Keychain iOS 8 kSecAttrAccessible Crash - ios8

On iOS8 when I am trying to set the kSecAttrAccessible key before setting my object .I am facing an Assertion failure crash.
KeychainItemWrapper* keychain = [[KeychainItemWrapper alloc] initWithIdentifier:#"KeychainTest" accessGroup:nil];
[keychain setObject:kSecAttrAccessibleWhenUnlocked forKey:kSecAttrAccessible];
[keychain setObject:#"MySuperSecretPassword" forKey:kSecValueData];
The assertion failure is due to SecItemUpdate() returning a status of -50, which appears to be a generic "invalid parameters" error?
Please can anyone help?
Its similar to iOS8 + Apple's KeychainItemWrapper results in a crash.
But I don't think we have a clear answer there as well?

Related

How to eliminate boringssl log warning?

I built a currency converter app, which gets the live currency value through API and display it. Testing on a physical phone my app works fine & no crash.
But whenever I do API call I am getting warning in the simulator as below:
[boringssl] boringssl_metrics_log_metric_block_invoke(144) Failed to log metrics
Here how i used URLSession
func performRequest(finalUrl: String) {
if let url = URL(string: finalUrl) {
let session = URLSession(configuration: .default)
let task = session.dataTask(with: url) {(data, response, error) in
if error != nil {
print("error in network session \(error!)")
return
}
if let safeData = data {
parseJason(dataUrl: safeData)
}
}
task.resume()
}
}
I have tried changing some values but nothing works
OS_ACTIVITY_MODE = default
DEBUG_ACTIVITY_MODE -> Debug -> any iOS simulator SDK = default
here my doubts are:
How to eliminate this warning?
Can I just ignore this warning?
Will Apple accept my app with this warning?
I had a similar issue, ran the simulator on my actual device instead of the Xcode simulator and had no issue. Problem might be that our simulators are not able to connect to internet, I will look for a solution to that and comment if I find one but on the meantime attempt to run it on your physical device.
How to eliminate this warning?
You can't.
Can I just ignore this warning?
I don't know, can you? It depends on how your brain works. I can ignore it, and I do. It's unimportant. So there is certainly no reason not to ignore it.
Will Apple accept my app with this warning?
Apple will not reject the app because of the warning. Whether they will accept the app is another matter. No one knows what they will do.

Sign In With Apple ID AKAuthenticationError Code=-7014

I have been trying to implement Apple ID Sign in for both iOS and tvOS applications. iOS is able to sign in with Apple ID just fine, but whenever I tried to sign in through our tvOS app, it shows a generic unknown error in the UI (error 1000) and in the debug log, it gives me the following error:
[core] Authorization failed: Error Domain=AKAuthenticationError Code=-7014 "(null)" UserInfo={AKClientBundleID=[bundleID]}
I use this code below that follows the basic steps for Apple ID Sign In:
#IBAction func signInbuttonTapped(_ sender: Any) {
let appleIDProvider = ASAuthorizationAppleIDProvider()
let request = appleIDProvider.createRequest()
request.requestedScopes = [.fullName, .email]
let authorizationController = ASAuthorizationController(authorizationRequests: [request])
authorizationController.delegate = self
authorizationController.presentationContextProvider = self
authorizationController.performRequests()
}
I have "Sign in With Apple" capabilities Turned on in XCode, and our Identifier for tvOS app is using the same Group App ID as the iOS Identifier so it seems to be fine. There isn't any forums that give this exact error. Does anyone know about what error code -7104 means, and what can I do to resolve it? Thank you.

swift 4 firebase google sign in exception

I am trying to use firebase google sign in. I have created a view that I set the class to GIDSignInButton. I attached an outlet to it in the view controller, but when I run the app and click on the GIDSignInButton, the app crashes with:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'You must specify |clientID| for |GIDSignIn|'
Does anyone know how to fix this?
Please try this code in didFinishLaunchingWithOptions method in AppDelegate class:
GIDSignIn.sharedInstance().clientID = FirebaseApp.app()?.options.clientID
GIDSignIn.sharedInstance().delegate = self
If you not use firebase then you can write:
GIDSignIn.sharedInstance().clientID = "your client id present in googleservice .plist file"
GIDSignIn.sharedInstance().delegate = self
It may helps you. Thank you.

