Xcode libtool error on OpenTrack build - xcode

I have used CMake 3.3.0-rc4 to generate an Xcode project for OpenTrack. However, when I attempt to build the ALL_BUILD target in Xcode 6.4, I immediately get the error below.
Libtool build/Debug/libopentrack-version.a normal x86_64
cd /Users/david/Documents/Programming/OpenTrack
export MACOSX_DEPLOYMENT_TARGET=10.10
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only x86_64 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -L/Users/user/Documents/Programming/OpenTrack/build/Debug -filelist /Users/user/Documents/Programming/OpenTrack/build/opentrack.build/Debug/opentrack-version.build/Objects-normal/x86_64/opentrack-version.LinkFileList -stdlib=libc++ -framework Cocoa -framework CoreFoundation -lobjc -lz -framework Carbon -o /Users/user/Documents/Programming/OpenTrack/build/Debug/libopentrack-version.a
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: unknown option character `t' in: -stdlib=libc++
Usage: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static [-] file [...] [-filelist listfile[,dirname]] [-arch_only arch] [-sacLT] [-no_warning_for_no_symbols]
Usage: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -dynamic [-] file [...] [-filelist listfile[,dirname]] [-arch_only arch] [-o output] [-install_name name] [-compatibility_version #] [-current_version #] [-seg1addr 0x#] [-segs_read_only_addr 0x#] [-segs_read_write_addr 0x#] [-seg_addr_table <filename>] [-seg_addr_table_filename <file_system_path>] [-all_load] [-noall_load]
The Build Settings for the project has the following set for Linking / Other Librarian Flags:
OTHER_LIBTOOLFLAGS = -stdlib=libc++ -framework Cocoa -framework CoreFoundation -lobjc -lz -framework Carbon
From the libtool usage statement above, it looks to me like this set of options was generated for an entirely different version of libtool. What can I do (if anything) to get this project to build with the current version of Xcode?

You cannot use the flag -stdlib=libc++ or -framework with libtool, as they are valid only in the linker, so you should make OTHER_LIBTOOLFLAGS empty as none of those options apply

Related

Since Xcode 13.3, I'm seeing an error when compiling in Terminal with -flto

On macOS 12.3 I am working on a patch to build HandBrake with -flto. It then can be build in Terminal with ./configure --lto. This worked nicely with Xcode 13.2 and 13.2.1 installed. But since I have updated to Xcode 13.3 (compiler updated to Apple clang version 13.1.6 (clang-1316.0.21.2)) it fails with the following error:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -target x86_64-apple-macos10.13 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -L/Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot -L/Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/libhb -L/Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/contrib/lib -F/Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot -filelist /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot/HandBrakeCLI.build/Objects-normal/x86_64/HandBrakeCLI.LinkFileList -Xlinker -object_path_lto -Xlinker /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot/HandBrakeCLI.build/Objects-normal/x86_64/HandBrakeCLI_lto.o -filelist /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/macosx/osl.filelist.txt -lc++ -w -framework Foundation -liconv -lbz2 -lz -framework CoreMedia -framework CoreVideo -framework VideoToolbox -framework CoreGraphics -framework CoreText -lavfilter -framework AudioToolbox -framework CoreServices -framework IOKit -lopus -lhandbrake -lass -lavcodec -lavformat -lavutil -lbluray -ldav1d -ldvdnav -ldvdread -lspeex -lturbojpeg -lfreetype -lfribidi -lmp3lame -llzma -lpostproc -logg -lswscale -ltheora -lvorbis -lswresample -lvorbisenc -lvpx -lx264 -lxml2 -ljansson -lharfbuzz -lzimg -Xlinker -dependency_info -Xlinker /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot/HandBrakeCLI.build/Objects-normal/x86_64/HandBrakeCLI_dependency_info.dat -o /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot/HandBrakeCLI
ld: linking module flags 'override-stack-alignment': IDs have conflicting values in '/Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/contrib/lib/libx264.a(base.o)' and 'ld-temp.o' for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
** BUILD FAILED **
The following build commands failed:
Ld /Users/Nomis101/Documents/GitHub/HandBrakeKopie/build/xroot/HandBrakeCLI normal (in target 'HandBrakeCLI' from project 'HandBrake')
(1 failure)
make: *** [macosx.build] Error 65
I've tried already to remove and compile the necessary toolchain (nasm, cmake...) with the same version of Xcode. I've reinstalled the CommandLineTools, I removed them completely. I've added flags -fno-stack-check and similar. Nothing helped. I have no idea what the reason of this is, I'm really lost right now. I also could not find anything in the Release Notes of Xcode 13.3.

