I want to implement the noCaptcha reCaptcha in a major latin american website.
Everything works ok except the audio challenge.
The audio challenge is only in English and this is a problem for only native Spanish speaking people. Besides that, the audio quality is low so it's harder for people with basic English knowledge.
I would like to disable the audio challenge but didn't find a way to do this. If the audio is disabled it's a penalty for people with visual disabilities, but audio challenge in English only is a roadblock.
I didn't find a place to submit a request to the Google's team behind no Captcha.
Are there others implementation of catpchas like Google without this cultural problem?
Is there any turnaround to avoid this issue with Google implementation?
Related
Hi guys i googled about voicexml and google speech recognition but i didn't understand if google speech recognition model is based on voicexml model or not.
If possible, can you tell me the differences please?
Thanks
Google Voice Search (as it is sometimes called) is closed source, thus it's hard to say what it's based on or how their algorithms differ. If you click this link you'll find a list and comparison of many voice recognition implementations, including Google's and VoiceXML.
If it does have anything to do with Verbio's VoiceXML then Verbio is likely under a contractual agreement not to disclose that as there's no mention of Google anywhere on their website.
I see a lot of applications in the Mac App store, such as MiniTube and CloudPlay, which appear to stream high quality video directly from YouTube, without using any sort of embedded player.
However, I don't see any means of doing this through the documented API. Is their scraping (e.g. http://gitorious.org/minitube/minitube/blobs/master/src/video.cpp) illegal/against the TOS, or merely undocumented and unsupported? Is there a better way of doing it?
(In particular, the so-called "chromeless" iframe player actually has a significant amount of chrome/user interaction, which is more suitable for a website than for a native application.)
EDIT: I suppose my question is primarily for the official YouTube developer support: is scraping the page for the stream against the TOS? If it is, why are these apps allowed to remain on the app store, and if it isn't, what is the best way of doing so?
Never tried this, but according to this discussion here it's against the TOS to access the native streams. They also mention that you are free to access the rstp streams made for mobile devices through the api.
So I think scraping the page is the only way to get the higher quality videos without using an embedded player in your application. If you're okay with lower quality then use the rstp way.
Another discussion about the same subject.
Any scraping would violate YouTube's TOS. There are no undocumented APIs available either. For iOS the best provide option is to use the YouTube iframe embed, but that will be within a webview. For Android, YouTube is building a library to do playback without a webview. Here's a video of the announcement http://www.youtube.com/watch?v=3WFsx-u-q3Y&feature=player_embedded. It's not launched yet, but I know they've been working very hard on it and it should be available soon.
I am not too sure if this question is suited for this forum. If not, please let me know and I'll delete this.
I wanted to figure out the "easiest" way of keeping online score for a game or quiz on Windows Phone 7. Currently, I am not looking for things like Achievements etc. I know XBOX live provides a lot of stuff on these grounds, but it is not open for all.
I want to submit the score, and maintain the top 200 (may be less) odd scores. I am too lazy to write my own services and host it and go through the full maintenance cycle for that scoring system. Can someone point out some really good and easy to use + reliable services that I can use?
The product offered by Mogade has a lot of the features you have asked for:
Real time stats
Achievements
Logging
Javascript leaderboards & Facebook pages
Always free
No branding requirements
It's a very streamlined library where you only need to set up the bare essentials to get it working as all of the heavy lifting is managed for you automatically, allowing you to focus more time on the development of your game.
briansoli has written a fairly straightforward tutorial on how to get a leaderboard working with in a Windows Phone 7 game.
I hope you find this useful, let us know how you get on with it!
Microosft have just released a new toolkit called the Windows Azure Toolkit for Social Games. This should help you out with quite a bit.
Have a look at this Cloud Cover Show, Episode 52 - Tankster and the Windows Azure Toolkit for Social Games
The toolkit enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing, and more. The toolkit also comes complete with reusable server side code and documentation, as well as Tankster, a new proof-of-concept game built with HTML5
We are developing a social website and looking to implement video/audio chat for users (people a user is friends with). Most of the talk from the tech team was to use flash. But I don't want users to install anything. Can video/audio/conferencing be done purely in AJAX? Either develop it from scratch or use open source frameworks if any?
Flash is already installed on practically ever browser out there -- except iPhones, iPads, etc. which will likely never support Flash.
AJAX and HTML and CSS currently have no access to video and audio input hardware, so that's a non-starter. In the future this may change.
For now Flash is (for better or for worse) the best way to go.
No, unfortunately you can only do this with a plugin (ie Flash).
I don't believe you have access to video or audio input devices from just the browser.
HTML5 will be the answer in the near future (Work in progress): Link1 and Link2
But for now the only option is Flash
I am asking this question on SO because a similar question was asked here and migrated to SuperUser, but the answers it got there were more about screen sharing than hosting screencasts. I'm hoping that some of you have faced (and solved) this issue before...
My team is putting together a bunch of technical screencasts, and we are currently hosting them ourselves. We would much prefer to host them externally, to take advantage of a bigger pipe, geographically distributed data centers, and better uptime.
The screencasts are typically less than 10 minutes.
Is there a programmer-centric screencast hosting solution? Would you recommend YouTube? Vimeo? Something else?
Since Jon's answer two years ago, there have been a few additions to the screencast market:
Screencast.com, by TechSmith. The makers of Snagit, Camtasia, and Jing have a place where you can host your Screencasts at any resolution. It's not as straightforward as Screenr, but it provides you many options to upload your videos. You can upload by file or directly from Snagit 11, Jing (Free), or Camtasia.
YouTube and Vimeo (Pro) continue to be good options if you're looking for a hosting platform and they now both support a large range of HD formats as well as supporting HTML5. The drawback (or benefit?) is that your video is going to be converted to their playback resolution(s) rather than your source resolution. Snagit 11 will even upload directly to YouTube now.
Screencast.com seems like a good option if your main concern is recording screencasts on the fly and getting them uploaded quickly.
YouTube and Vimeo are probably better choices if you want your videos to be visible to the widest possible audience.
While Vimeo is more of a professional site, YouTube offers HTML5 / H.264 video playback support for all videos, so they'll play on iPhone. Vimeo currently doesn't support that on user videos, and is planning on adding it as a pro feature in the future.
If you are really concerned about 1-to-1 pixel resolution in your screencast, Vimeo Pro is not the best choice. My files had an exact 1920 to 1080 resolution and I exported them from Screenflow in "lossless". It appeared very crisp on the Mac in Quicktime Player, but after uploading to Vimeo Pro, turning HD "on", I could not read the details.
Vimeo is quick, but they have a compression good for movie scenes, but bad for small computer screen fonts. I am trying screencast.com since they leave the file "as is".
Personally, I prefer to see videos on something like Vimeo rather than YouTube or a similar site. Vimeo has a certain air of professionalism about it while still be convenient and user-friendly. Also, you can put embedded videos on your support pages if you wish or simply link to the videos in FAQs or forums. It makes it very convenient. Again though, this is just MHO.
A popular modern option is Wistia. They are more expensive than say Vimeo, but they have excellent tools for collecting emails and for analyzing how well your videos are doing. Basically they are hosting combined with video marketing.
I decided to go with them for my indie-hacker screencasts site.