Apple AirLocation demo App ranging not shows beacons

I have3 Estimote beacons that can be seen with the App store Estimate App.
Now I am trying to run the Apple demo app AirLocation AirLocate
I have changed the UUID in the APLDefaults.m file to the default Estimote UUID _supportedProximityUUIDs = #[[[NSUUID alloc] initWithUUIDString:#"B9407F30-F5F8-466E-AFF9-25556B57FE6D"]];
I have enabled the Region to start startMonitoringForRegion as this stackoverflow says.
But they are not showing up, have you seen this ? Or am I missing some Estimate specific.
Regards
The problem is that AirLocate was written for iOS7, and in iOS8, the permissions model for iBeacons and other location operations has changed. In order to get the program to work on iOS 8 when compiled from XCode 6, you need to add code that requests permission in your AppDelegate. Like this:
if([self.locationManager respondsToSelector:#selector(requestAlwaysAuthorization)]) {
[self.locationManager requestAlwaysAuthorization];
}
This will prompt the user to authorize location operations including beacons. You also need to edit the info.plist for the app, and add a new string key called NSLocationAlwaysUsageDescription with a value like "This app needs access to location services" so the OS can prompt the user for this permission.
After you run your app, you can check in settings to see if this permission has been granted properly.
Another problem I have noticed in iOS 9 is that the calibration sometimes does not work. Seems to be an NSNumber conversion issue. The following edit in APLCalibrationCalculator.m fixed it:-
//measuredPower = [[sample valueForKeyPath:#"#avg.rssi"] integerValue];
measuredPower = [[sample valueForKeyPath:#"#avg.rssi"] intValue];

Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost."

