Correct way of conjugating 3rd person singular in comments - comments

I know this is a strange question, but I have been really confused about this lately.
I have been looking in some repositories in github, and both approaches seem to be used in practise. So, what's the correct way in english grammar to write comments in this pattern?
// create an integer to store the sum.
int i = 1 + 1;
// creates an integer to store the sum.
int i = 1 + 1;

Google's style guide recommends to use third person instead of imperative.
Recommended: tasks.insert: Creates a new task on the specified task list.
Not recommended: tasks.insert: Create a new task on the specified task list.
Your question is probably a duplicate of this one, so take a look over there. I guess, in the end, it's down to your personal preference, whether you use imperative or 3rd person. This is also reflected in the different opinions in the linked question. Just be consistent within your project/organization and everything is fine.

Related

simulating a recommender system algorithm named slope-one for social networks

I should choose a recommending system algorithm & simulate it in the field of social network. The only algorithm I could find it's code is slope-one. I have 2 question:
Is this algorithm suitable for social network? If the answer is negative, Would you please introduce me an other useful algorithm?
I don't know, how can I do this simulation? what should I do? & what's it's requirements?
any guide would be helpful, thank you.
1.
Slope One is a really simplistic one, but yeah, you could probably use it. Facebook uses EdgeRank for newsfeed.
2.
As per your comment, what are your requirements/preferences as far as language, framework, etc? If you're open to , if you'll pardon the pun, recommendations, I'd suggest an ASP.Net MVC 3 web project.
Setting up the data will be a matter of setting up a "Person" or "Friend" class (this is assuming you want a friend recommendation -- you could just as easily do this with groups, pages, apps, etc -- your choice). Then, you'll create several (the more the better) instances of that class, with randomized names, properties, etc. Google search random generators for this - I'm sure you'll find something. Or write the code for it yourself. If you can't do either of those, write me back on here and I'll throw together some code for it.
Then, you're going to set up a small-scale representation of a network. That is, define the relationships between your "People". There are several ways to do this, but in your scenario you could probably get away with giving each Person Object a "Friends" property, which holds a reference to other Person objects.
I'm going to leave the algorithm implementation a little more up to you (since this is a scholarly project, I have to let you learn, right?), but here is a little bit of groundwork to get you started:
Using the implementation you showed me, you could set up a class like so:
public static class Rating
{
public static double RatingBetween(Person a, Person b)
{
double rating = 0;
foreach (Person friend in a.Friends)
{
if(b.Friends.Contains(friend))
{
rating ++;
}
}
}
}
This is a very very simple example, but basically it works like this: For every friend of person a, if person b also has this friend, the rating between person a and b gets a little bit better. You'll want to add other scenarios to this (for example, you might add 5 rating if friend a and friend b live in the same city, and 5 for same school, job, etc. Then you can set up a dictionary (or something) of ratings for a given Person, like this:
Dictionary<Person, double> FriendDict = new Dictionary<Person, double>();
foreach (Person a in personYouAreRecommendingFriendsFor.Friends)
{
FriendDict.Add(a,Rating.RatingBetween(personYouAreRecommendingFriendsFor, a))
}
So now you have a table of ratings set up, and you can use the implementation you found to do the rest.
If you need any more nudges in the right direction as you go, I'd be happy to help. Just comment back on here.
Helpful references
Wikipedia Article on Slope-One
Some help with free social networking SDK's -- this may help with defining your network, objects, patterns, etc.
Good luck!

Cross version line matching

I'm considering how to do automatic bug tracking and as part of that I'm wondering what is available to match source code line numbers (or more accurate numbers mapped from instruction pointers via something like addr2line) in one version of a program to the same line in another. (Assume everything is in some kind of source control and is available to my code)
The simplest approach would be to use a diff tool/lib on the files and do some math on the line number spans, however this has some limitations:
It doesn't handle cross file motion.
It might not play well with lines that get changed
It doesn't look at the information available in the intermediate versions.
It provides no way to manually patch up lines when the diff tool gets things wrong.
It's kinda clunky
Before I start diving into developing something better:
What already exists to do this?
What features do similar system have that I've not thought of?
Why do you need to do this? If you use decent source version control, you should have access to old versions of the code, you can simply provide a link to that so people can see the bug in its original place. In fact the main problem I see with this system is that the bug may have already been fixed, but your automatic line tracking code will point to a line and say there's a bug there. Seems this system would be a pain to build, and not provide a whole lot of help in practice.
My suggestion is: instead of trying to track line numbers, which as you observed can quickly get out of sync as software changes, you should decorate each assertion (or other line of interest) with a unique identifier.
Assuming you're using C, in the case of assertions, this could be as simple as changing something like assert(x == 42); to assert(("check_x", x == 42)); -- this is functionally identical, due to the semantics of the comma operator in C and the fact that a string literal will always evaluate to true.
Of course this means that you need to identify a priori those items that you wish to track. But given that there's no generally reliable way to match up source line numbers across versions (by which I mean that for any mechanism you could propose, I believe I could propose a situation in which that mechanism does the wrong thing) I would argue that this is the best you can do.
