I'm trying to add an image to MKMapView using SWIFT and I have ZERO coding experience. Could someone provide me with ALL the sample code necessary to do this? If there are any placeholder words (like overlay.yourimage.mapView) could you put the place where I need to add my information IN CAPS? I can't even tell the parts where I'm supposed to add my own information.
I appreciate any responses, I'm a first time poster.
Welcome to Stack Overflow.
The short answer is no.
This is not a site where people write your code for you. It's a site where you come when you have specific problems with code you've written and need help.
Be warned that MKMapView is a pretty complex framework. If you have zero programming experience it is way, way, WAAAAAAY over your head. You need to start with "Hello World" type stuff and work your way up.
Starting your programming career with trying to customize a map view is like going down a black diamond ski trail the first time you put skis on. You will fail dramatically, and won't be ready for black diamond trails (advanced APIs like map kit) until you do a lot of groundwork.
You can probably find sample code online that deals with adding an image to a map view, but it's not going to make much sense to you at this point, just like a ski instructor explaining how to get through a difficult mogul field won't make much sense to a beginning skier.
Related
I am new to coding and wanted to get some hands on practice with a project I have in mind. Here it is:
Let's say you have blank page and on the side of a screen you have several items you can choose to draw on the blank page. For example the background can be mountains, the ocean, a forest etc. On top of that you can place a house, a church or another selectable element. Whatever you like.
It is like a picture editor where you can put together a picture with different pre-given elements. Or like in video games where you can create your own character.
What would I need to build a web application for that kind of thing?
This link should get you started but it won't be the complete answer to your question - http://www.webdesignerdepot.com/2013/08/how-to-use-html5s-drag-and-drop/
Essentially, you can achieve your image dragging and dropping using similar techniques. It will require a bit of Spike work from yourself, and looking into how HTML5 can handle drag and drop. I discovered this resource fairly quickly and I think the solution you want isn't as complicated as you may think, it just requires a bit of know-how regarding drag and drop operations within HTML5 :-)
Also, there may already be some JavaScript based API's that do this sort of thing easier but I'm not too aware - I suppose starting this way could be a great introduction for you and you may wish to expand once you've done some work for it :-)
Hope this helps you and your coding journey!
![enter image description here][1]please I need some help, this should apparently be something very simple and basic to do, but maybe I'm missing something.
I'm quite newbie to Unity3d, I had no much problem with creating a somewhat flashy 2.D scene (I mean 2D with different layers in Z level), scripts, etc. But I'm having trouble to create a "UI Slider" object: when I create it, it just shows nothing on screen. How can I make it visible? I just need to create a very simple, plain slider whose value can be controlled at runtime by means of a script.
thanks.
Well.. since you give nothing to go on, I suggest that you take a look at a tutorial for the UI:
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/using-the-ui-tools
If you have troubles after this tutorial, come back with an example of your problem to make people more willing to sacrifice their time in helping you.
Hope this is somewhat useful
Take a look at the Unity3D docs here.
http://docs.unity3d.com/Manual/script-Slider.html
It should have what you are looking for.
I realize this is not strictly programming related, but hopefully you will let me get away with it.
My group is trying to put together a very short (2 minutes or so) "film" about a new feature to our product. The feature is trying to solve a particular problem a lot of our customers have. We do not want to go with live action for displaying the description of the problem we are trying to solve because we feel that the production value of anything we could come up with would be incredibly low and turn off our viewers. So we would like to make an animation (basically floating clip-art that is animated moving from place to place) while we have someone narrate the problem description.
While flash seems to be a good solution I have some problems with it:
I need to capture this in a movie format like avi
It needs to be captured in 1080p, 720p and regular TV def.
Does anyone have a suggestion for a piece of software that can get me where I need to go?
Free is good, but I think I could get my boss to lay down some scratch for this.
Thanks!
For just some basic here-is-the-screen-this-is-a-slide kinda thing you could use Windows MovieMaker, free and standard.
And here you have some tips on how to create your own screen-captured-AVI file for input.
I am new to OpenGl, almost new to C++.
I am looking for some code that does the following things.