Debugging linker error with Xcode - sdl static library

I am trying to follow this guide here for building SDL2 for iOS:
http://lazyfoo.net/tutorials/SDL/52_hello_mobile/ios_mac/index.php
I am able to build the libSDL2.a static library, however I am getting a linker error when I attempt to build his example hello world application which uses it.
Ld /Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Products/Debug-iphonesimulator/___PROJECTNAME___.app/___PROJECTNAME___ normal x86_64
cd "/Users/testuser/Documents/iosBuild/SDL iOS Application"
export IPHONEOS_DEPLOYMENT_TARGET=10.0
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator10.0.sdk -L/Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Products/Debug-iphonesimulator -F/Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Products/Debug-iphonesimulator -filelist /Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Intermediates/___PROJECTNAME___.build/Debug-iphonesimulator/___PROJECTNAME___.build/Objects-normal/x86_64/___PROJECTNAME___.LinkFileList -mios-simulator-version-min=10.0 -Xlinker -object_path_lto -Xlinker /Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Intermediates/___PROJECTNAME___.build/Debug-iphonesimulator/___PROJECTNAME___.build/Objects-normal/x86_64/___PROJECTNAME____lto.o -Xlinker -export_dynamic -Xlinker -no_deduplicate -Xlinker -objc_abi_version -Xlinker 2 -lSDL2 -framework GameController -framework Foundation -framework UIKit -framework OpenGLES -framework QuartzCore -framework CoreAudio -framework AudioToolbox -framework CoreGraphics -framework CoreMotion -Xlinker -dependency_info -Xlinker /Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Intermediates/___PROJECTNAME___.build/Debug-iphonesimulator/___PROJECTNAME___.build/Objects-normal/x86_64/___PROJECTNAME____dependency_info.dat -o /Users/testuser/Library/Developer/Xcode/DerivedData/___PROJECTNAME___-egvszvnfjpicgqdtaazpczjuebut/Build/Products/Debug-iphonesimulator/___PROJECTNAME___.app/___PROJECTNAME___
ld: library not found for -lSDL2
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Per his instructions, I copied the project template and added the libSDL2.a lib that I built under the Build Phases -> link binary with libraries menu:
Any suggestions for how I can debug this problem?
Edit: My build target configuration in the project which uses the library:
try to build your library with this script. the final product will be placed in your home ~/SDL directory.
#!/bin/sh
PREFIX=$HOME/SDL
SYMROOT="SYMROOT=$PREFIX/release"
SDK_DEVICE="-sdk iphoneos"
SDK_SIMULATOR="-sdk iphonesimulator"
CONF_DEBUG="-configuration Debug"
CONF_RELEASE="-configuration Release"
mkdir -p $PREFIX
cd $PREFIX
wget https://www.libsdl.org/release/SDL2-2.0.4.zip
unzip SDL2-2.0.4.zip
rm -f SDL2-2.0.4.zip
# ------------------------------------------------------------------------
# SDL
# ------------------------------------------------------------------------
cd $PREFIX/SDL2-2.0.4/Xcode-iOS/SDL
SCHEME="libSDL"
PROJ="-project SDL.xcodeproj"
#xcodebuild OTHER_CFLAGS="-fembed-bitcode" OTHER_LDFLAGS="-lobjc" ONLY_ACTIVE_ARCH=NO -arch i386 -arch x86_64 $PROJ $SDK_SIMULATOR $CONF_DEBUG -scheme='$SCHEME' build $SYMROOT
xcodebuild OTHER_CFLAGS="-fembed-bitcode" ONLY_ACTIVE_ARCH=NO -arch i386 -arch x86_64 $PROJ $SDK_SIMULATOR $CONF_RELEASE -scheme='$SCHEME' build $SYMROOT
#xcodebuild OTHER_CFLAGS="-fembed-bitcode" OTHER_LDFLAGS="-lobjc" ONLY_ACTIVE_ARCH=NO -arch arm64 -arch armv7 $PROJ $SDK_DEVICE $CONF_DEBUG -scheme='$SCHEME' build $SYMROOT
xcodebuild OTHER_CFLAGS="-fembed-bitcode" ONLY_ACTIVE_ARCH=NO -arch arm64 -arch armv7 $PROJ $SDK_DEVICE $CONF_RELEASE -scheme='$SCHEME' build $SYMROOT
lipo $PREFIX/release/Release-iphonesimulator/libSDL2.a $PREFIX/release/Release-iphoneos/libSDL2.a -create -output $PREFIX/libSDL2.a
It's likely that the static library you built does not contain the architecture for which you're building your application. You'll need to build a static library that contains the architectures for the platform you want to build.
Also, keep in mind that it's not actually supported to put architectures for different platforms (such as iOS and tvOS, or even iOS and iOS Simulator—the simulators are separate platforms) in a single binary. You'll need a separate library or framework for each platform you're targeting, though each one can of course contain slices for all of that platform's supported architectures.

