what is the best way to display a bunch of NSViewControllers horizontal side by side inside a horizontal scrollable view?
Each "row" must be resizable by its own like a split view.
I tests a few ideas with split view and scroll view but can't get a good starting point.
Thanks for a kick.
ps.
UPDATE
here is what i've got:
I add a scrollview to my main view (ColoumnMasterViewController) border to border. I add a second ViewController to the storyboard and named them "coloumn_view_controller"
In the ColoumnMasterViewController i add the coloumn_view_controller.view a couple of times:
class ColoumnMasterViewController: NSViewController {
#IBOutlet weak var scrollView: NSScrollView!
override func viewDidLoad() {
for i in 1...10 {
let vc: NSViewController = self.storyboard?.instantiateControllerWithIdentifier("coloumn_view_controller") as! NSViewController
vc.view.setFrameOrigin(NSPoint(x: (130 * i), y: (i * 10)))
println("set to \(vc.view.bounds)")
scrollView.addSubview(vc.view)
}
scrollView.needsLayout = true
}
}
But scrolling is not available.
So, how can i create a view inside a scrollview that is bigger than the current viewport? I suppose if i solve this, I'm able to fix my other splitview problems.
Thanks a lot!
UPDATE 2
Finally i get it so far:
#IBOutlet weak var scrollingView: NSScrollView!
override func viewDidLoad() {
var contentView = NSView(frame: NSRect(x: 0, y: 0, width: 3000, height: self.view.frame.height))
contentView.wantsLayer = true
contentView.layer?.backgroundColor = NSColor.redColor().CGColor
for i in 0...10 {
let vc: NSViewController = self.storyboard?.instantiateControllerWithIdentifier("coloumn_view_controller") as! NSViewController
vc.view.setFrameOrigin(NSPoint(x: (i * 130), y: 0))
vc.view.setFrameSize(NSSize(width: 130, height: self.view.frame.height))
contentView.addSubview(vc.view)
}
scrollingView.documentView = contentView
autoLayout(contentView)
}
but my autoLayout() didn't work so well. How would you implement autoLayout that the contentView will pin on top, bottom, trailing and leading of the superview?
You could use a split view controller. You can have as many dividers as you want.
In recent versions of OSX view controllers can host the content of other view controllers.
Make a "Super View Controller"
Make the "Super View Controller" display the view property of each sub UIViewController
The "Super View Controller" should probably be a UITableViewViewController instance to help you scrolling and resizing rows
Question is quite broad, so it's unclear how much guidance do you need, don't hesitate to comment to request clarifications.
Finally i found a solution and stick it together into a demo projekt: https://github.com/petershaw/DynamicScrollViewExample
The Trick is to add a NSView and set it into the documentView, than manage the documentView correctly with autolayout:
override func viewDidLoad() {
contentView = NSView(frame: NSRect(x: 0, y: 0, width: 3000, height: self.view.frame.height))
scrollingView.documentView = contentView
autoLayout(contentView!)
}
Autolayout:
func autoLayout(contentView: NSView){
let topPinContraints = NSLayoutConstraint(
item: contentView
, attribute: NSLayoutAttribute.Top
, relatedBy: .Equal
, toItem: contentView.superview
, attribute: NSLayoutAttribute.Top
, multiplier: 1.0
, constant: 0
)
let bottomPinContraints = NSLayoutConstraint(
item: contentView
, attribute: NSLayoutAttribute.Bottom
, relatedBy: .Equal
, toItem: contentView.superview
, attribute: NSLayoutAttribute.Bottom
, multiplier: 1.0
, constant: 0
)
println("heightContraints \(contentView.superview!.frame.height)")
let heightContraints = NSLayoutConstraint(
item: contentView
, attribute: NSLayoutAttribute.Height
, relatedBy: .Equal
, toItem: contentView.superview!
, attribute: NSLayoutAttribute.Height
, multiplier: 1.0
, constant: 0
)
println("widthtContraints \(contentView.superview!.frame.width)")
let calculatedWith: CGFloat = (CGFloat) (contentView.subviews.count * 130)
widthtContraints = NSLayoutConstraint(
item: contentView
, attribute: NSLayoutAttribute.Width
, relatedBy: .Equal
, toItem: nil
, attribute: NSLayoutAttribute.Width
, multiplier: 1.0
, constant: 0
)
widthtContraints!.constant = calculatedWith
NSLayoutConstraint.activateConstraints([
topPinContraints
, bottomPinContraints
, heightContraints
, widthtContraints!
