Xcode 7 Unable to determine compiler to use - xcode

I get the following errors in Xcode 7 when opening my OS X app:
Unable to determine compiler to use - the abstract compiler specification is missing from this Xcode installation.
and
Unexpected tool settings, missing default value for VFS output path
I've tried rebooting as this post suggests, but to no avail.
I'm running OS X 10.10.4
EDIT Here is a screenshot:

Very lucky.
And I got this error this morning.
Everything worked fine until yesterday and I didnĀ“t change any settings. Just GUI changes. I switched between Yosemite an ELCap and the error occurs on both systems.

I had same problem when Xcode location was in /Application/Subfolder/Xcode.app
After moving to /Application problem is gone.

Related

xcode 9.2 Assest catalog issue

In one of my app I am facing this issue in Xcode 9.2. I have created my project in Xcode 8.3 and when I am running in Xcode 9.2 it shows me error like
Failed to find device type for System content for
IBCocoaTouchFramework-ElevenAndLater
scaleFactor=2x
Failure Reason: Could not find a suitable device type for the idiom
I am using Xcode 9.2 (Version 9.2 (9C40b)).I am not able to identify
problem.
It gives me error in assist catalog Any one have any idea ??
Hope this gets you well
Try to clear your derived data.
Try to completely restart your computer after downloading the new Simulator runtimes within Xcode for things to start working correctly again.
cheers :)

NPE on javafx applications on MAC

This is quite an annoying bug that was - supposed to be - fixed already ( I did some research), but the problem persists on my mac.
I have a simple javaFX application with a button that when clicked on should print hello world. The button itself has some text in it. However, when the application runs, it gives this error:
Caused by: java.lang.NullPointerException
at com.sun.javafx.font.MacFontFinder.populateFontFileNameMap(MacFontFinder.java:99)
(full exception here: http://pastebin.com/YdAgMfPs)
How could this be solved? Mac is on most recent version ( OS X el capitan) and java aswell. I'm using netbeans IDE, but can be reproduced on other IDE's aswell, so I think the problem lies with my machine
I've found a solution to this problem. I opened the font book app and restored standard fonts. That did the trick.
Source : https://bugs.openjdk.java.net/browse/JDK-8089900
I had the same problem (OSX 10.11.6) when using the mvn speedment:tool, which also makes use of JavaFX. Restoring standard fonts made the NPE go away. I later installed latest version (2.37) of DejaVuSansMono.ttf which I use in my Terminal, and the problem did not come back.

User Defined issues Xcode 5

I'm a new Mac Os user, before I worked on windows.
I'm trying to write programs on pawn, but on mac there is not "real" version on it.
I found on official website that you can you can run the program PAWNO threw Xcode, but I can't do it properly.
I got a error - User Defined Issues, what does it mean and how to fix it?
Thanks.
And link where I found it.
http://www.compuphase.com/pawn/pawn.htm
You are building for a 64-bit Intel architecture but the header file you're using doesn't support that (i386). Try setting your project/target settings for building as a 32-bit application.

Xcode cannot run using the selected destination

I am building a Mac OS X application and from time to time, I get this error message from Xcode (Version 5.0.1 (5A2034a)):
However the architecture (i386 or x86_64, it seems to happen on both) is supported by my system (Mac OS X 10.9).
Clicking a second time on the Run button (or press Cmd+r) sometimes fix the problem.
Sometimes I have to delete the application in my build folder and then rebuild it.
Note: I am using cmake to generate the Xcode project.
The same thing just started happening to me.
As was suggested here, stopping and starting Xcode cleared the problem.

Xcode Crash while "build and archive"

i have snow leopard 10.6.3 installed via iAtkos..everything runs good even XCode as well.I can successfully build iPhone apps run them on the simulator and the device but when i use the "build and archive" option( for adhoc distribution or itunes connect ) XCode simply crashes..does anybody have a solution for this?
thanks in advance
btw XCode version 3.2.3(tried 3.2.3 as well same result,also in safe mode)
Mac OS X version 10.6.3
I had the exact same problem, and it turned out it was caused by a variable of wrong type in info.plist. My short bundle version was created as int instead of string.
I was getting the warnings about it, but it didn't seem relevant since the crash happened only when archiving, and normal building worked fine, the app ran fine. I suggest you check your benign looking warnings, one of them could fix the issue.
You might try 3.2.4 (available now).

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