Add ScrollBar to viewcontroller IOS 7 (Swift) - xcode

I have a view controller that contains various controls in swift, when it turns to landscape, it doesn't show all controls, how can i put a scrollbar please?

Add a UIScrollView to your UIViewController's view. Then add all of your subviews inside this UIScrollView. Adjust your scrollView's property accordingly when the device changes orientation.

Related

Autolayout not working properly

I have UIView in separate .xib file and I make UICollectionView in it.
To add collectionViewCell I made separate .xib file.
Now below collectionview I want to add UIView.but my problem is I set height of collectionview dynamically by using code.
But when I add this using autolayout constraint to add view below bottom of the collectionview but view will add on distance where It put on UI.
I want that first setup collectionview than view placed below it.
Problem screenshot 1
Below UIView constraint I have already set 2
Thanks
Nirav Zalavadia
Instead of adding the UIView below the UICollectionView, place the UIView in the bottom of the screen.
Then, use a constraint from the bottom of the UICollection view to the top of the UIView.

UIScrollView contentInset is set to nonZero when using autolayout

So I have the following view hierarchy :
A full size scrollView in my viewController's view with the following constraints :
These are the constraints on containerView (ignore the second last one, its a hacky semi-fix for my problem):
I have the status bar, the navigation bar and the tab bar visible.
The thing is that when I set a breakpoint to check the scrollView's contentInset, it shows 64 on top and 49 on bottom, left and right are zero.
There is no way to set contentInset in IB, I tried setting it in an IBAction to UIEdgeInsetZeio, but that didn't fix it either. This is screwing up my scrollview by adding space above and below my contentView, how can I fix this?
By default the view controller extends the view under the top navigation bar so your content will blur under a translucent navigation bar. This is controlled by edgesForExtendLayout which is managed in Storyboard via the Extend Edges setting.
By default, the scrollview will automatically adjust its content inset so the content appears below the top layout guide. This is controlled by automaticallyAdjustsScrollViewInsets which is also managed in Storyboard.
What you did was constrain the top of your scroll view to the top layout guide instead of the top of its superview. By doing this, you manually offset it by 64 points. However, the scrollview is still automatically insetting its content by 64 points, which is why you're seeing additional space above and below your scroll view.
Either constrain your scrollview to its superview (so its content scrolls under the top/bottom bars), or disable the view controller from automatically adjusting the scroll view inset.

What is the proper way to implement contentview with constraints in a scrollview in xcode using autolayout?

Recently I'm testing to do a very complicated view in xcode using nothing but scrollview and programatically added imgviews. Like this
What I did is, I put a UIView called contentview in a scrollview and I then add a lots of ImageViews in the contentview. The real thing is much much complicated than the illustration so I can't use tableview. Sorry for the poor illustration but I think you will get the idea.
Everything is fine until I tried to add the last constraint in code, which marked red in the picture. When I did it, it breaks the entire chain of constraint.
In another word, this is working
V:|-[view1(30)]-[view2(30)]-[view3(30)]
This is not
V:|-[view1(30)]-[view2(30)]-[view3(30)]-|
And btw, what is the proper way to do it anyway? I tried to add imageviews directly into the scrollview itself but I can't make the view to use autolayout like this
H:|-[view]-| The superview here is a scrollview
The result, this view will be very narrow in width. I guess scrollview doesn't have a width value or sth? that's my guessing. That's why I added a contentview as a holder for all the imageviews.
Try this, it will work. - http://natashatherobot.com/ios-autolayout-scrollview/
To summarize -
Add scroll view to main view.
Add a UIView (lets call it content view) to scroll view.
Now add all your views to the above UIView.
For each of them set the constraints so as the separation on all sides is 0. And finally add equal height and equal width constraints between the content view and the main view.
Ok, finally I did my own work.
The key to make scrollview and contentview and everythin else inside work automatically using nothing but autolayout is this.
1, Manually add scrollview to self.view, and a contentview to scrollview. Set both scrollview and contentview to setTranslatesAutoresizingMaskIntoConstraints(false)
2, set scrollview to H:|[scrollview]| and V:|[scrollview]|, set contentview to be H:|[contentview]| and V:|[contentview]|
3, Now try to add Views to content view and set their constraints to the contentview. You should see that when the views are larger than the current window size, the scrollview started to scroll. IE, this setting will automatically set the scrollview.contentSize using autolayout

