I am having problems getting my SASS files to compile having now split them out and importing ones I require in my main scss file.
I have a styles folder that contains:
main.scss
top_menu.scss
I have added some imports to my main.scss:
#import 'font-awesome';
#import 'bootstrap';
#import 'custom_bootstrap';
#import 'top_menu';
and my gulp-sass task looks like this
gulp.task('compile_sass', ['compile_bower_sass'], function () {
return gulp.src(paths.scss_files, {base:'src'})
.pipe(gulp.dest(paths.dist))
.on('error', gutil.log)
.pipe(sass().on('error', sass.logError))
.pipe(minifycss({
keepSpecialComments: false,
removeEmpty: true
}))
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest(paths.dist))
});
The paths.scss_files variable is set to:
scss_files: './src/assets/styles/**/*.scss'
When the task runs I receive an error:
file to import not found or unreadable: top_menu
I actually want to be able to split my scss out into separate related sub folders and then use #import: 'navigation\top_menu' kinda thing.
Why would this error be coming up?
Thanks
EDIT:
The compile_bower_sass task compiles some other scss files (font-awesome, bootstrap, custom_bootstrap) which are required as you can see from the #import lines on my main.scss.
When running the compile_sass task and watching the output (dist) folder, I see the css files get generated from the compile_bower_sass task (so font-awesome.css, bootstrap.css, custom_bootstrap.min.css). I notice that the top_menu.scss file gets copied across too, but does not get compiled, so I guess this is why the error occurs.
Do I need to specify an order in my task, so could I make sure it compiles main.scss last to ensure any required files such as my custom top_menu.scss get compiled first and are available for my main file to access?
EDIT 2
OK, so I think my thoughts this was down to the order of compilation is correct.
If I change my scss_files variable to explicitly set the order they get piped to the gulp-sass (this time I have further organised into folders)
scss_files: ['./src/assets/styles/custom_bootstrap.scss',
'./src/assets/styles/navigation/top_menu.scss',
'./src/assets/styles/navigation/user_toolbar.scss',
'./src/assets/styles/main.scss']
Now my original compile-sass task works as is.
So, my next question is how do I configure gulp-sass so that I can ensure my main.scss file is compiled last? Or am I going about this all the wrong way?
EDIT 3:
I should probably have added these extra task configs when first asking this question. So the compile_sass task requires compile_bower_sass to be run first.
/*-BOWER PACKAGEs INCLUSION --------------------------------------------*/
gulp.task('compile_bower_sass', ['compile_bower_css'], function(){
var sassFiles = mainBowerFiles('**/*.scss');
return gulp.src(sassFiles)
.pipe(rename(function(path){
path.basename = path.basename.replace(/^_/, '');
return path;
// required where the string begins with _ , meaning that sass won't compile it (bootstrap)
}))
.pipe(sass({onError: function(e) { console.log(e); } }))
.pipe(gulp.dest(paths.dist_styles));
});
gulp.task('compile_bower_css', function(){
var cssFiles = mainBowerFiles('**/*.css');
return gulp.src(cssFiles)
.pipe(gulp.dest(paths.dist_styles));
});
gulp.task('compile_sass', ['compile_bower_sass'], function () {
return gulp.src(paths.scss_files, {base:'src'})
.pipe(sass({outputStyle: 'compressed'})
.on('error', sass.logError))
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest(paths.dist))
});
Im now ending up with
file to import not found or unreadable: font-awesome
In my dist style folder I can see font-awesome.css has been generated. I am pretty new at gulp and sass compilation, so no doubt I have misunderstood something here.
When the #import statement is used, is the file looking for that named scss or css file?
I have been having the same issue (using a mac with Sierra) and it seemed to only happen when I was using the glob style of including.
