Ruby: Connect to remote WebSocket - ruby

I'm trying to connect to remote websocket using Celluloid and Websocket client based on celluloid (gem 'celluloid-websocket-client'). The main advantage of this client for me is that I can use callbacks in the form of class methods instead of blocks.
require 'celluloid/websocket/client'
class WSConnection
include Celluloid
def initialize(url)
#ws_client = Celluloid::WebSocket::Client.new url, Celluloid::Actor.current
end
# When WebSocket is opened, register callbacks
def on_open
puts "Websocket connection opened"
end
# When raw WebSocket message is received
def on_message(msg)
puts "Received message: #{msg}"
end
# When WebSocket is closed
def on_close(code, reason)
puts "WebSocket connection closed: #{code.inspect}, #{reason.inspect}"
end
end
m = WSConnection.new('wss://foo.bar')
while true; sleep; end
The expected output is
"Websocket connection opened"
However, I don't get any output at all. What could be the problem?
I am using
gem 'celluloid-websocket-client', '0.0.2'
rails 4.2.1
ruby 2.1.3

As you noticed in the comments, the gem had no SSL support. That is the trouble. To expound on the answer, here is a resolution, and also some next steps of what to expect for the future:
[ now ] Override methods in Celluloid::WebSocket::Client::Connection
This is an example injection to provide SSL support to the current gem. Mine is actually highly modified, but this shows you the basic solution:
def initialize(url, handler=nil)
#url = url
#handler = handler || Celluloid::Actor.current
#de If you want an auto-start:
start
end
def start
uri = URI.parse(#url)
port = uri.port || (uri.scheme == "ws" ? 80 : 443)
#socket.close rescue nil
#socket = Celluloid::IO::TCPSocket.new(uri.host, port)
#socket = Celluloid::IO::SSLSocket.new(#socket) if port == 443
#socket.connect
#client = ::WebSocket::Driver.client(self)
async.run
end
The above sends ripple effects through the other methods however, for example, #handler is used to hold the calling actor, which also has the emitter methods on it. Like I said, my version is very different from the stock gem because I got fed up with it and reworked mine. But then:
[ soon ] Use Reel::IO::Client and avoid near certain brain damage.
There are exciting things going on with WebSocket support, and a gem is coming to refactor both server and client implementations of websockets. No more monkeypatches required!
All websocket functionality is being extracted from Reel and being combined with a websocket-driver abstraction, as Reel::IO... in both ::Server and ::Client varieties.
Interestingly, this is prompted by Rails which is moving away from EventMachine to Celluloid::IO for websockets:
https://github.com/rails/actioncable/issues/16
https://github.com/celluloid/reel/issues/201
https://github.com/celluloid/reel-io/issues/2
A prealpha is online for preview: https://github.com/celluloid/reel-io