detect scroll in horizontally uitableviewCell

I have UiTableView containing some data, and I want to scroll the UiTableViewCells horizontally to the left or right to show some UiButtons that act some action relatif to the content of the cell.
How Can I do this?
I'm thinking in creating custom cell, and putting a scrollView in it, May this did the trick?
There is a tutorial for this at http://idevrecipes.com/2011/04/14/how-does-the-twitter-iphone-app-implement-side-swiping-on-a-table/ with sample code. He is using a UISwipeGestureRecognizer to trigger an animation that pushes the cell off the screen.
You could use a swipe gesture recognizer attached to your cell.
You can add a UIScrollView to the contentView of a UITableViewCell. If you want to scroll the content using buttons, simply overlay the UIScrollView with buttons and make them call the various scrolling methods of UIScrollView.
Nested UIScrollView (UITableView inherits from UIScrollView) are quite clever about detecting touch conflicts and resolving the users intended gesture.
https://github.com/JonasGessner/JGScrollableTableViewCell might be what you're looking for. It implements this using a UIScrollView inside the cell (just like the iOS 7 mail app).
(Yes the answer is a bit late, but it's never too late! :P)

Autoresize the root view when device is rotated

I am developing PDF reader. I am facing problem while rotating the simulator. What I am doing is, when view is loaded by the ViewController(i.e. in the loadView), I am creating the UIScrollView which contains UIImageView and UIView of the same size(i.e. size of the PDF page). It is working perfectly in the portrait mode. But when I rotate the simulator in the landscape mode, the view is not autoresized according to device. I have tried
self.view.autoresizesSubviews = YES;
self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
in the viewDidLoad() of the ViewController
But it's not working. I am confused how the above two properties work. I guess these properties will autoresize the UIScrollView to the size of root view in which I am loading UIScrollView. But what should be done to autoresize the main view in which UIScrollView is loaded??
I've experienced the same problem when trying to utilise the auto resizing methods. So, I hope this will help. (P.S. I'm assuming you're creating the UI programmatically and not via IB)
So have you tried this?
Inside your viewcontroller add the following:
// Set the View Controller to fit the whole screen.
-(BOOL)wantsFullScreenLayout{
return YES;
}
Inside the loadView method amend your scrollView to:
// set the initial size of your scrollView object.
[scrollView setFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
// Set the auto resizing attributes.
[scrollView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight];
In addition to this you might need to set the autoresizingmask margins for either the UIView or UIImageView depending on the type of layout you require when the device is rotated.
This is late reply... It may help if you didn't Fix it yet.
When you create any app in portraid mode and if you want it to rotate (resize) to landscape mode, you should do it in User Interface Builder or .xib (or in Storyboard iPad or iPhone)file.
So to check or to check rotate in the Simulator:
Go to "USER INTERFACE BUILDER", or ".XIB" (or "Storyboard iPad or iPhone") file.
Then select "UIImageView" and go to "SHOW THE ATTRIBUES INSPECTOR".
In the fourth tab (Attributes Inspector) set the mode to “Aspect Fit”, and in the third tab (Size Inspector) and in the fifth tab (Size Inspector) set the autosizing attributes to the following:
Set the arrows to all directions. Sorry can't load image.
Do the same for "UIView" (3).
Before you move on, you can double check that you’ve gotten all of the autosizing attributes right by selecting the Detail View Controller, and changing the orientation from Portrait to Landscape: Sorry can't load image for now...
You can Check or Change to "Landscape or Portrait" on the top right side "Simulated Metrics" select under "Size" the "Orientation".
If something isn’t right, don't worry: Just change it back to Portrait and double check the settings.

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