 GM seed, which is said to fix the crashing bug.
FURTHER EDIT: Xcode 6.3.2 final (not GM) really does appear to fix the crashing bug.

Related

Recover xcode project from installed app on iPhone

I exedentaly deleted my xCode project, but I still have app installed on my iPhone. Is it somehow possible to retrieve at least some part of original project files from app itself?
No, it's not possible to do this.
You may be able to recover the original archive file created prior to installation on your device from inside the following directory (depending on how you deleted the original project) which may be of help.
~/Library/Developer/Xcode/Archives/

Prevent Xcode from keeping an old version of a project folder that I want to rename

I'm using Xcode Version 6.4 (6E35b)on a mid 2013 MacBook Air running OS X 10.10.5.
A few days ago, with my code in something of a tangle, Xcode crashed. After the crash, my app built and ran, but didn't do anything except eat memory at a fantastically fast rate.
I keep a git repository and every now and then a put a copy of the whole project folder on an offsite location.
I got one of my older versions out of storage, did a build and run and the same thing happened.
All copies of the same project (by name) now do the same thing. Run, eat memory, and nothing else.
I tried removing DerivedData, removing contents of /var/folders/, removing and replacing schema (in schema -> manage), removing all projects, emptying trash, and have removed Xcode (using "trash me") and reinstalling. No joy. Still the same thing.
I was wanting to change the name of the project anyhow, so I changed the name, and it works. Unfortunately, I can't seem to change the name of the folder containing the project. Using the file inspector, I'm able to change the names of almost everything, but info.plist wants to keep an extra copy of the old project folder name in it's path, as far as DerivedData and LLVM are concerned.
Right now I will continue working with the old project folder name, but new project name.
How do I make Xcode forget the old folder name?
As edited by John Caswell, the answer is basically covered by a careful reading of Duplicate and rename Xcode project & associated folders. I'm going to close this and resubmit the parts of the question that aren't answered.

