Is it the norm to develop multiple apps at once? [closed] - performance

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I have 5 apps that I want to make right now, but creating them one by one seems inefficient. It seems like a better idea to make them all at approximately the same time in order to share segments of code where applicable. What are your thoughts on the most productive way to create a long list of moderately complex apps? For comparison, let's put them all on the difficulty level of a familiar & simple app - SnapChat.

Even though it sounds more efficient this sounds like a surefire way to either at best waste time or at worst (and most likely) get a lot of half written apps that never get to production. Unless this is a white label app where instead of 5 separate apps there is one app with 5 different skins you will likely never finish one of them let alone five. A 'simple app' like Snapchat still requires a lot of development time and testing, user adoption studies, and most of all focus of your effort.
Based on your question you have a good deal to learn about the development process. That is fine, you can do it, but focus on the best idea and put all your effort into that. It will take a lot more time and work than you expect and you will be happy you aren't worried about four other projects.

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How to improve coding skills? [closed]

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I can't say I'm weak in programming but I can't come up with the logic faster. I can analyse others code and get to know the logic. But I can't do it on my own. How can I improve my programming skills?
Quite a broad question but from my own, 30yr experience I can tell you there is no way around starting to
analyze existing code,
modify some things (play with it until it feels like it's your own code)
see what the changes do
develop your own ideas on how to do things faster/better/more beautiful
implement your ideas
see if it works
go on to more complex tasks
read books (very important, because many things can't just be discovered by trial'n'error)
be very passionate and determined about what you want to become reality
if you want to learn faster, then write more code
One very important item. You should have fun with what you do is always the best guarantee for success
If you fail at these items then I'm afraid you will never succeed with programming. But then maybe it's like any other field of knowledge.
I experience the same difficulties during my learning journey, too. When I complete challenge tasks I create more complex tasks for myself to see what I can do. It takes me to the next levels of solving problems.
Practice, Practice, Practice!

Working with bad code ? do i need to refactor it? [closed]

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I'm working in company with a big system with a messy code structure. I want to work with the right standards like polymorphism and design patterns.
But the code is such a mess and needs to be heavily refactored to do that. Also my current company gives me tasks, and if I have would heavily refactor, that will open many bugs in the system as it's not unit tested, of course.
What do you think? Should I work on the tasks on this bad structure to finish the work? Or tell them that we need rebuild many things (also they won't find a difference as the features already work now).
I think you need to start off with some unit tests.
Whilst doing the tasks you have been assigned, you could write some tests to test the code you are about to change, then you can refactor it.
Now you can start to write the code for your task, test-first.
If the code that is already there works, then refactoring is the best option. If it doesn't work, then a rewrite becomes possible.
Well...you need to work on multiple aspects.
First, learn best practices to write clean code (if you haven't yet) and request your team members the same. There are many useful books and online resources available for the same.
Second, do not expect that the situation will change overnight. Adopt "Boy scout rule" - it will gradually improve the code quality.
Third, start building your corpus of unit tests. Slowly, testable code will emerge out of the sea of untestable monolith.

When using Jira, how do I ensure each team member has enough work in a sprint? [closed]

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While doing planning sessions using Rapid Board what are some reasonable ways to make sure each person on the team has a decent enough amount of work for the length of the sprint?
e.g. if you have 10 people on the team, how can you quickly see if 1 person only has 2 hours worth of work? Are you supposed to wait for them to speak up or can this be done through Greenhopper somehow?
The best way to make sure that everybody has work to do throughout the sprint, is to let them sign up for work every time they complete the previous task. This means that the members will be "pulling" work, rather than having their work "pushed" onto them.
If you conduct a daily scrum - daily - you will find out pretty quickly that someone is not signing up for new work - that he's either stuck on what he has, or not picking new work. Essentially, if you break up your work into small enough tasks, you will know what is going on within a day.
All this will work for you regardless of which software tool you use to track your sprint.
If you are using Jira, (and your project can afford it) I would suggest looking into the add-on "Green Hopper." It is also made by Atlassian and does a lot of what you are asking for. You can view individuals and see how much work they have as well as how much free time is remaining.
You can also drag the stories (Jira issues represented as virtual index cards) into different iterations (sprints) and onto different people. As well, it will help you to run your daily standup (using it as the scrum board), however YMMV.
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refactor old webapp to gain speed [closed]

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4 years ago, I've built a webapp which is still used by some friends. the problem with that app, is that now it has a huge database, and it loads very slow. I know that is just my fault, mysql queries are mixted all over the places(even in the layout generation time).
ATM I know some about OO. I'll like to use this knowledge in my old app, but I don't know how to do it without rewriting all the from the beginning. Using MVC for my app, is very difficult at this moment.
If you were in my place, or if you will had the task to improve the speed of my old app, how you will do it? Do you have any tips for me? Any working scenarios?
It all depends on context. The best would be to change the entire application, introducing best practices and standards at once. But perhaps would be better to adopt an evolutionary approach:
1- Identify the major bottlenecks in the application using a profiling tool or load test.
2 - Estimate the effort required to refactoring each item.
3 - Identify the pages for which performance is more sensitive to the end user.
4 - Based on the information identified create a task list and set the priority of each item.
Attack one prolem at a time, making small increments. Always trying to spend 80% of your time solving the 20% more critical problems.
Hard to give specific advice without a specific question, but here are some general optimization/organization techniques:
Profile to find hot spots in your code
you mention mysql queries being slow to load, try to optimize them
possibly move data base access to stored procedures to help modularize your code
look for repeated code and try to move it to objects one piece at a time

What is the best practice for estimating required time for development of the SDLC phases? [closed]

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As a project manager, you are required to organize time so that the project meets a deadline.
Is there some sort of equations to use for estimating how long the development will take?
let's say the database
time = sql storedprocedures * tables manipulated or something similar
Or are you just stuck having to get the experience to get adequate estimations?
As project manager you have to remember that the best you will ever we be able to do on your own is give your best guess as to how long a given project will take. How accurate you are. depends on your experience and the scope of the project.
The only way I know of to get a reasonably accurate estimate that is it to break the project into individual tasks and get the developer who will be doing the actual work to put an estimate on each task. You can then use an evidence based algorithm that takes the estimation accuracy of each developer into account to give you the probability of hitting a given deadline.
If the probability is too low, you have two choices: remove features or move the deadline.
Further reading:
http://www.joelonsoftware.com/items/2007/10/26.html
http://www.wordyard.com/2007/10/11/evidence-based-scheduling/
http://en.wikipedia.org/wiki/Monte_Carlo_method
There's no set formula out there that I've seen that would really work. Fogbugz has its monte carlo simulator which has somewhat of a concept for this, but really, experience is going to be your best point of reference. Every developer and every project will be different!
There will be such a formula as soon as computers can start generating all code themselves. Until then you are stuck with human developers who all have different levels of skill and development speed.

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