Another idea: If you're using C++, you can make use of RAII to track dynamic scopes very elegantly. Basically, you have a Track class whose constructor takes a string describing the scope and adds this to a global stack of currently active scopes. The Track destructor pops the top element off the stack. The final ingredient is a static function Track::getState(), which simply returns a list of all currently active scopes -- this can be called from an exception handler or other error-handling mechanism.

What the ugliest API for a relatively well known library that you have seen, and why and how could it be improved? [closed]

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I have been looking at the differences between Lucene 2.9 particular the redone tokenstream API and it just occurs to me its particularly ugly compared to the old just return a new or repopulate the given with values if your reusing said Token.
I have not done any profiling but it seems using a MAP to store attributes is not that efficient and it would be easier to just create a new value type holding values etc. The TokenStream and Attribute stuff looks like object pooling which is pretty much never necessary these days for simple value types like a Token of text.
creat()
When Ken Thompson and Dennis Ritchie received the 1983 Turing Award, after their respective acceptance speeches, someone in the audience asked Ken what he would do differently with Unix if he were to do it all over again. He said, "I'd spell 'creat' with an 'e'."
Livelink (OpenText) API
Everything comes back as some bizarre form of a jagged array
The documentation provides absolutely no examples
[your favorite search engine] typically returns no results for a given API method
The support forums feel near abandoned
The only reliable way of understanding the resultant data is to run the data in the Livelink debugger
And finally... the system costs tens (hundreds) of thousands of dollars
The wall next to my desk has an imprint of my head...
A very simple example of getting a value out of an API method:
var workflow = new LAPI_Workflow(CurrentSession);
// every Livelink method uses an out variable
LLValue outValue;
// every method returns an integer that says if the call was
// a success or not, where 0 = success and any other integer
// is a failure... oh yeah, there is no reference to what any
// of the failure values mean, you have to create your own
// error dictionary.
int result = workflow.ListWorkTasks(workId, subWorkId, taskId, outValue);
if (result = 0)
{
// and now let's traverse through at least 3 different arrays!
string taskName = outValue.toValue(0).toValue("TASKS").toValue(0).toString("TaskName");
}
Aaack!!! :D
I've never been a fan of the java.sql package...
You have to catch the checked exception for everything, and there's only one exception, so it doesn't really give any indication of what went wrong without examining the SQL code String.
Add to that the fact that you have to use java.sql.Date instead of java.util.Data, so you always have to specify the full package for one or the other. Not to mention the conversion that has to take place between the two.
And then there's the parameter index, which is 1-base-indexed instead of the rest of Java, which is 0-base-indexed.
All in all, a pretty annoying library. Thankfully, the Spring library does make it quite a bit easier to work with.
COM. Its biggest improvements ended up being .NET.
Certain java.io.File methods, critical to systems programming, return a boolean to indicate success or failure. If such a method (like, say, mkdir or delete) fails, you have no way at all to find out why.
This always leaves my jaw a-hangin' open.
Java's date/time API is pretty horrible to work with. java.util.Date has several constructors to create an instance for a specific date, but all of them are deprecated. java.util.GregorianCalendar should be used instead, but that has an extremely annoying way of setting fields (think calendar.setField(GregorianCalendar.MONTH, 7) instead of calendar.setMonth(7) which would be far better). The finishing touch is that most other classes and libraries still expect a Date instead of a Calendar, so you have to constantly convert back and forth.
Not not a winner, but deserves a honourably mention; Android. Uses the Java 5 programming language, but barely any of the Java 5 language features. Instead of enums you get integer constants with prefix or suffix.
It can not quite decide if it should be object oriented, or procedural. Showing dialogs being a prime example. Several callbacks with self defined integer ids to display call upon the dialog, that smells of an old C API. And then you get an inner builder class class with chained methods, that smells of over architectured OOP of the worst kind.
The MotionEvent class have X and Y coordinates as absolute and relative values from the same accessory method. But no way to check what kind of coordinates it currently holds.
Android sure is a mixed bag.
I'm going to turn this question on its head and name a beautiful API for a library whose standard API is mostly ugly: the Haskell bindings for OpenGL.
These are the reasons:
Instead of lumping everything into a small number of headers, the library is organized logically into discrete modules, whose contents parallel the structure of the OpenGL specification. This makes browsing the documentation a pleasant experience.
Pairs of "begin/end" functions are replaced by higher-order procedures. For example, instead of
pushMatrix();
doSomeStuff();
doSomeMoreStuff();
popMatrix();
you'd say
preservingMatrix $ do
doSomeStuff
doSomeMoreStuff
The syntax of the bindings enforces the conventions of the library, instead of making you do it by hand. This works for the drawing primitives of quads, triangles, lines, etc. as well. All of this is exception-safe, of course.
Getters and setters are replaced by idiomatic "StateVars", making reading and writing a more symmetric operation.