Set include directory for linker (ld) on OSX

I have a problem with linking a compiled program (see github repo for details).
The osx specific makefile section is here:
CFLAGS = -v -arch x86_64 -Wall -fPIC -O2 -I./include $(OPTS)
LDFLAGS = -v -arch x86_64 -lpthread /usr/local/lib/libportaudio.a -framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework Carbon
EXECUTABLE ?= squeezelite-osx
include Makefile
The compilation works fine, but during the linking it fails with:
Apple LLVM version 7.0.2 (clang-700.1.81)
Target: x86_64-apple-darwin15.2.0
Thread model: posix
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld" -demangle -dynamic -arch x86_64 -macosx_version_min 10.11.0 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -o squeezelite-osx main.o slimproto.o buffer.o stream.o utils.o output.o output_alsa.o output_pa.o output_stdout.o output_pack.o decode.o flac.o pcm.o mad.o vorbis.o faad.o mpg.o dsd.o dop.o dsd2pcm/dsd2pcm.o process.o resample.o -lpthread /usr/local/lib/libportaudio.a -framework CoreAudio -framework AudioToolbox -framework AudioUnit -framework Carbon -lFLAC -lmad -lvorbisfile -lfaad -lmpg123 -lsoxr -lSystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/7.0.2/lib/darwin/libclang_rt.osx.a
ld: library not found for -lFLAC
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [squeezelite-osx] Error 1
The library which is not found is in the folder /usr/local/include and I think I have to add this path to the include path of the linker.
How can I add the path /usr/local/include to the include path of the linker?
The linker doesn't use include files; that's the compiler (actually the pre-processor, but let's keep it simple).
Instead you need to tell the linker that it should look in /usr/local/lib using the -L option:
-L/usr/local/lib
Note: you can provide more than one -L option to the linker.

scan-build linker error in xcode target build fails, but links correctly within xcodebuild