])
contentView.translatesAutoresizingMaskIntoConstraints = false
contentView.needsLayout = true
}
and than do a layout update after resizing the content:
func updateWidth(){
let calculatedWith: CGFloat = (CGFloat) (contentView!.subviews.count * 130)
if (widthtContraints != nil) {
widthtContraints!.constant = calculatedWith
}
}
But I don't know if this is a good solution? Comments are welcome. Now, I can replace the view with an NSSplitView subclass.
Related
I’m embarrassed to be asking this question, but even with the wealth of information available on SO and Internet searches, I’m unable to to accomplish my goal, which is to resize an NSScrollView contained within an NSView.
The details:
I have an NSViewController that is the window content of the main application window. The view controller contains an NSView to which I’ve programmatically added an NSScrollView, which in itself contains an NSTableView. The main application window and NSViewController are the freebies I get with IB, scroll view and table view are created programatically.
The NSTableView displays the rows and single column I’ve created as expected, but when I resize the window in the horizontal and vertical dimensions, the scroll view doesn’t resize. It appears that the containing view is restricted by the size I specify in creating the scroll view, but without a size the scroll view doesn’t call its delegate methods. My attempts to address that behavior don’t result in expected behavior and so clearly I don’t fully understand the cause of the problem.
My question then is this: what do I need to do to have the scroll view match the containing view when I resize the window?
//
// MyViewController.swift
// HelloTableViewXX
//
//
import Cocoa
fileprivate let ME = "ViewController"
class ViewController: NSViewController
{
private var dataArray: [String] = []
override func viewDidAppear()
{
super.viewDidAppear()
setupView()
setupTableView()
}
func setupView ()
{
self.view.translatesAutoresizingMaskIntoConstraints = false
}
func setupTableView ()
{
let tableView = NSTableView ()
tableView.headerView = nil
let column = NSTableColumn ()
column.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
column.width = 400
column.minWidth = 40
column.maxWidth = 4000
tableView.addTableColumn(column)
tableView.delegate = self
tableView.dataSource = self
let scrollView = NSScrollView (frame: self.view.bounds)
//scrollView.hasHorizontalScroller = true
scrollView.hasVerticalScroller = true
self.view.addSubview(scrollView)
scrollView.leadingAnchor.constraint(equalTo: self.view.leadingAnchor).isActive = true
scrollView.trailingAnchor.constraint(equalTo: self.view.trailingAnchor).isActive = true
scrollView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true
scrollView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true
scrollView.documentView = tableView
}
}
extension ViewController : NSTableViewDataSource
{
func numberOfRows(in tableView: NSTableView) -> Int
{
return 20
}
}
extension ViewController : NSTableViewDelegate
{
func tableView (_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView?
{
let text = "abcdefghijklmnopqrstuvwxyz_abcdefghijklmnopqrstuvwxyz_abcdefghijklmnopqrstuvwxyz"
var v = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier.init(rawValue: "TableColumn"), owner: self) as? NSTextField
if v == nil
{
v = NSTextField ()
v?.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
v?.maximumNumberOfLines = 1
}
else
{
print (ME + ".\(#function) tableView reuse")
}
v!.stringValue = text
v!.font = NSFont.monospacedSystemFont(ofSize: 10, weight: .regular)
return v!
}
}
I have an answer for this specific issue. I created a separate project, with IB instantiated NSViewController, and an embedded NSScrollView and NSTableView, giving the expected view hierarchy of controller, view, scrollview, clip view, etc., and configured the settings in IB to produce the results I wanted. I then opened the storyboard in an XML editor, and used the definitions as a guide for the settings in the project with my programmatically set scroll view and table view, which solved my problem. I now have a resizing scroll view and table as the window is resized. The code looks like this:
import Cocoa
class MyTableViewController: NSViewController
{
private var initialized = false
private var dataArray: [String] = []
override func viewDidAppear()
{
super.viewDidAppear()
loadData()
//setupView()
setupTableView()
}
func setupView ()
{
}
func setupTableView ()
{
let tableView = NSTableView ()
tableView.headerView = nil
tableView.columnAutoresizingStyle = .lastColumnOnlyAutoresizingStyle
tableView.autoresizesSubviews = true
tableView.autoresizingMask = [.width, .height]
let column = NSTableColumn ()
column.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
column.width = 426
column.minWidth = 40
column.maxWidth = 1000
column.resizingMask = [.autoresizingMask, .userResizingMask] // verify in debugger
tableView.addTableColumn(column)
tableView.delegate = self
tableView.dataSource = self
let scrollView = NSScrollView (frame: self.view.bounds)
scrollView.autoresizesSubviews = true
scrollView.autoresizingMask = [.height, .width]
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.hasHorizontalScroller = true
scrollView.hasVerticalScroller = true
self.view.addSubview(scrollView)
self.view.addConstraint(NSLayoutConstraint (item: self.view, attribute: .trailing, relatedBy: .equal, toItem: scrollView, attribute: .trailing, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: scrollView, attribute: .leading, relatedBy: .equal, toItem: self.view, attribute: .leading, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: self.view, attribute: .bottom, relatedBy: .equal, toItem: scrollView, attribute: .bottom, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: scrollView, attribute: .top, relatedBy: .equal, toItem: self.view, attribute: .top, multiplier: 1.0, constant: 20))
scrollView.documentView = tableView
}
}
extension MyTableViewController : NSTableViewDataSource
{
func numberOfRows(in tableView: NSTableView) -> Int
{
return dataArray.count
}
}
extension MyTableViewController : NSTableViewDelegate
{
func tableView (_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView?
