How do I handle DB connections on HTTP requests? - rethinkdb

Do I open and close a connection to a RethinkDB server on every HTTP request? I was reading a tutorial of the official examples. It describes an Express app and it basically looks like:
var app = express();
app.use(openConnection);
app.use(/* do stuff */);
app.use(closeConnection);
Is this considered best practice or is this the only practice since there is no native connection pooling or other approaches?

When it comes to how to deal with connections, there are a couple of options:
Single Connection
The simplest option is to just open a single connection and use it through out your app. This is extremely simple but probably doesn't work for larger applications where you might be executing a lot of requests.
In JavaScript, the connection can be appended to the r object and used throughout the application.
import r from 'rethinkdb';
import express from 'express';
let app = express();
r.connect().then((conn) => {
r.conn = conn;
});
app.use('/table-list', (req, res) => {
r.db('test').tableList().run(conn)
.then((result) => {
return res.json(result);
});
});
Open & Close
You can also just open and close a connection every single time you do a request. This approach is also simple, but it's a bit more verbose.
r.connect().then((conn) =>
return r.db('test').tableList().run(conn)
.then((result) => {
console.log(result);
return result;
})
.then(() => {
conn.close();
});
});
Per Request Connection
As you noted earlier, you can also open a connection per-request, use that connection throughout the request, and then close it when the request is done.
Connection Pooling
Finally, you can also use connection pooling if you use rethinkdbdash, which abstracts away connections for you.

Related

Blazor server hosted display alert if websockets not allowed

I would like to create a Blazor server hosted. Is there a way to display browser alert or redirect the user to another url, for example were Blazor Wasm is running, if SignalR cannot create a connection due to websockets not being allowed?
Can this be done using c# or Javascript?
You can do this with some Javascript implementing the following logic: Try to connect using Web Sockets, if fails, redirect.
Here is a my own working example in TypeScript:
public startConnection = () => {
this.hubConnection = new signalR.HubConnectionBuilder()
.configureLogging(signalR.LogLevel.Debug)
.withUrl('http://localhost:20000/yourHub', signalR.HttpTransportType.WebSockets)
.build();
this.hubConnection
.start()
.then(() => {
console.log('Connected!');
})
.catch(err => {
console.log('Error while starting connection: ' + err));
// do the redirect stuff here...
}
}
If you not familiar with Javascript you can start read the Microsoft Documentation for Javascript client.

How do you shut down a stale Apollo-Client websocket connection?

I have a page that is loading connected apollo-client pages as widgets inside of a main page. My GraphQL server is self-hosted. They are served up through iFrame (self-hosted), connecting back to my own server. Communications are done through a 3rd party's iFrame communications SDK.
For some reason the widgets are not cleared out from the window when they are stale (I have no control over this). However I do have access to know when they are "stale". When they turn stale I want to disconnect / shutdown the websocket connection. The trouble is the still-connected clients are eating up my back-end's CPU. I am watching the websocket connection through chrome dev-tools. I notice every 5 seconds it sends a keep-alive request to the websocket sever. Every so often I see a stop request, and I want to figure out how to replicate that.
Im my react apollo-connected component I tried calling these two commands, but after they are called with no errors, the keep-alive flags are still being sent to the websocket server.
this.props.client.stop()
this.props.client.clearStore();
How do I tell the apollo-client to shut itself down?
For Apollo V3, the WebSocketLink has an internal SubscriptionClient instance, but the problem is that WebSocketLink doesn't expose methods that give you access to the SubscriptionClient instance, so there's no accessing SubscriptionClient.close(). Fortunately, WebSocketLink accepts a client as an argument:
const subscriptionClient = new SubscriptionClient(`wss://example.com/subscriptions`, {
// example options:
reconnect: true,
lazy: true,
connectionParams: () => ({ accessToken: 'secret' }),
});
const wsLink = new WebSocketLink(subscriptionClient);
Now you just need to move subscriptionClient into a context in order to gain access to the client in various places:
export const SubscriptionClientContext = createContext<
SubscriptionClient | undefined
>(undefined);
export const useSubscriptionClient = (): SubscriptionClient => {
const subscriptionClient = useContext(SubscriptionClientContext);
if (subscriptionClient === undefined) {
throw Error(
'SubscriptionClient not initiated, can only be called inside SubscriptionClientContext.Provider',
);
}
return subscriptionClient;
};
<SubscriptionClientContext.Provider value={subscriptionClient}>
<App />
</SubscriptionClientContext.Provider>
This will let you access methods on the client for logout behavior in various parts of the app:
const subscriptionClient = useSubscriptionClient();
subscriptionClient.close();
There are also two arguments for .close, that have various behaviors. E.g. close and reconnect, close and do not reconnect.

