Which data structure to use for fast search? (C#) - data-structures

I need a efficient data structure for searching. Currently I am using a simple List from System.Collections.Generic until I find a good solution.
The user can add/remove strings at runtime by clicking on them in a list. But the main operation is searching because every time the user want's to see the list I need to check for every entry if the user already clicked on it before. The list may contain about 100-1000 entries of which the user can choose about 100. The list with the chosen strings will also be saved as a string array to disk and needs to be loaded again. So the data structure should be fast to rebuild from a string array if the array was saved in the correct order.
I thought about using an AVL tree. Is it a good solution? Or would hashing be possible (I don't know the strings that can be chosen at compile time)?

Since you are using C# I would recommend using: Dictionary. It will allow you to store strings in a Hash Map (which is a related to Java's Map). The benefit of storing strings in a Dictionary is similar to that of a hash table which will allow constant time of searching, inserting, and deleting. Should you want to check if there are duplicate values you can check here for more information: Finding duplicate values in dictionary and print Key of the duplicate element.

Related

An algorithm to checking a list without having the whole list items

how can I check a huge list that a special element is exists in that or not without having whole list?
for example we have a list of hexadecimal numbers and then I want to send it over network I will need an alternative related thing to send it over net and receiver just check is some items included in the list without need for knowing whole items and read them or sort of the list.
I think we can use a hash of whole list and break that for searching the element or some compression algorithm to minimize the list and check for that element.
it better for security reasons unable the reading whole data and just ability to checking item existence and have least size for transferring coast and have most existence checking speed for performance reason.
Yes You can do that, if each item has an unique ID, then you can use a hashList.
A hashList is a list that each item is indexed by a key.
The principle is simple, hashList will calculate the hash of the key, then it will use that hash to determine the memory address on which the object will be saved.
So, if you want to know if list contain an element, you will only need O(1) using the key.
Bloom filters are very close solution but it’s not accurate on non-existence probably returns but while not exists but are accurate for existence.

Suitable data structure for finding a person's phone number, given their name?

Suppose you want to write a program that implements a simple phone book. Given a particular name, you want to be able to retrieve that person's phone number as quickly as possible. What data structure would you use to store the phone book, and why?
the text below answers your question.
In computer science, a hash table or hash map is a data structure that
uses a hash function to map identifying values, known as keys (e.g., a
person's name), to their associated values (e.g., their telephone
number). Thus, a hash table implements an associative array. The hash
function is used to transform the key into the index (the hash) of an
array element (the slot or bucket) where the corresponding value is to
be sought.
the text is from wiki:hashtable.
there are some further discussions, like collision, hash functions... check the wiki page for details.
I respect & love hashtables :) but even a balanced binary tree would be fine for your phone book application giving you in worst case a logarithmic complexity and avoiding you for having good hash functions, collisions etc. which is more suitable for huge amounts of data.
When I talk about huge data what I mean is something related to storage. Every time you fill all of the buckets in a hash-table you will need to allocate new storage and re-hash everything. This can be avoided if you know the size of the data ahead of time. Balanced trees wont let you go into these problems. Domain needs to be considered too while designing data structures, for an example for small devices storage matters a lot.
I was wondering why 'Tries' didn't come up in one of the answers,
Tries is suitable for Phone book kind of data.
Also, saving space compared to HashTable at the same cost(almost) of Retrieval efficiency, (assuming constant size alphabet & constant length Names)
Tries also facilitate the 'Prefix Matches' sometimes required while searching.
A dictionary is both dynamic and fast.
You want a dictionary, where you use the name as the key, and the number as the data stored. Check this out: http://en.wikipedia.org/wiki/Dictionary_%28data_structure%29
Why not use a singly linked list? Each node will have the name, number and link information.
One drawback is that your search might take some time since you'll have to traverse the entire list from link to link. You might order the list at the time of node insertion itself!
PS: To make the search a tad bit faster, maintain a link to the middle of the list. Search can continue to the left or right of the list based on the value of the "name" field at this node. Note that this requires a doubly linked list.