Xcode fails without specifying and errors

All of a sudden my project fails to build in Xcode. If I look at the log I see all the needed dependencies being built, and then I get a strange error:
Verify final result code for the complete build operation
Build operation failed without specifying any errors.
Individual build tasks may have failed for unknown reasons.
I removed my code directory and replaced it with a backup, did a clean, tried building all the other components separately (they succeed) - nothing works. I tried a command line build, same issue.
There were only a few hits on google for this error, none offered any useful advice.
Can anyone please help?
Update: When I run the command line build, I see the following error:
2012-05-25 08:55:53.830 xcodebuild[3358:4203] No recorder, buildTask: <Xcode3BuildTask: 0x400f35e60:'ProcessPCH MyProject-Prefix.pch':REfc(32370056113422336):deps=0:phaseNum=4>
I checked the output of xcodebuild and it is returning '65'.
I thought there might be a problem with the MyProject-Previx.pch file, so I shut off "Precompile Prefix Header", and now I get the same error with a different file:
2012-05-25 09:15:11.784 xcodebuild[3882:3703] No recorder, buildTask: <Xcode3BuildTask: 0x40048ab60:'CompileC HelperRoutines.m':REfc(33777199068741632):deps=0:phaseNum=4>
Build operation failed without specifying any errors. Individual build
tasks may have failed for unknown reasons. One possible cause is if
there are too many (possibly zombie) processes; in this case,
rebooting may fix the problem. Some individual build task failures (up
to 12) may be listed below.
I've run into this problem consistently recently while running Xcode 9.0 Beta 3 and Xcode 8.3.3.
The fix is to delete ALL in the Derived Data folder. It then seems to work again.
rm -rf ~/Library/Developer/Xcode/DerivedData
NOTE: just cleaning the build or deleting the current build folder for a project does not seem to help.
Hope this helps :)
I was hitting this error and it infuriated me for an hour or so. The answer below helped me out a lot: essentially your machine has a ton of running processes, XCode can't handle it, and rebooting your machine is the best answer.
https://stackoverflow.com/a/13183522/1863655
I looked around for a bit and the only one that worked for me was shortening my project folder name.
All other tries: restarting, recloning, deleting derived data, etc. didn't work. The only thing that worked was making the project folder name shorter.
I also encountered same error. I was edited .pch (Prefix Header) file. Then I started getting this strange error.
Then I removed all editions which I made in .PCH.
Then I quit my Xcode.
When I restarted Xcode this strange error was gone.
Hope this will work for you also.
Best luck Buddy (y)
Build operation failed without specifying any errors. Individual build tasks may have failed for unknown reasons.
One possible cause is if there are too many (possibly zombie) processes; in this case, rebooting may fix the problem.
Some individual build task failures (up to 12) may be listed below.
This happens occur when the total path length is too long.
change the folder name or location of directory, shorter then before.
Happy 2019, everyone, but sad to say this can still happen in Xcode 10.2.
I had four projects open in Xcode but only one failed in this way. I tried a main menu > Product > Clean Build Folder. The little progress spinner started up and 5 minutes later was still spinning. Hmmmm.
So I quit Xcode and in Terminal did a cd ~/Library/Developer/Xcode/DerivedData. Although ls -alww showed only one subfolder named after each of my other projects, as expected, there were five subfolders whose name began with the name of the problem project. I deleted all of them
rm -R ProblemProjectName-*
and relaunched Xcode. Problem solved.
Mine gave this error sometimes, also LLVM failed with exit code 1 and clang failed with exit code 255, at different code locations each time. I just had to reboot (OS X 10.7, Xcode 4.5).
I rebooted, no luck. Then I noticed that when I relaunched XCode, one of my tabs was loaded with no file in it. I figured out what file I was editing in it, opened it, saved it and then I was able to build.
None of these answers worked for me on XCode 5.
Luckily, I'm still only testing XCode 5 - I kept XCode 4 around.
XCode 5 simply won't build one of my two projects, claiming that my libraries aren't built with the right settings, and I keep running into the error described on this page on the other one... so I'm sticking with XCode 4, which builds both of my projects perfectly well.
If you are experiencing this issue on XCode 5, consider "reverting to XCode 4" as another strategy.
Overall the idea that repeatedly running a program, XCode or not, degrades your system to the point where you have to reboot does not fill me with confidence in that program.
With Xcode 5.0.0, this error was caused after an update to the CLI tools.
Updating to Xcode 5.0.1 and installing all the required components again still didn't fix the error. However, 5.0.1 was kind enough to actually emit an error that was useful.
/bin/mkdir -p /Users/xxx/Documents/XCode/SampleApp/bin/SampleAppDebug.app/Contents
error: (null)
This lead me to look at the bin folder, and find out that the 5.0.0 build with broken CLI tools had made a symlink in bin/ to the derived information folder with SampleAppDebug.app, which for some reason it could not write to.
I manually removed all contents of the bin/ folder and rebuilt without errors.
I faced same problem. I have change my System time.I delete file "/Users/YOURNAME/Library/Developer/Xcode/DerivedData/ModuleCache/YOURBUNDLEID/UIKit.pcm". Then it's work fine for me. Try this.
I added into the Framework search paths the header file location.... removing this from the top level project settings fixed the issue for me.
Change at your peril.
The only workaround, that works for me - push your code to git repo and clone it to new location.
I highly recommend to reclone your repo, because you'll deal with some random problems if you prefer rebooting/turning off and onXcode.
did you set "Perform Single-Object Prelink" to Yes?
try turn it off.
i had the similar problem. i have tons of files in a static library. reducing the number of files or setting "Perform Single-Object Prelink" to NO solved my problem.
Same error and following didn't work for me for Xcode 6.3.2 on Mac OS X Yosemite 10.10.3:
Git discarded changes to last successful build point
Creation of new fresh project from scratch from a builtin template (though I cannot recall whether it built successfully or not)
Restart of Xcode
System Reboot
and the following worked:
I faced the problem in the morning and it got resolved in the evening with a couple of Xcode restarts and System reboots and creation of new project. So, I'm not sure what really triggered.
I faced the same problem today. Cleaning the DerivedData and cloning the project somewhere else didn't help. What fixed my problem was repairing the volume from the Disk Utility app and removal of all Xcode plugins.
I have encountered same issue without having any code changes for my project running on Xcode 9.2. It looks like if you have some run scripts or external build systems attached to the project, this might cause an issue. Try committing or discarding changes and build again. If it still persist, delete local repo and clone again. Also maintain smaller folder names for project location.
Same issue when added watchOS target inside iOS app, using Xcode 11.1 with SwiftUI:
Go to menu Xcode / Preferences / Locations
Open Derived Data folder in Finder clicking on the arrow next to /Users/yourUserName/Library/Developer/Xcode/DerivedData
Locate your app Derived Data folder and delete it
Menu Product / Clean Build Folder
You should be able to compile again.
I know this is super late to answer but I'm answering since none of the above solutions worked.
For me restarting, clean building, deleting derived data nothing worked.
Because the issue was not due to any zombie objects or something like that.
I'm using Xcode 11. I think it's an Xcode bug that sometimes errors are not shown in the issue navigator. But don't worry check the build report in Report navigator(The last tab in project navigator: the one that looks like a comment box with lines in it. or simply cmd + 9).
Click the relevant build and resolve the issue, mine was missing file in pods directory.
just try to rename the folder name of the project. it did the trick for me
I had this same problem, however the accepted solution did not work for me, what worked was:
deleting .workspace file
deleting Podfile.lock file
deleting the Pods folder
pod deintegrate ; pod install
For me it was fixed by changing to the new build system(in File -> Project settings)
I have Xcode 11.7