Is there analog of express's app.set( 'something', something ) in koa?

I need socket.io instance in several places in my app. To achieve this in express i can do this:
app.set('io', io);
In koa right now i have this:
app.use( async ( ctx, next ) => {
ctx.io = io;
await next();
});
This works, but this middleware executes every time my server recieves request. Is there a better way to do this?
I don't know how you are fully implementing but there are a couple things that you can do is you can either pass an addition argument and upgrade the connection to a websocket that will bypass the rest of the middlewares. Or, what I do personally is just have any websocket connection go to a different end point. This will help with any future scalability issues. for example, if you need to create clusters of your server then you will have more control as well will help you testing your backend easier. That's what I would do atleast. My socket.io back end looks like this:
server.ts
oh yea I'm using typescript in the back end
require('dotenv').config({ path: __dirname + '/.env' });
import Koa from 'koa';
const koa = new Koa();
import cors from '#koa/cors';
const PORT = process.env.CHAT_PORT || 3000;
const ENV = process.env.NODE_ENV || 'development';
const server = require('http').createServer(app, { origins: 'http://server.ip' });
const io = (module.exports.io = require('socket.io')(server));
import SocketManager from './lib/SocketManager';
app.use(
cors({
origin: '*',
optionsSuccessStatus: 200,
}),
);
// server setup
server.listen(PORT, (err: ErrorEvent): void => {
if (err) console.error('❌ Unable to connect the server: ', err);
console.log(`💻 Chat server listening on port ${PORT} - ${ENV} environment`);
});
io.on('connection', SocketManager);
then just create a socket manager that imports the io instance and you can then go ahead and handle all the connections.
I hope this is the answer you were looking for/gave you some better insight.

.Net Core SignalR - connection timeout - heartbeat timer - connection state change handling