Multiple versions of functions replaced by polymorphism and extra datatypes. Instead of calling, say, glVertex2f with two float values, you call vertex with a value of type Vertex2 GLFloat.
References:
API Reference
The HaskellWiki page on OpenGL
Beautiful Code, Compelling Evidence (pdf)
Praise from Scott Dillard, quoted in Beautiful Code, Compelling Evidence
Direct3D!
No doubt the old pre-Direct3D 5 interface was pretty darn fugly:
// GL code
glBegin (GL_TRIANGLES);
glVertex (0,0,0);
glVertex (1,1,0);
glVertex (2,0,0);
glEnd ();
// D3D code, tonnes of crap removed
v = &buffer.vertexes[0];
v->x = 0; v->y = 0; v->z = 0;
v++;
v->x = 1; v->y = 1; v->z = 0;
v++;
v->x = 2; v->y = 0; v->z = 0;
c = &buffer.commands;
c->operation = DRAW_TRIANGLE;
c->vertexes[0] = 0;
c->vertexes[1] = 1;
c->vertexes[2] = 2;
IssueExecuteBuffer (buffer);
Its not too bad, nowadays - it only took Microsoft 10 versions to get it right...
I would say MFC, ATL and WTL. All 3 of these libraries use excessive hungarian notation, redefine data types for no apparent reason (CString redefined over and over) and are notoriously changed with each version of visual studio.
I like COM. It provides a component oriented architecture long before .NET was even developed. However, the expansion of COM into DCOM, its many wrappers like ATL and its general lack of comprehensive documentation make it the ugliest API i have to deal with at work.
Most certainly not the ugliest. There are probably so many, but Flex has a special place in hell. Specifically UIComponent which compared to the Sprite, feels like using a chainsaw to peel an apple. I believe Flex would have been much improved by using more lightweight objects and mixin-style features similar to how Dojo works on the Javascript side.
The ECMAScript/Actionscript Date class is all but backwards and useless. It's been a constant pain any time I've needed to do something more complex than add timestamps to logs. They need more parsing options (e.g., the ability to specify the input format), and better time management, like intelligent increments, convenience functions, etc...
C++ STL libraries (and templates in general), while obviously useful, have always felt plain ugly. No suggestions for improvements though. They work.
Oracle's ProC, ProAda, Pro*this-that-the-other things. They were a preprocessor front end for C, Ada, and Fortran, I think, maybe some others, that let you jam SQL into your source code.
They did also have a library which worked much better, and was much more flexible.
(That was more than 10 years ago, I have no idea what they do now, though I wouldn't be surprised if it was still the same, just so as not to break people's code.)
well, it was a well-known library about 20 years ago, but i think the original btrieve data engine has the worst api ever written. almost everything goes through a single call, with each of its many parameters containing a different value depending on which call you're really doing (one parameter was a flag telling the system if you wanted to open a file, close a file, search, insert, etc). i liked btrieve way back then, but i spent a long time making a good abstraction layer.
it could have been easily improved by not forcing everything into one call. not only was the one call hideous, but the programmer was responsible for allocating, passing in, and freeing the position block ... some memory used by btrieve to track the open file handle, position, etc. another improvement would be to allow ascii text to be used when defining the indexing. indices had to be specified by a convoluted binary representation.
best regards,
don
A lot of the CRT library functions are poorly or vaguely named possibly due to legacy coding restrictions back in the day and thus require frequent use of the F1 key for people to find the right function and supply the right arguments.
I've been using CRT functions for a while and I still find myself hitting F1 a fair amount.

Is it possible to write good and understandable code without any comments?

Can any one suggest what is the best way to write good code that is understandable without a single line of comments?
I once had a professor when I was in college tell me that any good code should never need any comments.
Her approach was a combination of very precise logic split out into small functions with very descriptive method/property/variable names. The majority of what she presented was, in fact, extremely readable with no comments. I try to do the same with everything I write...
Read Code Complete, 2nd Edition cover to cover. Perhaps twice.
To give some specifics:
Making code readable
Eliminating code repetition
Doing design/architecture before you write code
I like to 'humanise' code, so instead of:
if (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200){
doSomething();
}
I'll do this:
bool starIsBright;
starIsBright = (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200);
if(starIsBright){
doSomething();
}
In some cases - yes, but in many cases no. The Yes part is already answered by others - keep it simple, write it nicely, give it readable names, etc. The No part goes to when the problem you solve in code is not a code problem at all but rather domain specific problem or business logic problem. I've got no problem reading lousy code even if it doesn't have comments. It's annoying, but doable. But it's practically impossible to read some code without understanding why is it like this and what is it trying to solve. So things like :
if (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200){
doSomething();
}
look nice, but could be quite meaningless in the context of what the program is actually doing. I'd rather have it like this:
// we do this according to the requirement #xxxx blah-blah..
if (starColour.red > 200 && starColour.blue > 200 && starColour.green > 200){
doSomething();
}
Well written code might eliminate the need for comments to explain what you're doing, but you'll still want comments to explain the why.