Related

celluloid-io or eventmachine with mosquitto loops

I'm building a small ruby program to run a connection to a MQTT server and subscribe to a channel. I'm using the mosquitto gem which is just a bridge for libmosquitto C library.
I created a very simple implementation of a program that can run with ruby my_prog.rb:
# Dependencies
require File.expand_path(File.join('..', 'environment'), __FILE__)
# MQTT Application
module Pulsr
class MQTT
attr_reader :host, :port, :alive
def initialize(host = 'iot.eclipse.org', port = 1883, alive = 60)
#client ||= Mosquitto::Client.new SecureRandom.hex(8)
Signal.trap(Signal.list.has_key?('INT') ? 'SIGINT' : 'SIGTERM') do
#client.log 'Shutdown'
shutdown
end
#host = host
#port = port
#alive = alive
start
end
private
def on_connect
Proc.new { |return_code|
#client.log "Connected RC #{return_code}"
#client.subscribe(nil, '/pulsr', Mosquitto::EXACTLY_ONCE)
}
end
def on_disconnect
Proc.new { |return_code| #client.log "Disconnected RC #{return_code}" }
end
def on_subscribe
Proc.new { |message_id, granted_qos| #client.log "Subscribed MID #{message_id} QoS #{granted_qos}" }
end
def on_unsubscribe
Proc.new { |message_id| #client.log "Unsubscribed MID #{message_id}" }
end
def on_message
Proc.new { |message| Pulsr::Workers::TrackingEvent.perform_async message.to_s }
end
def configure
#client.logger = Logger.new(STDOUT)
#client.on_connect &on_connect
#client.on_disconnect &on_disconnect
#client.on_subscribe &on_subscribe
#client.on_unsubscribe &on_unsubscribe
#client.on_message &on_message
end
def connect
#client.connect_async(#host, #port, #alive)
end
def start
#client.loop_start
configure
connect
sleep
end
def shutdown
#client.loop_stop(true)
Process.exit
end
end
end
# MQTT Start
Pulsr::MQTT.new :host => 'iot.eclipse.org', :port => 1883, :alive => 60
I was wondering, if I wanted to use Celluloid or EventMachine to run the loops that the mosquitto gem provides, how would I do it?
The mosquitto gem provides a good documentation and presents a few loop methods that can be used, but I have no clue where to start or how to do it, neither I have ever used EM or Celluloid.
Could anyone help get started with this, I think it could bring some value to the community and it can end up as a open source project, a small addition to the mosquitto gem?
I think it is not that hard.
Mosquitto has a good library.
Yo need to connect these functions:
mosquitto_loop_misc() <-> EventMachine::PeriodicTimer.new
mosquitto_read() <-> EventMachine.watch
mosquitto_write() <-> EventMachine.watch
The em-mqtt gem provides an MQTT protocol implementation for eventmachine. This uses the pure ruby mqtt implementation to process the messages rather than libmosquitto.
If you really have to use the libmosquitto implementation for the parsing via the mosquitto gem then the above delineation would hold. The eventmachine component will be pretty much as is. All the calls to the protocol specific MQTT module would be replaced with the equivalent in libmosquitto. The main problem looks to be that the libmosquitto public API and subsequent Ruby API hides all of this away, down in libmosquitto's own network implementation, which is being replaced with eventmachine, so you would have a lot of hacking to expose the required methods to Ruby before you can get started.

is Ruby em-websocket blocking?

I'm writing a ruby program that has 2 threads. One that listens on an incoming UDP connection and another that broadcasts on a websocket from which browsers on the client side read.I'm using the em-websocket gem. However, My UDP listener thread never gets called and it looks like the code stays within the websocket initialization code. I'm guessing because em-websocket is blocking, but I haven't been able to find any info online that suggests that. Is it an error on my side? I'm kinda new to ruby so I'm not able to figure out what I'm doing wrong.
require 'json'
require 'em-websocket'
require 'socket'
socket=nil
text="default"
$x=0
EventMachine.run do
EventMachine::WebSocket.start(:host => "0.0.0.0", :port => 8080) do |ws|
ws.onopen {
ws.send "Hello Client!"
socket=ws
$x=1
}
ws.onmessage { |msg| socket.send "Pong: #{msg}" }
ws.onclose { puts "WebSocket closed" }
end
end
def listen()
puts "listening..."
s = UDPSocket.new
s.bind(nil, 3000)
while 1<2 do
text, sender = s.recvfrom(1024)
puts text
if $x==1 then
socket.send text
end
end
end
t2=Thread.new{listen()}
t2.join
em-websocket is non-blocking, however UDPSocket#recv_from is. Might be better to just use EventMachine's open_datagram_socket instead.
Another thing to note: you should not expose socket as a "global" variable. Every time somebody connects the reference to the previously connected client will be lost. Maybe make some sort of repository for socket connections, or use an observer pattern to broadcast messages when something comes in. What I would do is have a dummy object act as an observer, and whenever a socket is connected/disconnect you register/unregister from the observer:
require 'observer'
class Dummy
include Observable
def receive_data data
changed true
notify_observers data
end
end
# ... later on ...
$broadcaster = Dummy.new
class UDPHandler < EventMachine::Connection
def receive_data data
$broadcaster.receive_data data
end
end
EventMachine.run do
EM.open_datagram_socket "0.0.0.0", 3000, UDPHandler
EM::WebSocket.start :host => "0.0.0.0", :port => 8080 do |ws|
ws.onopen do
$broadcaster.add_observer ws
end
ws.onclose do
$broadcaster.delete_observer ws
end
# ...
end
end
The whole point of EventMachine is to abstract away from the basic socket and threading structure, and handle all the asynchronous bits internally. It's best not to mix the classical libraries like UDPSocket or Thread with EventMachine stuff.

