"myDropzone.emit is not a function" Dropzone js - dropzone.js

I succesfully parsed some photos from the server to repopulate a form Post. Now I need them to be displayed
I have this code and with a firefox console the data is stored correctly in mockFile but when the time of pulling I got the myDrzone.emit is not a function.
here is the code. (Im new to javascript)
init: function () {
$.get('/getphoto',{'key': $('[name=key]').val()},function(data){
var files = JSON.parse(data);
for (var i = 0; i < files.length; i++) {
var mockFile = {
url: files[i].url,
size: files[i].size,
name: files[i].name
};
var myDropzone = this;
myDropzone.emit("addedfile", mockFile); //here I get the error
myDropzone.emit("thumbnail", mockFile);
myDropzone.emit("success", mockFile);
var existingFileCount = 1; // The number of files already uploaded
myDropzone.options.maxFiles = myDropzone.options.maxFiles - existingFileCount;
}
});
I have the Jquery plugin set before the dropzone.js

I had to move
var myDropzone = this;
just after
init: function () {
to fix the problem.
As Im new to Javascript I dont really know the process of declaring the variables.

Related

Problem with scope when inserting results of ajax call into page code

I have data returned from an Ajax call, but need to pass variables into or out of the Ajax onSuccess function to insert the results into my page. I'm pretty sure this is a scope problem.
I posted a complicated question here yesterday, mostly about the Ajax part of this, and that part is now working - I'm getting the results back correctly. I could insert it into my page code in two ways, but one involves getting a variable value out of the onSuccess function; the other needs to get a variable value into it! I can't make either of them work. Here's a stripped-down version of the code:
var base = 'http://10.0.1.2:90/~dvds/';
// initialization routines
document.observe ('dom:loaded', function() {
// set up handler for variable numbers of selects
var addselects = $$('.addselect');
for (var i = 0; i < addselects.length; i++) {
var addselect = addselects[i];
addselect.onchange = newSelect;
}
});
// handler for adding new field to array
function newSelect() {
var thisid = this.id;
var newhtml;
var url = base + 'ajaxtest';
// send request to do the business
var myAjax = new Ajax.Request (url, {
method: 'post',
onSuccess: function (req) {
var xml = req.responseXML;
var id = xml.getElementsByTagName('id')[0].firstChild.nodeValue;
if (id) {
newhtml = '\t\t<li>\r\t\t\t<select class="addselect" name="newlist" id="newlist" />\r\t\t\t\t<option value="" selected="selected"></option>\r';
// loop
var newid, newname;
var ids = xml.getElementsByTagName('id');
var names = xml.getElementsByTagName('name');
for (var i = 0; i < ids.length; i++) {
newid = ids[i].firstChild.nodeValue;
newname = names[i].firstChild.nodeValue;
newhtml += '\t\t\t\t<option value="' + newid + '">' + newname + '</option>\r';
}
newhtml += '\t\t\t</select>\r\t\t</li>\r';
// alert (thisid);
$('thisid').up('ul').insert (newhtml);
}
else {
alert (’ng');
newhtml = '<li>No good.</li>';
}
},
onFailure: function() {
alert ('Script failure.');
newhtml = '<li>No good.</li>';
}
});
// alert (newhtml);
// if (newhtml) {
// this.up('ul').insert (newhtml);
// }
}
Having established the variable thisid as this.id, I don't understand why $('thisid') doesn't work in the line $('thisid').up('ul').insert (newhtml); - especially as the value of thisid does show up correctly in the alert I've put in for testing (commented out). Why is this? If I put newhtml into that alert instead it's also correct.
And given that that seems not to work, I tried the alternative of passing the value of newhtml out (having declared it at the top) and inserting it in the page in the last block of code that's commented out - but that doesn’t work either.
Where am I going wrong?