If you really want to then you would need to be very detailed in your variable names and methods names.
But in my opinion, there is no good way to do this. Comments serve a serious purpose in coding, even if you are the only one coding you still sometimes need to be reminded what part of the code you're looking at.
Yes, you can write code that doesn't need comments to describe what it does, but that may not be enough.
Just because a function is very clear in explaining what it does, does not, by itself, tell you why it is doing what it does.
As in everything, moderation is a good idea. Write code that is explanatory, and write comments that explain why it is there or what assumptions are being made.
I think that the concept of Fluent Interfaces is really a good example of this.
var bob = DB.GetCustomers().FromCountry("USA").WithName("Bob")
Clean Code by Robert C. Martin contains everything you need to write clean, understandable code.
Use descriptive variable names and descriptive method names. Use whitespace.
Make your code read like normal conversation.
Contrast the use of Matchers in Junit:
assertThat(x, is(3));
assertThat(x, is(not(4)));
assertThat(responseString, either(containsString("color")).or(containsString("colour")));
assertThat(myList, hasItem("3"));
with the traditional style of assertEquals:
assertEquals(3, x);
When I look at the assertEquals statement, it is not clear which parameter is "expected" and which is "actual".
When I look at assertThat(x, is(3)) I can read that in English as "Assert that x is 3" which is very clear to me.
Another key to writing self-documenting code is to wrap any bit of logic that is not clear in a method call with a clear name.
if( (x < 3 || x > 17) && (y < 8 || y > 15) )
becomes
if( xAndYAreValid( x, y ) ) // or similar...
I'm not sure writing code that is so expressive that you don't need comments is necessarily a great goal. Seems to me like another form of overoptimization. If I were on your team, I'd be pleased to see clear, concise code with just enough comments.
In most cases, yes, you can write code that is clear enough that comments become unnecessary noise.
The biggest problem with comments is there is no way to check their accuracy. I tend to agree with Uncle Bob Martin in chapter 4 of his book, Clean Code:
The proper use of comments is to compensate for our failure to express ourself in
code. Note that I used the word failure. I meant it. Comments are always failures. We must
have them because we cannot always figure out how to express ourselves without them,
but their use is not a cause for celebration.
So when you find yourself in a position where you need to write a comment, think it
through and see whether there isn’t some way to turn the tables and express yourself in
code. Every time you express yourself in code, you should pat yourself on the back. Every
time you write a comment, you should grimace and feel the failure of your ability of
expression.
Most comments are either needless redundancy, outright fallacy or a crutch used to explain poorly written code. I say most because there are certain scenarios where the lack of expressiveness lies with the language rather than the programmer.
For instance the copyright and license information typically found at the beginning of a source file. As far as I'm aware no known construct exists for this in any of the popular languages. Since a simple one or two line comment suffices, its unlikely that such a construct will be added.
The original need for most comments has been replaced over time by better technology or practices. Using a change journal or commenting out code has been supplanted with source control systems. Explanatory comments in long functions can be mitigated by simply writing shorter functions. etc.
You usually can turn your comment into a function name something like:
if (starColourIsGreaterThanThreshold(){
doSomething();
}
....
private boolean starColourIsGreaterThanThreshold() {
return starColour.red > THRESHOLD &&
starColour.blue > THRESHOLD &&
starColour.green > THRESHOLD
}
I think comments should express the why, perhaps the what, but as much as possible the code should define the how (the behavior).
Someone should be able to read the code and understand what it does (the how) from the code. What may not be obvious is why you would want such behavior and what this behavior contributes to the overall requirements.
The need to comment should give you pause, though. Maybe how you are doing it is too complicated and the need to write a comment shows that.
There is a third alternative to documenting code - logging. A method that is well peppered with logging statements can do a lot to explain the why, can touch on the what and may give you a more useful artifact than well named methods and variables regarding the behavior.
If you want to code entirely without comments and still have your code be followable, then you'll have to write a larger number of shorter methods. Methods will have to have descriptive names. Variables will also have to have descriptive names. One common method of doing this is to give variables the name of nouns and to give methods the names of verbal phrases. For example:
account.updateBalance();
child.givePacifier();
int count = question.getAnswerCount();
Use enums liberally. With an enum, you can replace most booleans and integral constants. For example:
public void dumpStackPretty(boolean allThreads) {
....
}
public void someMethod() {
dumpStackPretty(true);
}
vs
public enum WhichThreads { All, NonDaemon, None; }
public void dumpStackPretty(WhichThreads whichThreads) {
....
}
public void someMethod() {
dumpStackPretty(WhichThreads.All);
}
Descriptive names is your obvious first bet.
Secondly make sure each method does one thing and only one thing. If you have a public method that needs to do many things, split it up into several private methods and call those from the public method, in a way that makes the logic obvious.
Some time ago I had to create a method that calculated the correlation of two time series.
To calculate the correlation you also need the mean and standard deviation. So I had two private methods (well actually in this case they were public as they could be used for other purposes (but assuming they couldn't then they would be private)) for calculating A) the mean, B) the standard deviation.