so im having a linker error while building an xcode project when using scan-build
for my normal xcodebuild command i use the following
xcodebuild -target LibCoreMobileGHUnit -configuration Debug -sdk iphonesimulator5.0 clean build
and it uses the following options for the linker phase
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld"
-demangle
-dynamic
-arch i386
-all_load
-ios_simulator_version_min 5.0.0
-syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk
-ObjC
-o /Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator/LibCoreMobileGHUnit.app/LibCoreMobileGHUnit
-lcrt1.o
-L/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator
-filelist /Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/LibCoreMobile.build/Debug-iphonesimulator/LibCoreMobileGHUnit.build/Objects-normal/i386/LibCoreMobileGHUnit.LinkFileList
-objc_abi_version 2
-no_implicit_dylibs
-lz
-framework QuartzCore
-framework UIKit
-framework Foundation
-framework CoreGraphics
-framework GHUnitIOS
-force_load /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a
-framework Foundation
-lobjc
-lc++ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/4.1/lib/darwin/libclang_rt.profile_ios.a
-lSystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/4.1/lib/darwin/libclang_rt.ios.a
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator
-F/Applications/Xcode.app/Contents/Developer/Library/Frameworks
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/LibCoreMobileGHUnit
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/ExternalFrameworks
and this is sucessfull
however when I run the following
scan-build -k -v -v -o ../clangScanBuildReports xcodebuild -target LibCoreMobileGHUnit -configuration Debug -sdk iphonesimulator5.0 clean build
it links with the following options:
"/usr/llvm-gcc-4.2/libexec/gcc/i686-apple-darwin11/4.2.1/ld"
-dynamic
-arch i386
-all_load
-ios_simulator_version_min 5.0.0
-syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk
-ObjC
-o /Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator/LibCoreMobileGHUnit.app/LibCoreMobileGHUnit
-lcrt1.o
-L/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator
-filelist /Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/LibCoreMobile.build/Debug-iphonesimulator/LibCoreMobileGHUnit.build/Objects-normal/i386/LibCoreMobileGHUnit.LinkFileList
-objc_abi_version 2
-no_implicit_dylibs
-lz
-framework QuartzCore
-framework UIKit
-framework Foundation
-framework CoreGraphics
-framework GHUnitIOS
-force_load /Users/ops/tools/checker-269/lib/arc/libarclite_iphonesimulator.a
-framework Foundation
-lobjc
-lc++
-lSystem
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/build/Debug-iphonesimulator
-F/Applications/Xcode.app/Contents/Developer/Library/Frameworks
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/LibCoreMobileGHUnit
-F/Users/ops/workspace/MobileFramework_Test_IOS_Client/LibCoreMobile/ExternalFrameworks
so theres a few things here that are different
when running scan-build it seems to be using a different linker
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld vs
/usr/llvm-gcc-4.2/libexec/gcc/i686-apple-darwin11/4.2.1/ld
in the normal xcodebuild it has an extra option -demangle
and in the scan-build it is missing the two libclang libs
-lc++ /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/4.1/lib/darwin/libclang_rt.profile_ios.a
-lSystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/clang/4.1/lib/darwin/libclang_rt.ios.a
Does anyone know how i could force the libaries to be included in the linker flags on the "scan-build" execution.

ld: library not found for -lFlurryWithLocation

I just check out an old project from SVN for my work and when I tried to build it, i got 6 errors.
I can't resolve 2 of 'em.
So the first one is about the Flurry library.
here is the error :
"I replaced the name of the app buy APPNAME"
Ld /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app/APPNAME normal i386
cd "/Users/MYNAME/Documents/Projects/APPFOLDER/APPNAME"
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk -L/Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator -F/Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/Applications/Xcode.app/Contents/Developer/Library/Frameworks -filelist /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Intermediates/APPNAME.build/Debug-iphonesimulator/APPNAME.build/Objects-normal/i386/APPNAME.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -Xlinker -no_implicit_dylibs -D__IPHONE_OS_VERSION_MIN_REQUIRED=30100 -framework Foundation -framework UIKit -framework CoreGraphics -lsqlite3.0 -framework AddressBook -framework AddressBookUI -framework CoreLocation -framework SystemConfiguration -framework QuartzCore -framework MessageUI -lFlurryWithLocation -o /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app/APPNAME
ld: warning: directory not found for option '-F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.1.sdk/Applications/Xcode.app/Contents/Developer/Library/Frameworks'
ld: library not found for -lFlurryWithLocation
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I tried to find a solution anywhere on the web but I don't...
Then, the next error is :
GenerateDSYMFile /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app.dSYM /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app/APPNAME
cd "/Users/MYNAME/Documents/Projects/APPFOLDER/APPNAME"
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/dsymutil /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app/APPNAME -o /Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app.dSYM
error: unable to open executable '/Users/MYNAME/Library/Developer/Xcode/DerivedData/APPNAME-ewdtviqnemaxivekjlajlxqanwvm/Build/Products/Debug-iphonesimulator/APPNAME.app/APPNAME'
Can somebody help me please..?
I have no more idea..
Unless the SVN specifically included the libflurryanalytics.a library (which it probably didn't because svn sees .a files as binary files and ignores them).
Download and include the libFlurryAnalytics.a from their website and include it in your target. http://www.flurry.com/product/analytics/index.html
You can then add the file into SVN using:
svn add "libFlurryAnalytics.a" --no-ignore

Resources