{
let text = dataArray [row]
var v = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier.init(rawValue: "TableColumn"), owner: self) as? NSTextField
if v == nil
{
v = NSTextField ()
v?.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
v?.maximumNumberOfLines = 1
v?.autoresizingMask = [.width]
v?.setContentHuggingPriority(NSLayoutConstraint.Priority(rawValue: 251), for: .horizontal)
v?.translatesAutoresizingMaskIntoConstraints = false
}
else
{
print (ME + ".\(#function) tableView reuse")
}
v!.stringValue = text
v!.font = NSFont.monospacedSystemFont(ofSize: 10, weight: .regular)
v!.frame = CGRect(x: 0, y: 0, width: 3000, height: 0)
return v!
}
I have a programmatically created NSTableView with n rows and 1 column. The embedded text field is selectable, and not editable. I am able to observe the mouseDown event in the text field, but as you can see in the image, the selected row is repositioned and word wrapped. I suspect this may be related to the field editor, but my MacOS odyssey has proven me wrong innumerable times.
My question: What do I need to do to maintain the layout of the selected row to be consistent with the other rows in the table?
Update: adding a textfield.cell.wraps = false to the tableview delegate eliminated the word wrap, but still have the issue with the selected text field indented.
Code snippets:
From the table delegate:
func tableView (_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView?
{
let text = dataArray [row]
var v = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier.init(rawValue: "TableColumn"), owner: self) as? MyTextFieldExt
if v == nil
{
v = MyTextFieldExt ()
v?.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
v?.maximumNumberOfLines = 1
v?.autoresizingMask = [.width]
v?.setContentHuggingPriority(NSLayoutConstraint.Priority(rawValue: 251), for: .horizontal)
v?.translatesAutoresizingMaskIntoConstraints = false
v?.isEditable = false
v?.isSelectable = true
v?.cell?.wraps = false
}
v!.stringValue = text
v!.font = NSFont.monospacedSystemFont(ofSize: 10, weight: .regular)
v!.frame = CGRect(x: 0, y: 0, width: 3000, height: 0)
return v!
}
From the text field (custom) that traps the mouseDown:
override func mouseDown(with event: NSEvent)
{
super.mouseDown(with: event)
let cEditor = self.currentEditor() as? NSTextView
let localPos = convert (event.locationInWindow, to: nil)
let location = cEditor?.selectedRange().location
if let r = cEditor?.selectedRange()
{
self.select(withFrame: self.frame, editor: cEditor!, delegate: self, start: r.location, length: r.length+10)
}
}
From the view controller that creates the scrollview, table view, and column:
func setupTableView ()
{
let tableView = MyTableViewExt ()
tableView.selectionHighlightStyle = .none
tableView.headerView = nil
tableView.columnAutoresizingStyle = .lastColumnOnlyAutoresizingStyle
tableView.autoresizesSubviews = true
tableView.autoresizingMask = [.width, .height]
let column = NSTableColumn ()
column.identifier = NSUserInterfaceItemIdentifier(rawValue: "TableColumn")
column.width = 426
column.minWidth = 40
column.maxWidth = 1000
column.resizingMask = [.autoresizingMask, .userResizingMask] // verify in debugger
tableView.addTableColumn(column)
tableView.delegate = self
tableView.dataSource = self
let scrollView = NSScrollView (frame: self.view.bounds)
scrollView.autoresizesSubviews = true
scrollView.autoresizingMask = [.height, .width]
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.hasHorizontalScroller = true
scrollView.hasVerticalScroller = true
self.view.addSubview(scrollView)
self.view.addConstraint(NSLayoutConstraint (item: self.view, attribute: .trailing, relatedBy: .equal, toItem: scrollView, attribute: .trailing, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: scrollView, attribute: .leading, relatedBy: .equal, toItem: self.view, attribute: .leading, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: self.view, attribute: .bottom, relatedBy: .equal, toItem: scrollView, attribute: .bottom, multiplier: 1.0, constant: 20))
self.view.addConstraint(NSLayoutConstraint (item: scrollView, attribute: .top, relatedBy: .equal, toItem: self.view, attribute: .top, multiplier: 1.0, constant: 20))
scrollView.documentView = tableView