Is there a method to generate a single key that remembers all the string that we have come across

I am dealing with hundreds of thousands of files,
I have to process those files 1-by-1,
In doing so, I need to remember the files that are already processed.
All I can think of is strong the file path of each file in a lo----ong array, and then checking it every time for duplication.
But, I think that there should be some better way,
Is it possible for me to generate a KEY (which is a number) or something, that just remembers all the files that have been processed?
You could use some kind of hash function (MD5, SHA1).
Pseudocode:
for each F in filelist
hash = md5(F name)
if not hash in storage
process file F
store hash in storage to remember
see https://www.rfc-editor.org/rfc/rfc1321 for a C implementation of MD5
There are probabilistic methods that give approximate results, but if you want to know for sure whether a string is one you've seen before or not, you must store all the strings you've seen so far, or equivalent information. It's a pigeonhole principle argument. Of course you can get by without doing a linear search of the strings you've seen so far using all sorts of different methods like hash tables, binary trees, etc.
If I understand your question correctly, you want to create a SINGLE key that should take on a specific value, and from that value you should be able to deduce which files have been processed already? I don't know if you are going to be able to do that, simply from the point that your space is quite big and generating unique key presentations in such a huge space requires a lot of memory.
As mentioned, what you can do is simply to store each path URL in a HashSet. Putting a hundred thousand entries into the Set is not that bad, and lookup time is amortized constant time O(1), so it will be quite fast.
Bloom filter can solve your problem.
Idea of bloom filter is simple. It begins with having an empty array of some length, with all its members having zero value. We shall have K number of hash functions.
When ever we need to insert an item to the bloom filter, we has the item with all K hash functions. These hash functions would get K indexes on the bloom filter. For these indexes, we need to change the member value as 1.
To check if an item exists in the bloom filter, simply hash it with all of the K hashes and check the corresponding array indexes. If all of them are 1's , the item is present in the bloom filter.
Kindly note that bloom filter can provide false positive results. But this would never give false negative results. You need to tweak the bloom filter algorithm to address these false positive case.
What you need, IMHO, is a some sort of tree or hash based set implementation. It is basically a data structure that supports very fast add, remove and query operations and keeps only one instance of each elements (i.e. no duplicates). A few hundred thousand strings (assuming they are themselves not hundreds of thousands characters long) should not be problem for such a data structure.
You programming language of choice probably already has one, so you don't need to write one yourself. C++ has std::set. Java has the Set implementations TreeSet and HashSet. Python has a Set. They all allow you to add elements and check for the presence of an element very fast (O(1) for hashtable based sets, O(log(n)) for tree based sets). Other than those, there are lots of free implementations of sets as well as general purpose binary search trees and hashtables that you can use.

What Data Structure could I use to find the Phone number of a person given the person's name?

What Data Structure could I use to find the Phone number of a person given the person's name?
Assuming you will only ever query using the person's name, the best option is to use an associative data structure. This is basically a data structure, usually implemented as a hashtable or a balanced binary search tree, that stores data as key=>value (or, stated in another way, as (key,value) pairs). You query the data structure by using the key and it returns the corresponding value. In your case, the key would be the name of the person and the value would be the phone number.
Rather than implementing a hashtable or a binary search tree for this yourself, check to see if your language has something like this already in its library, most languages these days do. Python has dict, perl has hashes, Java and C# has Map, and C++ has the STL map.
Things can get a little trickier if you have several values for the same key (e.g. the same person having multiple phone numbers), but there are workarounds like using a list/vector as the value, or using a slightly different structure that supports multiple values for the same key (e.g. STL multimap). But you probably don't need to worry about that anyway.
An associative array, such as a hashtable.
Really, anything that maps keys to values. The specific data structure will depend on the language you are using (unless you want to implement your own, in which case you have free reign).

