Sprite Kit SKS file not working - xcode

Every sks file in every game project has a problem. When I open it, the default color doesn't show. It only shows the previous file with a yellow rectangle. I can't see the nodes I make, or edit them. I can only select them. When I double-click the sks file, the new window says "No Editor" with the yellow rectangle.

If you run your MAC in VMWare, this will happen.
If you upgrade to El-Capital, and install Xcode (from 6.4 to 7.3.1), the Xcode will shutdown if you click to .sks file. And it also shutdown if you create .sks file (in resource).
Sometime, you can open .sks file but it is still nothing there.
The EmitterNodes are no way to exist in VMWare. So, when you run your app in real Iphone, it will make an error CAMetalLayer: calling display has no effect.
I think that is not about the VMWare, all that because of MAC retail that you installed.
The author of MAC retail just make it for everyone to explore OSX, not to do everything with OSX.
And, all applications we know always have some mistakes (that need updates).
Or you wait for new MAC retail
Or do not use .sks file (it will not change your game anymore)
Or buy a MacBook. (or Imac certainly)

Related

XCode does not open at all on Mac Mini

I bought an M1 Mac Mini recently and tried to use XCode on it, but it does not open at all.
I tried re-install it and delete ~/Library/Developer directory, it seems nothing works.
This is my first Mac device and if I give more detail about what I mean by 'does not open at all' - it does nothing even if I double click the XCode from Applications directory or the bar at the bottom that has other installed applications showing on it(sorry, I don't know how this is called).
I can see the little grey dot under the icon which means it is running somehow, but nothing comes up on the screen. Then the grey dot goes away after few minutes with nothing happening.
How do I resolve this problem?
Making sure that the application itself is in the right place would be my first approach. Did you download Xcode from the App Store?
Here’s a link to someone with the same issue asking on the Apple developers forum
https://developer.apple.com/forums/thread/101265
Go to applications folder, right click, "get info" and then “Open using Rosetta”. Check the box.

MPLAX X IDE v5.40 won´t start

I am using macOs Catalina, previously I had been using MPLAP X IDE v5.40 (the most recent) with no problems.
Yesterday I tried to open the app but the screen goes black, then recover its previous state and the icon (just the icon not the splash screen) appears in the dock then after 2 -3 seconds the screen goes black again and the icon disappear. I thoght I have a corrupted installation but I already unistalled and reinstalled both java and the MPLAB with no success.
I hope someone can help me.
You can often correct a bunch of these problems by deleting the cache, and if that doesn't work, delete the user directory.
To find their locations, go to the Help/About dialog box.
Deleting the cache usually just means that startup may be a little slower. Deleting the user directory means you will lose your setting, so MPLAB will start as a new installation and perhaps will ask you if you want to import the settings from an older version;

Deploy a Swift OS X app locally?

I am not new to programming, but I am new to Swift. I have developed a small app that I have no intention of distributing, I just want to use it for myself. Everything works just as desired in XCode and now I want to deploy that app locally. How can I run my app on my machine without needing to have XCode also running? I just want to see my app in my Applications folder and run it when I want. Does XCode put build files somewhere that I can access them and use outside of XCode?
On the Product menu there is an Archive option. Select that to create an archive of your app.
Xcode should then automatically open the Organiser window with the archive of your app selected.
You'll see a big blue button called Upload to App Store on the right with two smaller buttons below it. The one you want is called Export... Press it and you'll get a pane giving you various export options with different kinds of signing.
The bottom option creates an unsigned .app file which you can put in your Applications directory.
NB As Eric D says, you can just drag the app out of the products directory, but unless you edit the scheme, that will give you a debug build with less optimisation and with asserts activated.
Update for Xcode 11.2
As Bell B. Cooper points out, the process has changed slightly. Now when you archive an app, you get a window listing the apps and a big blue "Distribute" button. Pressing this, gets you a dialog box giving you the various options. Which one you choose depends on what you want to do with the executable. With Catalina, unless it's just for your own use, you probably want to go for one of the options that involves signing the app.
Edit: while this answer still works, it targets old Xcode versions and uses the debug version of your executable. For recent Xcode versions, and for using the release version of your executable, see JeremyP's answer.
Each time you build an OS X application with the current scheme, Xcode automatically populates the "Products" folder with the related app bundle.
You can find this folder in the Project Navigator:
Xcode > Project Navigator > "Products" folder
Your .app is in there and ready to be used and/or copied to the /Applications folder.