}
So my problem was resolved by modifying the code in the text field mouseDown logic. The corrected code looks like this, with a change in setting the selected range:
override func mouseDown(with event: NSEvent)
{
super.mouseDown(with: event)
let cEditor = self.currentEditor() as? NSTextView
let localPos = convert (event.locationInWindow, to: nil)
let insertionPoint = cEditor?.characterIndexForInsertion(at: localPos)
let location = cEditor?.selectedRange().location
if let r = cEditor?.selectedRange()
{
// self.select(withFrame: self.frame, editor: cEditor!, delegate: self, start: r.location, length: r.length+10) <-- Source of problem
cEditor?.setSelectedRange(NSMakeRange(r.location, r.length+10)) <-- Solution to problem
}
}
And just to be clear, the statement of not requiring the textfield.cell?.wraps = false I made in a comment is incorrect. That line is needed in my table view delegate to avoid the word wrap.
I want to make a scroll view programmatically in xcode and want to add anchor constraints using safe area layout guide Auto Layout. And want to add some text views button and map init but could not find any proper way to do this. I have tried many codes. What is the proper code for this?
Please try below code for programmatically create Scroll view and add UIView inside XCode
Swift 4.0
import UIKit
class ViewController: UIViewController {
let scrollView: UIScrollView = {
let view = UIScrollView()
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
let myView: UIView = {
let view = UIView()
view.backgroundColor = .yellow
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
// add the scroll view to self.view
self.view.addSubview(scrollView)
// constrain the scroll view to 8-pts on each side
scrollView.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 8.0).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor, constant: 8.0).isActive = true
scrollView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -8.0).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -8.0).isActive = true
//Frame for UIView here
myView.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
scrollView.addSubview(myView)
}
}
Im trying to make so if the user clicks on the menu icon to show the popover that the popover closes if the user clicks anywhere but popover. I set the behavior to transient but thats not doing what I thought.
Now if the user clicks somewhere on the popover bringing focus to it, then the user can click somewhere else on the screen and the popover will close. If I could force a focus to the popover I think that would fix my problem as well. Unfortunately I dont know how to do that either.
class AppDelegate: NSObject, NSApplicationDelegate {
let view : NSView!
let statusItem: NSStatusItem
let popover: NSPopover
let button : NSButton!
override init() {
statusItem = NSStatusBar.systemStatusBar().statusItemWithLength(-1)
if let statusButton = statusItem.button {
appStatusButton = statusButton
statusButton.image = NSImage(named: "icon128off")
statusButton.alternateImage = NSImage(named: "icon128")
statusButton.action = "onPress:"
}
popover = NSPopover()
popover.animates = false
popover.contentViewController = ViewController()
popover.behavior = .Transient
}
}
Here is the view controller
class ViewController: NSViewController, WKNavigationDelegate{
var webView : WKWebView!
override func loadView() {
view = NSView()
view.translatesAutoresizingMaskIntoConstraints = false
view.addConstraint(NSLayoutConstraint(
item: view, attribute: .Width, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 580))
view.addConstraint(NSLayoutConstraint(
item: view, attribute: .Height, relatedBy: .Equal,
toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 425))
}
}
Swift 5.1
Problem is that the PopOver's Window is not becoming key, to fix this just force it to become key just after showing it.
For example supposing pop is a NSPopOver:
pop.show(relativeTo: button.bounds, of: button, preferredEdge: .minY)
pop.contentViewController?.view.window?.makeKey()
Swift 5:
NSApplication.shared.activate(ignoringOtherApps: true)
Add this right before you open the popup
NSApplication.sharedApplication().activateIgnoringOtherApps(true)
Thanks to this guy!