Dropzone createThumbnailFromUrl() issue

I need to add pre-existing image files to dropzone by using Laravel 5.4. This is why I use createThumbnailFromUrl() function. But it does not generate images properly. Instead it shows them in blank way. I used that link (jsfiddle) for that purpose. I googled a lot, tried several ways, but it did not help:
Below is my code:
<script type="text/javascript" src='{{asset("js/dropzone/min/dropzone.min.js")}}'></script>
<script type="text/javascript">
Dropzone.options.addImages = {
paramName: "file", // The name that will be used to transfer the file
addRemoveLinks: true,
// The setting up of the dropzone
init:function() {
// Add server images
var myDropzone = this;
var existingFiles = [
{ name: "Filename 1.pdf", size: 12345678,imageUrl:'http://img.tfd.com/wn/93/17E8B3-awful.png' },
{ name: "Filename 2.pdf", size: 12345678,imageUrl:'http://img.tfd.com/wn/93/17E8B3-awful.png' },
{ name: "Filename 3.pdf", size: 12345678,imageUrl:'http://img.tfd.com/wn/93/17E8B3-awful.png' },
{ name: "Filename 4.pdf", size: 12345678,imageUrl:'http://img.tfd.com/wn/93/17E8B3-awful.png' },
{ name: "Filename 5.pdf", size: 12345678,imageUrl:'http://img.tfd.com/wn/93/17E8B3-awful.png' }
];
for (i = 0; i < existingFiles.length; i++) {
// alert(existingFiles[i].imageUrl);
myDropzone.emit("addedfile",existingFiles[i]);
myDropzone.files.push(existingFiles[i]);
myDropzone.createThumbnailFromUrl(existingFiles[i], existingFiles[i].imageUrl, function() {
myDropzone.emit("complete", existingFiles[i]);
}, "anonymous");
}
},
};
</script>
Here is the result :( :
P.S: Any kind of help would be appreciated.
had the same issue with dropzone 5.3
this fixed it for me
let mockFile = { name: "Loaded File", dataURL: relURL };
dropzoneInst.files.push(mockFile);
dropzoneInst.emit("addedfile", mockFile);
dropzoneInst.createThumbnailFromUrl(mockFile,
dropzoneInst.options.thumbnailWidth,
dropzoneInst.options.thumbnailHeight,
dropzoneInst.options.thumbnailMethod, true, function (thumbnail)
{
dropzoneInst.emit('thumbnail', mockFile, thumbnail);
});
dropzoneInst.emit('complete', mockFile);
I am attaching for reference my solution, based on many previous answers, but mostly on Raphael Eckmayer. This is how it is done to make it work well with Django 3.0.5 and dropzone.js 5.7.0. Maybe it is not the best solution, but it works.
I am sending my current images from Django view using new template tag json_script that packs my list of files prepared in Django into JSON. Basically in my template I have this:
{{ images|json_script:"images" }}
Then I process this in my script. Here is entire script from my site, hope that will help someone.
EDIT:
I had an issue with this code that if I add new pictures to the dropzone together with the old one from database I got this form submitted twice. In first pass I get pictures from dropzone.js, but also all fields since I am copying them from the form. And then, on second pass, I am submitting form again but now without pictures. My view actually was handling this well and storing data, but when I started to write down how to handle removed pictures on form edit I had issue with this, so I decided to handle this differently. Please note that code is now changed and instead of submitting form twice I am sending entire form and pictures with dropzone, but after successmultiple I am just redirecting to other page. Everything is updated and stored then. So the change is in the successmultiple part.
<script type="text/javascript">