I have an application which works fine on Xcode6-Beta1 and Xcode6-Beta2 with both iOS7 and iOS8. But with Xcode6-Beta3, Beta4, Beta5 I'm facing network issues with iOS8 but everything works fine on iOS7. I get the error "The network connection was lost.". The error is as follows:
Error: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo=0x7ba8e5b0 {NSErrorFailingURLStringKey=, _kCFStreamErrorCodeKey=57, NSErrorFailingURLKey=, NSLocalizedDescription=The network connection was lost., _kCFStreamErrorDomainKey=1, NSUnderlyingError=0x7a6957e0 "The network connection was lost."}
I use AFNetworking 2.x and the following code snippet to make the network call:
AFHTTPRequestOperationManager *manager = [AFHTTPRequestOperationManager manager];
[manager setSecurityPolicy:policy];
manager.requestSerializer = [AFHTTPRequestSerializer serializer];
manager.responseSerializer = [AFHTTPResponseSerializer serializer];
[manager POST:<example-url>
parameters:<parameteres>
success:^(AFHTTPRequestOperation *operation, id responseObject) {
NSLog(#“Success: %#", responseObject);
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"Error: %#", error);
}];
I tried NSURLSession but still receive the same error.
Restarting the simulator fixed the issue for me.
We had this exact error and it turned out to be an issue with the underlying HTTP implementation of NSURLRequest:
As far as we can tell, when iOS 8/9/10/11 receive an HTTP response with a Keep-Alive header, it keeps this connection to re-use later (as it should), but it keeps it for more than the timeout parameter of the Keep-Alive header (it seems to always keep the connection alive for 30 seconds.)
Then when a second request is sent by the app less than 30 seconds later, it tries to re-use a connection that might have been dropped by the server (if more than the real Keep-Alive has elapsed).
Here are the solutions we have found so far:
Increase the timeout parameter of the server above 30 seconds. It looks like iOS is always behaving as if the server will keep the connection open for 30 seconds regardless of the value provided in the Keep-Alive header. (This can be done for Apache by setting the KeepAliveTimeout option.
You can simply disable the keep alive mechanism for iOS clients based on the User-Agent of your app (e.g. for Apache: BrowserMatch "iOS 8\." nokeepalive in the mod file setenvif.conf)
If you don't have access to the server, you can try sending your requests with a Connection: close header: this will tell the server to drop the connection immediately and to respond without any keep alive headers. BUT at the moment, NSURLSession seems to override the Connection header when the requests are sent (we didn't test this solution extensively as we can tweak the Apache configuration)
For mine, Resetting content and settings of Simulator works.
To reset the simulator follow the steps:
iOS Simulator -> Reset Content and Settings -> Press Reset (on the
warning which will come)
The iOS 8.0 simulator runtime has a bug whereby if your network configuration changes while the simulated device is booted, higher level APIs (eg: CFNetwork) in the simulated runtime will think that it has lost network connectivity. Currently, the advised workaround is to simply reboot the simulated device when your network configuration changes.
If you are impacted by this issue, please file additional duplicate radars at http://bugreport.apple.com to get it increased priority.
If you see this issue without having changed network configurations, then that is not a known bug, and you should definitely file a radar, indicating that the issue is not the known network-configuration-changed bug.
Also have a problem with beta 5 and AFNetworking 1.3 when running on iOS 8 simulator that results in a connection error:
Domain=NSURLErrorDomain Code=-1005 "The network connection was lost."
The same code works fine on iOS 7 and 7.1 simulators and my debugging proxy shows that the failure occurs before a connection is actually attempted (i.e. no requests logged).
I have tracked the failure to NSURLConnection and reported bug to Apple. See line 5 in attached image:
.
Changing to use https allows connection from iOS 8 simulators albeit with intermittent errors.
Problem is still present in Xcode 6.01 (gm).
I was experiencing this problem while using Alamofire. My mistake was that I was sending an empty dictionary [:] for the parameters on a GET request, rather than sending nil parameters.
Hope this helps!
Opening Charles resolved the issue for me, which seems very strange...
Charles is an HTTP proxy / HTTP monitor / Reverse Proxy that enables a developer to view all of the HTTP and SSL / HTTPS traffic between their machine and the Internet. This includes requests, responses and the HTTP headers (which contain the cookies and caching information).
what solved the problem for me was to restart simulator ,and reset content and settings.
See pjebs comment on Jan 5 on Github.
Method1 :
if (error.code == -1005)
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
dispatch_group_t downloadGroup = dispatch_group_create();
dispatch_group_enter(downloadGroup);
dispatch_group_wait(downloadGroup, dispatch_time(DISPATCH_TIME_NOW, 5000000000)); // Wait 5 seconds before trying again.
dispatch_group_leave(downloadGroup);
dispatch_async(dispatch_get_main_queue(), ^{
//Main Queue stuff here
[self redoRequest]; //Redo the function that made the Request.
});
});
return;
}
Also some suggests to re-connect to the site,
i.e. Firing the POST request TWICE
Solution: Use a method to do connection to the site, return (id), if the network connection was lost, return to use the same method.
Method 2
-(id) connectionSitePost:(NSString *) postSender Url:(NSString *) URL {
// here set NSMutableURLRequest => Request
NSHTTPURLResponse *UrlResponse = nil;
