I'm developing an app which casts a screen of android device with Chromecast. but, I don't know how to cast the screen to a monitor.
How does Chromecast App cast the screen to a monitor?
Please note, the following way requires the Chromecast app running on Android 4.4.2 or greater.
Check this
https://support.google.com/chromecast/answer/6059461?hl=en
Related
As of now , cobalt app works fine with RCU for Android TV's. If we try to test the same app in any touch screen devices, functionality doesn't works properly.
Is there any way to build Android cobalt app for touch screen devices.
Below are the major issues on touch devices.
Cant scroll
Not able to pause/resume the video
Most likely, your Starboard implementation doesn't emit touch or mouse events. See kSbInputDeviceTypeTouchScreen and kSbInputDeviceTypeMouse in https://cobalt.dev/reference/starboard/modules/input.html. For example of mouse implementation, see
https://cobalt.googlesource.com/cobalt/+/refs/heads/master/starboard/android/shared/input_events_generator.cc.
Do I need to develop Android TV Receiver App to cast from existing sender app to "Chromecast with google tv" device?
I thought just web receiver app would be okay for casting without registered android TV app just like Chromecast.
You do not need to developer an Android TV receiver app to cast to the Chromecast with Google TV. A standard web receiver will work on this device the same as a typical device running the Android TV OS. The main reason to use the Cast Connect library to build an Android TV receiver app is if you already have an Android TV app and want to give a more robust casting experience (e.g., allowing users to control playback with their remote control or providing a UX that's easier with native Android code).
I have a CAF receiver and would like to utilize some of the Android TV buttons on it. Is it possible?
Also, I can't get to the debug console of the CAF receiver when using Android TV. I have an ADT-2, what serial number should I be entering on the Google Cast Developer Console?
No
If you go to https://cast.google.com/publish/#/overview and cast to the device(You can see cast option on Chrome browser), you can get the serial number, it will show the serial number on the tv.
On the second question regarding registration of an Android TV device, there was a similar question asked on stackoverflow here (although not ADT-2 specific, but I suppose it applies to ADT-2 too).
I fail to cast my custom receiver app to an Android TV device though. Having registered the serial number in Google cast developer console, I get a session_error without details when trying to setup a cast session. On a second generation chromecast dongle, or a chromecast ultra, it works fine.
In Android Wear it shows the notification and we can reply back through wearable device. But how to start any app from the Wearable device like voice input("Ok Google") or tap on the icon. Action should start from the wearable device not from mobile.
For Example to start my mobile's camera through Android Wear Device i will give voice input as "start Camera" and camera should start.
With the current preview-version of the SDK, this is not possible yet.
But looking at http://developer.android.com/wear/design/user-interface.html tells you, that this will possible using the "Cue Cards".
You can do this now! :)
With the release of the Wear SDK (API Level 20, Android 4.4W), you can now develop Wear applications with very much the same stack as standard Android apps (i.e. Activities, Services, Layouts, Views, &c).
There is also an API for communication, which for example Google Play Music uses to control media playback from the watch.Therefore, you could develop an application, installed both in the Wear device and in the handheld, to launch the phone's camera when started (by sending the command from the Wear activity).
We're building a LIVE Smooth Streaming WP7 App.It works perfectly on the emulator, but not on device (shows up blank).
We are also trying smf player for streaming on WP7 but every time we are getting a blank screen on player. Its only work on Emulator.
Though there is no error being thrown.
How i can apply live streaming on my windows phone not on emulator.
looking for your responce
Does your streaming source contain multi-resolution tracks?
This kind of problem may appear when testing on a WP8 Emulator and then deploying the app to a WP7 device. Specially if the WP7 device is a first-generation device, like HTC HD7.
Basically this happens because the WP8 emulator and Wp8 devices do support multi-resolution, but old devices do not support multi-resolution tracks. You can read more here: http://blog.supaywasi.com/2013/01/smooth-streaming-multi-resolution-support-for-windows-phone/
So, basically you have to handle the ManifestReady event on your WP7 app and RestrictTracks to only tracks of the same resolution.
For WP8 devices you will not need to this.