Visual Studio Publish Profile Publishes Wrong Build Configuration - visual-studio-2013

I'm trying to automate deploying a Web Api 2 project with Visual Studio 2013. I've made a publish profile named "Test" shown below
<?xml version="1.0" encoding="utf-8"?>
<!--
This file is used by the publish/package process of your Web project. You can customize the behavior of this process
by editing this MSBuild file. In order to learn more about this please visit http://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<WebPublishMethod>FileSystem</WebPublishMethod>
<LastUsedBuildConfiguration>Release</LastUsedBuildConfiguration>
<LastUsedPlatform>x86</LastUsedPlatform>
<SiteUrlToLaunchAfterPublish />
<LaunchSiteAfterPublish>True</LaunchSiteAfterPublish>
<ExcludeApp_Data>False</ExcludeApp_Data>
<publishUrl>C:\DbServiceDeploy</publishUrl>
<DeleteExistingFiles>True</DeleteExistingFiles>
</PropertyGroup>
</Project>
Even though it has the line <LastUsedBuildConfiguration>Release</LastUsedBuildConfiguration> it seems like Visual Studio is publishing my debug build. I'm calling msbuild like so
"C:\Program Files (x86)\MSBuild\12.0\Bin\MSBuild.exe" C:\somefolder\Myproj.csproj /p:
DeployOnBuild=true /p:PublishProfile=Test

This excellent blog post led me to find the answer http://sedodream.com/2012/10/27/MSBuildHowToSetTheConfigurationProperty.aspx . I'll summarize in case the link dies: when a build is kicked off MsBuild evaluates the properties once and uses that value for the remainder of the build. Since the Configuration property was resolving to Debug MsBuild was using that as the Configuration to publish.
TLDR;
Pass the configuration on the command line, add
/p:Configuration=Release
to the command line call

Related

MSBuild project in Visual Studio

I Have a question about msbuild integration with Visual Studio 2017 Preview.
I have a custom *.csproj:
<Project>
<Target Name="Build">
<Message Text="Hello World" Importance="High"/>
</Target>
</Project>
I want to add this project to Visual Studio, but i have an error:
Project file is incomplete. Expected imports are missing
What i need to add to my custom *.csproj to get my project working in Visual Studio?
First, I suggest you to create a project from Visual Studio or from dotnet cli, and then add your custom target to csproj file.
Anyway, I think that the minimal csproj file looks like this:
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
</PropertyGroup>
</Project>
This is the template from dotnet cli, of course, it depends on your project type (Console, ClassLibrary)

Visual Studio publish skips project

I'm trying to set up publishing/web deploy from Visual Studio 2015 Professional. For some reason, the publish doesn't build or use one of the projects in the solution. I have no idea why this is the case, as all projects are built locally when I build like normal.
This isn't happening because the project in question is already up-to-date. It isn't up-to-date, but it's not being built at all. The solution has 6 projects, and only 5 of them are being used (Build: 5 succeeded, 0 failed, 0 up-to-date, 0 skipped).
I'm publishing from the startup project (right-click > Publish), but the project that isn't building is also a web project. I can Publish from the other one and it skips this one. I need both to be built/published.
This is a relatively new problem--publishing worked flawlessly for several months since I set it up, but it broke for an unknown reason earlier this week on all three of the servers/websites I build.
I don't know what information would be relevant to provide; I'll post anything asked for.
The .pubxml file:
<?xml version="1.0" encoding="utf-8"?>
<!--
This file is used by the publish/package process of your Web project. You can customize the behavior of this process
by editing this MSBuild file. In order to learn more about this please visit http://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<WebPublishMethod>MSDeploy</WebPublishMethod>
<ADUsesOwinOrOpenIdConnect>False</ADUsesOwinOrOpenIdConnect>
<LastUsedBuildConfiguration>Release</LastUsedBuildConfiguration>
<LastUsedPlatform>Mixed Platforms</LastUsedPlatform>
<SiteUrlToLaunchAfterPublish />
<LaunchSiteAfterPublish>False</LaunchSiteAfterPublish>
<ExcludeApp_Data>True</ExcludeApp_Data>
<MSDeployServiceURL>https://SERVER-NAME:8172/msdeploy.axd</MSDeployServiceURL>
<DeployIisAppPath>SITE NAME</DeployIisAppPath>
<RemoteSitePhysicalPath />
<SkipExtraFilesOnServer>True</SkipExtraFilesOnServer>
<MSDeployPublishMethod>WMSVC</MSDeployPublishMethod>
<EnableMSDeployBackup>True</EnableMSDeployBackup>
<UserName>DOMAIN\USER</UserName>
<_SavePWD>True</_SavePWD>
</PropertyGroup>
</Project>
You should ensure the project is setup to build for the selected configuration by right clicking on the solution and choosing ConfigurationManager:

How to make SQL projects load version from props file?