NSData *ResponseData = [[NSData alloc] init];
ResponseData = [NSURLConnection sendSynchronousRequest:Request returningResponse:&UrlResponse error:&ErrorReturn];
if ([UrlResponse statusCode] != 200) {
if ([UrlResponse statusCode] == 0) {
/**** here re-use method ****/
return [self connectionSitePost: postSender Url: URL];
}
} else {
return ResponseData;
}
}
On 2017-01-25 Apple released a technical Q&A regarding this error:
Apple Technical Q&A QA1941
Handling “The network connection was lost” Errors
A: NSURLErrorNetworkConnectionLost is error -1005 in the NSURLErrorDomain error domain, and is displayed to users as “The network connection was lost”. This error means that the underlying TCP connection that’s carrying the HTTP request disconnected while the HTTP request was in progress (see below for more information about this). In some circumstances NSURLSession may retry such requests automatically (specifically, if the request is idempotent) but in other circumstances that’s not allowed by the HTTP standards.
https://developer.apple.com/library/archive/qa/qa1941/_index.html#//apple_ref/doc/uid/DTS40017602
I was getting this error as well, but on actual devices rather than the simulator. We noticed the error when accessing our heroku backend on HTTPS (gunicorn server), and doing POSTS with large bodys (anything over 64Kb). We use HTTP Basic Auth for authentication, and noticed the error was resolved by NOT using the didReceiveChallenge: delegate method on NSURLSession, but rather baking in the Authentication into the original request header via adding Authentiation: Basic <Base64Encoded UserName:Password>. This prevents the necessary 401 to trigger the didReceiveChallenge: delegate message, and the subsequent network connection lost.
I had the same problem. I don't know how AFNetworking implements https request, but the reason for me is the NSURLSession's cache problem.
After my application tracking back from safari and then post a http request, "http load failed 1005" error will appear.
If I stop using "[NSURLSession sharedSession]", but to use a configurable NSURLSession instance to call "dataTaskWithRequest:" method as follow, the problem is solved.
NSURLSessionConfiguration *config = [NSURLSessionConfiguration defaultSessionConfiguration];
config.requestCachePolicy = NSURLRequestReloadIgnoringLocalCacheData;
config.URLCache = nil;
self.session = [NSURLSession sessionWithConfiguration:config];
Just remember to set config.URLCache = nil;.
I have this issue also, running on an iOS 8 device.
It is detailed some more here and seems to be a case of iOS trying to use connections that have already timed out.
My issue isn't the same as the Keep-Alive problem explained in that link, however it seems to be the same end result.
I have corrected my problem by running a recursive block whenever I receive an error -1005 and this makes the connection eventually get through even though sometimes the recursion can loop for 100+ times before the connection works, however it only adds a mere second onto run times and I bet that is just the time it takes the debugger to print the NSLog's for me.
Here's how I run a recursive block with AFNetworking:
Add this code to your connection class file
// From Mike Ash's recursive block fixed-point-combinator strategy https://gist.github.com/1254684
dispatch_block_t recursiveBlockVehicle(void (^block)(dispatch_block_t recurse))
{
// assuming ARC, so no explicit copy
return ^{ block(recursiveBlockVehicle(block)); };
}
typedef void (^OneParameterBlock)(id parameter);
OneParameterBlock recursiveOneParameterBlockVehicle(void (^block)(OneParameterBlock recurse, id parameter))
{
return ^(id parameter){ block(recursiveOneParameterBlockVehicle(block), parameter); };
}
Then use it likes this:
+ (void)runOperationWithURLPath:(NSString *)urlPath
andStringDataToSend:(NSString *)stringData
withTimeOut:(NSString *)timeOut
completionBlockWithSuccess:(void (^)(AFHTTPRequestOperation *operation, id responseObject))success
failure:(void (^)(AFHTTPRequestOperation *operation, NSError *error))failure
{
OneParameterBlock run = recursiveOneParameterBlockVehicle(^(OneParameterBlock recurse, id parameter) {
// Put the request operation here that you want to keep trying
NSNumber *offset = parameter;
NSLog(#"--------------- Attempt number: %# ---------------", offset);
MyAFHTTPRequestOperation *operation =
[[MyAFHTTPRequestOperation alloc] initWithURLPath:urlPath
andStringDataToSend:stringData
withTimeOut:timeOut];
[operation setCompletionBlockWithSuccess:
^(AFHTTPRequestOperation *operation, id responseObject) {
success(operation, responseObject);
}
failure:^(AFHTTPRequestOperation *operation2, NSError *error) {
if (error.code == -1005) {
if (offset.intValue >= numberOfRetryAttempts) {
// Tried too many times, so fail
NSLog(#"Error during connection: %#",error.description);
failure(operation2, error);
} else {
// Failed because of an iOS bug using timed out connections, so try again
recurse(#(offset.intValue+1));
}
} else {
NSLog(#"Error during connection: %#",error.description);
failure(operation2, error);
}
}];
[[NSOperationQueue mainQueue] addOperation:operation];
});
run(#0);
}
You'll see that I use a AFHTTPRequestOperation subclass but add your own request code. The important part is calling recurse(#offset.intValue+1)); to make the block be called again.
If the problem is occurring on a device, check if traffic is going through a proxy (Settings > Wi-Fi > (info) > HTTP Proxy). I had my device setup to use with Charles, but forgot about the proxy. Seems that without Charles actually running this error occurs.
I was connecting via a VPN. Disabling the VPN solved the problem.
I had same problem. Solution was simple, I've set HTTPBody, but haven't set HTTPMethod to POST. After fixing this, everything was fine.