This sort of splitting up of function into the smallest part that makes sense is probably the most important thing to make a code readable.
How do you decide where to break up methods. My way is, if the name is obvious e.g. getAddressFromPage it is the right size. If you have several contenders you are probably trying to do too much, if you can't think of a name that makes sense you method may not "do" enough - although the latter is much less likely.
I don't really think comments are a good idea in most cases. Comments don't get checked by the compiler so they so often are misleading or wrong as the code changes over time. Instead, I prefer self documenting, concise methods that don't need comments. It can be done, and I have been doing it this way for years.
Writing code without comments takes practice and discipline, but I find that the discipline pays off as the code evolves.
It may not be comments, but, to help someone better understand what it going on you may need some diagrams explaining how the program should work, as, if a person knows the big picture then it is easier to understand code.
But, if you are doing something complex then you may need some comments, for example, in a very math intensive program.
The other place I find comments useful and important, is to ensure that someone doesn't replace code with something that looks like it should work, but won't. In that case I leave the bad code in, and comment it out, with an explanation as to why it shouldn't be used.
So, it is possible to write code without comments, but only if you are limited in what types of applications you are writing, unless you can explain why a decision was made, somewhere, and not call it a comment.
For example, a random generator can be written many ways. If you pick a particular implementation it may be necessary to explain why you picked that particular generator, as the period may be sufficiently long for current requirements, but later the requirements may change and your generator may not be sufficient.
I believe it's possible, if you consider the fact that not everybody likes the same style. So in order to minimize comments, knowing your "readers" is the most important thing.
In "information systems" kind-of software, try using declarative sentence, try to approximate the code line to a line in english, and avoid "mathematical programming" (with the i,j and k for index, and the one-liners-to-do-a-lot) at all costs.
I think code can be self-documenting to a large degree, and I think it's crucial, but reading even well-written code can be like looking at cells of the human body with a microscope. It sometimes takes comments to really explain the big picture of how pieces of the system fit together, especially if it solves a really complex and difficult problem.
Think about special data structures. If all that computer scientists had ever published about data structures were well-written code, few would really understand the relative benefit of one data structure over another -- because Big-O runtime of any given operation is sometimes just not obvious from reading the code. That's where the math and amortized analysis presented in articles come in.

What was the strangest coding standard rule that you were forced to follow? [closed]

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When I asked this question I got almost always a definite yes you should have coding standards.
What was the strangest coding standard rule that you were ever forced to follow?
And by strangest I mean funniest, or worst, or just plain odd.
In each answer, please mention which language, what your team size was, and which ill effects it caused you and your team.
I hate it when the use of multiple returns is banned.
reverse indentation. For example:
for(int i = 0; i < 10; i++)
{
myFunc();
}
and:
if(something)
{
// do A
}
else
{
// do B
}
Maybe not the most outlandish one you'll get, but I really really hate when I have to preface database table names with 'tbl'
Almost any kind of hungarian notation.
The problem with hungarian notation is that it is very often misunderstood. The original idea was to prefix the variable so that the meaning was clear. For example:
int appCount = 0; // Number of apples.
int pearCount = 0; // Number of pears.
But most people use it to determine the type.
int iAppleCount = 0; // Number of apples.
int iPearCount = 0; // Number of pears.
This is confusing, because although both numbers are integers, everybody knows, you can't compare apples with pears.
No ternary operator allowed where I currently work:
int value = (a < b) ? a : b;
... because not everyone "gets it". If you told me, "Don't use it because we've had to rewrite them when the structures get too complicated" (nested ternary operators, anyone?), then I'd understand. But when you tell me that some developers don't understand them... um... Sure.
To NEVER remove any code when making changes. We were told to comment all changes. Bear in mind we use source control. This policy didn't last long because developers were in an uproar about it and how it would make the code unreadable.
I once worked under the tyranny of the Mighty VB King.
The VB King was the pure master of MS Excel and VBA, as well as databases (Hence his surname : He played with Excel while the developers worked with compilers, and challenging him on databases could have detrimental effects on your career...).
Of course, his immense skills gave him an unique vision of development problems and project management solutions: While not exactly coding standards in the strictest sense, the VB King regularly had new ideas about "coding standards" and "best practices" he tried (and oftentimes succeeded) to impose on us. For example:
All C/C++ arrays shall start at index 1, instead of 0. Indeed, the use of 0 as first index of an array is obsolete, and has been superseded by Visual Basic 6's insightful array index management.
All functions shall return an error code: There are no exceptions in VB6, so why would we need them at all? (i.e. in C++)
Since "All functions shall return an error code" is not practical for functions returning meaningful types, all functions shall have an error code as first [in/out] parameter.
All our code will check the error codes (this led to the worst case of VBScript if-indentation I ever saw in my career... Of course, as the "else" clauses were never handled, no error was actually found until too late).
Since we're working with C++/COM, starting this very day, we will code all our DOM utility functions in Visual Basic.