I have created several SQL projects in visual studio, I want to manage the version of the dacpac in a centralized way. In order to fulfill that I want to reuse a props file using the answer this post :
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="$(MSBuildProjectExtension) == '.csproj'">
<CommonPlatform>$(Platform)</CommonPlatform>
<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)myfile.snk</AssemblyOriginatorKeyFile>
<LinkKeyFile>$(MSBuildThisFileDirectory)myfile.snk</LinkKeyFile>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup Condition="$(MSBuildProjectExtension) == '.csproj'">
<Compile Include="$(MSBuildThisFileDirectory)CommonAssemblyInfo.cs">
<Link>Properties\CommonAssemblyInfo.cs</Link>
</Compile>
</ItemGroup>
<Import Project="StyleCop\StyleCop.Targets" Condition="$(MSBuildProjectExtension) == '.csproj'"/>
<!--Version management for DACPAC projects -->
<PropertyGroup Condition="$(MSBuildProjectExtension) == '.sqlproj'">
<DacVersion>15.1.0.0</DacVersion>
<DacDescription>Release 15.1</DacDescription>
</PropertyGroup>
</Project>
in the sql project I add the following import sentence:
<Import Project="..\..\Environment\MyPropsFile.props" />
If I check the properties of the project in visual studio I got this:
I build the project and unpack the dacpac file, I check the DacMetadata.xml and got this:
<?xml version="1.0" encoding="utf-8"?>
<DacType xmlns="http://schemas.microsoft.com/sqlserver/dac/Serialization/2012/02">
<Name>MyDB</Name>
<Version>1.0.0.0</Version>
</DacType>
If I build the MSBuild for the sql project and unpack the dacpac file, I check the DacMetadata.xml and got this:
<?xml version="1.0" encoding="utf-8"?>
<DacType xmlns="http://schemas.microsoft.com/sqlserver/dac/Serialization/2012/02">
<Name>MyDB</Name>
<Version>15.1.0.0</Version>
<Description>Release 15.1</Description>
</DacType>
What should I do to see the changes in the version and description from Visual Studio?
This approach can work in Visual Studio, but the DAC version metadata is unfortunately cached when the solution is loaded. This means that if you want the metadata to be reloaded from the props file, you must close and re-open the entire solution. (Unloading and reloading the database project isn't sufficient).

Build doesn't work from VisualStudio, but is ok from msbuild

From a brand new console application template in visual studio, I edited the .csproj to build another project like this:
...
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="BeforeBuild">
<MSBuild Projects=".\other.mproj"/>
</Target>
...
Where other.mproj is:
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<Target Name="Build">
<Message Text="kikou" />
</Target>
</Project>
After a while I discovered that modifying the content of other.mproj (for instance, by introducing errors or changing text kikou to something else) would not be taken into account unless unloading/reloading the project in visual studio.
Building from the command line with 'msbuild myproj.csproj' immediatly detect changes in 'other.mproj'. So it all looks like visual studio is working from a cached version of other.mproj file.
Why is visual studio caching this other script (which is even not included to the project), and how can I solve this issue ?
Update: I also tried this UseHostCompilerIfAvailable, it doesn't work.
NB1: I didn't add other.mproj as a project reference in the .csproj because it is not a .NET project at all (it just creates resources files for the .csproj from other inputs before the build)
NB2: I'm using VS2010 (10.0.10219.1SP1Rel + MSBuild 4.0.30319.1)
Visual Studio caches all MSBuild files, this is done for performance reasons. You will not be able to have an MSBuild only way around this. It may be possible to achieve this via a VS add-in but I'm not 100% sure of that.

How can I use a single Visual Studio solution to build both x86 and x64 at the same time?