Request-response pattern not working with em-zeromq

I am trying to implement a request-response pattern using the em-zeromq gem, but I can't get the response socket to send a message back to the request socket in its handler. I have written some very simple code to test it:
em_req.rb
require 'em-zeromq'
client_id = ARGV[0] ? ARGV[0].to_i : 1
message = ARGV[1] || "Foo"
Thread.abort_on_exception = true
class ReqHandler
attr_reader :received
def on_readable(socket, messages)
messages.each do |m|
puts "Received message from server: #{m.copy_out_string}"
end
end
end
trap('INT') do
EM.stop
end
ctx = EM::ZeroMQ::Context.new(1)
EM.run do
conn = ctx.connect(ZMQ::REQ, 'tcp://127.0.0.1:9000', ReqHandler.new, identity: "client#{client_id}")
conn.socket.send_string(message)
end
em_rep.rb
require 'em-zeromq'
Thread.abort_on_exception = true
class ResponseHandler
attr_reader :received
def on_readable(socket, messages)
message = messages.first.copy_out_string
puts "Received message from client: #{message}"
socket.send_msg("re: #{message}")
end
end
trap('INT') do
EM.stop
end
ctx = EM::ZeroMQ::Context.new(1)
EM.run do
socket = ctx.bind(ZMQ::REP, 'tcp://127.0.0.1:9000', ResponseHandler.new)
end
I have written similar code using the push-pull pattern and got that to work, but for request-response all I get is the response code printing "Received message from client1: Foo" but the reply never reaches the request code. I suspect it has to do with writing to the socket in the response code's handler, because the same thing happens when I use a request-router pattern. The only time it works is when I send a message from the server without sending a message from the client first (using push-pull).
Any ideas about what might be causing this? The author of the gem isn't maintaining it anymore, but I thought I would post this issue anyway in the hopes of other developers with similar experiences seeing this.
I am using em-zeromq 0.2.2 on Ruby 1.9.2p290.
I commmited a fix in the master branch which should solve your problem, can you give it a try ?
You can use bundler to easily test it:
Create a file called Gemfile in your application folder:
source :rubygems
gem 'em-zeromq', :git => "git://github.com/andrewvc/em-zeromq.git"
And add this on top of your ruby files:
require 'rubygems'
require 'bundler/setup'
And last run this in the application folder ($ is your prompt):
$ bundle
Now you can execute your ruby files they will use the latest code from github
Edit: I am the new maintainer for the em-zeromq gem.

ZeroMQ-driven server stops responding after some time

I'm studying how to use ZeroMQ together with EventMachine.
To test things out, I wrote a small program in ruby (echo client server) where i used XREQ and XREP sockets. The client application is sending messages to server (consecutive numbers) and getting them back in responce. The interval between sendings is 0.1s.
Everything works... until a certain moment. When current number reaches about 400, server just freezes and doesn't respond to client anymore. I tested this on several computers, and still got that strange issue.
The code is pretty straightforward:
server.rb
require 'rubygems'
require 'bundler/setup'
require 'em-zeromq'
Thread.abort_on_exception = true
ADDRESS = 'tcp://127.0.0.1:2091'
class EMServerHandler
attr_reader :received
def on_readable(socket, messages)
client_identity = messages.shift.copy_out_string #getting client identity from the 1st part of the message
messages.shift #skip the delimeter
messages.each do |m|
msg = m.copy_out_string
puts "server received from #{client_identity}: " + msg
socket.send_msg("#{client_identity}",'',"#{msg}") #echo message back to the client
end
end
end
trap('INT') do
EM::stop()
end
puts "Program started (with zmq #{ZMQ::Util.version.join('.')})."
EM.run do
EventMachine.epoll
ctx = EM::ZeroMQ::Context.new(1)
server = ctx.bind(ZMQ::XREP, ADDRESS, EMServerHandler.new, {:identity => "server"})
end
client.rb
require 'rubygems'
require 'bundler/setup'
require 'em-zeromq'
Thread.abort_on_exception = true
ADDRESS = 'tcp://127.0.0.1:2091'
class EMClientHandler
attr_reader :received
def on_readable(socket, messages)
messages.shift #skip the delimeter
messages.each do |m|
puts "client recieved: " + m.copy_out_string
end
end
end
trap('INT') do
EM::stop()
end
puts "Program started (with zmq #{ZMQ::Util.version.join('.')})."
EM.run do
EventMachine.epoll
ctx = EM::ZeroMQ::Context.new(1)
puts "client"
puts "enter client name >> "
identity = gets.strip
client = ctx.connect(ZMQ::XREQ, ADDRESS, EMClientHandler.new, {:identity => identity})
client.send_msg('', "hello from client #{identity}")
count = 0
EM::PeriodicTimer.new(0.1) do
client.send_msg('', "#{count += 1}")
end
end
Please help me figure out the reason for this.
Your ZeroMQ context is being reaped by the garbage collector.
You need to move your call to EM::ZeroMQ::Context#new outside of the EM loop.
See the README
At last I figured out that this issue only appeared when using ruby 1.9.3p0, so it feels like this is a bug of that version of ruby.
With ruby 1.9.2 everything works like a charm.