function getCookie(cname) {
var name = cname + "=";
var decodedCookie = decodeURIComponent(document.cookie);
var ca = decodedCookie.split(';');
for(var i = 0; i <ca.length; i++) {
var c = ca[i];
while (c.charAt(0) == ' ') {
c = c.substring(1);
}
if (c.indexOf(name) == 0) {
return c.substring(name.length, c.length);
}
}
return "";
}
Dropzone.autoDiscover = false;
var first_time = true;
var old_images = JSON.parse(document.getElementById('images').textContent)
var myDropzoneX = new Dropzone("div#mydropzone", {
autoProcessQueue: false,
url: "{% url 'site_report_edit' report_id=1 %}",
addRemoveLinks: true,
thumbnailWidth: 400,
thumbnailHeight: 400,
uploadMultiple: true,
parallelUploads: 12,
init: function() {
var myDropzone = this;
var addButton = document.getElementById("submit-btn");
if (old_images) {
console.log(old_images);
for (x in old_images) {
var mockFile = {
name: old_images[x].name,
size: old_images[x].size,
kind: 'image',
dataURL: old_images[x].urlich,
accepted: true
}
myDropzone.files.push(mockFile);
myDropzone.emit('addedfile', mockFile);
createThumbnail(mockFile);
console.log(old_images[x].name, old_images[x].urlich);
}
function createThumbnail(temp) {
myDropzone.createThumbnailFromUrl(temp,
myDropzone.options.thumbnailWidth,
myDropzone.options.thumbnailHeight,
myDropzone.options.thumbnailMethod, true, function (thumbnail) {
myDropzone.emit('thumbnail', temp, thumbnail);
myDropzone.emit("complete", temp);
});
}
myDropzone._updateMaxFilesReachedClass();
}
addButton.addEventListener("click", function (e) {
e.preventDefault();
e.stopPropagation();
if (myDropzone.getQueuedFiles().length > 0) {
myDropzone.processQueue();
} else {
document.getElementById("dropzone-form").submit();
}
});
this.on("successmultiple", function (files, response) {
setTimeout(function (){
{#document.getElementById("dropzone-form").submit();#}
window.location.href = "/admin/report/{{ report_id }}";
}, 1000);
});
},
sending: function (file, xhr, formData) {
var formEl = document.getElementById("dropzone-form");
if (first_time) {
for (var i=0; i<formEl.elements.length; i++){
formData.append(formEl.elements[i].name, formEl.elements[i].value)
first_time = false;
}
}
formData.append('csrfmiddlewaretoken', getCookie('csrftoken'));
formData.append("image", file.name);
}
});
</script>
Please note that there are some comments and some writing to console.log, but you can obviously get rid of this.
I had the same problem. Use these files:
https://cdnjs.cloudflare.com/ajax/libs/dropzone/4.3.0/dropzone.js
https://cdnjs.cloudflare.com/ajax/libs/dropzone/4.3.0/dropzone.css
It worked for me.
I know it's a bit late, however I was facing the same issue. The problem I was having was a race condition where only the last thumbnail was loaded and the others were stuck before completing, because i changed before createThumbnailFromUrl was getting it's data. Putting the call inside function did the trick for me:
for (var i = 0; i < images.length; i++) {
var temp = { name: images[i], dataURL: images[i] };
myDropzone.files.push(temp);
myDropzone.emit("addedfile", temp);
createThumbnail(temp);
}
function createThumbnail(temp) {
myDropzone.createThumbnailFromUrl(temp,
myDropzone.options.thumbnailWidth,
myDropzone.options.thumbnailHeight,
myDropzone.options.thumbnailMethod, true, function (thumbnail) {
myDropzone.emit('thumbnail', temp, thumbnail);
myDropzone.emit("complete", temp);
});
}
My answer is inspired by BLitande's, which helped me getting it to kind of work in the first place.