Open an OpenGL window (maybe using glut)
Rotate the view point when the user press the left mouse button
zoom when the user press the right mouse button
translate the point of view the user press the central button
Basically what I need is a very simple graphics platform in which I will plot results coming from my algorithms. I have tried using the glut library and some code coming from the web, but no luck!
This should be a basic project, can you please point me where to find it. It just seems unreal to me that a so simple project turns to be so hard to find, but I have been googling for hours and no results.
I really appreciate your help,
thank you very much
You're asking for a fair amount of code there. Basic, but not insubstantial. Even if we do provide the code to do what you've asked, I'm not sure if you'll be able to use it to do what you want. The Red Book is a "bible" of openGL programming of sorts and will provide you with many of the functions and how to use them. I found the entire thing online here. Look into Chapters 1-3 for your drawing and rotating. Also, Lighthouse 3D has some great tutorials for you to look at for mouse events (Link). Some knowledge of linear algebra really helps, but you can manage without it.
I don't think it directly implements everything you want, but you might want to look at the 3D graph control on Code Project. This is hardly unique though -- you might want to Google for something like "opengl activex" and look at some of the alternatives. I doubt any will directly implement all you've asked for -- they'll probably include most of the basic operations, but it'll be up to you to make the connection between the mouse operations and the actions in the window.
I'm going to be going to be meeting with a number of programmers and custom software companies to get bids on creating a website for a company that I'm involved with. My question is this: What should I prepare for the programmers so that they can give me an accurate bid, timetable, etc. for the development of the website? I have a clear picture of how I would like the site to work and the features that I would like to have included.
I'd suggest using something like balsamiq to put some simple sketches together as suggested elsewhere.
Quite often the act of putting your requirements down on paper in a way that represents the actual site will flush out all manner of issues you hadn't considered before, and will give you a much clearer understanding of what you're after.
Also consider the sources of the data you're displaying. From a functional spec aspect, simply saying something like 'show this figure here' is easy. From a programming point of view, coming up with the figure in the first place is often the hard bit.
The best you can do is to put the end-user's hat on and describe what you'd like the system to look like / work.
Imagine all pages and create a new frame for each one. Make as many annotations as you can so all bidders know exactly what you are expecting.
I'd also add at the end if it's likely the site's requirements to change during development, so everybody's warned in advance.
Details Details Details.
You might think you have a clear picture, you don't. You need to write every single step down no matter how trivial. You will see there are things you haven't thought of.
Try to write down as much information as you can think of. Go through all the scenarios a user would when using your site. Use steps such as
1) User clicks on Buy Button
2) Screen shows up with 4 items, Link to details, price, quantity and a 32x32 thumbnail.
2a) If User clicks on thumbnail full resolution image i s displayed
etc etc.
Don't try to gloss over the "simple" stuff and you will get the most accurate bid possible!
Basically draw out what you want (ie textboxes, drop down lists, controls, etc) in very simple manner. Then add little numbers around each area that has some functionality. In the margins or on another sheet, describe each point you numbered on the controls with simple instructions on how that functionality should work.
Think of it as a skeleton to describe the application you want.
Not a complete list, but here a couple of thoughts:
Do not forget the back button.
Back button behaviour is an issue on every site I've ever worked on. Specify exactly what you want to happen on every page if the user gets to that page by hitting the back button. Often it's easy, but sometimes it is not at all trivial.
Security:
Do people need to log on, how, how do you create accounts, reset passwords etc. What pages need you to be logged on, what happens if you hit those pages without being logged on.
You could read Joel Spolsky's Painless Functional Specifications for ideas, but I've just tried to summarise what that means for web software too.
I usually do this in 3 stages:
a list of contents, under the headings they'll appear on the site. Get this firmly agreed by all parties before doing any wireframes;
a greyscale functional wireframe in plain HTML/CSS, using examples of real-world content and dummy static pages for dymanic content, with everything where it should be. This is the first thing programmers want to see;
a purely visual graphic mockup of each type of page - this is the next thing programmers like to see, as in 'show me how you want it to look and I'll make it happen'.