How to disconnect redis client in websocket eventmachine

I'm trying to build a websocket server where each client establish its own redis connections used for publish and subscribe.
When the redis server is running I can see the two new connections being established when a client connects to the websocket server and I can also publish data to the client, but when the client drops the connection to the websocket server I also want to disconnect from Redis . How can I do this?
Maybe I'm doing it wrong, but this is my code.
#require 'redis'
require 'em-websocket'
require 'em-hiredis'
require 'json'
CLIENTS = Hash.new
class PubSub
def initialize(client)
#socket = client.ws
# These clients can only be used for pub sub commands
#publisher = EM::Hiredis.connect #Later I will like to disconnect this
#subscriber = EM::Hiredis.connect #Later I will like to disconnect this
client.connections << #publisher << #subscriber
end
def subscribe(channel)
#channel = channel
#subscriber.subscribe(channel)
#subscriber.on(:message) { |chan, message|
#socket.send message
}
end
def publish(channel,msg)
#publisher.publish(channel, msg).errback { |e|
puts [:publisherror, e]
}
end
def unsubscribe()
#subscriber.unsubscribe(#channel)
end
end
class Client
attr_accessor :connections, :ws
def initialize(ws)
#connections = []
#ws = ws
end
end
EventMachine.run do
# Creates a websocket listener
EventMachine::WebSocket.start(:host => '0.0.0.0', :port => 8081) do |ws|
ws.onopen do
# I instantiated above
puts 'CLient connected. Creating socket'
#client = Client.new(ws)
CLIENTS[ws] = #client
end
ws.onclose do
# Upon the close of the connection I remove it from my list of running sockets
puts 'Client disconnected. Closing socket'
#client.connections.each do |con|
#do something to disconnect from redis
end
CLIENTS.delete ws
end
ws.onmessage { |msg|
puts "Received message: #{msg}"
result = JSON.parse(msg)
if result.has_key? 'channel'
ps = PubSub.new(#client)
ps.subscribe(result['channel'])
elsif result.has_key? 'publish'
ps = PubSub.new(ws)
ps.publish(result['publish']['channel'],result['publish']['msg']);
end
}
end
end
This version of em-hiredis supports close connection: https://github.com/whatupdave/em-hiredis
Here is how I would (and did many times) this:
instead of always opening and closing connections for each client you can keep 1 connection open per Thread/Fiber dependeing on what you are basing your concurrency on, that way if you are using a poll of Thread/Fibers once each one of them have its connections they will keep it and reuse them.
I did not worked much with websocket until now (I was waiting for a standard implementation) but I am sure you can apply that thinking to it too.
You can also do what rails/activerecord: keeo a pool of redis connection, each time you need to use a connection you request one, use it and realease it, it could look like this:
def handle_request(request)
#redis_pool.get_connection do |c|
# [...]
end
end
before yielding the block a connection is taken from the available ones and after it the connection is marked as free.
This was added to em-hiredis: https://github.com/mloughran/em-hiredis/pull/6

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