I've got an x86 Visual Studio solution with many project files in it. Some of the DLL files are designed to work as plug-ins to other applications on a user's system.
We're expanding some of the DLL files to be able to support 64-bit applications. I'd like to set up the solution/projects so that just hitting "Build" will build both the x86 and x64 versions of those DLL
files. The solution contains both C++ and C# projects.
I realize that "Batch Build" is capable of building both, though it would be more convenient if developers could just click the same button as they have previously and have all of the output DLL files generated.
Here are a couple of the modifications that I've tried to a test project, but that I haven't gotten to work:
I've tried modifying the <Target Name="AfterBuild"> to try:
<Target Name="AfterBuild" Condition=" '$(Platform)' == 'x86' ">
<PropertyGroup>
<Platform>x64</Platform>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<CallTarget Targets="Build"/>
</Target>
But that results in the following error:
C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(565,5): error MSB4006: There is a circular dependency in the target dependency graph involving target "Build".
I think my conditions will prevent infinite recursion, but I understand how MSBuild could not see it that way.
I've also tried:
<Project DefaultTargets="MyBuild86;MyBuild64" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
...
<Target Name="MyBuild86">
<PropertyGroup>
<Platform>x86</Platform>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<CallTarget Targets="Build"/>
</Target>
<Target Name="MyBuild64">
<PropertyGroup>
<Platform>x64</Platform>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<CallTarget Targets="Build"/>
</Target>
But my DefaultTargets appears to be ignored from within the Visual Studio IDE.
Last, I've tried creating a separate project that imports the first project:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform>x64</Platform>
<PlatformTarget>x64</PlatformTarget>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<OutputPath>..\$(Configuration)\x64\</OutputPath>
<ProjectGuid>{A885CAC3-2BBE-4808-B470-5B8D482CFF0A}</ProjectGuid>
</PropertyGroup>
<Import Project="BuildTest.csproj" />
</Project>
And this so far has shown the most promise. However, Visual Studio seems to ignore my OutputPath setting from this new project and instead outputs the EXE/DLL file to the path specified in the original project. There isn't any PropertyGroup block that I can see that is being executed in the original project to override this, so I'm not sure what's happening.
We do something similar to build core assemblies for .NET Compact Framework.
Try this:
<Target Name="AfterBuild">
<MSBuild Condition=" '$(Platform)' == 'x86' " Projects="$(MSBuildProjectFile)" Properties="Platform=x64;PlatFormTarget=x64" RunEachTargetSeparately="true" />
</Target>
Importing a project in such manner works for me in Visual Studio 2010:
TestProject64.vcxproj
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="TestProject.vcxproj" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B7D61F1C-B413-4768-8BDB-31FD464AD053}</ProjectGuid>
</PropertyGroup>
</Project>
TestProject64.vcxproj.filters
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="TestProject.vcxproj.filters" />
</Project>
TestProject.vcxproj has two configurations defined inside: Release|x86 and Release|x64. As you can see, TestProject64.vcxproj has only the Release|x64 configuration. Defining of at least one configuration in TestProject64.vcxproj is necessary, otherwise Visual Studio will not be able to add TestProject64.vcxproj to a solution.
Now it's possible to include both TestProject.vcxproj and TestProject64.vcxproj to the same solution and build Release|x86 and Release|x64 at the same time.
I think the best way of doing this is to invoke MSBuild from the command line. It shouldn't need editing of MSBuild files. Just run
msbuild myproj.sln /p:Configuration="Debug|Win32"
msbuild myproj.sln /p:Configuration="Debug|x64"
I assume that if a developer is using Visual Studio then they'll only be generating the DLL files so they can debug with them, and that you have a separate build process if you're actually deploying the DLL files.
For C++, and if it's a project whose files/settings don't change often, one way to do it is create two projects within the solution, with both projects referring to the same source files. Then, in x64 builds, set one project to build 64-bit and the other 32-bit. (In x86 builds, set one as 32-bit and turn off the other.)
We've been using this for a while and it works fine.
Of course, you have to be careful that any changes you make to one are also made to its copy. i.e. if you add/remove a file or change its build setting, you have to do it in two places. Source-code changes still only need to be done once, because there's still only one copy of each source file.
And, of course, you may decide that doing this is more complex/risky than switching away from using the IDE. In our case it's worked really well, though.
You are not going to be able to do this with the UI of Visual Studio. For this you will need to hack the MSBuild files.
Try this link from MSDN for MSBuild Overview
I would suggest to create a dummy C++ Makefile project and then invoke MSBuild twice from it:
msbuild myproj.sln /p:Configuration="Debug|Win32"
msbuild myproj.sln /p:Configuration="Debug|x64"
Perhaps I've missed the point of this discussion.
Using Visual Studio, go to menu Build → Configuration Manager. In the Active Solution Platform drop down, select "New...", and a New Solution Platform dialog appears. Select x64 and accept the default Copy From. Close the dialog and the Configuration Manager.
Now open menu Build → Batch Build. Check those configurations you want to build and build them. You will find the x64 build executables separate from the Win32 executable files.
You can verify that these are what was intended by right clicking on the executable files, selecting Properties, and select the Compatibility tab. In the dropdown window you can check to see what operating systems the executable file can be run in.
Obviously, there may be some other tweaking you might have to do to get all the output files in their proper places, but this method seem somewhat simpler than fooling with build than those described above.
I ran into this problem with a project running in Visual Studio 2008 (on Windows XP) (32-bit) and also Visual Studio 2010 (on Windows 7) (64-bit).
The solution I used was to use the $(PROGRAMFILES) variable. It resolved correctly on both machines.

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