It turns out it is due to a race condition, you can work around it by putting a short wait in like so...
var gulp = require('gulp');
var sass = require('gulp-sass');
var wait = require('gulp-wait');
gulp.task('scss', function () {
gulp.src('resources/scss/**/*.scss')
.pipe(wait(200))
.pipe(sass())
.pipe(gulp.dest('public/dist'));
});
Add line breaks between the #import lines.
I tried many other solutions, some suggested it's a SublimeText issue having to do with setting "atomic_save": true, that didn't work for me.
I even tried adding a .pipe(wait(500)). Didn't work either.
Then I just added a line break before the offending #import. So in your case if it's throwing an error regarding top_menu, put a line break so it becomes:
#import 'custom_bootstrap';
#import 'top_menu';
I have no idea why, but this is the only thing that worked for me.
As best-practice I would add line breaks between all the lines just in case.
I've tried to recreate the issue you're having, but for me it seems to run fine.
I'll attach my code, and a shot of the folder structure to compare.
The only omission is the ['compile_bower_sass'] part, as I'm not totally sure what you need here. Is it possible that's something that should be using a loadPath instead?
You'll also notice from the screenshot of the folders that your scss files are getting copied over to dist as well. This may not be desirable.
Here's the Gulp code:
var gulp = require('gulp');
var sass = require('gulp-sass');
var minifycss = require('gulp-minify-css');
var rename = require('gulp-rename');
var gutil = require('gulp-util');
var paths = {
scss_files: './src/assets/styles/**/*.scss',
dist: './dist'
};
gulp.task('compile_sass', function () {
return gulp.src(paths.scss_files, {base:'src'})
.pipe(gulp.dest(paths.dist))
.on('error', gutil.log)
.pipe(sass().on('error', sass.logError))
.pipe(minifycss({
keepSpecialComments: false,
removeEmpty: true
}))
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest(paths.dist))
});
Here's the folders:
http://take.ms/AOFND
Perhaps all you need is:
var gulp = require('gulp');
var sass = require('gulp-sass');
var rename = require('gulp-rename');
var paths = {
scss_files: './src/assets/styles/**/*.scss',
dist: './dist'
};
gulp.task('compile_sass', function () {
return gulp.src(paths.scss_files, {base:'src'})
.pipe(sass({outputStyle: 'compressed'})
.on('error', sass.logError))
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest(paths.dist))
});
I was getting the error trying to migrate from Gulp 3.9.1 to 4.0.2, which requires a different way of setting up the gulpfile.js. I tried the line breaks in my file and also the wait just incase it was a race condition.
Utilizing gulp-plumber, it took away the error and my compiling of sass was successful.
function compile_sass() {
return gulp
.src('./wwwroot/css/**/*.scss')
.pipe(plumber())
.pipe(sass())
.pipe(gulp.dest("./wwwroot/css"));
}
The important part was the
.pipe(plumber())
Related
Ok, I've done lots of research on this, but on a drupal site, I have a zurb foundation theme and am super happy with it. The only problem I'm having is when I customize the scss components. I'm using gulp to compile it and it is recreating the css file fine. However, I would like to get it to ALSO give me the min.css file and the css.map file, but I can't seem to figure it out. I've tried many different iterations on the gulpfile.js but here is my latest.
It only produces the css file.
var sassFiles = './themes/zurb_foundation/scss/**/*.scss',
cssDest = './themes/zurb_foundation/css';
gulp.task('styles', function(){
gulp.src(sassFiles)
.pipe(sourcemaps.init())
.pipe(autoprefixer())
.pipe(gulp.dest(cssDest))
.pipe(sass({outputStyle: 'expanded'}).on('error', sass.logError))
.pipe(gulp.dest(cssDest))
.pipe(sass({outputStyle: 'compressed'}).on('error', sass.logError))
.pipe(rename({ extname: 'min.css' }))
.pipe(sourcemaps.write('./themes/zurb_foundation/css'))
.pipe(gulp.dest(cssDest))
});
gulp.task('watch', function() {
livereload.listen();
gulp.watch(sassFiles, ['styles']);
})
I've finally gotten it to produce the following error:
CssSyntaxError: /Users/USERNAME/Desktop/SITEFOLDER/ROOTDIR/themes/zurb_foundation/scss/foundation.scss:1:1: Unknown word
You tried to parse SCSS with the standard CSS parser; try again with the
postcss-scss parser> 1 | // Foundation by ZURB
I guess at this point, my question would be how should I set-up my gulpfile to tackle the postcss-scss parsing?