I have faced with the exact same issue, none of the answers works for me. But i tried a combination of showing below which works flawlessly
self.popover.behavior = NSPopover.Behavior.transient
NSApp.activate(ignoringOtherApps: true)
self.popover.show(relativeTo: button.bounds, of: button, preferredEdge: NSRectEdge.minY)
I do not recommend to use behaviour property of the popover. It is better to handle it in your application. see how it is done in this link I answered almost same problem.
Xcode Swift OS X popover behavior
With addition to John Pollard's answer
If you're using Swift 4+,
Add this code before showing the popup:
NSApplication.shared.activate(ignoringOtherApps: true)
I am trying to build a custom keyboard using Swift for iOS 8 and I created each button programatically. When switching to my custom keyboard from build-in keyboard, the first time it's pretty slow as it took like 2 seconds to appear. I am not entirely sure if I am doing it correctly. Below are my code and I just show 2 buttons but there are a lot more:
class KeyboardViewController: UIInputViewController {
#IBOutlet var nextKeyboardButton: UIButton!
#IBOutlet var qButton: UIButton!
var buttonFontSize:CGFloat = 22.0
var gapBtwButton:CGFloat = +7.0
// a lot more button below
override func updateViewConstraints() {
super.updateViewConstraints()
// Add custom view sizing constraints here
}
override func viewDidLoad() {
super.viewDidLoad()
setupEnKeyboard()
}
func setupEnKeyboard(){
println("setupEnKeyboard")
addEnKeyboardButtons()
}
func addEnKeyboardButtons() {
addQButton()
addNextKeyboardButton()
// a lot more button to be added
}
func setupButton(label: String, functionName: Selector, imageOnButton: String) -> UIButton {
// initialize the button
let keyButton:UIButton = UIButton.buttonWithType(.System) as UIButton
var testVar: String? = imageOnButton
if imageOnButton.isEmpty {
keyButton.setTitle(label, forState: .Normal)
} else {
let image = UIImage(named: imageOnButton) as UIImage
keyButton.setImage(image, forState: .Normal)
}
keyButton.sizeToFit()
keyButton.setTranslatesAutoresizingMaskIntoConstraints(false)
// adding a callback
keyButton.addTarget(self, action: functionName, forControlEvents: .TouchUpInside)
// make the font bigger
keyButton.titleLabel?.font = UIFont.systemFontOfSize(self.buttonFontSize)
// add rounded corners
keyButton.backgroundColor = UIColor(white: 0.9, alpha: 1)
keyButton.setTitleColor(UIColor.blackColor(), forState: .Normal)
keyButton.layer.cornerRadius = 5
return keyButton
}
func addQButton() {
qButton = setupButton("Q", functionName:"didTapQButton", imageOnButton:"")
view.addSubview(qButton)
var leftSideConstraint = NSLayoutConstraint(item: qButton, attribute: .Left, relatedBy: .Equal, toItem: view, attribute: .Left, multiplier: 1.0, constant: +6.0)
var topConstraint = NSLayoutConstraint(item: qButton, attribute: .Top, relatedBy: .Equal, toItem: view, attribute: .Top, multiplier: 1.0, constant: +10.0)
view.addConstraints([leftSideConstraint, topConstraint])
}
func didTapQButton(){
var proxy = textDocumentProxy as UITextDocumentProxy
proxy.insertText("q")
}
func addNextKeyboardButton() {
nextKeyboardButton = setupButton("N", functionName:"advanceToNextInputMode", imageOnButton:"globe")
view.addSubview(nextKeyboardButton)
var leftSideConstraint = NSLayoutConstraint(item: nextKeyboardButton, attribute: .Left, relatedBy: .Equal, toItem: showNumbersButton, attribute: .Right, multiplier: 1.0, constant: self.gapBtwButton)
var bottomConstraint = NSLayoutConstraint(item: nextKeyboardButton, attribute: .Bottom, relatedBy: .Equal, toItem: view, attribute: .Bottom, multiplier: 1.0, constant: -3.0)
view.addConstraints([leftSideConstraint, bottomConstraint])
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated
}
override func textWillChange(textInput: UITextInput) {
// The app is about to change the document's contents. Perform any preparation here.
}
override func textDidChange(textInput: UITextInput) {
// The app has just changed the document's contents, the document context has been updated.
var textColor: UIColor
var proxy = self.textDocumentProxy as UITextDocumentProxy
if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
textColor = UIColor.whiteColor()
} else {
textColor = UIColor.blackColor()
}
//self.nextKeyboardButton.setTitleColor(textColor, forState: .Normal)
}
}
Appreciate any comment please :)
Thanks,
Mark Thien