I am trying to build my own HTA right now to act as a front end for some of my batch scripts. I would like to use a msgbox (or anything equivalent) that I can use to output any errors, clicking Ok will just get rid of the prompt.
Here is the code I have been using:
x=msgbox("Error text" ,48, "Error: Title")
I would preferably like the following conditions, to be able to use a custom icon, the box to center on X and Y to the parent window/form, and to allow me to define the text in the box and it's title.
If this is not possible then just a messagebox that can be centered on X and Y to the parent window would suffice.
Is there any way of doing this in VBScript?
Or should I look into doing an HTML/CSS version that would popup on the screen?
I don't know the answer to your first question, but whatever the answer is there must be necessarily limits to what a box message box that pops up outside of the HTML can do.
So for customization that includes icon, centering and anything else expressible in HTML/CSS, I think you should do HTML/CSS that pops up on the screen.
You might want to look at jqueryui or bootstrap to get you going faster so you don't have to start from scratch.
https://jqueryui.com/dialog/#modal-message
http://getbootstrap.com/javascript/#modals
They both use jquery underneath so if you aren't already using it, you'll pick up some more bytes in your initial download.
Related
I'm trying to automate a many clicking process, just to narrow it to the user input.
I encountered problems in controlClicking interface elements, which seems not to be standard Windows GUI elements.
When pointing them with WinSpy they don't appear as separate buttons, but I can point the whole child Window which is drawn in the main program window.
As on pic1, I pointed the whole window and I can find each tab/button by it's text inside and on pic2 I can inspect the ClassNN of that element and it's ID.
As far as clicking other buttons in the main menu bar of the program works, a simple:
ControlClick, ClaTab_01000000H26, WindowName
doesn't work. I think during the day, and many possibilities I tried, I could ControlClick the above button by pointing it with its ID, but that ID changes every instance. I could confirm that tomorrow if it works by ID.
Of course I tried SetControlDelay -1 and ,NN option. But don't take that for granted, I can try any of your suggestions tomorrow.
Both tabs marked with purple color, are to find in the Windows->SiblingWindows tab. I really don't want using x,yCoords (that actually work), but I need the script to be as reliable as possible.
So my questions are:
Am I missing something or you have any suggestions how to click that elements?
Is it correct, that no matter how deep the child windows get (one has buttons to open another on top of it), all the time the WinName stays the same pointing to the main program ***.exe?
Could you provide an example from the web or yours, to find an element's ID by providing the text attached to the button (pic1-red line and also pic2 in "text")?
I also cannot maximize the child window. Double clicking it works, but I can't find the appropriate ClassNN of the window to call.
Could you provide an example, how to use the Messages tab? I assume, if I find the button as on the pictures, I could send a message with controlClick and see if there's a reaction?
1.Ugh. I found the solution, which is awesome, but a little frustrating that with a bit of luck I tried another aproach that's not that logical for a newbie like me:
instead:
ControlClick, ClaTab_01000000H6, ahk_class ClaWin01000000H_2,,,, NA
it's just
ControlFocus, ClaTab_01000000H6, ahk_class ClaWin01000000H_2,,,, NA
2._Yep. One child window creates another and another and another, but winTitle stays the same. In my case:
ahk_class ClaWin01000000H_2
3._Code below returns the handle/ID of the element you specify. Change ClaTab and ClaWin to your chouice.
ControlGet, OutputVar, hwnd,, ClaTab_01000000H1, ahk_class ClaWin01000000H_2
MsgBox, %OutputVar%`
Probably to be continued.
I highly recomend to both use
WinSpy https://www.autohotkey.com/boards/viewtopic.php?t=28220
SimpleSpy https://www.the-automator.com/downloads/simple-spy/
First one has lots of useful information and the window tab provides information of hidden buttons/windows. Second one in a more clear way indicates the parent window and its class.
I'm trying to create a program that creates three buttons on the right side of the screen.
When I press a button, the entire background will change color (each button will make the background a different color). Whenever the mouse is not pressed, the background will return to white. I'm having trouble understanding how to make the three rectangles into buttons.
THIS MUST BE DONE WITHOUT A SPECIAL BUTTON METHOD/LIBRARY
You need to break your problem down into smaller pieces.
Can you create a program that just shows a single button? Don't even worry about making it interactive yet. Just show a single button at hard-coded coordinates.
Now can you detect when the user clicks in that button? Just print something to the console. Get that working perfectly before moving on.
Now can you get multiple buttons working together? Again, just print somethign to the console, and make sure it works perfectly before moving on.
Finally, can you make it so pressing each button changes the background instead of printing something to the console?