ASP 115 errors are evil. For this reason, we will use On Error Resume Next in our VBScript/ASP code to avoid them.
XSL-T is an object oriented language. Use inheritance to resolve your problems (dumb surprise almost broke my jaw open this one day).
Exceptions are not used, and thus should be removed. For this reason, we will uncheck the checkbox asking for destructor call in case of exception unwinding (it took days for an expert to find the cause of all those memory leaks, and he almost went berserk when he found out they had willingly ignored (and hidden) his technical note about checking the option again, sent handfuls of weeks before).
catch all exceptions in the COM interface of our COM modules, and dispose them silently (this way, instead of crashing, a module would only appear to be faster... Shiny!... As we used the über error handling described above, it even took us some time to understand what was really happening... You can't have both speed and correct results, can you?).
Starting today, our code base will split into four branches. We will manage their synchronization and integrate all bug corrections/evolutions by hand.
All but the C/C++ arrays, VB DOM utility functions and XSL-T as OOP language were implemented despite our protests. Of course, over the time, some were discovered, ahem, broken, and abandoned altogether.
Of course, the VB King credibility never suffered for that: Among the higher management, he remained a "top gun" technical expert...
This produced some amusing side effects, as you can see by following the link What is the best comment in source code you have ever encountered?
Back in the 80's/90's, I worked for an aircraft simulator company that used FORTRAN. Our FORTRAN compiler had a limit of 8 characters for variable names. The company's coding standards reserved the first three of them for Hungarian-notation style info. So we had to try and create meaningful variable names with just 5 characters!
I worked at a place that had a merger between 2 companies. The 'dominant' one had a major server written in K&R C (i.e. pre-ANSI). They forced the Java teams (from both offices -- probably 20 devs total) to use this format, which gleefully ignored the 2 pillars of the "brace debate" and goes straight to crazy:
if ( x == y )
{
System.out.println("this is painful");
x = 0;
y++;
}
Forbidden:
while (true) {
Allowed:
for (;;) {
a friend of mine - we'll call him CodeMonkey - got his first job out of college [many years ago] doing in-house development in COBOL. His first program was rejected as 'not complying with our standards' because it used... [shudder!] nested IF statements
the coding standards banned the use of nested IF statements
now, CodeMonkey was not shy and was certain of his abilities, so he persisted in asking everyone up the chain and down the aisle why this rule existed. Most claimed they did not know, some made up stuff about 'readability', and finally one person remembered the original reason: the first version of the COBOL compiler they used had a bug and didn't handle nested IF statements correctly.
This compiler bug, of course, had been fixed for at least a decade, but no one had challenged the standards. [baaa!]
CodeMonkey was successful in getting the standards changed - eventually!
Once worked on a project where underscores were banned. And I mean totally banned. So in a c# winforms app, whenever we added a new event handler (e.g. for a button) we'd have to rename the default method name from buttonName_Click() to something else, just to satisfy the ego of the guy that wrote the coding standards. To this day I don't know what he had against the humble underscore
Totally useless database naming conventions.
Every table name has to start with a number. The numbers show which kind of data is in the table.
0: data that is used everywhere
1: data that is used by a certain module only
2: lookup table
3: calendar, chat and mail
4: logging
This makes it hard to find a table if you only know the first letter of its name.
Also - as this is a mssql database - we have to surround tablenames with square brackets everywhere.
-- doesn't work
select * from 0examples;
-- does work
select * from [0examples];
We were doing a C++ project and the team lead was a Pascal guy.
So we had a coding standard include file to redefine all that pesky C and C++ syntax:
#define BEGIN {
#define END }
but wait there's more!
#define ENDIF }
#define CASE switch
etc. It's hard to remember after all this time.
This took what would have been perfectly readable C++ code and made it illegible to anyone except the team lead.
We also had to use reverse Hungarian notation, i.e.
MyClass *class_pt // pt = pointer to type
UINT32 maxHops_u // u = uint32
although oddly I grew to like this.
At a former job:
"Normal" tables begin with T_
"System" tables (usually lookups) begin with TS_ (except when they don't because somebody didn't feel like it that day)
Cross-reference tables begin with TSX_
All field names begin with F_
Yes, that's right. All of the fields, in every single table. So that we can tell it's a field.
A buddy of mine encountered this rule while working at a government job. The use of ++ (pre or post) was completely banned. The reason: Different compilers might interpret it differently.
Half of the team favored four-space indentation; the other half favored two-space indentation.
As you can guess, the coding standard mandated three, so as to "offend all equally" (a direct quote).
Not being able to use Reflection as the manager claimed it involved too much 'magic'.
The very strangest one I had, and one which took me quite some time to overthrow, was when the owner of our company demanded that our new product be IE only. If it could work on FireFox, that was OK, but it had to be IE only.