tinymce Uncaught TypeError: Cannot set property 'onload' of null

when loading a view that has multple collections and multiple sub views for the main view how do you wait till everything has loaded and render the view with all data. Could someone please leave me some example code on how to do it
backbone:
initialize: function() {
this.data = this.model.toJSON();
this.collections = [];
this.collections[0] = new category.CategoriesCollection({ });
this.collections[0].fetch();
this.childViews = [];
this.childViews[0] = new ImageViewCollection({ collection: new ImageCollection() });
//this.model.on('add', this.render(), this);
for(var i = 0; i < this.collections.length; i++) {
this.listenTo(this.collections[i], 'add', this.render());
}
},

Knockout predefined default with options binding to observable array

I am getting a list of options for a select from a server and populating an observableArray. Then I would like to set the selected item to a predefined value. I have a very simple jsFiddle that emulates pulling data from a server with a button click.
http://jsfiddle.net/JonathanN/hev1rqeu/
Here's the Javascript with the basic attempt:
(function() {
var vm = (function() {
var self = this;
self.array = ko.observableArray([]);
self.selectedValue = ko.observable();
self.useSetTimeout = ko.observable(false);
self.array.subscribe(function(newValue) {
self.selectedValue('b');
});
self.populate = function() {
self.array(['a','b','c']);
};
}());
ko.applyBindings(vm);
}());
And here's my workaround, which replaces "self.selectedValue('b');":
var waitForSelectToPopulate = function() {
self.selectedValue('b');
if(self.selectedValue() != 'b') {
setTimeout(waitForSelectToPopulate, 10);
}
};
waitForSelectToPopulate();
I am not very fond of this as a workaround. It seems like there should be a reasonable way to handle this, but just setting the value on subscribe trigger doesn't seem to work.
You need optionsAfterRender. Here's a fiddle:
http://jsfiddle.net/sifriday/hev1rqeu/4/
HTML -
<select data-bind="options: array, value: selectedValue, optionsAfterRender: setVal">
JS addition -
self.setVal = function() {
self.selectedValue('b');
}
Docs - http://knockoutjs.com/documentation/options-binding.html - and scroll down to Note 2
Once the populate event has gone and got the json and placed it into your array, why not just set the value right after? as soon as you set the data inside of self.array it will update.
(function() {
var vm = (function() {
var self = this;
self.array = ko.observableArray([]);
self.selectedValue = ko.observable();
self.populate = function() {
// magical assmagic goes and get's json, and converts it to ['a','b','c']
self.array(['a','b','c']); // dropdown is now populated
self.selectedValue('c'); // therefore we can set it to a valid value
};
}());
ko.applyBindings(vm);
}());
see the following:
http://jsfiddle.net/hev1rqeu/5/

MooTools - how to reload image?

Is there any way to reload the same image using mootools. I have a camera that gives me image, but I have to refresh it. I wrote this, but it doesn't work so well:
var url = "some valid url to some image.jpg";
var timer = 10;
var periodical;
var camera_container;
var refresh = (function() {
var loader = new Asset.image(url, {
onLoad : function() {
camera_container.empty();
camera_container.inject(loader);
}
});
});
window.addEvent('domready', function() {
// the periodical starts here, the * 1000 is because milliseconds required
refresh.periodical(timer * 1000, this);
camera_container = $('camera-image');
});
Any help appreciated. Thanks.
why not add a seeding bit to the url?
(function() {
var url = "some valid url to some image.jpg?";
this.timer = 10;
var counter = 0;
this.refresh = (function() {
var loader = new Asset.image(url + counter, {
onLoad: function() {
camera_container.empty();
camera_container.inject(loader);
counter++;
}
});
});
})();
window.addEvent('domready', function() {
// the periodical starts here, the * 1000 is because milliseconds required
refresh.periodical(timer * 1000, this);
this.camera_container = $('camera-image');
});
this way the url will always be path/image.jpg?n where n changes and will force the browser to re-fetch it.
I think something like this also can work:
<div id="image-holder">
<img src="http://www.image.com/image.jpg"/>
</div>
var srcImage = 'http://www.image.com/image.jpg';
var reloadTime = 4000;
var holder = document.id('image-holder');
var imageReload = function(){
holder.empty();
var newImage = new Element('img',{
id:'image',
src:srcImage ,
alt:'image new'
}).inject(holder);
}
var start = function() {
interval = imageReload.periodical(reloadTime);
};
start();

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