just to be clear up-front, this questions is about .Net Core SignalR, not the previous version.
The new SignalR has an issue with WebSockets behind IIS (I can't get them to work on Chrome/Win7/IIS express). So instead I'm using Server Sent Events (SSE).
However, the problem is that those time out after about 2 minutes, the connection state goes from 2 to 3. Automatic reconnect has been removed (apparently it wasn't working really well anyway in previous versions).
I'd like to implement a heartbeat timer now to stop clients from timing out, a tick every 30 seconds may well do the job.
Update 10 November
I have now managed to implement the server side Heartbeat, essentially taken from Ricardo Peres' https://weblogs.asp.net/ricardoperes/signalr-in-asp-net-core
in startup.cs, add to public void Configure(IApplicationBuilder app, IHostingEnvironment env, IServiceProvider serviceProvider)
app.UseSignalR(routes =>
{
routes.MapHub<TheHubClass>("signalr");
});
TimerCallback SignalRHeartBeat = async (x) => {
await serviceProvider.GetService<IHubContext<TheHubClass>>().Clients.All.InvokeAsync("Heartbeat", DateTime.Now); };
var timer = new Timer(SignalRHeartBeat).Change(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(30));
HubClass
For the HubClass, I have added public async Task HeartBeat(DateTime now) => await Clients.All.InvokeAsync("Heartbeat", now);
Obviously, both the timer, the data being sent (I'm just sending a DateTime) and the client method name can be different.
Update .Net Core 2.1+
See the comment below; the timer callback should no longer be used. I've now implemented an IHostedService (or rather the abstract BackgroundService) to do that:
public class HeartBeat : BackgroundService
{
private readonly IHubContext<SignalRHub> _hubContext;
public HeartBeat(IHubContext<SignalRHub> hubContext)
{
_hubContext = hubContext;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
while (!stoppingToken.IsCancellationRequested)
{
await _hubContext.Clients.All.SendAsync("Heartbeat", DateTime.Now, stoppingToken);
await Task.Delay(30000, stoppingToken);
}
}
}
In your startup class, wire it in after services.AddSignalR();:
services.AddHostedService<HeartBeat>();
Client
var connection = new signalR.HubConnection("/signalr", { transport: signalR.TransportType.ServerSentEvents });
connection.on("Heartbeat", serverTime => { console.log(serverTime); });
Remaining pieces of the initial question
What is left is how to properly reconnect the client, e.g. after IO was suspended (the browser's computer went to sleep, lost connection, changed Wifis or whatever)
I have implemented a client side Heartbeat that is working properly, at least until the connection breaks:
Hub Class: public async Task HeartBeatTock() => await Task.CompletedTask;
Client:
var heartBeatTockTimer;
function sendHeartBeatTock() {
connection.invoke("HeartBeatTock");
}
connection.start().then(args => {
heartBeatTockTimer = setInterval(sendHeartBeatTock, 10000);
});
After the browser suspends IO for example, the invoke method would throw an exception - which cannot be caught by a simple try/catch because it is async.
What I tried to do for my HeartBeatTock was something like (pseudo-code):
function sendHeartBeatTock
try connection.invoke("HeartbeatTock)
catch exception
try connection.stop()
catch exception (and ignore it)
finally
connection = new HubConnection().start()
repeat try connection.invoke("HeartbeatTock")
catch exception
log("restart did not work")
clearInterval(heartBeatTockTimer)
informUserToRefreshBrowser()
Now, this does not work for a few reasons. invoke throws the exception after the code block executes due to being run asynchronous. It looks as though it exposes a .catch() method, but I'm not sure how to implement my thoughts there properly.
The other reason is that starting a new connection would require me to re-implement all server calls like "connection.on("send"...) - which appears silly.
Any hints as to how to properly implement a reconnecting client would be much appreciated.
This is an issue when running SignalR Core behind IIS. IIS will close idle connections after 2 minutes. The long term plan is to add keep alive messages which, as a side effect, will prevent IIS from closing the connection. To work around the problem for now you can:
send periodically a message to the clients
change the idle-timeout setting in IIS as described here
restart the connection on the client side if it gets closed
use a different transport (e.g. long polling since you cannot use webSockets on Win7/Win2008 R2 behind IIS)
I've got a working solution now (tested in Chrome and FF so far). In the hope to either motivate you to come up with something better, or to save you a little while coming up with something like this yourselves, I'm posting my solution here:
The Heartbeat-"Tick" message (the server routinely pinging the clients) is described in the question above.
The client ("Tock" part) now has:
a function to register the connection, so that the callback methods (connection.on()) can be repeated; they'd be lost after just restarting a "new HubConnection" otherwise