I had to exit XCode, delete DerivedData folder contents (~/Library/Developer/Xcode/DerivedData or /Library/Developer/Xcode/DerivedData) and exit simulator to make this work.
If anyone is getting this error while uploading files to a backend server, make sure the receiving server has a maximum content size that is allowable for your media. In my case, NGINX required a higher client_max_body_size. NGINX would reject the request before the uploading was done so no error code came back.
I was hitting this error when passing an NSURLRequest to an NSURLSession without setting the request's HTTPMethod.
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:urlComponents.URL];
Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost."
Add the HTTPMethod, though, and the connection works fine
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:urlComponents.URL];
[request setHTTPMethod:#"PUT"];
I was facing the same issue,
I have enabled Network Link Conditioner for slow network testing for the app. That was creating this error some times,
When i have disabled it from Settings > Developer > Network Link Conditioner, it solved my problem.
Hope this help someone.
On top of all the answers i found one nice solution. Actually The issue related to network connection fail for iOS 12 onword is because there is a bug in the iOS 12.0 onword. And it Yet to resolved. I had gone through the git hub community for AFNetworking related issue when app came from background and tries to do network call and fails on connection establish. I spend 3 days on this and tries many things to get to the root cause for this and found nothing. Finally i got some light in the dark when i red this blog https://github.com/AFNetworking/AFNetworking/issues/4279
It is saying that there is a bug in the iOS 12. Basically you cannot expect a network call to ever complete if the app os not in foreground. And due to this bug the network calls get dropped and we get network fails in logs.
My best suggestion to you is provide some delay when your app are coming from background to foreground and there is network call. Make that network call in the dispatch async with some delay. You'll never get network call drop or connection loss.
Do not wait for Apple to let this issue solve for iOS 12 as its still yet to fix.
You may go with this workaround by providing some delay for your network request being its NSURLConnection, NSURLSession or AFNetworking or ALAMOFIRE. Cheers :)
I was having this issue for the following reason.
TLDR: Check if you are sending a GET request that should be sending the parameters on the url instead of on the NSURLRequest's HTTBody property.
==================================================
I had mounted a network abstraction on my app, and it was working pretty well for all my requests.
I added a new request to another web service (not my own) and it started throwing me this error.
I went to a playground and started from the ground up building a barebones request, and it worked. So I started moving closer to my abstraction until I found the cause.
My abstraction implementation had a bug:
I was sending a request that was supposed to send parameters encoded in the url and I was also filling the NSURLRequest's HTTBody property with the query parameters as well.
As soon as I removed the HTTPBody it worked.
Whenever got error -1005 then need to call API Again.
AFHTTPRequestOperationManager *manager =
[AFHTTPRequestOperationManager manager];
[manager setSecurityPolicy:policy];
manager.requestSerializer = [AFHTTPRequestSerializer serializer];
manager.responseSerializer = [AFHTTPResponseSerializer serializer];
[manager POST:<example-url>
parameters:<parameteres>
success:^(AFHTTPRequestOperation *operation, id responseObject) {
NSLog(#“Success: %#", responseObject);
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"Error: %#", error);
if (error.code == -1005) {
// Call method again...
}
}];
You need to Add your code to call function again. MakeSure that you were call method once otherwise its call recursive loop.
I faced the same issue while calling using my company's server from iOS 12 app with a physical device. The problem was that the server hard disk was full. Freeing space in the server solved the problem.
I found the same error in another situation I think due to a timeout not parametrizable through the standard Networking API provided by Apple (URLSession.timeoutIntervalForRequest and URLSession.timeoutIntervalForResource). Even there.. made server answer faster solved the problem
This might be a problem of the parameter that you are passing to request body. I was also facing the same issue. But then I came across CMash's answer here https://stackoverflow.com/a/34181221/5867445 and I changed my parameter and it works.
Issue in a parameter that I was passing is about String Encoding.
Hope this helps.
My problem was on the server. I was using Python's BaseHTTPRequestHandler class and I wasn't sending a body in the response. My problem was solved when I put an empty body like the following.
def do_POST(self):
content_len = int(self.headers.get('Content-Length'))
post_body = self.rfile.read(content_len)
msg_string = post_body.decode("utf-8")
msg_json = json.loads(msg_string)
self.send_response(200)
self.end_headers() #this and the following lines were missing
self.wfile.write(b'')
I had the same issue, the problem was bug of Alomofire and NSUrlSession. When you returning back to app from safari or email you need to wait nearly 2 seconds to do you network response via Alamofire
DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
Your network response
}
Got the issue for months, and finally discovered that when we disable DNSSEC on our api domain, everything was ok.

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