So first of all we declare the necessary packages as const as these values shouldn't change their assignation.
const gulp = require('gulp');
const sass = require('gulp-sass');
const sourcemaps = require('gulp-sourcemaps');
const cssmin = require('gulp-cssmin');
Then we write a gulp task called sass, in which we search for all files in the styles folder in an .scss format.
We check and log any errors, we create sourcemaps which allow the browser to map CSS generated by SASS back to the original source file (if you want to use your .scss/.css that way).
We then write your new .css files to the public/styles folder.
gulp.task('sass', function () {
return gulp.src('./styles/*.scss')
.pipe(sourcemaps.init())
.pipe(sass().on('error', sass.logError))
.pipe(sourcemaps.write('./maps'))
.pipe(gulp.dest('./public/styles'));
});
After which, we write a second gulp task called minify-css.
We look for all files in the .css format inside our styles folder.
First of all we auto prefix all our css properties. For example, if you have a css class where you have set:
user-select: none;
Autoprefixing will handle adding:
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
After which we minify, concatenate and then name our new minified css file as main.min.css and then save it in the public/styles folder.
gulp.task('minify-css', function(){
gulp.src(['./styles/*.css'])
.pipe(autoprefixer({
browsers: ['last 2 versions']
}))
.pipe(cssmin())
.pipe(concat('main.css'))
.pipe(rename("main.min.css"))
.pipe(gulp.dest('./public/styles'));
});
We then write a task called build, so to call both the sass and minify-css tasks in chronological order by simply running gulp build in the terminal.
gulp.task('build', [‘sass’, ‘minify-css’]);
I am switching from gulp-ruby-sass to gulp-sass. Gulp ruby sass was working without errors, but to make life easy on our Windows devs I am trying to remove the dependency on Ruby.
I installed the packages at set up my gulp file like so:
var sassFiles = './app/assets/sass/**/*.{scss,sass}';
var cssFiles = './app/assets/css';
var sassOptions = {
errLogToConsole: true,
outputStyle: 'compact'
};
var autoprefixerOptions = {
browsers: ['last 2 versions']
};
gulp.task('sass', function () {
return gulp
.src(sassFiles)
.pipe(sourcemaps.init())
.pipe(autoprefixer(autoprefixerOptions))
.pipe(sass(sassOptions).on('error', sass.logError))
.pipe(sourcemaps.write())
.pipe(gulp.dest(cssFiles))
.pipe(browserSync.stream());
});
Except it fails every time over the comments in my file:
[08:20:39] Starting 'sass'...
events.js:154
throw er; // Unhandled 'error' event
^
CssSyntaxError: /Users/stevelombardi/github/designsystem- 3/app/assets/sass/design_system.scss:1:1: Unknown word
////
^
/// This is a poster comment.
which maps to a comment in the scss file. Note that even if I remove this block, sass simply errors on the next comment.
If I comment out the autoprefixer pipe it works. So what's the issue here?
FWIW, I was following the guidelines from this site.
There are no Javascript-style single-line // comments in CSS, only multi-line /* */ comments.
Single-line // comments are supported by SASS/SCSS, but stripped from the resulting CSS.