Why is Xcode's Search Navigator searching the wrong project's files?

I have a large Xcode project for a game I'm building. I recently switched versions of the animation framework I'm using (cocos2d), and to keep things clean, I went ahead and created a brand new Xcode project from scratch.
Afer creating the new project file, I made copies of all my source files in the filesystem, then symlinked them into the new project by dragging them into the Xcode Project Navigator. Everything worked fine.
But here's where it gets weird. Whenever I use the Xcode Search Navigator to do global text searches on my project, it searches files from the old project! And only files from the old project!
The only conceivable explanation I can come up with is that Xcode is somehow recognizing my filenames as being the same as were used in the old project, and has decided to ignore the newer versions in favor of the old ones. Is there any such cache or preference within Xcode that can do such a thing? Keep in mind the paths are different, since the new project's files all exist in a brand new directory. But the class names are the same.
In case this is relevant: I once created an Xcode Workspace that included the old version of this project (but not the new one.) I abandoned the workspace long ago as it was problematic, in favor of working with the project directly.
UPDATE: This appears to be an Xcode-related problem-- I have discovered I have the same lack of search-ability in all of my projects. I uninstalled Xcode (I had the version that was still using the Developer directory) and installed the latest version (4.3.3) that does not use the developer directory, but I am still seeing this problem.
I am curious if anyone knows a way to wipe out Xcode's cache of project code indexes, if such a thing exists, that might potentially "reset" its knowledge of my projects and thus fix the situation. Possibly something in the Library directory?
One last clue as to what might be happening: In addition to the search navigator failures, I noticed one of my projects was still using resources that no longer existed in the filesystem-- again, making me think Xcode has cached information about my projects somewhere and is now using outdated versions of my files that no longer exist. this post helped me solve that problem by resetting the simulator's content and settings, but the search issue persists.
Have you checked your Find Options? This same problem was biting me and then I remembered I had added a custom Scope in 'My Scope' that directed XCode to my other project. Changing this back to 'Workspace' fixed the problem.

Xcode 4.0 hangs on loading project due to the corrupted repositories?

I was trying to commit some changes, Xcode was hang on bringing up the changed files. So I killed (Force Quite) the Xcode. Then next time when trying to bring up my project, Xcode just hangs on loading project. Firstly I thought that maybe my project file was corrupted, but it still the same behavior with my backup project file. So I guess that the default repository for my project is corrupted.
The question is - where is the location of the default repository for my project? can I "remove" it to see if Xcode can starts up properly w/o it?
In XCode 4, you'll find the output contents for the project ~/Library/Developer/Xcode/DerivedData
I'm having this issue as well, intermittently with several projects. I suspect Lion resume as at least part of the culprit as I've had some success with deleting the content at:
~/Library/Saved\ Application\ State/com.apple.dt.Xcode.Lion.savedState
I'm presently reinstalling Xcode to see if that clears things up. A very Windows thing to have to do, eh?
[Sorry for hijacking such a dated thread.]
When we stumble upon this issue (it happens a lot lately) we usually remove ~/Library/Developer/Xcode/DerivedData/YOURPROJECT_RANDOMSTUFF and restart Xcode.
Usually the hang comes along with Xcode using all available RAM and causing the machine to swap heavily.

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