OSX Notification Center Icon

I'm using OSX's Notification Center APIs for the first time and can't seem to figure out how to make my app's icon to show up in the Notification badge.
The default "your app doesn't have an icon" icon keeps showing up:
Here's what I've done so far
I have created an icns file that includes 512, 256, 128, 32 & 16px versions
dragged the icon into the "App Icon" section of the target's summary
I made to sure to check the box to copy the icon into the project
the plist's "Icon file" section references the correct icon name (minus the .icns) part
Any ideas? The icon doesn't show up when I run the app thru Xcode or when I export an archive either.
I also have extracted the Sparrow.icns file from Sparrow.app and tried using that one instead of the one I made. That didn't work either.
I was able to fix this issue by incrementing the Build number in the General section for the build Target.
You can force the Notification Center to refresh all of the icons by deleting the Notification Center database file (~/Library/Application Support/NotificationCenter/SOME_UUID.db) and then killing the Notification Center process (e.g., from Activity Monitor).
Unfortunately this has the side effect of deleting your notification history, but this wasn't too much of an issue for me.
There's actually an ongoing debate on Apple's developer forums (link, link for people with access) about this. As far as I know, there's currently no real solution, but you can try the following:
Change your app's bundle ID and try it again. If you change it, clean your app, and change back, some people have reported success with seeing their icon show up.
Log in as another user. The caching Notification Center uses may be per-user, so you might be able to get the properly-iconned notifications as a different person.
The folder location has been moved for OSX 10.10+.
Following command takes to you to its new location:
$ cd `getconf DARWIN_USER_DIR`/com.apple.notificationcenter/db
and then
$ open .
Easiest way that I managed to get the icon to show up is change the Bundle Identifier in your project. This works on OSX 10.10.5 and XCode 7.2
(Once notification center picks up the change, you can change it back to your original bundle identifier if you already have a provisioning profile associated with it)
I have solved the issue by archiving my app and adding a copy to my applications folder. When the app is in Application folder, the icon is always visible even you run the app from XCode...
I tried all of the above suggestions but the only thing that worked for me on 10.14 was to delete DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData
If anyone still having this issue, and none of the methods above worked, here is how I solved it:
open Notifications from the System Preference (easiest is to open Alfred or spotlight and type Notifications)
find your application and remove it (press backspace/delete button)
NOTE: this may remove all notifications
I am using Xcode 11.5 and I had the same problem. In my case tough, it was sufficient to clean build output, close and reopen the project. Then do a fresh build and let it run again. The icon was there afterwards.
Side note: I've placed the app icon for every size in the assets.xcassets file, except 1024 x 1024 pixels. Don't know if this is relevant or not. Hope that helps.

Xcode won't start after first launch?

I recently installed Xcode and after closing out of the first launch (because I realized I had more configuring to do). I cannot get it to re-launch. The icon will come up, but no program will show up. I do not get an error, and I am launching from the /Developer folder (not /Applications). I have tried re-installing/restarting multiple times to no avail. I have the latest version, and I am running Snow Leopard (10.6.6).
The icon will come up, but no program will show up.
Are you new to OS X? It sounds like you are describing the way OS X apps normally start up. By default, Xcode pops up a window with a list of most recent projects, but you can switch this off. It doesn't mean that Xcode isn't running, it just means you don't have any Xcode windows open. You can still select any of the usual menu items to start new projects, open existing projects, etc.
The answer to this problem is I believe easily sorted. Once you open X code and all you get is the menu bar at the top, go to Window, Welcome to x Code, then check the box bottom left hand corner of that screen 'Show this window when Xcode launches'
Job done ! Now every time you hit the Xcode icon where ever it is the welcome screen will open and from there you can proceed into the program.
Probably not your problem, but I had issues starting xcode with it trying to load up the last project I was working on. It would just hang and I had to force quit it.
In the end I deleted these directories:
project.xcworkspace/
xcuserdata/
and next time I tried to restart xcode it started fine.
Please go project folder and right click ."xcworkspace" and open "show package contents"-> xcuserdata and delete user folder and then relaunch.
In my case I launched XCode 6 (beta 7) on my MacBook Pro Mid 2010, and I had to wait for ~10minutes for anything to happen. I didn't see icon in dock, or even menu bar - just a reference in Force Quit Applications menu. After those 10 minutes classic alert with "You have downloaded Xcode from internet..." title appeared and then i had to wait another 5 minutes for another progress (installation of additional components).In overall it took Xcode 6 ~25 minutes to start.
So... Patience! :)

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