If you get stuck on a specific step, you can post a MCVE along with a specific technical question. Stack Overflow really isn't designed for general "how do I do this" type questions. It's for specific "I tried X, expected Y, but got Z instead" type questions. So please try something and post an MCVE of a specific step you're stuck on. Good luck.
Check processing's documentation for mouseClicked() and mousePressed.
The former being a method called upon a click, and the later is a boolean that is constantly updated. (So you'd check for it in your draw())
You'd then want to check the mouseX and mouseY values to see if they are in your desired button's area. (Which would be displayed on screen using rect())
I recently noticed the following popup message ("6 occurrences replaced") in Qt Creator (3.4.2).
I like its style and want to use it in my own application. But how is it done? Is this a particular widget or what else? Can someone point me in the right direction.
You could create your own window with round corners like that with text in the middle paid show it when you want too make the window so it takes a parameter text and you can add different text each time and show
I'm trying to write a kiosk GUI in ruby/gtk on ubuntu. I'm pretty fluent in ruby, but new to writing GUIs and not great with linux.
I'm using a touch screen, and am using our own images for buttons, e.g.
button_image = Gtk::Image.new(Gdk::Pixbuff.new "images/button_image.png")
#button = Gtk::Button.new
#button.add(button_image)
#button.set_relief(Gtk::RELIEF_NONE)
My issue is that when the buttons are pressed or remain selected (or hovered over, although this is less relevant with a touch screen), gtk shows fat, square borders around them. Obviously it's applying gtk's prelight / selected / active lighting to the buttons. I've tried changing the button properties in various ways, and also tryied hacking apart my theme, and while I can modify how the highlighting looks, I can't seem to completely get rid of it. Changing the color of the highlight via my theme is easy, but if I remove my setting there's still a default I can't get rid of.
Does anyone know if there's a way to stop it, or possibly make it transparent? Thanks in advance!
Sounds like you want to use exactly your image for the whole button, instead of putting an image inside the normal GtkButton - but still use all the normal behavior of the button.
The easiest way to do this is to just override the drawing. If you are on gtk2, connect to the "expose-event" signal, do your drawing there, and return true so that the default handler doesn't get run. If you are on gtk3, connect to the "draw" signal and do the same.
I tried meddling with the drawing as Federico suggested, but found that the most direct way to address this was instead to use an event box rather than a button. Event boxes accept clicks just like buttons, but don't respond to selecting, hovering, etc. In ruby, the code looks like this:
image = Gtk::Image.new("myfile.png")
event_box = Gtk::EventBox.new.add(image)
event_box.visible_window = false
event_box.signal_connect("button_press_event") do
puts "Clicked."
end
Most of this is exactly like a button; the *visible_window* method, obviously, keeps the event box from being visible under the button image.
I'm making a simple Qt application. It has 4 screens/pages:
Start import
Select folder to import images to
Accept or reject each image in folder, and when no images left:
"No images left" and an OK button.
I can't figure out the best way to implement this. I started off with a QWidget, but this quickly got unmanageable.
Is a QWizard too constrained?
EDIT: Part of the problem with QWizard is it seems to always have "Back" and "Next" buttons. I don't want those as options in this program, so this leads me to believe that a wizard isn't exactly what I'm after.
I'm going to disagree slightly on using a QWizard here. It would be fairly easy to do, but in this case I think it might be easier to just use a QStackedWidget and swap the widget shown based on what you want the user to be able to do. This is likely what is done inside QWizard anyway, without some of the complication for running the buttons and moving back and forth. You also might want to take a look at the state machine stuff they're looking at adding soon, since you're application could so easily be split into states.
I think a QWizardPage is your best bet.
You can disable the 'back' on a QWizardPage by using setCommitPage(True) on it.
You'll also have to override nextId for the 'variable' amount of QWizardPages you want in between step 2 and 4.
here (basic) and here are examples of QWizards.
You can make QWizardPages for your screens and add them to a QWizard. With registerField() you can register fields to communicate between pages.
EDIT:
I didn't test this, but i guess you can control the button layout of QWizard with
setButtonLayout
Create a dialog with a "Start Import" button on top. When the user clicks this:
Populate a QFormLayout :
The layout should have a checkbox and the label is the name of the picture to import. I'm not sure of your requirements, but you could also display a thumbnail of the image.
The user just checks the images he wants.
Then at the bottom have a "Save..." button. When the user clicks this, a Save As dialog appears. You save all the checked images, discard the others.
If there are no images, change the "Save..." button text to "OK", and display a QLabel with the "No images left" string. You can switch between the QLabel and QFormLayout using a QStackedWidget.
Checkout this article on QFormLayout: http://doc.trolltech.com/qq/qq25-formlayout.html
Option: Get rid of the "Start Import" button. Have the app automatically populate the QFormLayout on startup (possibly in constructor if its fast enough).