Since autoprefixer only operates on CSS not SASS/SCSS you need to run sass() before autoprefixer():
.pipe(sass(sassOptions).on('error', sass.logError))
.pipe(autoprefixer(autoprefixerOptions))
I have my sass gulp task to compile my initial css:
var input = './sass/bootstrap/*.scss';
var output = './public/css';
var sassOptions = {
lineNumbers: true
};
gulp.task('sass', function () {
return gulp
// Find all `.scss` files from the `stylesheets/` folder
.src(input)
.pipe(sourcemaps.init())
.pipe(sass(sassOptions))
.pipe(sourcemaps.write())
.pipe(gulp.dest(output));
});
Then in a seperate project I have my watch task to minify the css:
gulp.task('debug-css', function () {
gulp.src([
'assets/css/style.test.css',
'assets/css/other.css'
])
.pipe(concat('app.css'))
.pipe(cssmin())
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest('./build/'));
livereload.listen();
gulp.watch('assets/**/*.css', function() {
gulp.src([
'assets/css/style.test.css',
'assets/css/other.css'
])
.pipe(concat('app.css'))
.pipe(cssmin())
.pipe(rename({suffix: '.min'}))
.pipe(gulp.dest('./build/'))
.pipe(livereload());
});
});
When I use chrome dev tools, I cannot see the sass partials anywhere, Is there a way I can setup sourcemaps so I can tell which css comes from which sass file?
Everything is good with your sourcemaps, you should try to separate a bit more the gulp.task and gulp.watch you've created so avoiding to confuse yourself.
I recreated your Gulpfile, adding some more useful plugins, here is the gist:
https://gist.github.com/carlosbensant/2a3a36633a06a50dda775b2a8bde3958
Working with Sourcemaps
Said that, if you want to see the sourcemaps while you're in development stage you just have to run gulp; when you just want to deploy you're app then you should run gulp css to remove the sourcemaps into the CSS compiled (and so saving file space).
Recommendation
Try to BrowserSync, after some years using LiveReload, when I used BrowserSync the first time, I didn't get back to LiveReload, because it does a lot more than just live reloading. One of the coolest thing it does is synchronizing between multiple browsers (and platforms).
Hope that helps!
I'm new at Gulp and I'm trying to lint scss files before compiling them in order to avoid gulp watcher breaking.
My gulpfile.js looks like this now:
gulp.task('default', ['watch']);
// Sass compilation to css
gulp.task('build-css', function() {
return gulp.src('source/scss/**/*.scss')
.pipe(sourcemaps.init()) // Process the original sources
.pipe(sass())
.pipe(sourcemaps.write()) // Add the map to modified source.
.pipe(gulp.dest('public/assets/css'));
});
// Configure which files to watch and what tasks to use on file changes
gulp.task('watch', function() {
gulp.watch('source/scss/**/*.scss', ['build-css']);
});
And when I enter a mistake in a scss file like:
body {
color: $non-existing-var;
}
The gulp watcher shows error info but stops watching cause gulp breaks its execution. How can I solve this?
I will assume you are using gulp-sass pluging, if you are not using, I suggest you to do it. It is a wrapper over node-sass, which is the C version: super fast :)
On gulp-sass documentation, they already have you covered with one example, so your task should look like this:
gulp.task('build-css', function() {
return gulp.src('source/scss/**/*.scss')
.pipe(sourcemaps.init()) // Process the original sources
.pipe(sass().on('error', sass.logError))
.pipe(sourcemaps.write()) // Add the map to modified source.