a function to register the TockTimer
and a function to actually send Tock pings
The tock method catches errors upon sending, and tries to initiate a new connection. Since the timer keeps running, I'm registering a new connection and then simply sit back and wait for the next invocation.
Putting the client together:
// keeps the connection object
var connection = null;
// stores the ID from SetInterval
var heartBeatTockTimer = 0;
// how often should I "tock" the server
var heartBeatTockTimerSeconds = 10;
// how often should I retry after connection loss?
var maxRetryAttempt = 5;
// the retry should wait less long then the TockTimer, or calls may overlap
var retryWaitSeconds = heartBeatTockTimerSeconds / 2;
// how many retry attempts did we have?
var currentRetryAttempt = 0;
// helper function to wait a few seconds
$.wait = function(miliseconds) {
var defer = $.Deferred();
setTimeout(function() { defer.resolve(); }, miliseconds);
return defer;
};
// first routine start of the connection
registerSignalRConnection();
function registerSignalRConnection() {
++currentRetryAttempt;
if (currentRetryAttempt > maxRetryAttempt) {
console.log("Clearing registerHeartBeatTockTimer");
clearInterval(heartBeatTockTimer);
heartBeatTockTimer = 0;
throw "Retry attempts exceeded.";
}
if (connection !== null) {
console.log("registerSignalRConnection was not null", connection);
connection.stop().catch(err => console.log(err));
}
console.log("Creating new connection");
connection = new signalR.HubConnection("/signalr", { transport: signalR.TransportType.ServerSentEvents });
connection.on("Heartbeat", serverTime => { console.log(serverTime); });
connection.start().then(() => {
console.log("Connection started, starting timer.");
registerHeartBeatTockTimer();
}).catch(exception => {
console.log("Error connecting", exception, connection);
});
}
function registerHeartBeatTockTimer() {
// make sure we're registered only once
if (heartBeatTockTimer !== 0) return;
console.log("Registering registerHeartBeatTockTimer");
if (connection !== null)
heartBeatTockTimer = setInterval(sendHeartBeatTock, heartBeatTockTimerSeconds * 1000);
else
console.log("Connection didn't allow registry");
}
function sendHeartBeatTock() {
console.log("Standard attempt HeartBeatTock");
connection.invoke("HeartBeatTock").then(() => {
console.log("HeartbeatTock worked.") })
.catch(err => {
console.log("HeartbeatTock Standard Error", err);
$.wait(retryWaitSeconds * 1000).then(function() {
console.log("executing attempt #" + currentRetryAttempt.toString());
registerSignalRConnection();
});
console.log("Current retry attempt: ", currentRetryAttempt);
});
}
Client version based on ExternalUse's answer...
import * as signalR from '#aspnet/signalr'
import _ from 'lodash'
var connection = null;
var sendHandlers = [];
var addListener = f => sendHandlers.push(f);
function registerSignalRConnection() {
if (connection !== null) {
connection.stop().catch(err => console.log(err));
}
connection = new signalR.HubConnectionBuilder()
.withUrl('myHub')
.build();
connection.on("Heartbeat", serverTime =>
console.log("Server heartbeat: " + serverTime));
connection.on("Send", data =>
_.each(sendHandlers, value => value(data)));
connection.start()
.catch(exception =>
console.log("Error connecting", exception, connection));
}
registerSignalRConnection();
setInterval(() =>
connection.invoke("HeartBeatTock")
.then(() => console.log("Client heatbeat."))
.catch(err => {
registerSignalRConnection();
}), 10 * 1000);
export { addListener };

Connect to a sails.js instance via websockets

Is it possible to connect any external application to my sails.js application via WebSockets?
I can use the underlying socket.io embedded in sails.js to talk between the client and server, that's not a problem.
But, I would like to connect another, separate, application to the sails.js server via websockets, and have those two communicate with each other that way, and I am wondering if this is possible?
If so, how can we do this?
Thanks.
Based on SailsJS documentation, we have access to the io object of socket.io, via sails.io.
From that, I just adjusted boostrap.js:
module.exports.bootstrap = function (cb) {
sails.io.on('connection', function (socket) {
socket.on('helloFromClient', function (data) {
console.log('helloFromClient', data);
socket.emit('helloFromServer', {server: 'says hello'});
});
});
cb();
};
Then, in my other nodejs application, which could also be another SailsJS application and I will test that later on, I simply connected and sent a message:
var io = require('socket.io-client');
var socket = io.connect('http://localhost:3000');
socket.emit('helloFromClient', {client: 'says hello'});
socket.on('helloFromServer', function (data) {
console.log('helloFromServer', data);
});
And here are the outputs.
In SailsJS I see:
helloFromClient { client: 'says hello' }
In my client nodejs app I see:
helloFromServer { server: 'says hello' }
So, it seems to be working just fine.

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