Best way to remove an entry from a hash table

What is the best way to remove an entry from a hashtable that uses linear probing? One way to do this would be to use a flag to indicate deleted elements? Are there any ways better than this?
An easy technique is to:
Find and remove the desired element
Go to the next bucket
If the bucket is empty, quit
If the bucket is full, delete the element in that bucket and re-add it to the hash table using the normal means. The item must be removed before re-adding, because it is likely that the item could be added back into its original spot.
Repeat step 2.
This technique keeps your table tidy at the expense of slightly slower deletions.
It depends on how you handle overflow and whether (1) the item being removed is in an overflow slot or not, and (2) if there are overflow items beyond the item being removed, whether they have the hash key of the item being removed or possibly some other hash key. [Overlooking that double condition is a common source of bugs in deletion implementations.]
If collisions overflow into a linked list, it is pretty easy. You're either popping up the list (which may have gone empty) or deleting a member from the middle or end of the linked list. Those are fun and not particularly difficult. There can be other optimizations to avoid excessive memory allocations and freeings to make this even more efficient.
For linear probing, Knuth suggests that a simple approach is to have a way to mark a slot as empty, deleted, or occupied. Mark a removed occupant slot as deleted so that overflow by linear probing will skip past it, but if an insertion is needed, you can fill the first deleted slot that you passed over [The Art of Computer Programming, vol.3: Sorting and Searching, section 6.4 Hashing, p. 533 (ed.2)]. This assumes that deletions are rather rare.
Knuth gives a nice refinment as Algorithm R6.4 [pp. 533-534] that instead marks the cell as empty rather than deleted, and then finds ways to move table entries back closer to their initial-probe location by moving the hole that was just made until it ends up next to another hole.
Knuth cautions that this will move existing still-occupied slot entries and is not a good idea if pointers to the slots are being held onto outside of the hash table. [If you have garbage-collected- or other managed-references in the slots, it is all right to move the slot, since it is the reference that is being used outside of the table and it doesn't matter where the slot that references the same object is in the table.]
The Python hash table implementation (arguable very fast) uses dummy elements to mark deletions. As you grow or shrink or table (assuming you're not doing a fixed-size table), you can drop the dummies at the same time.
If you have access to a copy, have a look at the article in Beautiful Code about the implementation.
The best general solutions I can think of include:
If you're can use a non-const iterator (ala C++ STL or Java), you should be able to remove them as you encounter them. Presumably, though, you wouldn't be asking this question unless you're using a const iterator or an enumerator which would be invalidated if the underlying collection is modified.
As you said, you could mark a deleted flag within the contained object. This doesn't release any memory or reduce collisions on the key, though, so it's not the best solution. Also requires the addition of a property on the class that probably doesn't really belong there. If this bothers you as much as it would me, or if you simply can't add a flag to the stored object (perhaps you don't control the class), you could store these flags in a separate hash table. This requires the most long-term memory use.
Push the keys of the to-be-removed items into a vector or array list while traversing the hash table. After releasing the enumerator, loop through this secondary list and remove the keys from the hash table. If you have a lot of items to remove and/or the keys are large (which they shouldn't be), this may not be the best solution.
If you're going to end up removing more items from the hash table than you're leaving in there, it may be better to create a new hash table, and as you traverse your original one, add to the new hash table only the items you're going to keep. Then replace your reference(s) to the old hash table with the new one. This saves a secondary list iteration, but it's probably only efficient if the new hash table will have significantly fewer items than the original one, and it definitely only works if you can change all the references to the original hash table, of course.
If your hash table gives you access to its collection of keys, you may be able to iterate through those and remove items from the hash table in one pass.
If your hash table or some helper in your library provides you with predicate-based collection modifiers, you may have a Remove() function to which you can pass a lambda expression or function pointer to identify the items to remove.
A common technique when time is a factor is to have a second table of deleted items, and clean up the main table when you have time. Commonly used in search engines.
How about enhancing the hash table to contain pointers like a linked list?
When you insert, if the bucket is full, create a pointer from this bucket to the bucket where the new field in stored.
While deleting something from the hashtable, the solution will be equivalent to how you write a function to delete a node from linkedlist.

Resources