This might not sound too strange, except for one little flaw. All of the software was for a bespoke server software package, running on Linux, and all client boxes that our customer was buying were Linux. Short of trying to figure out how to get Wine (in those days, very unreliable) up and running on all of these boxes and seeing if we could get IE running and training their admins how to debug Wine problems, it simply wasn't possible to meet the owner's request. The problem was that he was doing the Web design and simply didn't know how to make Web sites compliant with FireFox.
It probably won't shock you to know that that our company went bankrupt.
Using generic numbered identifier names
At my current work we have two rules which are really mean:
Rule 1: Every time we create a new field in a database table we have to add additional reserve fields for future use. These reserve fields are numbered (because no one knows which data they will hold some day) The next time we need a new field we first look for an unused reserve field.
So we end up with with customer.reserve_field_14 containing the e-mail address of the customer.
At one day our boss thought about introducing reserve tables, but fortunatly we could convince him not to do it.
Rule 2: One of our products is written in VB6 and VB6 has a limit of the total count of different identifier names and since the code is very large, we constantly run into this limit. As a "solution" all local variable names are numbered:
Lvarlong1
Lvarlong2
Lvarstr1
...
Although that effectively circumvents the identifier limit, these two rules combined lead to beautiful code like this:
...
If Lvarbool1 Then
Lvarbool2 = True
End If
If Lvarbool2 Or Lvarstr1 <> Lvarstr5 Then
db.Execute("DELETE FROM customer WHERE " _
& "reserve_field_12 = '" & Lvarstr1 & "'")
End If
...
You can imagine how hard it is to fix old or someone else's code...
Latest update: Now we are also using "reserve procedures" for private members:
Private Sub LSub1(Lvarlong1 As Long, Lvarstr1 As String)
If Lvarlong1 >= 0 Then
Lvarbool1 = LFunc1(Lvarstr1)
Else
Lvarbool1 = LFunc6()
End If
If Lvarbool1 Then
LSub4 Lvarstr1
End If
End Sub
EDIT: It seems that this code pattern is becoming more and more popular. See this The Daily WTF post to learn more: Astigmatism :)
Back in my C++ days we were not allowed to use ==,>=, <=,&&, etc. there were macros for this ...
if (bob EQ 7 AND alice LEQ 10)
{
// blah
}
this was obviously to deal with the "old accidental assignment in conditional bug", however we also had the rule "put constants before variables", so
if (NULL EQ ptr); //ok
if (ptr EQ NULL); //not ok
Just remembered, the simplest coding standard I ever heard was "Write code as if the next maintainer is a vicious psychopath who knows where you live."
Hungarian notation in general.
I've had a lot of stupid rules, but not a lot that I considered downright strange.
The sillyiest was on a NASA job I worked back in the early 90's. This was a huge job, with well over 100 developers on it. The experienced developers who wrote the coding standards decided that every source file should begin with a four letter acronym, and the first letter had to stand for the group that was responsible for the file. This was probably a great idea for the old FORTRAN 77 projects they were used to.
However, this was an Ada project, with a nice hierarchal library structure, so it made no sense at all. Every directory was full of files starting with the same letter, followed by 3 more nonsense leters, an underscore, and then part of the file name that mattered. All the Ada packages had to start with this same five-character wart. Ada "use" clauses were not allowed either (arguably a good thing under normal circumstances), so that meant any reference to any identifier that wasn't local to that source file also had to include this useless wart. There probably should have been an insurrection over this, but the entire project was staffed by junior programmers and fresh from college new hires (myself being the latter).
A typical assignment statement (already verbose in Ada) would end up looking something like this:
NABC_The_Package_Name.X := NABC_The_Package_Name.X +
CXYZ_Some_Other_Package_Name.Delta_X;
Fortunately they were at least enlightened enough to allow us more than 80 columns! Still, the facility wart was hated enough that it became boilerplate code at the top of everyone's source files to use Ada "renames" to get rid of the wart. There'd be one rename for each imported ("withed") package. Like this:
package Package_Name renames NABC_Package_Name;
package Some_Other_Package_Name renames CXYZ_Some_Other_Package_Name;
--// Repeated in this vein for an average of 10 lines or so
What the more creative among us took to doing was trying to use the wart to make an acutally sensible (or silly) package name. (I know what you are thinking, but explitives were not allowed and shame on you! That's disgusting). For example, I was in the Common code group, and I needed to make a package to interface with the Workstation group. After a brainstorming session with the Workstation guy, we decided to name our packages so that someone needing both would have to write:
with CANT_Interface_Package;
with WONT_Interface_Package;
When I started working at one place, and started entering my code into the source control, my boss suddenly came up to me, and asked me to stop committing so much. He told me it is discouraged to do more than 1 commit per-day for a developer because it litters the source control. I simply gaped at him...
Later I understood that the reason he even came up to me about it is because the SVN server would send him (and 10 more high executives) a mail for each commit someone makes. And by littering the source control I guessed he ment his mailbox.
Doing all database queries via stored procedures in Sql Server 2000. From complex multi-table queries to simple ones like:
select id, name from people
The arguments in favor of procedures were:
Performance
Security
Maintainability
I know that the procedure topic is quite controversial, so feel free to score my answer negatively ;)
There must be 165 unit tests (not necessarily automated) per 1000 lines of code. That works out at one test for roughly every 8 lines.