.pipe(gulp.dest('public/assets/css'));
});
Hope this helps you to accomplish what you are looking for :)
var gulp = require('gulp');
var sass = require('gulp-sass');
var runSequence = require('run-sequence');
var changed = require('gulp-changed');
var plumber = require('gulp-plumber');
var to5 = require('gulp-babel');
var sourcemaps = require('gulp-sourcemaps');
var paths = require('../paths');
var compilerOptions = require('../babel-options');
var assign = Object.assign || require('object.assign');
// transpiles changed es6 files to SystemJS format
// the plumber() call prevents 'pipe breaking' caused
// by errors from other gulp plugins
// https://www.npmjs.com/package/gulp-plumber
gulp.task('build-system', function () {
return gulp.src(paths.source)
.pipe(plumber())
.pipe(changed(paths.output, {extension: '.js'}))
.pipe(sourcemaps.init({loadMaps: true}))
.pipe(to5(assign({}, compilerOptions, {modules:'system'})))
.pipe(sourcemaps.write({includeContent: false, sourceRoot: paths.sourceMapRelativePath }))
.pipe(gulp.dest(paths.output));
});
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass',
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
// copies changed css files to the output directory
gulp.task('build-css', function () {
return gulp.src(paths.css)
.pipe(changed(paths.output, {extension: '.css'}))
.pipe(gulp.dest(paths.output));
});
// copies changed html files to the output directory
gulp.task('build-html', function () {
return gulp.src(paths.html)
.pipe(changed(paths.output, {extension: '.html'}))
.pipe(gulp.dest(paths.output));
});
// this task calls the clean task (located
// in ./clean.js), then runs the build-system
// and build-html tasks in parallel
// https://www.npmjs.com/package/gulp-run-sequence
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html','build-css','build-sass'],
callback
);
});
gulp.task('default', ['build']);
I have gulp-sass working but I am not sure how to reference the System.config({
"map": { short hand to paths.
I am trying to use the materialize css framework so I imported it using
jspm install github:Dogfalo/materialize#0.96.0
which worked fine, but my concern now is that in my build task I have to reference the specific path to the sass folder including the version numbers in the includePaths property
If I look at the config.js file, jspm saved a reference to materialize under the System.config.map section, it seems if I could just reference the short hand materialize name in the code below this would solve my problem
Here is my build-sass task that I added to build.js
gulp.task('build-sass', function() {
gulp.src(paths.sass + '**/*.scss')
.pipe(sourcemaps.init())
.pipe(sass({
style: 'expanded',
includePaths: [
paths.sass,
paths.jspmDir + '/github/Dogfalo/materialize#0.96.0/sass', //I would like to just reference to shorcut path included in the config.js to materialize
],
errLogToConsole: true }))
.pipe(sourcemaps.write(paths.sourceMapRelativePath))
.pipe(gulp.dest(paths.cssOutput))
});
Or if you have any better way to include a github package such as materialize using jspm and reference it in code letting jspm manage the package and version and just referencing the shorthand that jspm created
Thanks,
Dan
SASS build task
You'll need to install gulp-sass, like you mentioned. Then, you'll want to add the following task to your build file. Notice the task includes plumber and changed as well. This will signal watch to rebuild your sass when you edit it and not break serving on syntax errors.
// compiles sass to css with sourcemaps
gulp.task('build-css', function() {
return gulp.src(paths.style)
.pipe(plumber())
.pipe(changed(paths.style, {extension: '.css'}))
.pipe(sourcemaps.init())
.pipe(sass())
.pipe(sourcemaps.write())
.pipe(gulp.dest('./styles'));
});
Build task
You'll also need to add this new sass build task to your general build task, so that it is included in the build pipeline.
gulp.task('build', function(callback) {
return runSequence(
'clean',
['build-system', 'build-html', 'build-css'],
callback
);
});
Using a CSS framework in code
As you mentioned, having jspm install materialize will let jspm take care of all the heavy lifting for you. Once installed, jspm will modify the config paths to point to the right place. Then, when you need to reference it in code, you can import it normally. To install, you will want to add materialize to your package.json dependencies.
"jspm": {
"dependencies": {
"materialize": "github:Dogfalo/materialize#0.96.0",
Then, jspm will set up a map for you so you can use the normal module syntax.
import 'materialize/js/collapsible';
Materialize is not using the module syntax so, at the moment, you will need to (a) import each piece that you want specifically, as above, and (b) manually import jQuery, since materialize doesn't declare dependencies.
For more information, please see my full write up including examples here:
http://www.foursails.co/blog/building-sass/