Needless to say, some of the lines of code are quite long, and functions return this pointers to allow chaining.
We had to sort all the functions in classes alphabetically, to make them "easier to find".
Never mind the ide had a drop down. That was too many clicks.
(same tech lead wrote an app to remove all comments from our source code).
In 1987 or so, I took a job with a company that hired me because I was one of a small handful of people who knew how to use Revelation. Revelation, if you've never heard of it, was essentially a PC-based implementation of the Pick operating system - which, if you've never heard of it, got its name from its inventor, the fabulously-named Dick Pick. Much can be said about the Pick OS, most of it good. A number of supermini vendors (Prime and MIPS, at least) used Pick, or their own custom implementations of it.
This company was a Prime shop, and for their in-house systems they used Information. (No, that was really its name: it was Prime's implementation of Pick.) They had a contract with the state to build a PC-based system, and had put about a year into their Revelation project before the guy doing all the work, who was also their MIS director, decided he couldn't do both jobs anymore and hired me.
At any rate, he'd established a number of coding standards for their Prime-based software, many of which derived from two basic conditions: 1) the use of 80-column dumb terminals, and 2) the fact that since Prime didn't have a visual editor, he'd written his own. Because of the magic portability of Pick code, he'd brought his editor down into Revelation, and had built the entire project on the PC using it.
Revelation, of course, being PC-based, had a perfectly good full-screen editor, and didn't object when you went past column 80. However, for the first several months I was there, he insisted that I use his editor and his standards.
So, the first standard was that every line of code had to be commented. Every line. No exceptions. His rationale for that was that even if your comment said exactly what you had just written in the code, having to comment it meant you at least thought about the line twice. Also, as he cheerfully pointed out, he'd added a command to the editor that formatted each line of code so that you could put an end-of-line comment.
Oh, yes. When you commented every line of code, it was with end-of-line comments. In short, the first 64 characters of each line were for code, then there was a semicolon, and then you had 15 characters to describe what your 64 characters did. In short, we were using an assembly language convention to format our Pick/Basic code. This led to things that looked like this:
EVENT.LIST[DATE.INDEX][-1] = _ ;ADD THE MOST RECENT EVENT
EVENTS[LEN(EVENTS)] ;TO THE END OF EVENT LIST
(Actually, after 20 years I have finally forgotten R/Basic's line-continuation syntax, so it may have looked different. But you get the idea.)
Additionally, whenever you had to insert multiline comments, the rule was that you use a flower box:
************************************************************************
** IN CASE YOU NEVER HEARD OF ONE, OR COULDN'T GUESS FROM ITS NAME, **
** THIS IS A FLOWER BOX. **
************************************************************************
Yes, those closing asterisks on each line were required. After all, if you used his editor, it was just a simple editor command to insert a flower box.
Getting him to relent and let me use Revelation's built-in editor was quite a battle. At first he was insistent, simply because those were the rules. When I objected that a) I already knew the Revelation editor b) it was substantially more functional than his editor, c) other Revelation developers would have the same perspective, he retorted that if I didn't train on his editor I wouldn't ever be able to work on the Prime codebase, which, as we both knew, was not going to happen as long as hell remained unfrozen over. Finally he gave in.
But the coding standards were the last to go. The flower-box comments in particular were a stupid waste of time, and he fought me tooth and nail on them, saying that if I'd just use the right editor maintaining them would be perfectly easy. (The whole thing got pretty passive-aggressive.) Finally I quietly gave in, and from then on all of the code I brought to code reviews had his precious flower-box comments.
One day, several months into the job, when I'd pretty much proven myself more than competent (especially in comparison with the remarkable parade of other coders that passed through that office while I worked there), he was looking over my shoulder as I worked, and he noticed I wasn't using flower-box comments. Oh, I said, I wrote a source-code formatter that converts my comments into your style when I print them out. It's easier than maintaining them in the editor. He opened his mouth, thought for a moment, closed it, went away, and we never talked about coding standards again. Both of our jobs got easier after that.
At my first job, all C programs, no matter how simple or complex, had only four functions. You had the main, which called the other three functions in turn. I can't remember their names, but they were something along the lines of begin(), middle(), and end(). begin() opened files and database connections, end() closed them, and middle() did everything else. Needless to say, middle() was a very long function.
And just to make things even better, all variables had to be global.
One of my proudest memories of that job is having been part of the general revolt that led to the destruction of those standards.
An externally-written C coding standard that had the rule 'don't rely on built in operator precedence, always use brackets'
Fair enough, the obvious intent was to ban:
a = 3 + 6 * 2;
in favour of:
a = 3 + (6 * 2);
Thing was, this was enforced by a tool that followed the C syntax rules that '=', '==', '.' and array access are operators. So code like:
a[i].x += b[i].y + d - 7;
had to be written as:
((a[i]).x) += (((b[i]).y + d) - 7);

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